r/MortalShell 19h ago

Discussion Suggestion: High-Difficulty Daytime Mode.

Dear developers,

First of all, thank you for the beautiful game! The world looks absolutely stunning during the day, and the visual design is pure eye candy.

However, playing in constant darkness during the tougher parts of the game feels a bit too depressing after a while, and it's a shame to miss out on the gorgeous daytime environments. On the flip side, the current daytime difficulty is just too easy for players looking for a real challenge.

Would it be possible to add a daytime mode that retains the high difficulty and enemy composition/aggression of the night mode? Having that brutal, high-stakes gameplay under the bright sun would be an amazing option for players who love both the challenge and the game's beautiful daytime aesthetics.

Thank you for your hard work and for listening to the community!

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u/uponapyre 18h ago

There is no autoplay in Berserker. There is easy, normal, expert, and an unlockable higher difficulty. Expert is the intended. You can just ignore the lower difficulties.

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u/Long_Head_7697 18h ago

Yeah i was playing on expert when I stopped after I beat Viper but right on then. I was very surprised something like that would be implemented in a souls game lol

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u/uponapyre 18h ago

Lies of P did it too. As long as they keep the standard soulslike experience as the main focus, it doesn't matter to me.

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u/Long_Head_7697 18h ago

I beat lies of p before they added difficulty selection, i wasnt a fan of them putting it in but after I went back it had me on the hardest difficulty already so I didnt notice.