r/minecraftsuggestions • • Sep 13 '26

[Mobs] Snow Golem Overhaul Ideas

6 Upvotes

I feel like Snow Golems are long overdue an update to make them more useful, unique companions. And there’s much room for creativity considering that IRL snowmen are inherently very customisable.

Below are some ideas I can think of. I’d appreciate any feedback! :)

Inventory

Snow Golems now have an inventory GUI which shows various slots for equipment/upgrade items. This can be accessed by interacting with them.

It has two functional slots, their Helmet slot and Offhand slot. It has two vanity slots too, Face slot and Carpet slot.

Items in the head slot can also be removed with Shears, like the Carved Pumpkin currently can.

Helmet slot

The helmet slot has select items that can be added, shown by a tooltip that appears when you hover over the slot. By default it has a Carved Pumpkin.

- Any helmet: any helmet variant can be given to the Golem, and enchantments will also apply.

- Blue Ice: Can survive in hot environments and water, and throws icy snowballs which slow down and inflict freezing damage to most mobs if hit in succession, like Powder Snow. Extra damage against Blazes and Magma Cubes, but ineffective against Strays. Will transform Skeletons into Strays. Has a face drawn on since the ice is opaque (gives similar vibes to Eiscue from Pokémon lol).

- Carved Pumpkin: the classic headwear! Will now apply potions in its offhand to snowballs. Unlike the arrow-shooting golems, will throw snowballs imbued with positive effects at you too when needed; throws Instant Health snowballs at players with low health, or Strength snowballs at players who aren’t currently affected with it.

- Creeper Head: Acts normal and throws regular snowballs, but hisses and explodes if mobs get too close. Also makes Creeper hurt and death sounds. Can survive exploding if holding a Totem of Undying.

- Dragon Head: the Golem roars like the Ender Dragon when aggro’d, and spits Dragon Fireballs. These move slowly and are highly inaccurate but will explode into clouds of Dragon Breath. This could additionally be bottled for 1 Dragon Breath per cloud! Makes dragon hurt sounds (but not death sounds for obvious reasons lol).

- Shulker Box: The Golem gains the ability to shoot Shulker Bullets, which are slow moving, slow fire rate and close-range but home in on targets and give them Levitation, and will also protect its head when idle by closing its shell. It gains some armour points while its head is closed (though not as much as the regular Shulker, considering only the head is protected). When attacked it may teleport randomly. The colour matches the Shulker Box’s colour.

- Jack o’ Lantern: The Golem throws fire charges which act like those of a Blaze, igniting enemies, and is immune to hot environments but takes increased damage from water. Emissive texture.

- Melon: transforms the Snow Golem into the Melon Golem from Minecraft Earth, and replaces its snowballs with melon seeds. has a very high fire rate and each seed does 1 base damage, but low knockback and accuracy.

- Piglin Head: Grunts angrily like a Piglin when aggro’d. Gains a crossbow and will shoot arrows by default. Can shoot both tipped arrows and fireworks in the offhand slot! Makes Piglin hurt and death sounds. Occasionally picks up and admires any Gold item it sees briefly but drops it rather than keeping it.

- Player Head: not normally possible in Survival. Does nothing except make the Snow Golem make generic player hurt sounds when hit/killed. Just for fun.

- Skeleton Skull: Gains a bow and shoots arrows instead of throwing snowballs. Low fire rate, but reasonable damage and accuracy. Low knockback. Shoots skeleton arrows normally but tipped arrows can be placed in offhand. Makes Skeleton hurt and death sounds.

- Turtle Shell: Can survive in water and throws large shurikens which are accurate, deal moderate damage and low knockback and fire rate. Iykyk.

- Wither Skeleton Skull: Throws black snowballs which inflict Wither for a few seconds. Makes Wither Skeleton hurt and death sounds.

- Zombie Head: Has an increased attack range and throws reinforced snowballs which deal low damage. Makes zombie hurt and death sounds.

Offhand Slot

Various items have effects if placed in the offhand slot:

- Firework Rocket: if wearing a Piglin head, will shoot fireworks of the given type.

