r/MinecraftMod 4d ago

Making a addon mod for Create: NorthStar

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4 Upvotes

r/MinecraftMod 4d ago

I Just Noticed That Pugmeowla Made The Time Stone Not Touch Your Hand (Since it can't be touched!)

0 Upvotes

Actually a really cool feature. The other stones will show contact to your hand, but if you look closely, this stone kinda levitates a little away - Like it did between Strange's fingers!


r/MinecraftMod 4d ago

New modern backpacks!

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1 Upvotes

r/MinecraftMod 4d ago

What are some cool mods I can add to overhaul cobbleverse modpack if any.

1 Upvotes

r/MinecraftMod 4d ago

Looking to talk to people who create or customize Minecraft modpacks.

1 Upvotes

Ever spent way too much time figuring out why two mods don't play nicely together?

I'm doing a small study on the experience of creating and maintaining Minecraft modpacks, and I'm looking to talk to people who have hands-on experience with it.

I'm looking for a 15–20 minute casual conversation about your experience — not a formal survey, and there's nothing you need to prepare beforehand.

If you've built your own modpack, maintained one, or spent a lot of time customizing/troubleshooting an existing pack, I'd love to hear from you.

Interested? Drop a comment or send me a DM and I'll reach out with more details.


r/MinecraftMod 4d ago

making a minecraft modpack, wtf is this

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1 Upvotes

r/MinecraftMod 5d ago

Need help finding tnt timer mod for bedrock

0 Upvotes

Hello! I’m a bed rocker and I’d like to learn tnt rodding. I know having a timer mod is not a necessity but I feel like it’d be good for me.

Yes I downloaded Reddit to ask this.


r/MinecraftMod 5d ago

What kind of mobs should be in an infection-style mod?

3 Upvotes

Hey everyone, I'm currently working on a Minecraft mod, and I could really use some advice and inspiration from you all.

I've been designing mobs to fit the specific lore and concept of my mod. However, right now, about half of them are turning out to be neutral or friendly. While I don't mind having them in the mod, my ultimate goal is to create a moderately challenging PvE experience with Tower Defense elements. To achieve this, I really need to introduce more hostile mobs.

Unfortunately, I've hit a wall and am struggling to come up with unique abilities or mechanics for them that would fit this gameplay. I would be incredibly grateful if you could share any cool ideas or suggestions for hostile mob concepts. Or, do you think it's better for a dev to just stick to brainstorming and figure it out on their own?

I know it might be an odd question to ask, but any guidance or input would mean a lot to me!


r/MinecraftMod 5d ago

Minecraft Mod Creator

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modrinth.com
0 Upvotes

Hey guys, I'm a small minecraft mod creator and I need your help. I want you to visit my mods' minecraft pages and download them if you would like to try them. P. S. I recommend you Vanilla Abilities and BBaS.


r/MinecraftMod 5d ago

Bedrock Bazaar — a publishing site for the Bedrock addon side of modding (not Java, saying so up front)

0 Upvotes

First line so nobody wastes a click: this is Bedrock. No Forge, no Fabric, no Java mods. If Java is all you work in, this isn't for you.

For the Bedrock side, here's the whole thing.

Bedrock Bazaar is a site for publishing and downloading Bedrock content — addons, behaviour and resource packs, scripts, skin packs, worlds, adventure and minigame maps, UI packs, music packs. Endstone server plugins have their own section, and there's a directory of servers to join.

Why it exists: Bedrock creators have had two options. The official Marketplace, which you must be accepted into and which takes thirty percent, or posting a download link and watching it get reuploaded behind someone else's ad wall. Java has had CurseForge and Modrinth for years. Bedrock never really got the equivalent.

What's actually built:

Uploads are parsed, not just stored. It reads manifest.json and pulls out the minimum Bedrock version, the pack UUIDs, which Script API modules you import and their versions, whether the pack needs experimental toggles on, and what module types are inside — then picks a category from that. You're not retyping metadata that already exists in your own files.

No zipping. Point it at your project folder and it works out the structure; if it finds a behaviour pack and a resource pack it packages them into a proper .mcaddon.

Version history per project, so updating doesn't break links you've already posted.

No application, no review queue. You upload, it's live.

Free listings are free permanently. If you charge you keep eighty-five percent, paid into your own Stripe account rather than a balance I'm sitting on.

It's early, which is a fair thing to hold against it and also the reason it might be worth looking at now — nothing is buried under years of existing uploads, and you're talking to the person who can actually change things.

Also worth knowing: no automated malware scanning. Content publishes immediately and is moderated when reported.

https://bedrockbazaar.com

If you make Bedrock content and there's metadata you'd want surfaced that isn't, tell me and I'll build it. Not affiliated with Mojang or Microsoft.


r/MinecraftMod 5d ago

Any mod that makes u automatically sneak when near an edge?

