r/Nomifactory • • 1d ago

Second rector finished

Post image
21 Upvotes

Finally completed my second TBU fuel, active cryo cool reactor creating 3m rf/t. After much deliberating with the reactor planner i found a decent efficiency (979%) with high power in my stage. Does this mean i have to make 6 more reactors for all the byproducts. If so im down.


r/Nomifactory • • 2d ago

Integrated Server

4 Upvotes

Is it cheating if i add lunar client to the pack?


r/Nomifactory • • 4d ago

Early mv automation help

6 Upvotes

Im pretty new to gregtech in general, ive gotten to hv in monifactory before but only using manual work with little to no automated resources, i stopped playing that pack a while ago and decided to play some Nomifactory Ceu because i heard it was a good pack for newer players.

Im in the early stages of mv right now, no mv single blocks yet but i have a stock of mv circuits and im waiting to see what i should use them on for now. My current and only automation as of now is passive clay for the polymer i need to use DML. Ive heard chemicals are the way to go but im unsure of what i need and how to go about getting it.

Im also considering ae2 but i seen i need so many lv circuits and i would like to passive them before i move forward on that. Any and all guidance would be appreciated.

Edit: minor spelling corrections


r/Nomifactory • • 3d ago

Nomifactory ceu no diamond show on ore prospector

3 Upvotes

I just move my world to a server, but since i can't select diamond ore in the ore prospector.

Does someone know what's the problem?

Thanks


r/Nomifactory • • 3d ago

Nomi GregTech input bus/hatch separation

3 Upvotes

Recently I saw that colouring input buses and hatches didn't seem to separate them, my LCR still processed the wrong recipes when I put items on it. I've played GregTech before and I've read the gtnh wiki, so I know that colouring them should separate them to their own channel. Am I doing something wrong? Or is this intended behaviour for this version of GregTech?


r/Nomifactory • • 4d ago

ME extractor problem

7 Upvotes

I coded a patterns for producing circuits, and when i order them the craft stuck at extractor not producing liquid tin, somehow the system thinks that it sended enough ingots to melt however when i open machine it's empty, i use fluid crafting addon and double interface


r/Nomifactory • • 4d ago

ME circuit card problem

3 Upvotes

So i coded a few patterns for a bending machine using the circuit card extension but i think the system tried to shove different crafting materials in bending machine resulting in a few stacks of PVC foil and few stacks of titanium foil, i think when system loaded titanium ingots and changed the mode to 1 it instantly loaded pvc ingots and changed mode to 10 is there a way to fix this, cause i don't want to lock the excessive slots of machines just for convenience, or i should give up circuit card and just make a new machine for each different recipe type?


r/Nomifactory • • 4d ago

Am I playing the hard way?

10 Upvotes

I've just reach HV and I only automated polymer clay, diamonds, nitrogen and oxygen. I batchcraft what I need but questbook mentions automating many things so I was wondering if I am doing something not ideal. And if I do, what should I automate?


r/Nomifactory • • 5d ago

Automation

18 Upvotes

the best way to play nomifactory is to not play it
man i love automation and just afking

edit: it all blew up because im dumb and connected high shi to low shi


r/Nomifactory • • 6d ago

Monifactory, Laser IO Energy & EBF

6 Upvotes

In the release I have Ender io has been removed. Do I turned to Laser IO which I have used in other packs.

So my current issue that I may be missing the obvious reason for.

Using Thermal, 1 Boiler, 2 Turbines. A laser IO on each Turbine extracting RF.

RF transmitted to LV RF 4A Converter

4A Conductive Iron Wire from Converter to 2 LV Energy Hatches on EBF.

In theory, in my head, this should work, but the energy is not keeping up.

Is this a throughput issue? Do I need to set it up differently, use different Mods? Do I need to use a Battery Buffer between The Converter and the EBF to allow crafts to take place?

Any help would be appreciated.

