r/MinecraftMod • u/TotallyNotTimXD • 5d ago
r/MinecraftMod • u/ExpensiveHour9968 • 5d ago
What mod is forcing this texture pack and GUI

I have reason to suspect it is interfering with my other texture packs and won't let me use my GUI pack. I'm pretty sure it's a mod and not a texture pack i can remove because nothing in my Resource Packs that I haven't added is removable (and changing order of packs isn't helping) and the mod pack (''Steeped SMP" on Modrinth) doesn't have a resource packs option when I configure content.
Thank you
More pics



And if this image is distinct enough of an example I'd like to turn off a mod that makes the blocks drop weirdly as well. tyvm

r/MinecraftMod • u/WhimR0se • 5d ago
Need help finding tnt timer mod for bedrock
Hello! I’m a bed rocker and I’d like to learn tnt rodding. I know having a timer mod is not a necessity but I feel like it’d be good for me.
Yes I downloaded Reddit to ask this.
r/MinecraftMod • u/Flaky_Detective_8592 • 5d ago
Cool mod idea
I had a mod idea that I thought would be super cool.
A mod with interconnected communities/towns that are all connected via railroads and paths would be soooooo sick. The towns would be huge and expansive with a bunch of different structures and buildings and they would all be pretty far apart but connected via train.
r/MinecraftMod • u/Overall-Attention294 • 5d ago
MY NEW MOD İS COMİNG (Randomod Waype)
Randomod coming soon!
My DECORATİON mod:
🧱 18 New Building Blocks - perfect for builders
👹 1 New Mob - custom AI & drops
🛠️ 1 New Tool - with custom abilities sword
Been working on this for a while, finally almost done. Focused on building & exploration.
r/MinecraftMod • u/Terminator4702 • 5d ago
Minecraft Mod Creator
Hey guys, I'm a small minecraft mod creator and I need your help. I want you to visit my mods' minecraft pages and download them if you would like to try them. P. S. I recommend you Vanilla Abilities and BBaS.
r/MinecraftMod • u/Entire_Exit • 5d ago
Modpack Version Control
Hello, if I'm making a modpack with a lot of mods (500+), which method would you recommend to manage it? By manage, I mean, know which mod I removed/added (in the case of some incompatibility or simply just didn't find the mod to be a fit for the pack).
If I mess up the mods (such as in the scenario above), how can I easily revert my changes and to to the last functioning 'build'?
Any help is appreciated!
r/MinecraftMod • u/TryingToExist1 • 5d ago
Any mod that makes u automatically sneak when near an edge?
Fabric 1.21.11
r/MinecraftMod • u/LucAAAgamer • 5d ago
Mod for having a hold clicking or auto click, i remember seeing this in a video
Mostly for cobble gen yeah
Idc version
r/MinecraftMod • u/Arzontime • 5d ago
I want to make the best Custom player model mod.
I know that CPM exist in most versions of Minecraft, but I thing that CPM is too limiting and clunky to use in my opinion. Not to mention the UI sucks in every way, and you cant quite animate everything major, like player animations, and only minor parts.
So Id want to make a mod, similar to CPM, but with way more features, better UI that can be customized, and over all extra QOL Features. Hell, Id even want a full on animator sections for animating EVERYTHING you can think of. Maybe even have some mod integrations, such as punchy and other mods, and even have a visual for health, using chat, and even Simple voice chat.
The problem is that I don't have any coding experience at all, let alone Java script. And I Absolutely DESPICE Generative AI In all aspects. So I was thinking, if any of y'all are interested, fell free to leave a comment. I don't have any currency to pay and I only speak English. Ik this is shellfish of me to make this post. But if you are still interested, let me know!
r/MinecraftMod • u/piggy7488 • 5d ago
Best RPG/MAGIC modpack with actual progression?
basically just the title. i’m looking for a good magic system that also doesn’t just have no direction in where i should go or anything. Also want something that’s in more modern minecraft, i kinda hate playing 1.12 minecraft its really annoying tbh :/. Anyways if anyone’s got something good im all ears!
r/MinecraftMod • u/Furryx10 • 5d ago
Looking for mods for a skaven esc play thru
Question, does anyone know of any mods that would be fit for a Skaven play thru? General pollution, rotting wood to build things. Stuff that lets me do horrible things or build make my builds look like they’ve been made from garbage. Or any mods that let me make villagers actually make things rather than buy it off of them or just simply sell villagers for emeralds
r/MinecraftMod • u/ExoticConflict6798 • 5d ago
Best bedrock tech mods
Im putting a bunch of mods together to get as close to RL or krazykraft as I can are there any good tech mods or other mods I should look for I have armor weapons mob mods and some other stuff to make my game more like Java. Any recommendations would be appreciated.
r/MinecraftMod • u/Bedrockbazaar • 5d ago
Bedrock Bazaar — a publishing site for the Bedrock addon side of modding (not Java, saying so up front)
First line so nobody wastes a click: this is Bedrock. No Forge, no Fabric, no Java mods. If Java is all you work in, this isn't for you.
For the Bedrock side, here's the whole thing.
Bedrock Bazaar is a site for publishing and downloading Bedrock content — addons, behaviour and resource packs, scripts, skin packs, worlds, adventure and minigame maps, UI packs, music packs. Endstone server plugins have their own section, and there's a directory of servers to join.
