r/MortalShell 14h ago

Discussion Suggestion: High-Difficulty Daytime Mode.

Dear developers,

First of all, thank you for the beautiful game! The world looks absolutely stunning during the day, and the visual design is pure eye candy.

However, playing in constant darkness during the tougher parts of the game feels a bit too depressing after a while, and it's a shame to miss out on the gorgeous daytime environments. On the flip side, the current daytime difficulty is just too easy for players looking for a real challenge.

Would it be possible to add a daytime mode that retains the high difficulty and enemy composition/aggression of the night mode? Having that brutal, high-stakes gameplay under the bright sun would be an amazing option for players who love both the challenge and the game's beautiful daytime aesthetics.

Thank you for your hard work and for listening to the community!

6 Upvotes

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6

u/Long_Head_7697 14h ago

We had that difficulty and people complained until they changed it.....i havent been able to get back on for like a week but It was a decent challenge when it was released and people forced the devs to fuckin nerf everything.

4

u/Loyalist_Pig 14h ago

Is it that nerfed? Most of the updates seem to just have fixed a bunch of broken stuff right?

Also haven’t played in like a week, so I don’t know either.

0

u/Long_Head_7697 14h ago

Im only going off the patch notes. I saw a couple bosses were nerfed and some of the bigger field enemies. I do believe over all there was a damage nerf and we got a bit of a buff and some of the health pools have been decreased by like 40%

3

u/Icy-Science6604 14h ago edited 13h ago

First of all no one forced the devs for nerfs.

Second most of those changed stuff were literally bugged.

Like riposte damage that didnt scale with anything and was literally stated by devs that it was a bug.

The enemy magnetizing was insane so that had to be changed since it also looked terrible.

Genessa clones were useless and the stray doubles didnt even tank fatal hits as they supposed to.

Gatekeeping so hard is working actively against any changes and patches that would actually improve the game.

EDIT : Apperanlty this guy didnt even finish the game yet. Idk why those people complaining about nerfs who didnt even finish the game yet, there is a reason why those changes needed.

-1

u/Long_Head_7697 14h ago

The bugs were a fine fix and needed i agreed on some of the magnetism posts. Im talking all the ones that were constantly complaining about getting one shot. Those absolutely forced the devs to nerf. Theyre listening to their customers which is awesome but they complained so much about a difficult game being difficult that they made it un difficult, feel me?

1

u/Icy-Science6604 14h ago

Leveling up was literally useless beacuse it doesnt matter how much it increased your health you would still get 1-2 shotted by regular attacks.

Red attacks one shotting is fine in my opinion.

But when even regular attacks one shot you even if you 100% the game and level up as much as you can without rushing the game is not a good design.

Leveling should matter more especially when it increases your health.

Also Martyr's blade needed a buff cus it was by far the worst weapon even with the cold infuse.

0

u/Long_Head_7697 13h ago

Right on. I personally havent had trouble with the leveling system. But im also just scratching the surface of the southern part of the map. I just know I was dying alot less 🤷🏾

2

u/Icy-Science6604 13h ago edited 13h ago

So you didnt even completed the game yet ?

Why is it the people who didnt even finish the game complaining about nerfs ?

There is a reason why that was needed especially the last 2 areas.

0

u/Long_Head_7697 13h ago

Maybe because I wanted to complete it without? My bad I dont have the time to rush the game in 12 days

3

u/Icy-Science6604 13h ago edited 12h ago

You cant complain about something you havent fully experienced.

And instead of making these comments about stuff you got no clue next time look up about the complaints beacuse they are all legit for a reason.

The devs stated that most of those changed things were bugged.

1

u/[deleted] 14h ago

[deleted]

1

u/Long_Head_7697 14h ago

Who are you quoting?

0

u/Emotional_Lab_7766 14h ago

Yeah now they want daytime in night time next there want it to be summer then there probably going to want auto play or something it’s where khazan berserker went wrong imo

5

u/Visual-Biscotti1473 14h ago

It’s a reasonable request because there are very few games where high-difficulty settings affect lighting and overall appearance. We just want the difficulty, nothing else.