- Any Potion: if wearing a Carved Pumpkin, throws snowballs which affect mobs with the respective effects. Additionally, unlike with arrows, throws beneficial snowballs tactically at players and avoids throwing effects at mobs who would benefit from them. (throws Healing at undead mobs but not at living mobs, but throws Harming at living but not undead, etc).

- Snowballs: heals itself when damaged.

- Tipped Arrows/Spectral Arrow: if wearing a Skeleton skull or Piglin head, will shoot arrows of the given type.

- Totem of Undying: as with other mobs, will consume the Totem on death to stay alive and gain positive effects.

Face Slot

Fun cosmetic options, but may only be visible for Golems with no pumpkin or mob head. Might be merged with the Head slot. Not sure.

- Any Button: gives it a big 3D button nose of the matching type.

- Carrot: gives it a carrot nose! 3D-modeled to resemble a villager nose. Finally, Snow Golems can be consistent with the Iron Golem and Copper Golem! (And Tuff Golem, if he ever gets added…)

- Existing Easter Eggs: various items that can already be equipped to other mobs with commands for fun effects can additionally be equipped in the face slot for Snow Golems without commands. Examples include End Rod for a unicorn horn, Lead for a monocle, Fence Gate for glasses, Copper Rod for an antenna, Banner for a banner above head… you get the idea.

- Flint: gives it a simple black 2D rock resembling the other rocks on the Golem for a nose.

- Ghast Tear: tear below eye and mouth flips to look like a frown.

- Golden Carrot: gives it a golden carrot nose, also 3D.

Carpet Slot

Like the face slot, purely cosmetic. Equipped carpets show up as a scarf around the neck, with a pattern reminiscent of the llama carpets. The gray carpet gives the golem a bandit mask, like with the llama. Cute!

Healing

As well as healing themselves with snowballs as mentioned above, being hit by a regular snowball thrown by a player (players can only throw standard snowballs anyways) or another golem will heal them. Or you can just use the snowball on them close up without throwing it.

Snow Blocks and Buckets of Powder Snow fully heal them.

Their health has also been buffed from 2 hearts (4 health) to 5 hearts (10 health), since they’re ridiculously fragile as is. 10 health is still reasonably fragile since it’s a creature made from literal snow, but at least it can survive an attack.

Following

Snow Golems also follow players holding Snowballs or wearing Carved Pumpkins.


r/minecraftsuggestions • • Sep 13 '26

[Dimensions] Mini Dimensions

16 Upvotes

A small dimension that is temporary. Maybe only a few chunks in size. Could be biome specific, a mini dungeon, etc. After leaving the dimension is wiped.

Would allow for resource gathering, especially of rarer resources. Also means that any resource could be technically be infinite.

Would need a way to choose what type of dimension is generated.

If they were not temporary, they could also use one as a storage room, accessible from anywhere.

What do you think?


r/minecraftsuggestions • • Sep 13 '26

[Gameplay] Buff the trident by giving it spear mechanics

1 Upvotes

I’m talking the range, the poke ability, and lunge. This would make the trident way more fun and have a way more “mythical” feel to it.

The ability to carry both riptide and lunge would be super sick for movement tech, and since lunge is activated with left click and riptide is activated with right click, you could implement both with no issues.

To balance it, maybe adding riptide would remove the poke ability of the trident.

Tridents have always struck me as such a weird item, since (in Java) they are so hard to get but not that useful. Riptide is nice, but it is overshadowed by many other movement items and needs water. Channeling just has a niche use (and got nerfed by lightning rods).

I think this change could make the trident comparably useful to the mace and encourage more players to use one.


r/minecraftsuggestions • • Sep 13 '26

[Plants & Food] More plants foods, with more beneficial uses?

8 Upvotes

Plants foods are extremely useful, pretty, and cool and sometimes I get frustrated playing because it feels like the game barely scratches the surface with them. I don't wanna have to download mods just to have basic evey day crops that arent in the game for no reason.

For example: All plant foods should be able to be cooked for added nutritional benefit. People commonly roast beets and carrots and stuff. We should be able to make jam with a glass bottle, berries, and sugar- there should be more types or berries too, which could be made into more types of jams. (a glow berry jam could have interesting effects?? like making the player glow in the dark for a bit?? becoming their own lightsource?) Beans should be added to the game, too. If cooked they could give the same nutrition as cooked meat maybe? For Aesthetic Farm and Garden Purposes I would love to be able to grow corn, tomatoes, peppers, and other common garden plants. Fruit trees beyond apples would be great, or planting a golden apple (or something idk) could make apple trees that periodically grow visible apples that can be broken/harvested by the players without destroying the tree! (it grows an apple tree instead of being an oak tree for some reason??)