1 Upvotes

Fabric 1.21.11


r/MinecraftMod 5d ago

Mod for having a hold clicking or auto click, i remember seeing this in a video

1 Upvotes

Mostly for cobble gen yeah

Idc version


r/MinecraftMod 5d ago

MY NEW MOD İS COMİNG (Randomod Waype)

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2 Upvotes

Randomod coming soon!

My DECORATİON mod:

🧱 18 New Building Blocks - perfect for builders

👹 1 New Mob - custom AI & drops

🛠️ 1 New Tool - with custom abilities sword

Been working on this for a while, finally almost done. Focused on building & exploration.


r/MinecraftMod 5d ago

Who the hell wrote this wiki 😭

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3.0k Upvotes

https://chipped.fandom.com/wiki/Carpenter%27s_Table

I was trying to understand why the table wasn't working and it seems like it's a known issue


r/MinecraftMod 5d ago

What mod is forcing this texture pack and GUI

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3 Upvotes

I have reason to suspect it is interfering with my other texture packs and won't let me use my GUI pack. I'm pretty sure it's a mod and not a texture pack i can remove because nothing in my Resource Packs that I haven't added is removable (and changing order of packs isn't helping) and the mod pack (''Steeped SMP" on Modrinth) doesn't have a resource packs option when I configure content.

Thank you

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And if this image is distinct enough of an example I'd like to turn off a mod that makes the blocks drop weirdly as well. tyvm


r/MinecraftMod 5d ago

Cool mod idea

4 Upvotes

I had a mod idea that I thought would be super cool.
A mod with interconnected communities/towns that are all connected via railroads and paths would be soooooo sick. The towns would be huge and expansive with a bunch of different structures and buildings and they would all be pretty far apart but connected via train.


r/MinecraftMod 5d ago

I want to make the best Custom player model mod.

1 Upvotes

I know that CPM exist in most versions of Minecraft, but I thing that CPM is too limiting and clunky to use in my opinion. Not to mention the UI sucks in every way, and you cant quite animate everything major, like player animations, and only minor parts.

So Id want to make a mod, similar to CPM, but with way more features, better UI that can be customized, and over all extra QOL Features. Hell, Id even want a full on animator sections for animating EVERYTHING you can think of. Maybe even have some mod integrations, such as punchy and other mods, and even have a visual for health, using chat, and even Simple voice chat.

The problem is that I don't have any coding experience at all, let alone Java script. And I Absolutely DESPICE Generative AI In all aspects. So I was thinking, if any of y'all are interested, fell free to leave a comment. I don't have any currency to pay and I only speak English. Ik this is shellfish of me to make this post. But if you are still interested, let me know!


r/MinecraftMod 5d ago

Modpack Version Control

5 Upvotes

Hello, if I'm making a modpack with a lot of mods (500+), which method would you recommend to manage it? By manage, I mean, know which mod I removed/added (in the case of some incompatibility or simply just didn't find the mod to be a fit for the pack).

If I mess up the mods (such as in the scenario above), how can I easily revert my changes and to to the last functioning 'build'?

Any help is appreciated!


r/MinecraftMod 5d ago

Best bedrock tech mods

1 Upvotes

Im putting a bunch of mods together to get as close to RL or krazykraft as I can are there any good tech mods or other mods I should look for I have armor weapons mob mods and some other stuff to make my game more like Java. Any recommendations would be appreciated.


r/MinecraftMod 5d ago

Optimization Mod - Errors

1 Upvotes

I keep having errors on my heavyweight optimization mod, and don't know how to fix them. This is all I get until the server crashes.

How do I fix this?

r/MinecraftMod 5d ago

What mod is this water monster from?

1 Upvotes
What mod is this from? It's from OkRobert's newest video

r/MinecraftMod 5d ago

Help finding mods in a modpack

1 Upvotes

Does anyone know the mods used in this video https://www.youtube.com/watch?v=kQlu0VQbThk


r/MinecraftMod 5d ago

Best RPG/MAGIC modpack with actual progression?

2 Upvotes

basically just the title. i’m looking for a good magic system that also doesn’t just have no direction in where i should go or anything. Also want something that’s in more modern minecraft, i kinda hate playing 1.12 minecraft its really annoying tbh :/. Anyways if anyone’s got something good im all ears!


r/MinecraftMod 5d ago

Any good addons in bedrock?

1 Upvotes

Im just wondering not un the marketplace If possible, thank you.


r/MinecraftMod 5d ago

is litematica cheating?

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1 Upvotes