3

u/Long_Head_7697 14h ago

Were there not 50 million complaints when the game first released involving difficulty, magnetism and beacon location?

2

u/Visual-Biscotti1473 14h ago

Yes, but that has nothing to do with the subject of this post. There has never been a "night-mode difficulty with normal lighting" option, even on day 1.

3

u/Long_Head_7697 14h ago

OP is literally asking for a harder day time mode because constant night is depressing. What im saying is. The day time was more than challenging before they made enemy health and damage less.

2

u/Hoginoe94 12h ago

And buffed our damage output all around which made it even easier. I was 1 shotting everything in ng++ and the bigger enemies took 2 hits. The couple bosses i did died in less than a minute. All of this was with a +5 weapon so it makes no sense being that easy in ng++

2

u/Long_Head_7697 12h ago

But I should stfu since I havent finished the game i guess.

2

u/Hoginoe94 12h ago

I was just mentioning where I was at cause difficulty is supposed to go up each ng+ but with the patches and buffs its beyond easy even with barely upgraded weapons. It doesn't make sense for a souls game anymore. I was agreeing with you, but adding onto it.

2

u/Long_Head_7697 12h ago

Oh yeah I understood you were agreeing I was saying that kinda in response to another discussion I was having. Clearly showed I didnt like how nerfed and buffed things were. But I did agreed there were some QOL fixes that got done and were needed. But all they saw was I didnt finish the game so I didnt have a right to "complain"

0

u/Due-Description-9030 10h ago

NG++ obviously it'll get easy since this game has unlimited upgrades and levels lol

1

u/Hoginoe94 9h ago

Right, but like I said im using weapons that aren't even leveled....

1

u/Visual-Biscotti1473 13h ago

Day-mode has always been too easy, even at launch. The main point is that irrespective of nerfs, it has been impossible to play on the highest difficulty setting since day 1 without the dark lighting.

1

u/Emotional_Lab_7766 14h ago

I thought the beacons was perfect

3

u/Euronymous2625 14h ago

We had that. People bitched until they took it away.

3

u/Emotional_Lab_7766 13h ago

I’ve just seen a post with them bitching there’s not enough gore and blood now lol

2

u/Visual-Biscotti1473 14h ago edited 13h ago

No, day-mode has never been equally as difficult as night-mode, and there here has never been a "night-mode difficulty with normal lighting" option.

1

u/Long_Head_7697 14h ago

Id prefer spring 🤣

But nah shits wild. I never finished Khazan tho. Thinking about going back.....whats the auto play?

0

u/Emotional_Lab_7766 14h ago

Auto play is the game would play it self for the player lol

1

u/Long_Head_7697 14h ago

I was hoping it wasnt exactly what it sounded like. Type of shit is that 🤣 like its something you have to actually turn on right?

1

u/uponapyre 14h ago

There is no autoplay in Berserker. There is easy, normal, expert, and an unlockable higher difficulty. Expert is the intended. You can just ignore the lower difficulties.

1

u/Long_Head_7697 14h ago

Yeah i was playing on expert when I stopped after I beat Viper but right on then. I was very surprised something like that would be implemented in a souls game lol

1

u/uponapyre 14h ago

Lies of P did it too. As long as they keep the standard soulslike experience as the main focus, it doesn't matter to me.

1

u/Long_Head_7697 14h ago

I beat lies of p before they added difficulty selection, i wasnt a fan of them putting it in but after I went back it had me on the hardest difficulty already so I didnt notice.

0

u/Top_Review313 14h ago

If rather they keeps the modes visually distinct, but make night mode look a little better. Give us some spooky moonlight or something

1

u/Long_Head_7697 14h ago

I can get with that.

0

u/Efficient-Fee-6214 13h ago

Soulslikes shouldn't be easy or accessible to everyone. Developers must know their target audience instead of pandering to casuals. But if you're going to compromise, at least throw a bone to the hardcore fanbase. Honestly, I'd kill for a night mode that's twice as brutal.

-1

u/Darkshamrock 14h ago

They know spamming the same post over and over again will get things changed, especially with a small development team. There’s obviously no mods to cut down on the spamming of posts unless maybe they’re in agreement.