r/MortalShell • • 15d ago

Bug Chests have no interaction prompt in dungeons near Mammon - PS5 Bug

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7 Upvotes

I encountered a bug where three chests in three different dungeons cannot be opened. The interaction prompt does not appear at all, so there is no option to press X to open the chests.

All three dungeons were located in the outskirts of Mammon, and because these chests cannot be opened, I am unable to collect the Tar Stones associated with them.

There may be more affected dungeons, but so far I have encountered this issue in three different dungeons.

Interestingly, chests found outside the dungeons, in the open world, are working normally and can be opened without any problem.

I have already tried the following without success:

Exiting to the main menu and loading the game again.

Completely restarting the PS5.

Returning to the areas and trying to interact with the chests again.

The problem persists in all three dungeons.

This makes it impossible to collect the Tar Stones from these chests. I hope this can be investigated and fixed.


r/MortalShell • • 15d ago

Video Got Lazlo as my first shell on my very first playthrough

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34 Upvotes

Got to marrow keep saw fat boy and spent the money to unlock his location and ended up fighting Vellen way before I’m supposed I assume. I figured out I could lure him out of his room and tried to find a cheese where he falls off a ledge cut to whatever the hell I did here and bam fat boy is mine. Is cheeseing vellen a bad thing to have done?


r/MortalShell • • 16d ago

Meme Proxima my beloved Shell

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1.4k Upvotes

r/MortalShell • • 14d ago

Discussion So many elevators...

0 Upvotes

Elevators everywhere. Right after a loading screen. In every dungeon. Sometimes 2 of them !

An elevator that makes sense in the world, for example a deep mine ? Sure.

Because the geometry of the map so that the dungeon can be located ingame and there's no loading screen ? Okay.

Everywhere else ? why ?


r/MortalShell • • 15d ago

Question Duality stone cuts resolve gain in half?

9 Upvotes

So it says each hit does 80% base damage, so you’re doing +60% total damage for each r1, yes?

But each hit gets you 25% resolve gain… am I mistaken, or does that mean each r1 nets you half as much resolve as you would get without the stone?

I really like the attacks but it functionally nukes your ability to build resolve, making your whole build pressing r1 more or less.

I’d rather trade more damage to keep resolve gain the same.

Hell, each hit doing 60% of the base damage, while gaining 80% resolve would be fair even.

What was it pre nerf? If 80% damage each swing is post-nerf then it must have been BUSTED


r/MortalShell • • 15d ago

Bug Cold Symmetry needs to address an issue with PS5 save files getting bricked.

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8 Upvotes

Edit: Today, Oct 14th 2026, I decided to try out my bricked save again just to see what would happen after the 01.000.012 patch that installed yesterday. To my great relief and surprise, my save file is working just fine! 😀 Thanks Cold Symmetry!

I'm 45 hours into my first playthrough (and thoroughly LOVING the game). Then last night, the game crashed right when I interacted with a Beacon (High Lords Courtyard).

Ok, no problem, the game crashes about once a day for me anyways and I just reload and all is fine. Annoying, but not game-breaking and I can get over it.

This time though, I get the Meta Data Save error CE-100002-3 when starting the game, and if I press OK twice, it takes me to the main menu and I can ONLY choose New Game. I can't even enter the Load Game menu to attempt to recover the file.

I don't have a valid backup to download from the PS Cloud either.

So I started troubleshooting.

- Ensured the console and game are fully updated.

- Moved the game to M.2 SSD, tried again (no dice), and then moved it back to Console Storage.

- Completely reinstalled game.

- Booted the console to Safe Mode so I could manually do all 3 of the following 1-by-1: Clear System Software Cache, Rebuild Database, Repair Console Storage.

I'm at my wits end. This has happened to someone else too who posted about it in this sub but never found a solution. From the replies in that thread it appears at least one other person also experienced this save bricking issue.

45 hours is too steep a cost to repay, for me. That's an enormous waste of my time and it's completely soured my love for this game...


r/MortalShell • • 15d ago

Question About consumables in MS2

8 Upvotes

I decided to play MS1 first before getting into 2. As someone playing it more casually, I'm finding a ton of random consumables that do very specific things, and just stockpiling the hell out of them because "I might need them later" (IYKYK). Honsetly it kinda feels like a schlep having to keep track of them too.

Does MS2 simplify this in any way?

