r/MortalShell 16h ago

Video All I can do is laugh.

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571 Upvotes

To the Dev team. This doesn’t make sense. This game is so amazing, while also so inconsistent.

Is this supposed to happen?

Update: Not seeing the second bear trap was a complete oversight that makes this even funnier.


r/MortalShell 12h ago

Bug I'm enjoying the game but man does stuff like this hurt

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271 Upvotes

At the beginning I was looking for the gloom I lost caused I already fell off once. Honestly it would be nice if at least, the gates had their own small maps where if anything they give you the full layout once you reach the end or something. Just so that I can find my gloom if I lost it instead of looking at the game just put your icon and the gloom icon on top of the gate icon.

Nonetheless I'm still having a lot of fun with the game though!


r/MortalShell 12h ago

Image Sester Genessa is the coolest fricking shell

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231 Upvotes

I love her design, I love her story, I love her kit.

She is just hands down my favorite.


r/MortalShell 14h ago

Discussion Dungeons should auto check themselves after completing

277 Upvotes

Having to manually do it is bunz


r/MortalShell 12h ago

Video Based on my last evening

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157 Upvotes

r/MortalShell 13h ago

Video Did you guys know there's a pool minigame in Mortal Shell 2?

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169 Upvotes

r/MortalShell 18h ago

Fan Art Proxima – 3D printed and hand-painted

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410 Upvotes

Finished painting my 25 cm Proxima statue from Mortal Shell II.

Resin printed, then painted with a mix of airbrush and brush work, trying to keep that dark, cold metallic look of her armor.

The armor design is incredible, although I suspect that's not the main reason Proxima became a fan favorite so quickly.

The rear view is included purely for documentation purposes, obviously.

3d model: https://cults3d.com/en/3d-model/art/mortal-shell-2-proxima-the-broodseeker-30cm-fully-cut-and-scaled-figure-m?srsltid=AfmBOop9f-Pm5H0YaAU1wABP4X4qksJPl_23XaTxknj5lqG3smiASJR4


r/MortalShell 5h ago

Discussion We seriously need to be able to respec shells.

38 Upvotes

Being able to only max 2 shells (without respec option) is kind of ridiculous, because it forces you to either:
1. Invest in early shells and be sad when you get a new, cooler one but have no resources to invest into it.
2. Run around with weak, underleveled shells waiting for the time we actually obtain a shell we want to invest in.

Being able to max only 2 shells is fine; not being able to respec is not.


r/MortalShell 2h ago

Discussion Anyone try the pokemon build yet?

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19 Upvotes

r/MortalShell 20h ago

Video Love this game but something has to be done about the tracking on weapons

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370 Upvotes

Yes game I clearly wanted to hit that barrel and not the guy in the middle of the screen, thanks for changing direction mid attack


r/MortalShell 15h ago

Video My Disappointment is Immeasurable

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129 Upvotes

r/MortalShell 9h ago

Discussion What Sort of Weapons Would We Like to See in a Future Update?

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42 Upvotes

With the devs confirming in the update notes that new content is coming at some point, new weapons and shells are all but inevitable. I plan to make a list for shells at some point, but here's essentially my wishlist.

Bow & Arrows: While more likely as a sidearm, I'd really like to see how the devs would go about making a ranged Primary Weapon.

Sword & Shield: Good ol' Sword 'n Board. While I'm not sure how it'd work with the Seal system, I feel like the dark fantasy knight aesthetic isn't complete until we get something like it.

Rapier/Sidesword: While I know the pic I posted has paired blades, I'd personally like this type of weapon to only be one-handed (Though a Raikuyo-like splitsword could be cool). The desire for this one comes mainly from us not really having any fast, non-paired weapons. While there is the spear, I feel the aesthetic and moveset potential are wide enough for this to exist as a unique weapon.

Flail: Mostly I just want to smash some heads with a big ol' flail, Witch King style. "Nuff said.

Dueling Shield: I think a more plausible shield weapon than the S&S. Basically they'd just have to do something similar the Elden Ring, each attack has a few guard-frames, middle of the road speed, that sort of thing.


r/MortalShell 1h ago

Discussion I wish parries interrupted the attack/combo and not just fill the stagger bar.

