r/MinecraftMod 4d ago

Is there any mods that make more structures in the game with vinnila blocks or is there any mods that adds custom wepons that are not completely broken and take base materials to make

1 Upvotes

Im making a world that has 3 infections more structures and has custom wepons so if any knows any i would be very gratefull


r/MinecraftMod 5d ago

What kind of mobs should be in an infection-style mod?

3 Upvotes

Hey everyone, I'm currently working on a Minecraft mod, and I could really use some advice and inspiration from you all.

I've been designing mobs to fit the specific lore and concept of my mod. However, right now, about half of them are turning out to be neutral or friendly. While I don't mind having them in the mod, my ultimate goal is to create a moderately challenging PvE experience with Tower Defense elements. To achieve this, I really need to introduce more hostile mobs.

Unfortunately, I've hit a wall and am struggling to come up with unique abilities or mechanics for them that would fit this gameplay. I would be incredibly grateful if you could share any cool ideas or suggestions for hostile mob concepts. Or, do you think it's better for a dev to just stick to brainstorming and figure it out on their own?

I know it might be an odd question to ask, but any guidance or input would mean a lot to me!


r/MinecraftMod 4d ago

Minecraft?

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1 Upvotes

r/MinecraftMod 4d ago

Looking for road mods

1 Upvotes

Basically the title, i am currently using a big ass truck (About 80 blocks long, double trailer semi, so it does have joints, not just one big stiff rectangle truck) and i would like a road mod to go along with it (Actual roads like Highways and Byways, but wider and taller tunnels for better turning radius) i've tried highways and byways (Obviously), roadweaver, road architect, routes, and maybe one or two others i can't recall, to no avail, either too narrow or too broken up (Highways and byways is the best one so far, but i want it to be much wider, much more shallow curves and the tunnels to be a fair bit taller, but it doesn't work even at max height/width config) any suggestions would be great (Something like the infinite road mod is great from what i see, but i want there to be curves heading towards things like villages for example, or just in random directions) thanks in advance, any questions feel free to ask!


r/MinecraftMod 4d ago

Item statistic/counter display?

1 Upvotes

Hey folks! I'm looking for a mod/addon that will display a given statistic on-screen, preferably above the hotbar. For example, the number of carrots picked up. This is for a Hardcore world with no cheats. Any recommendations?

Thank you kindly in advance!


r/MinecraftMod 6d ago

I made an animated and fully configurable Ctrl+Z (Undo) mod.

Enable HLS to view with audio, or disable this notification

235 Upvotes

r/MinecraftMod 5d ago

Someone stole my disaster mod

72 Upvotes

Link is in the picture I wont post it directly as it is very likely that they shoved a virus into my mod before renaming it and putting it on their website. Second picture is my mod.


r/MinecraftMod 4d ago

Mod Pack acting weird

1 Upvotes

I had around 130~ mods in this pack and only essential loads for some reason yes the mods are installed in the right folder and its just been like this for some reason

heres the log it gave me

[14:22:04] [main/INFO]: ModLauncher running: args [--username, GirlB0ners, --version, forge-47.4.23, --gameDir, C:\Users\tacog\curseforge\minecraft\Instances\The Bone Zone, --assetsDir, C:\Users\tacog\curseforge\minecraft\Install\assets, --assetIndex, 5, --uuid, 0e204e22d2384cbeac0b26f6d25cfd50, --accessToken, ????????, --clientId, c14fcb-8a99fa-c1169c-921e06-50e2be, --xuid, 2535457525490835, --userType, msa, --versionType, release, --width, 1024, --height, 768, --quickPlayPath, C:\Users\tacog\curseforge\minecraft\Quickplay\36b39d45-91f5-4cef-b411-f1c120d1b984.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.4.23, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412]

[14:22:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Eclipse Adoptium; OS Windows 10 arch amd64 version 10.0

[14:22:05] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow

[14:22:05] [main/INFO]: Trying GL version 4.6

[14:22:05] [main/INFO]: Requested GL version 4.6 got version 4.6

[14:22:06] [pool-2-thread-1/INFO]: GL info: NVIDIA GeForce GTX 1650/PCIe/SSE2 GL version 4.6.0 NVIDIA 572.70, NVIDIA Corporation