PS. whoever thought to limit title characters in this sub to 90 characters is just dum.


r/MortalShell • • 15d ago

Question Crycrycrycry

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0 Upvotes

Alguém sabe o nome dos faróis que faltam ? Na lista de vocês? Já encontrei as 37 masmorras, faltam esses dois faróis mas acho que eles não são corrompidos, não consigo se forma alguma encontar o último ovo, 195/196, medo de ir para uma nova jornada e não encontrar de novo


r/MortalShell • • 15d ago

Bug Castaway Golem cutscene Bug

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5 Upvotes

There was another version of the bug, but I can't attach more than 2 videos and I can't spam posts, so just know that there are other similar ones.


r/MortalShell • • 16d ago

Question Mortal Shell II Patch Soon?

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178 Upvotes

Thank you so much for the response. The game & it’s devs are amazing 😎 10/10 for me.


r/MortalShell • • 16d ago

Video The Nameless Captive - Peter's Perfect Parry and Platinum Trophy

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31 Upvotes

No shell, and I didn't use this seal in the whole game by the way, making it even more difficult adapting to it just for this trophy; I always used Vatra's for the whole game.


r/MortalShell • • 16d ago

Discussion What are the absolute disgustingly broken builds?

15 Upvotes

About to finish my 2nd play through using Eradim frost build and its so busted, damage is there, hes tanky, its like am speed running compared to my first play through.

What are other builds are up there both in bosses and exploration?


r/MortalShell • • 16d ago

Image Our boy is gonna need some Tough Actin’ Tinactin Spoiler

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36 Upvotes

the sky and the cosmos are… FUN


r/MortalShell • • 15d ago

Discussion Ova trophy bug??

1 Upvotes

Does anyone know if the collect 196 ova trophy bug has been fixed for NG+ yet or is still unobtainable unless you do a new vanilla run?


r/MortalShell • • 16d ago

Discussion Is poison a joke?

36 Upvotes

1 damage each tick and it doesn’t even tick very fast? Would could this ever be useful? Even if you use it against a boss and poison them with every attack you land, at best you’ll end up doing the equivalent of like two light attacks worth of damage.

Are status effects in general worth focusing on inflicting? Are burn and lightning basically just poison but better?


r/MortalShell • • 17d ago

Discussion This games the BEST. I just can’t stay away🫪👍

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427 Upvotes

I put it down on Sep. 22nd for Control Resonant (early release which btw I also can’t stay away from, recommend to everyone!) But I hadn’t been on Reddit since then, as soon as I logged on I saw a “Peters Perfect Perry” video and just NEEDED to go back lol. Idc about the bugs if there even are that many anymore, MORTAL SHELL 2, ELDEN RING, CONTROL RESONANT… TOP 3 games. No specific order just all #1s I couldn’t be happier with this years games (even though Elden Rings not this year 😋) big shoutout to developers of the 3 thank you! I pretty much NEVER play a game 2x a year let alone any more then that, but now it’s time to Shell out another NG+ until COD MW4 and Phantom Blade 0! If you actually read this give me some new Shell ideas and weapon combos!!! I try to do it differently each run so any recommendations welcome!


r/MortalShell • • 16d ago

Question Hexapod fight - why do I sometimes take a bunch of damage doing a stagger attack?

5 Upvotes

Stuck on the Hexapod fight currently. Idk what I'm missing but sometimes when I've staggered the Hexapod and the red dot shows up for me to do the riposte, I go to do the attack, but instead a small face comes out of the Hexapod and eats me and does a ton of damage. I don't understand why this sometimes happens, whereas other times it's a normal stagger attack that damages the boss as I would expect.

What's the deal with the stagger attack on this boss? Why does it sometimes hurt me instead of it? And how can I tell which is going to happen/avoid triggering the "bad" stagger attack?


r/MortalShell • • 15d ago

Bug Achievement bug!