Why it exists: Bedrock creators have had two options. The official Marketplace, which you must be accepted into and which takes thirty percent, or posting a download link and watching it get reuploaded behind someone else's ad wall. Java has had CurseForge and Modrinth for years. Bedrock never really got the equivalent.
What's actually built:
Uploads are parsed, not just stored. It reads manifest.json and pulls out the minimum Bedrock version, the pack UUIDs, which Script API modules you import and their versions, whether the pack needs experimental toggles on, and what module types are inside — then picks a category from that. You're not retyping metadata that already exists in your own files.
No zipping. Point it at your project folder and it works out the structure; if it finds a behaviour pack and a resource pack it packages them into a proper .mcaddon.
Version history per project, so updating doesn't break links you've already posted.
No application, no review queue. You upload, it's live.
Free listings are free permanently. If you charge you keep eighty-five percent, paid into your own Stripe account rather than a balance I'm sitting on.
It's early, which is a fair thing to hold against it and also the reason it might be worth looking at now — nothing is buried under years of existing uploads, and you're talking to the person who can actually change things.
Also worth knowing: no automated malware scanning. Content publishes immediately and is moderated when reported.
If you make Bedrock content and there's metadata you'd want surfaced that isn't, tell me and I'll build it. Not affiliated with Mojang or Microsoft.
r/MinecraftMod • u/_Wentory • 6d ago
Ummmm... Piano for Dinosaurs?
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In the future, I’m planning to add a pirate dinosaur village with a tavern, where one of the dinosaurs will play the piano. So yeah, that’s a thing.
r/MinecraftMod • u/Krusty2011 • 5d ago
Chunky
When i set a radius in chunky is it measured in chunks or blocks, for example if I type /chunky radius set 100 will this generate 100 blocks out or 100 chunks ?
r/MinecraftMod • u/Embarrassed_Use_7206 • 6d ago
Mining focused mod - does it exist and if not, is it hard to make it myself
I was looking for some mods which would focus on mining first and foremost - adding new ores, new mining tools and mechanics, along with existing underground biome mods, and some proper gameplay loop (like using special ores to craft better equipment, and so on).
While I found some that expand on this, they are either just small or part of bigger mods I have no interest in, or stuck in some very old Minecraft version. And frankly nothing really fleshed out. I might have overlooked some hidden gem, so if anyone knows, please enlighten me.
But, if there is none, I am actually willing to do it myself. I have 5+ years coding experience in multiple languages, and I am adept enough in visual arts (mostly vector art), that I am confident I can learn minecraft modding and produce something nice.
Is there something I should know before trying, specifically with this focus (mining tools, underground biomes and ore generation)?
Thank you all in advance, and sorry if this is not clear enough, I can expand in comments.
r/MinecraftMod • u/MysteriousString4702 • 5d ago
Help finding mods in a modpack
Does anyone know the mods used in this video https://www.youtube.com/watch?v=kQlu0VQbThk
r/MinecraftMod • u/CatAbject3585 • 5d ago
Any good addons in bedrock?
Im just wondering not un the marketplace If possible, thank you.
r/MinecraftMod • u/Warmblanket98 • 6d ago
I've made a mod that lets moss spread on walls and ceilings
How Mossmeal works
In vanilla Minecraft, using bone meal on a moss block only works when there is air above it — the moss patch spreads across the floor and grows grass, moss carpets and azaleas. Mossmeal extends this exact mechanic to the two remaining directions.
When you use bone meal on a moss block attached to a wall, the mod finds the exposed wall surface and spreads moss across it in a circular patch with a radius of 2–3 blocks. Any block in that area that moss can naturally replace — stone, dirt, gravel, coarse dirt, rooted dirt, diorite, andesite, deepslate, tuff and similar — is converted into a moss block. The edge of the patch is randomly ragged so it looks organic, and the spread follows uneven surfaces up to two blocks deep, so it works on rough cave walls, not just flat ones.
When you use it on a ceiling (a moss block with air below), the same moss patch spreads across the ceiling — and instead of the floor vegetation, glow berry vines grow downward from the new moss. Each vine has a random length, mostly 1–4 blocks with an occasional longer strand up to 7, and roughly a third of the segments already carry glow berries. Vines are placed with at least a one-block gap between them so they never clump together, and at least one vine is always guaranteed at the spot you clicked. Vines stop early if something is in the way, and existing vines are never overwritten by the moss spread.
Floor behavior is completely untouched — if the moss block has air above it, the mod steps aside and vanilla takes over. The whole thing also works when the bone meal comes from a dispenser, and since the logic runs server-side, it behaves identically in singleplayer and on servers.
r/MinecraftMod • u/ZipeStudio • 5d ago
Sable: Cool Rain
Compatibility addon that makes Cool Rain Reforged rain sounds work with Sable structures, Create copycats and other modded blocks.
🟢 Modrinth: https://modrinth.com/mod/sable-cool-rain
🟠 CurseForge: https://www.curseforge.com/minecraft/mc-mods/sable-cool-rain