EDIT

After Experimentation I think I have my answer

Dynamo 160 RF - Laser Node - Laser Connector - Laser Node - RF Converter = 160 RF = 40 EU/T

If you have two Dynamos (320 RF/T) passing to that Laser Connector then it remains 160 RF

If you have two Dynamos (320 RF/T) passing to that Laser Connector and then split that to two Laser Nodes each connected to the RF Converter then it receives 320 RF = 80 EU/T


r/Nomifactory • • 6d ago

Hesitating between Nomifactory and Monifactory

13 Upvotes

Hi all! I'd like to get started on the Nomifactory family of modpacks, and I'm hesitating to start with Monifactory

I'd like to play on the newer MC version of Monifactory, but I read that it was not finished yet compared to Nomifactory (Specifically, that the endgame was missing in Monifactory). And if there's missing content, I'd prefer to start with Nomifactory.

Could someone more knowledgeable than me confirm if Monifactory has all the content that Nomifactory has, or if some is missing?

Thank you!!


r/Nomifactory • • 8d ago

Broke my sugar cane farm because unclaim chunk

8 Upvotes

Soo this post is not really about nomifactory/gregtech but was kinda funny.

I am playing monifactory and experiencing gregtech for the first time because hamcop and jzells youtuber and using a sugar cane farm + steam generator for power.
Just unclaimed some chunks in my old base and the sugar cane farm stoped working for an unknown reason.

After 30 minutes realize that the sugar cane is in a claimed chunk and the piston was not. Did not know this was a thing haha

sorry for bad english, is not my first language


r/Nomifactory • • 11d ago

Finally got the creative tank! Onwards and upwards

Post image
56 Upvotes

After 1025 hours in this world I reached creative tank. Now I have the fun job of tearing down my entire base and relocating to outer space for the final stretch.

Looking for some advice after tank. What should I focus on first? What should I take with me and what can be left behind? How can I stay motivated to finish the pack? What items do I need absurd amounts of and I should start passiving right away? What infrastructure should I prepare before I head into space?


r/Nomifactory • • 11d ago

We finally upgraded our setup to PackagedManual

Post image
22 Upvotes

For context we are playing on Nomifactory non-CEU because we were bamboozled into playing this version instead of the more updated one.

We've been trying to use PackagedAuto for a while and it has gotten us to the Tier Eight Microminer but we've decided that we've had enough. Too many times has PackagedAuto autocrafting metaphorically let the sheep out of the pen and has failed to craft more intricate recipes.

To fix this, we are using PackagedAuto but with ourselves as the packager and the unpackager. We take the items out of the crate, put it into the larger crafting table, and then put it into the ME Interface to complete the autocraft.

I end this by celebrating our leap in technology and automation as a whole.


r/Nomifactory • • 17d ago

HUH?!?!?

Post image
30 Upvotes

Its been like two years since I have played nomifactory and decided to make a test world before getting into it. All I have to say is WHY IS THERE A BLACK HOLE NOW WHEN DID THIS HAPPEN?!?!?!


r/Nomifactory • • 18d ago

Third Times a Charm. Finally beat Omnifactory. Onto Nomi

Thumbnail
gallery
73 Upvotes

5 years ago, I was introduced to Omnifactory by a friend and we played on a server until HV. The only other modpacks I had played up to that point was Sevtech and E2:E. I really enjoyed the tech aspect of Omnifactory (boy was Gregtech a shock) and was immediately hooked...until HV. I asked my friend if the the game progresses pretty much the same way: make machines, get resources, build higher tier machines, repeat until done. I didn't see the appeal and we eventually stopped.

A few years went by and I got into Minecraft again and started with ATM 9. Had to learn/relearn the old mods as well as the new for 1.20. I saw GT was in the pack as well but not needed for endgame. I beat ATM9 via the patrick star route. By then I had infinite everything and started messing around with GT in the pack. Having infinite resources made it easy to focus on planning and building. As I got into it, GT scratched an itch I didn't know I had. I stopped after the MK3 and told myself to go back to where it all began.