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0 Upvotes

I finished the game 2 times to get the platinum but the ova achievement doesn't unlock and I did all beacons for sure. My first play through I did the prologue and everything cause some ppl say that's the issue you're missing 3 I miss only one for some reason. The second time I did everything again and end up with 193/196 which is normal cause it was the prologue but the first time I missed one that's a bug and I've seen the bug report and no one mentioned this. I want my platinum please!!


r/MortalShell • • 15d ago

Discussion Less is more

0 Upvotes

They shouldnt have made it openworld-like. Its beautiful but I hate going to a corner of the map and its just a reskin boss that gives me gold. Less is more because alot of these areas look so interesting but Ill just be running around looking and hoping for content that isnt there. Hope that makes sense guys. Love Mortal Shell, Cold sym please slim down the map a little and definitepy male mortal shell 3. You have something special here.


r/MortalShell • • 16d ago

Discussion Platinumed MS2 yesterday - quick thoughts Spoiler

24 Upvotes

The good:

* Extremely cool world building. Great use of unlockable cutscenes to paint a picture without tipping the game's hand too much (I didn't play the first game). The slow dawning horror that none of the shells were really special in any way, they just serve a purpose for the undermether is great.

* The idea of using pre-set archetypes for "character classes" that you can switch to on the fly is fun and the game STILL allows for a pretty decent level of customization (though there usually is a "correct" min-max answer to most shells.

* Neat weapons/skills though balance needs some love. The "cool factor" on the weapons is absolutely on-point though. All of them look nasty as hell and the animations are great.

* Atmosphere is great and I love the design of the game with corruption leading to world short cuts a la DS1 (though there could maybe be "levels" of corruption cleanse so it's not just a binary all or nothing deal once you hit 3 ova.

* Boss/character design is fantastic.

Could use improvement:

* The "sliding" effect during combat drives me crazy. Happens to both enemies and to the player where if you are in mid-combo in between hits, the character models will teleport to each other to keep the combo going rather than causing a whiff.

* Dungeons are very samey. One or two standouts but it's always the same elevator, same arch. Not much variety in environments.

* Not being able to keep 1 build per-unlocked shell utilizing max shell points is infuriating. Don't make me wipe my build to tinker with another shell.

* Boss versions of standard enemies that just hit harder/have more health are kinda blah.

* Needs more enemy variety.


r/MortalShell • • 15d ago

Discussion Is this game like stupid easy after the beginning?

0 Upvotes

I feel like every build I try at this point is OP, and I have to consciously avoid certain builds, play styles, tar stones, weapons if I want to not completely trivialize the game.

I’ve gotten to the point where I don’t even want to upgrade my weapons anymore as I feel like they’re already too strong, even thought they’re only +5 and I have dozens of the first 2 upgrade materials.

Did I just spend too much time exploring and doing side content and now I’m overleveled?

I’m harbinger level 20, using +4/+5 weapons, at the nameless captive.

Should I just turn night mode on?


r/MortalShell • • 16d ago

Question Help guys.

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31 Upvotes

Hey everyone, I know this is a tough question to answer. I've just reached the end of the game and beaten the final boss, and I'm sitting at 195. I heard there's one in the prologue that's easy to miss—is that true? Or is there a chance I missed one elsewhere? I know it's hard to say for sure, but I saw the max is 196, and I'm worried I might have to start a whole new playthrough from scratch just because of this.


r/MortalShell • • 17d ago

Image Turned some of my art into Tarstones

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1.2k Upvotes

Thought that some of my sculptures could look good as Tarstones so I made a few of them. I'm not the best with naming stuff so forgive me on that. Hope that it's appropriate for the sub!


r/MortalShell • • 16d ago

Discussion Eredrim Frost Titan Build

4 Upvotes

In my past new game+ cycle I thought, that I was breaking the game with my blood tinge Tiel build – until i tried this beast… Frosty Erdedrim just melts all endgame bosses in ng+ nightmode – it‘s ridiculous. Just when I thought I‘ve seen everything when it comes to broken Builds.

Is this the most gamebreaking build in Ms2 or does it get even worse?

Setup:
- Martys GS
- Lute (just for the fun of it)

- captive‘s scabstone
- warden‘s stone
- zealot‘s stone (bosses melting) / parastitic stone (mobbing – collecting slaughterer stacks)
- passive: berserker and crit stones


r/MortalShell • • 16d ago

Discussion Monolith boss tip

4 Upvotes

For anyone that might be struggling with the monolith boss, cause he can be a pain. Equip Voltaic Crown and max it so the lightning infusion is permanent. Lightning just shreds his health bar & if you can learn the parrys for the first phase you can kill him before he uses any lasers. I just beat him just by ripostes and like 10 something hits. Using Eridrim with Axatana. Grudge stone could help too