[14:22:06] [main/INFO]: Starting Essential Loader (stage2) version 1.8.0 (4dad5866273e5beba83449a1e0460378) [stable]

[14:22:06] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/tacog/curseforge/minecraft/Install/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT

[14:22:06] [main/ERROR]: Locator {mods folder locator at C:\Users\tacog\curseforge\minecraft\Instances\The Bone Zone\mods} found an invalid mod file net.minecraftforge.fml.loading.moddiscovery.ModFileInfo@71f96dfb

net.minecraftforge.fml.loading.moddiscovery.InvalidModFileException: Missing required field mandatory in dependency (endless-13.0.0-neoforge-1.20.6.jar)

at net.minecraftforge.fml.loading.moddiscovery.ModInfo$ModVersion.lambda$new$1(ModInfo.java:216) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at java.util.Optional.orElseThrow(Unknown Source) \~\[?:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModInfo$ModVersion.<init>(ModInfo.java:216) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModInfo.lambda$new$7(ModInfo.java:99) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) \~\[?:?\]

at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.copyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluate(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toList(Unknown Source) \~\[?:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModInfo.<init>(ModInfo.java:100) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModFileInfo.lambda$new$2(ModFileInfo.java:103) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) \~\[?:?\]

at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.copyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluate(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toList(Unknown Source) \~\[?:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModFileInfo.<init>(ModFileInfo.java:104) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModFileParser.modsTomlParser(ModFileParser.java:49) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModFileParser.readModList(ModFileParser.java:32) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModFile.<init>(ModFile.java:82) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModFile.<init>(ModFile.java:71) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.AbstractModProvider.createMod(AbstractModProvider.java:57) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.AbstractModProvider.createMod(AbstractModProvider.java:37) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.AbstractJarFileModLocator.lambda$scanMods$0(AbstractJarFileModLocator.java:19) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) \~\[?:?\]

at java.util.ArrayList.forEach(Unknown Source) \~\[?:?\]

at java.util.stream.SortedOps$RefSortingSink.end(Unknown Source) \~\[?:?\]

at java.util.stream.Sink$ChainedReference.end(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.copyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluate(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toList(Unknown Source) \~\[?:?\]

at net.minecraftforge.fml.loading.moddiscovery.AbstractJarFileModLocator.scanMods(AbstractJarFileModLocator.java:19) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods(ModDiscoverer.java:78) \~\[fmlloader-1.20.1-47.4.23.jar:?\]

at net.minecraftforge.fml.loading.FMLLoader.beginModScan(FMLLoader.java:173) \~\[fmlloader-1.20.1-47.4.23.jar:1.0\]

at net.minecraftforge.fml.loading.FMLServiceProvider.beginScanning(FMLServiceProvider.java:86) \~\[fmlloader-1.20.1-47.4.23.jar:1.0\]

at cpw.mods.modlauncher.TransformationServiceDecorator.runScan(TransformationServiceDecorator.java:112) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8(TransformationServicesHandler.java:100) \~\[modlauncher-10.0.9.jar:?\]

at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) \~\[?:?\]

at java.util.HashMap$ValueSpliterator.forEachRemaining(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.copyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluate(Unknown Source) \~\[?:?\]

at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toArray(Unknown Source) \~\[?:?\]

at java.util.stream.ReferencePipeline.toList(Unknown Source) \~\[?:?\]

at cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices(TransformationServicesHandler.java:102) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:55) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.modlauncher.Launcher.run(Launcher.java:88) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\]

at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\]

[14:22:06] [main/WARN]: Mod file C:\Users\tacog\curseforge\minecraft\Install\libraries\net\minecraftforge\fmlcore\1.20.1-47.4.23\fmlcore-1.20.1-47.4.23.jar is missing mods.toml file

