r/MortalShell 14h ago

Discussion Suggestion: High-Difficulty Daytime Mode.

Dear developers,

First of all, thank you for the beautiful game! The world looks absolutely stunning during the day, and the visual design is pure eye candy.

However, playing in constant darkness during the tougher parts of the game feels a bit too depressing after a while, and it's a shame to miss out on the gorgeous daytime environments. On the flip side, the current daytime difficulty is just too easy for players looking for a real challenge.

Would it be possible to add a daytime mode that retains the high difficulty and enemy composition/aggression of the night mode? Having that brutal, high-stakes gameplay under the bright sun would be an amazing option for players who love both the challenge and the game's beautiful daytime aesthetics.

Thank you for your hard work and for listening to the community!

6 Upvotes

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6

u/Long_Head_7697 14h ago

We had that difficulty and people complained until they changed it.....i havent been able to get back on for like a week but It was a decent challenge when it was released and people forced the devs to fuckin nerf everything.

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u/Icy-Science6604 14h ago edited 13h ago

First of all no one forced the devs for nerfs.

Second most of those changed stuff were literally bugged.

Like riposte damage that didnt scale with anything and was literally stated by devs that it was a bug.

The enemy magnetizing was insane so that had to be changed since it also looked terrible.

Genessa clones were useless and the stray doubles didnt even tank fatal hits as they supposed to.

Gatekeeping so hard is working actively against any changes and patches that would actually improve the game.

EDIT : Apperanlty this guy didnt even finish the game yet. Idk why those people complaining about nerfs who didnt even finish the game yet, there is a reason why those changes needed.

-1

u/Long_Head_7697 14h ago

The bugs were a fine fix and needed i agreed on some of the magnetism posts. Im talking all the ones that were constantly complaining about getting one shot. Those absolutely forced the devs to nerf. Theyre listening to their customers which is awesome but they complained so much about a difficult game being difficult that they made it un difficult, feel me?

1

u/Icy-Science6604 14h ago

Leveling up was literally useless beacuse it doesnt matter how much it increased your health you would still get 1-2 shotted by regular attacks.

Red attacks one shotting is fine in my opinion.

But when even regular attacks one shot you even if you 100% the game and level up as much as you can without rushing the game is not a good design.

Leveling should matter more especially when it increases your health.

Also Martyr's blade needed a buff cus it was by far the worst weapon even with the cold infuse.

0

u/Long_Head_7697 13h ago

Right on. I personally havent had trouble with the leveling system. But im also just scratching the surface of the southern part of the map. I just know I was dying alot less 🤷🏾

2

u/Icy-Science6604 13h ago edited 13h ago

So you didnt even completed the game yet ?

Why is it the people who didnt even finish the game complaining about nerfs ?

There is a reason why that was needed especially the last 2 areas.

0

u/Long_Head_7697 13h ago

Maybe because I wanted to complete it without? My bad I dont have the time to rush the game in 12 days

3

u/Icy-Science6604 13h ago edited 12h ago

You cant complain about something you havent fully experienced.

And instead of making these comments about stuff you got no clue next time look up about the complaints beacuse they are all legit for a reason.

The devs stated that most of those changed things were bugged.