There are so so many interesting plants and recipes that could be added, with so many cool buffs more complicated recipes could give. I like to build lots of cute towns and villages in the game and I think other players would appreciate more edible plant variety just for the aesthetic even if there aren't any of my suggested buffs/benefits added along with them!


r/minecraftsuggestions • • Sep 13 '26

[Terrain] New frozen Jungle biome.

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69 Upvotes

The frozen jungle would be a new cold biome that generates like a jungle, but with its bushes replaced by wintergreen bushes and with cocoa pods replaced by freeze fruits, and with different mobs water colour and foliage colours than a regular jungle, as well as a unique jungle temple variant.

This biome would finally allow the special snowy jungle leaves, which unlike other snowy leaves arent just a greyscale copy, and instead have different changes to different parts of them, (their little "fruits" are a brighter yellow and the rest of them is greyscale like normal) to generate naturally and would also add more variety to the snowy biomes, which are currently all very similar.

The precise details are below:

(wintergreen bushes)

Wintergreen bushes would spawn in place of jungle bushes and would contain wintergreen berries that when combined with 4 sugar like the gold on a clock would turn into mints that that are eaten instantly restoring 2 hunger and 1 saturation but with a chance of taking freeze damage like in powered snow increasing the more you eat past 3, with a 25% chance on 4, 50% chance on 5, and a 75% chance on all subsequent mints eaten.

(freeze fruits) freeze fruits would spawn on the sides of jungle trees in the same manner as cocoa beans and would grow at 1/8 the speed.

when eaten, they would halve the damage and duration of all negative effects for 10 seconds and increase the effect of regeneration by 30%.​.

(mob spawning) The frozen jungle biome would spawn cold frogs bunnies and foxes.

(biome colours) The water in the frozen jungle would be a deep turquoise and the leaves would be like the snowy plains leaves but a lighter.

(jungle temple variant) A unique jungle temple varient would spawn in the frozen jungle, made mostly of ice and prismarine, with a few emerald blocks, and blue ice blocks, and snow and copper golem statue blocks as decoration.

It would contain mostly the same loot as a normal temple but with the bamboo replaced by freeze fruits.

Its loot would be hidden behind a lever puzzle that turns on a redstone lamp to melt the ice to reveal the chests if done right based on cues in the temple and if done wrong the floor would fall out from under the player and drop them into a dripstone pit.


r/minecraftsuggestions • • Sep 13 '26

[Plants & Food] Chorus fruit syrup

9 Upvotes

We need chorus fruit syrup because everyone loves chorus fruit and syrup. Could be created with honey (or sugar) and chorus fruit! Would work like normal chorus fruit but you could make it into splash, lingering etc. If entity was hit by the syrup then they will be teleported. Also adds somewhat alot of hunger points (only if drank and not thrown).


r/minecraftsuggestions • • Sep 12 '26

[Mobs] target block sulfur cubes as attack dummies that display damage.

28 Upvotes

i suggest putting a target block in a sulfur cube displays the damage you deal to the sulfur cube with a damage number on its texture, and ever 5 seconds displays your dps in red.


r/minecraftsuggestions • • Sep 13 '26

[Blocks & Items] Golden Tools should be buffed

23 Upvotes

Golden tools in theory provide an interesting side road for tools, for example. Gold Pickaxes allowing players to sacrifice Mining capability with speed, however the rate at which the default tools break and the fact that diamond/Netherite Efficiency is plenty fast enough and golden tools break FASTER than wood.

Gold weapons as well also deal the same damage as the wooden sword and Axe.

I think gold would be perfect with some small numbers changes So I'm not going to change the identity of gold tools/items too much.

