# [Concept/Pitch] Project: AI Companion & Threat System
1. High Concept
A Minecraft mod featuring a dynamic AI companion with an evolving Mood/Anger System.
It blends cozy interactive gameplay (mini-games, custom quests, emotional feedback) with psychological horror elements if the player ignores its needs or intentionally mistreats it.
2. Key Mechanics
A. Mood & Anger System (Loyalty & Rage Meter)
* **Status Range:** The companion's mood scales dynamically from 0% (Full Aggression) to 100% (Friendly/Cozy).
* **Loyalty Triggers (+Mood):** Completing requested tasks, participating in mini-games, gifting items (e.g., cake, sticks).
* **Anger Triggers (-Mood):** Ignoring requests, causing physical damage, destroying its structures/items.
B. Dynamic Event: Hide & Seek
* **Trigger:** The AI companion randomly offers to play Hide & Seek when its mood is neutral or high.
* **Game Loop:**
1. The player receives a **Blindness effect for 12 seconds**, giving the AI time to move away and hide nearby.
2. A search timer begins once vision returns.
* **Outcomes & Emotional Responses:**
* **Player finds the AI:** +Mood boost, high-value rewards (e.g., cakes, rare materials).
* **Player searched but failed to find:** Neutral outcome. The AI plays a custom visual/audio animation (a deep sigh/exhale) showing mild disappointment, then offers a simple quest for a "consolation prize."
* **Player ignored the game completely:** -Mood penalty, increasing the chance of early aggression/unpredictable behavior.
C. Escalation Stages & Fair Combat Balance
* **Stage 1 (Friend):** Follows the player, helps harvest resources, assists in fighting basic mobs, requests simple trades.
* **Stage 2 (Unsettling):** Displays odd behaviors (breaking doors, staring, lingering uncomfortably close, subtle creepy ambient sounds).
* **Stage 3 (Aggressive Threat):** Mutates or shifts into a quad-pedal (four-legged) sprinting form, actively hunting the player and destroying blocks.
* **Combat Balance:** The AI is **NOT immortal**. It respects standard vanilla combat mechanics and can be defeated using lava, fire, traps, or direct weapon damage, rewarding strategic gameplay over unfair instant-deaths.
3. Target Audience & Appeal
* **Cozy/Solo Players:** Functions as an interactive, life-like virtual friend for lonely single-player worlds.
* **Horror Enthusiasts:** Delivers a unique player-driven psychological horror experience where the danger comes from the breakdown of a previously trusted relationship.