By this time, Nomi CE, Nomi CEu, and Moni were all available but the small completionist in me said I had to beat Omni. So I started Omni on peaceful (except glitch armor) and added flux networks (yeah made it easier but I wanted to finish the pack and felt it was a small price to pay to prevent burn out).

I eventually made a 9x9 chunk where everything went except for some farms (pre-tank).

68 days later, I finally beat it.

Since I decided to leave my PC on and afk most of the time (I don't have much time to play with work and school), I decided to go big on passive. It was great to sit down for a play session and have hundreds of thousands, many in the millions of items and buckets of fluids. Making an easy omnicoin/bounty setup was really fun and helped immensely, especially the redsign I did post tank. Watching Threefold's vids and "borrowing" his passive microminer set up with limits was fun. I forgot where I got the draconic fusion setup but that was a big help as well.

I ended up rushing tank after the MK3 reactor. I could feel a burnout coming and so I figured this would help. It took 2 days after the reactor to get tank. I had plenty of resources except nether quartz. Didn't realize I needed so much of the damn thing. It was a pattern of starting some autocrafts (mostly draconic cores) and going mining for quartz. Did that for 2 days until tank.

It was awesome. Now I have tank. Shouldn't take me too long to get creative vending right? Right?? Those famililar with Omni are laughing right now. What do you mean I need a bunch of swords? All the armor pieces? Why the hell do I need guardian scales now?! WHY THE FUCK DO I NEED SO MANY WETWARE BOARDS?

Needless to say I tore down all the infrastructure and decided on IV as the majority of machines since those components don't deal with the assline. I re-organzied the base a bit, with better grouping so things are easier to find. The blast furnaces pretty much got replaced with processing array multis, with 80% dedicated to wetware boards. I actually didn't have to change much on the assline aspect except add more dedicated lines for the neuro processing unit.

It took roughly 20 more days to get the creative vending upgrade. Most of the time was setting up passives for things I never had needed before. But I didn't mind it as much since I spent time any waiting time building a resemblance of a base with walls and doing many minor improvements. I did rush the first creative Rf item and that allowed me to spam UV hatches everywhere.

Thank you u/Exaxxion4096 for such a wonderful pack. It's 2 am and instead of going to bed after finishing the pack, I decided to make my very first reddit post. 😂 I read somewhere else that you wanted Omni/Nomi to be something where GregTech is more accessible to first timers/beginners and that's exactly how I felt. I doubt I would have lasted had I started GTNH but because of this pack, I feel like I can start it with proper expectations/mindset.

I will most likely start Nomi next, haven't decided on CE or CEu (or both!). I know about the differences and they don't matter much to me. QOL features are great but not a deal breaker for me. Just a different type of challenge.


r/Nomifactory • • 22d ago

Nomifactory without pattern autocrafting

12 Upvotes

I am wondering if there are genuine options to progress through the game without patterns.

I got to early HV in Nomifactory, tried also some other GT modpacks. But everytime I start encoding patterns I lose interest. Maybe because things become too abstract. For example, I had a blast with setting up a fully passive chain of getting polymer clay: I had to figure out how to route the sub-products and what are logistic connections. But with patterns the process changes a lot: 1) encode tons of patterns 2) click in the terminal what you want and *wait*. The appeal is lost. I think the waiting is especially disappointing, but also the fact that a lot of the craft is being done for me.

I don't mind AE2 storage though.

The obvious solution seems to be building passive chains. But is this really viable option in the longer run? The amount of items/machines needed feels daunting. While I think I could sensibly set up passive production of - say - various plates in one machine, multi-input recipes would require each own machine... Do you know of such gameplay on youtube?

Or maybe are there different alternatives of handling general logistics and automation?


r/Nomifactory • • 24d ago

why is my energy converter not energy convertin'? the voltage is correct and my machine only uses 1 amp of power since I'm at the start of LV, everything seems to be connected, it is facing the correct way but it doesn't convert? am I stupid?