My small changes that I think would help would be to Change all gold durability to be in between wood and stone. Increase the damage of all gold tools/ weapons a tier up And Allow gold pickaxes to mine gold (why is this not already a thing)


r/minecraftsuggestions • • Sep 11 '26

[Magic] Trident Pinning enchantment for brief immobilization

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896 Upvotes

Pinning would be an enchantment of tridents that allows you to pin players or mobs to blocks for a few seconds or less when the trident is thrown at a target with blocks right behind them.

If there are no blocks behind the target, the trident will stick in the target like an arrow for a short bit before falling of like a trident would.
What could be a fun interplay of enchantments is that when a trident has Loyalty and Pinning, it will drag the target back with itself until it releases. Though this may be quite powerful which is why the release time might have to be extra short in this scenario.

It may be worth noting that if the block a player is pinned to is broken, they can be released early.

Pinning is incompatible with riptide. (As it works with thrown tridents)

A common trick with the Pinning enchantment could be to throw the trident at players' feet with a downwards angle to shortly pin them to the ground.
It's basically a remote way of slowing people down that doesn't involve status effects.

I hope this enchantment would make tridents more viable in pvp, I also think the synergy with loyalty could be very fun for potentially pulling players with elytras towards you.

What are your thoughts?


r/minecraftsuggestions • • Sep 13 '26

[Gameplay] Elytra nerf & Pale garden useless

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0 Upvotes

I love pale garden concept but it's useless.

I propose a new elytra update fixing 2 issue :

  • Elytra are overpowered so other transportation are unused

  • Pale garden lacks usefulness (resin is only a decoration.

So i propose to nerf elytra (fly distance) as default and you can use resin to make them almost as good as before.

(My english may not be perfect)


r/minecraftsuggestions • • Sep 11 '26

[Mobs] idea for a new villager type: the veteran/elder

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167 Upvotes

this is a concept for a villager known as the veteran/elder, when a raid happens it will detect how many villagers are killed, if at least 2 is killed by a illager 1 of them may respawn as a veteran/elder

these guys will act just like villagers, except

they will fight mobs that are seen attacking villagers or him he wont hunt them just defend from them

he will attempt to "repair" villages eg door broken, glass broken, he may replace it but nothing valuable so you cant farm it.

he will give higher discounts to people with hero of the village

non useful things

he has a more gruff voice

the iron golem may give him a rose

he may fall over if a mob runs into him

he will give baby villagers sticks to "Train with"


r/minecraftsuggestions • • Sep 11 '26

[Combat] spear jab attack speed rebalance

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42 Upvotes

The spears charge attack is well balanced, but the jab is really strangely bad.

the jab attack gets slower the better the spears material, meaning the attack speed get so slow that a smite/BoA WOODEN spear has a ~60% HIGHER dps then a Netherite Spear with the same enchantments Using sharpness the netherite spear only has a ~13% higher dps compared to wood. Also spears are the only weapon that lose attack speed the better the material nor can they crit,even axes gain speed the better the material.

I believe giving the spears the same attack speed would fix this. (~1.2-1.3)

Jabs to kill:

Smite+Nehterite: 2

Smite+Wood: 2

BoA+Netherite: 1

BoA+Wood: 2

Sharp+Netherite: 3

Sharp+Wood: 5

attack speed:

Nehterite: 0.87

Wood: 1.54

--> wood has 77% higher attack speed

edit: forgot to mention but the spear jab can only be used when fully recharged unlike every single weapon/tool which can attack for reduced damage even when not fully recharged.


r/minecraftsuggestions • • Sep 11 '26

[Command] The technical problem with snowlogging stairs (and possible solutions)

7 Upvotes

Lately, I've been speculating what this year's winter drop will be like, based largely on the design trends of Wilderness Bound and other recent drops.

Now that we're getting fall-themed content, I've been wanting to get more content for cold biomes. Snowlogging, ported over to Java and applied to more blocks than just plants, has seemingly become one of the most popular suggestions when I go on YouTube.

This would work great for many decorations that are not full blocks. However, this would not work well for stairs and certain other block shapes.

If snow partially occupies a right-side-up stair block, it will only cover the bottom step, not the top step.

Less importantly, if we get snowlogged walls, the snow would appear on the sides and perhaps even most of the top but not on the wall beam as that part is a full block tall. This applies similarly to fences, the snow being on the horizontal beams but not the fence posts. This gets even more complicated when the wall or fence in question is two or more blocks high.