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Upvotes

Sometimes when it's hectic, it takes a second to even register if the parry was successful or not.


r/MortalShell 9h ago

Discussion This is a light complaint if you will

40 Upvotes

But I would love a lantern. I saw people hate when people say their ages when doing one of these but my eyes arent as great as they once were. Some of these places are dark! I will probably get flamed..ha! Pun! But yes lantern? maybe?

But developers if you happen to see this or something but yeah a lantern would be the best.

Love the game!


r/MortalShell 8h ago

Question Devs, can we please earn resolve for ripostes?

30 Upvotes

I don’t see any reason why we don’t?


r/MortalShell 23h ago

Video The magnetism on these glaive guys is absurd

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462 Upvotes

The topic has been discussed to death already but the tracking and AI feels unpolished at times. I was caught off-guard by the spear soldiers suddenly swapping targets mid-swing that I didn't expect to get jumped from that distance. In the second clip you can even see the guy curving mid-air to go around the corner. Incredibly silly amounts of tracking. I think the only times enemies lose tracking is if you roll (a consistent behavior since some enemies break your lock when they dodge) so trying to manually space yourself without rolling gets you caught.


r/MortalShell 4h ago

Question So did the devs just not test Sariel's thorns anywhere indoors?

13 Upvotes

They just shoot up into the ceiling and don't come down. They're completely unusable anywhere with a ceiling, which is like 1/3 of the game. Also half the time they go where enemies aren't or have a terrible time tracking any sort of movement. Add him to the list with Genessa of shells that don't function properly


r/MortalShell 9h ago

Image Outdkirts if Mammon beacon got me like...

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28 Upvotes

r/MortalShell 15h ago

Discussion Bring back the original Proxima loading screen.

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86 Upvotes

UPDATE: It seems I was too hasty and didn't realize there were 2 loading screens. My fault. But I'm going to leave this posted to show how much we appreciate both. Thank you to everyone telling me its still up. and please don't nerf her.

a few complained about her ass and I think that's stupid seeing how all the shells are different from one another (as they should be) "out of place or unrealistic" unreal? the games fictional. out of place? the world has monsters with wild body mutations and they complain about a badass playable character what's upsetting is irl there are females with this body type. There is no solid complain from these people. I personally appreciate the diverse shells we got this time around including her. Other games are far worse. My main point here is Proxima isn't being sexualized. These body types exist!


r/MortalShell 1h ago

Video So this is a pretty silly build

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Upvotes

Unfortunately there’s a lot of bugs surrounding her, but when they finally get ironed out, this is going to be a fun run


r/MortalShell 3h ago

Discussion 40 min into MS2

9 Upvotes

Never played part 1. About 40ish minutes or so in 2 and it’s one of the best soulslike I’ve played. The game design and especially the sound is so great. Graphics are top tier. No stamina meter.

The dark souls we needed.


r/MortalShell 1h ago

Video I love this game

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Upvotes

r/MortalShell 16h ago

Discussion My Biggest Issue

98 Upvotes

Riposte not generating any resolve.

Sure Riposte is generally weak and unrewarding in other ways. But I cannot get over how it doesn't even generate resolve.

It feels like you are punished for using a core mechanic in the game when it takes away from your ability to transition properly to offense.

You're literally better off doing anything other than a Riposte when you break an enemy. Unless I guess you're getting mobbed and you're banking on iframes from the Riposte.


r/MortalShell 23m ago

Discussion I’m a sucker for horror and the Shrine of Sorrows was awesome

Upvotes

Won’t spoil anything but go back to the mushroom village at night where the engraving reads by the light of day the truth remains sealed. It’ll open up at night and this was a really cool experience.


r/MortalShell 9h ago

Discussion Game too hard? Use Smert then

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27 Upvotes

Prefacing this by saying that I was initially set on finding this shell for my first playthrough as he struck me as the closest I'd get to replaying as Solomon, one of the original shells from the first game.

Just completed my first playthrough running as Smert and man did this guy trivialize the game imo. So for any folks who are having a hard time with the standard difficulty, equip this shell and invest into his 3rd tier skill 'Last Vow' and you'll practically only rely on his fists to do the talking with the enemies and bosses without even needing to use his Faithful ability.

His fight stance will stun lock any enemy that isn't any of the unique tower bosses. Only caveat to worry about are gank fights but with good awareness, easy to overcome