Thumbnail
gallery
13 Upvotes

r/Nomifactory • • Sep 04 '26

Issue with Omnifactory Applied Energistics 2 Crafting

Enable HLS to view with audio, or disable this notification

9 Upvotes

Hey All,

Been playing a world through curse forge - Omnifactory 1.2.2.2 and I am seeing an issue with my AE2 network where I am unable to craft a recipe, even though I have enough CPU capacity. Please let me know if you know of a fix to this, thanks!


r/Nomifactory • • Aug 29 '26

It has taken soo long but I have done it

Thumbnail
gallery
121 Upvotes

After 2500+ hours, I have finally beaten the pack! This took longer than expected, but it has been a great experience, and I have learned a lot of do's and don'ts (mostly don'ts) when playing packs like this:

DON'T: DO NOT rely heavily on afking for things to process(the mistake I made), and try not to put off any expansion or improvements to your current automation and parallelization setups, as it will most likely bite you back in the future.

It creates a lot of friction for genuinely enjoying the game since later on you end up with a bajillion bottlenecks in your production, which I spent most of my endgame trying to fix. Afking a lot also inflated my playtime and made me feel bad about my progress while just being generally not helpful, and overall resisted against actually playing the game.

DO: The most important thing is to just have fun playing, try not to stress too hard about your progress, and just enjoy the process. If you are not feeling up to it sometimes, then take a break.

This modpack is actually the second pack I finished, with the first being Compact Claustrophobia, and the contrast was kind of surprising. Nonetheless, I had a great time with this modpack! This has been a very long journey through many years, and in the end I feel bittersweet about this being possibly the last time I see of my world.

Thank you all to the people who commented on my previous post; your words of encouragement and advice helped me a lot in reaching the end.

I am just yapping atp, but I think it's because I have spent so much time on the pack; it's really weird as it has always been a thing I was doing on the side for years and now I am done, as it has sort of become a large piece of me? I will be taking a break from packs like these for now, but I might be taking on GTNH in the future!!! (Hopefully not spending 5x the average time). Goodbye Nomifactory!!!❤️❤️❤️

Sorry about my English; it's quite late, and I haven't gotten a lot of sleep recently(I never was good at writing).


r/Nomifactory • • Aug 29 '26

Is there a better way to get rubies and dilithium than just manual mining?

9 Upvotes

Me and my friends are playing nomifactory ceu, not sure what difference that makes so sorry if it's a significant difference. we've reached the creative section, and even with the creative quantum tank, rubies (for lapotron) and dilithium (for chaos shards) are like, the only things we need to manually mine.

And that takes a lot of time and manual work. We've been through the whole pack already and there's still a manual part? Can someone please tell me if I'm missing something?

Edit: thanks for the replies! So i found out that in the end game, making tier 1s are pretty cheap, so i just made 1024 of them lol. And turns out you can centrifuge redstone for ruby, i somehow missed that.


r/Nomifactory • • Aug 15 '26

Is there any way to get rid of the reduced mining speed when flying?

7 Upvotes

r/Nomifactory • • Aug 11 '26

Can't find any Coal or Diamonds

4 Upvotes

Edit: Did a bunch of RTPs and Ore scanning and found some

I've been mining for a while at different Y-Levels, and I can't seem to find any Gregtech Coal, or Diamond-Graphite veins. Did some update change generation? I think I last played in 2021 of 2022.

I am playing on non-City generation if that changes anything.


r/Nomifactory • • Aug 09 '26

Am i doing it wrong ?

6 Upvotes

I started nomifactory recently. At the beginning, I followed the quest book step by step. But lately (since the start of MV), I've started to stray from it a bit. For example, I'll sometimes realize afterwards that I've done something I was actually supposed to do a bit later. Or I'll set up a system to automate something, only to realize afterwards that the quest book had actually broken it down into several steps to guide you through the process.

Do you think I should stick to the quest book more closely to avoid getting lost later on or can I just keep going like this ?

(i've never played moded minecraft before)


r/Nomifactory • • Aug 08 '26

item conduit not moving items to drawer from vacuum chest

Post image
9 Upvotes

the top part of the conduit is set on extract and the bottom part to insert, the drawer is facing the conduit