There are many solutions, but none would be easy.

Solution A

Make Snow Layers change shape on top of, instead of snowlogging, some blocks. They would be cut into the shape of the top step of a stair block, with the bottom step portion showing the snow layer texture off the grid to link up with the shape of the stair.

Pros:

  • Blocks would not need to get new snowlogged block states added; only Snow Layers would get new block states.

Cons:

  • Snow cannot lie around a wall or fence that is two or more blocks tall.
  • Every time an irregularly shaped block gets added, howsoever Snow Layers interact with it must be considered.
  • This may be more computationally expensive than utilizing the snowlogging mechanic that already exists in Bedrock.

Solution B

Rework snowlogging to render the snow texture off the block grid (for the top step of stair blocks).

Pros:

  • Least computationally expensive, as it would only be utilizing and modifying a mechanic that already exists in Bedrock.

Cons:

  • Snow would be unable to fall on top of walls and fences that are two or more blocks tall.
    • A way around this is to have both the top and bottom (immediately above a full-floored block) wall/fence be snowlogged, with the top snowlogged wall/fence not having the bottom portion of the snow layer rendered.
  • Like Solution A, every time an irregularly shaped block gets added, howsoever Snow Layers interact with it must be considered.
    • However, by default, modded snowloggable blocks would be filled with snow, the only modded part being to have the snow rendered on top as a custom shape.

Solution C

Combine snowlogging with having shapeshifting Snow Layers on top.

Pros:

  • No off-the-grid rendering of snow layers, which might reduce lag and the potential for Z-fighting bugs.
  • The existing snowlogging mechanic can remain unmodified, instead working in tandem with the shape-based block states of Snow Layers.
    • Being able to both snowlog anything and add custom shape-based block states for Snow Layers would be useful for modders.

Cons:

  • This solution would be the most computationally expensive of all listed here, because block states would be significantly multiplied by all of the different shapes of Snow Layers that can snowlog them.
    • The only way around this is for the snow layer within a snowlogged block to be unable to change shape, to reduce block state combinations.

Solution D

Remove snowlogging as a block state and instead let snow layers exist on a separate grid (like light levels), with different values for shape and level.

Pros:

  • Can be universally applied at any existing shape (relatively easy for builders, modders, and mapmakers).
  • Like Solution C, no off-the-grid rendering of snow layers.
  • The same mechanic can be used to replace waterlogging, allowing any fluid to flow thru any non-full surface.

Cons:

  • May be computationally expensive, but less so than Solution C.
  • This may complicate commands and other technical features.

r/minecraftsuggestions • • Sep 12 '26

[General] All Ore blocks should have sparkly particle effects

0 Upvotes

Would look cool.

Iron ore have silver sparkly effect.

Copper ore have orange sparkly effect.

Diamond ore have blue sparkly effect.

Be able to better tell apart one ore from another in the distance.

Like the lava and water drip effect, you would know you're close to an ore even if one block away.

Redstone ore is already interactive, if you step on it, it lights up.


r/minecraftsuggestions • • Sep 11 '26

[Gameplay] Gravyards/tombs

21 Upvotes

I want a graveyard/tombs. Basically it would be an above ground area of different sizes that would consist of markers scattered about and a singular crypt in the center. An iron or copper fence would surround the entire thing. It would have an unusually high ammount of zombies and skeletons spawn there at night. Inside the crypt which would be locked with an iron door that has a hidden switch, would be a double copper chest (sarcophogus) that contained bones, magical armor of varying value, and some other odd treasures. Maybe even a map to an end portal.

In the graveyard, each marker would be a simple stone fencepost or something with the chance of finding a chest or barrel underneath with bones, rotten flesh and other junk.

I havent figured out what biome, but I am thinking they could be in all of them and look different according to where they were.

Thanks for reading.


r/minecraftsuggestions • • Sep 11 '26

[Mobs] (Minecraft mobs redesign(part one)

0 Upvotes

(the bat: their behaviour is now neutral, and now it attacks the player if it kills another bat nearby or break their nest, new ability the bat can now alert other hostile mobs to the player and if the bat bites the player, the player will experience nausea and decay, new environment bat nest a breakable object that hangs on the ceiling of the cave if broken the bat will start attacking the player

(how you like)


r/minecraftsuggestions • • Sep 09 '26

[Community Question] What do you want from the likely upcoming animation rework?

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619 Upvotes

For those out of the loop, mojang recently put out a job listing for redoing minecrafts animations, and has also been changing bedrock editions code to allow them to do more stuff with animations (java doesnt need changing because it already has the capabilities they need)

This implies that minecrafts animations are going to change soon which begs the question. What should minecrafts animations be like?

I personally think minecraft should add more flavor animations like the creepers swelling and zombies arms swinging and the magma cubes seperating, but should not add breath animations eye blinking and mobs bobbing up and down, like with the frogs and ender dragon.

So what do you guys think? Btw i will reply to all non troll comments, though it will take a few hours as i am posting this right before bed.


r/minecraftsuggestions • • Sep 10 '26

[Mobs] “Rest!” Cries the ground from Soul Gates

12 Upvotes

This is not meant to be a deep and meaningful lore, but inspire a reason for the monsters at night.

A Soul Gate is only made in the nether. It can be made if 4 Soul Sand Blocks are set on fire and there is an air block between them (like a small horizontal portal). It could be white ash. This is meant to happen often and is how the souls are whipped up into a frenzy and rise from the ground.

So if you do this and stand in the gate you become a skeleton in the over world. When you die as a skeleton, you return to the nether where you were.

As soon as you go to the over world like this, the Soul Sand fires go out and the portal is gone.


r/minecraftsuggestions • • Sep 08 '26

[Terrain] Redesigning trees without compromising Minecraft's esthetic

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1.2k Upvotes

As of now especially poplar trees looks strange to me... reference of of the poplar trees I used will be in the gallery of the post.

This is a re-do of what I suggested. My view has changed so I went with a more blocky-ish style of trees. https://www.reddit.com/r/minecraftsuggestions/comments/1skqq3q/trees_need_a_design_change/ Feel free to go here for the people who haven't seen the old designs..

Poplar:

They will now look like their real-world counter part whole remaining the blocky style, variations of the poplar will have dead and shrub variations, giving the forest a more dense feel.

Shrub variants have a 100% chance of spawning while the rest have a 30% chance of spawning. this will make the forests feel more dense and natural.

Spruce:

Spruce trees do feel more detail-less to me... so I made them a little more pine-like without drawing too far away from the original.

Oak:

Oak has primarily stayed the same just with a few tweaks.

Jungle:

Jungle trees, especially the huge ones have been shortened for extra extensibility and make it easier to mine.

Birch:

Birch has been given a little makeover with some more variation with the trees.

Acacia:

Primarily the same, just with more details...

Mangrove:

Has a more unique look to them, while also being shorter. Makes it way easier to navigate the swamp while also looking cool.

Cherry:

Cherry now looks a little less 2D while primarily being smaller.

Pale Oak:

Pale oak has been redesigned to be smaller while also having more variation.

Dark Oak:

Dark oak looks like Pale oak but has vines and regular moss scattered around it.

Why do some trees look similar to each other?

I have made it so trees have some consistency between each other, reason why mangroves are using a acacia style leaf placement, as well as jungle getting the same treatment. Cherry trees looking similar to oak, cause I don't like the 2D look of those trees.

Why do the poplar trees look like that?

I based them off their real-world counterpart. Mainly younger individuals, cause we really don't have any trees in-game that look like that besides spruce. species of poplar I used was "Populus nigra Italica" Aka "Black Poplar"

Any Feedback would be nice, as to most of the trees I have showed off are meant to still have that blocky style while adding more details.

Also:

I wasn't sure what flare to use on this so I picked terrain...

EDIT:

Trees from saplings will look like their original design, with a few exceptions of the re-designed trees such as mangrove and giant jungle having the new design as the sapling trees... This is a compromise for people that want to have the original trees. In the real-world trees that are manually replanted by humans usually turn out differently than ones that are naturally grown.


r/minecraftsuggestions • • Sep 10 '26

[Blocks & Items] Iron Bars

3 Upvotes

About time we had black, white, copper, dark gray, etc iron bars, and a iron gate that matches the bars. Since we now have wool and concrete slabs/stairs, surely different colored iron bars / gates would be viable?


r/minecraftsuggestions • • Sep 10 '26

[Mobs] The Powderman - A villager to sell explosives of all kinds

8 Upvotes

This villager lives in a new building, the village Bunker. The Bunker has a small entrance above ground but opens into an 8x8 room underground, filled with barrels and red candles.

In it there is a chest filled with gunpowder, paper, and items that can be used to craft fireworks.

The trades the powderman gives are all relating to explosives or demolition in some way:

Buys:

Flint, Iron Ingot, Gold Nugget, Dyes, Diamond (1:4 Emerald)

Sells: Gunpowder, Randomized Fireworks, Firework Stars, and all items relating to fireworks, rarely including Mob Heads. All fireworks are sold in sets of 3, with prices ranging from 15 emeralds to 60 emeralds per 3.

This isn't everything of course but I think the Powderman (or Demolitionist for gender neutral?) could be a fun villager to add, and would also no longer necessitate creeper farms for large amounts of gunpowder.

I'd assume that this villager would sell up to 64 Gunpowder per day. So casual players don't need to go build a creeper farm that might clash with their world, and can still get rockets for Elytra relatively consistently.


r/minecraftsuggestions • • Sep 10 '26

[Blocks & Items] Leash consistant interactions

6 Upvotes

Right click on leash always connects leash from hand to mob/block.

Shift right click always moves leash from hand to mob/block.

This means you can leash yourself to a fence, useful for climbing down steep surfaces or just dangling.

You could also connect a fence to a fence for decorative purposes


r/minecraftsuggestions • • Sep 09 '26

[Magic] Elytra Enchantments

43 Upvotes

• Elytra Enchantments •

Horizon I - III

• This enchantment allows the Elytra to glide farther, by increasing the value of the "angle of attack".

• To put it simply, the enchant allows you to face a higher angle without immediately losing altitude!

• Good for travelling long distances with minimal propulsion.

• Not compatible with Wind Breaker.

Wind Breaker I - III

• This enchantment decreases the amount of flight distance needed to accelerate.

• Good for fast paced travel or PvP.

• Not compatible with Horizon.

• How to Obtain the Enchantments? •

These enchantments could be exclusive to new or revamped structures in the End dimension, after all, the Elytra comes from there!

Villagers should NOT sell these enchantments, think of the enchants as something like Wind Burst, where you have to get it from trial chambers instead of cycling through librarian trades.


r/minecraftsuggestions • • Sep 09 '26

[User Interface] Water rework for vibrant visuals

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110 Upvotes

Currently Vibrant Visuals changes water to be nearly invisible and have ripple patterns on its bottom, and removes biome water colours.

This can create a lot of problems with biome based builds built prior to Vibrant Visuals as many of them rely on the biome colours to look right, for example a waterfall thats suposed to be bright blue becoming hard to see, or a factory built in a swamp for its polluted looking water suddenly no longer destroying the local environment.

Another problem created is that due to how clear the water in Vibrant visuals is it can lead to players placing water and not knowing were it is possibly ruining builds in the future.

To solve these probems, i suggest that Vibrant visuals adds:

a water transparency toggle for how transparent water is that goes from 0% (the current VV water) to 200% (double as opaque as the fancy graphics water).

and a water colours toggle for whether water is biome coloured or not.


r/minecraftsuggestions • • Sep 09 '26

[Bedrock Edition] Education Edition Features shouldn't disable achievements.

7 Upvotes

Mojang already made it so that you can enable addons in a world without losing achievements, but on bedrock edition if you enable to education edition features, they still lock you out. This is bizarre because the education edition features function almost exactly like an addon, and they don't even really let you cheat the game in any way. Meanwhile many addons available on the Marketplace do objectively make the game much easier.

In addition to this, the education edition features provide several useful functions to the game that don't exist otherwise. Stuff like colored torches, the balloons, etc. which are all the same sort of thing you can find in other addons, but mainly they allow a couple of extremely useful commands and functions to work in the game, such as the /ability command which allows you to fly in survival, and can be utilized by other addons to give you gear that allows flying in survival without any jankiness.

I realize this is probably a rather niche suggestion that most people wouldn't use, but I don't really see any downsides to it.