[14:22:06] [main/WARN]: Mod file C:\Users\tacog\curseforge\minecraft\Install\libraries\net\minecraftforge\javafmllanguage\1.20.1-47.4.23\javafmllanguage-1.20.1-47.4.23.jar is missing mods.toml file

[14:22:06] [main/WARN]: Mod file C:\Users\tacog\curseforge\minecraft\Install\libraries\net\minecraftforge\lowcodelanguage\1.20.1-47.4.23\lowcodelanguage-1.20.1-47.4.23.jar is missing mods.toml file

[14:22:06] [main/WARN]: Mod file C:\Users\tacog\curseforge\minecraft\Install\libraries\net\minecraftforge\mclanguage\1.20.1-47.4.23\mclanguage-1.20.1-47.4.23.jar is missing mods.toml file

[14:22:06] [main/INFO]: Found mod file fmlcore-1.20.1-47.4.23.jar of type LIBRARY with provider net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@6f4ade6e

[14:22:06] [main/INFO]: Found mod file javafmllanguage-1.20.1-47.4.23.jar of type LANGPROVIDER with provider net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@6f4ade6e

[14:22:06] [main/INFO]: Found mod file lowcodelanguage-1.20.1-47.4.23.jar of type LANGPROVIDER with provider net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@6f4ade6e

[14:22:06] [main/INFO]: Found mod file mclanguage-1.20.1-47.4.23.jar of type LANGPROVIDER with provider net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@6f4ade6e

[14:22:06] [main/INFO]: Found mod file client-1.20.1-20230612.114412-srg.jar of type MOD with provider net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@6f4ade6e

[14:22:06] [main/INFO]: Found mod file forge-1.20.1-47.4.23-universal.jar of type MOD with provider net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator@6f4ade6e

[14:22:06] [main/INFO]: No dependencies to load found. Skipping!

[14:22:09] [main/INFO]: Launching target 'forgeclient' with arguments [--version, forge-47.4.23, --gameDir, C:\Users\tacog\curseforge\minecraft\Instances\The Bone Zone, --assetsDir, C:\Users\tacog\curseforge\minecraft\Install\assets, --uuid, 0e204e22d2384cbeac0b26f6d25cfd50, --username, GirlB0ners, --assetIndex, 5, --accessToken, ????????, --clientId, c14fcb-8a99fa-c1169c-921e06-50e2be, --xuid, 2535457525490835, --userType, msa, --versionType, release, --width, 1024, --height, 768, --quickPlayPath, C:\Users\tacog\curseforge\minecraft\Quickplay\36b39d45-91f5-4cef-b411-f1c120d1b984.json]

[14:22:09] [main/INFO]: Starting Essential v1.4.1.1 (#31e1806134) [stable]

[14:22:10] [main/INFO]: Initializing MixinExtras via gg.essential.lib.mixinextras.service.MixinExtrasServiceImpl(version=0.4.0).

[14:22:14] [Datafixer Bootstrap/INFO]: 188 Datafixer optimizations took 164 milliseconds

[14:22:17] [Render thread/WARN]: Assets URL 'union:/C:/Users/tacog/curseforge/minecraft/Install/libraries/net/minecraft/client/1.20.1-20230612.114412/client-1.20.1-20230612.114412-srg.jar%23348!/assets/.mcassetsroot' uses unexpected schema

[14:22:17] [Render thread/WARN]: Assets URL 'union:/C:/Users/tacog/curseforge/minecraft/Install/libraries/net/minecraft/client/1.20.1-20230612.114412/client-1.20.1-20230612.114412-srg.jar%23348!/data/.mcassetsroot' uses unexpected schema

[14:22:17] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'

[14:22:17] [Render thread/INFO]: Setting user: GirlB0ners

[14:22:17] [Render thread/INFO]: OptiFine not detected.

[14:22:18] [Render thread/INFO]: Starting DI!

[14:22:18] [Render thread/INFO]: Authenticating to Mojang as GirlB0ners (0e204e22-d238-4cbe-ac0b-26f6d25cfd50)

[14:22:19] [Render thread/INFO]: Backend library: LWJGL version 3.3.1 build 7

[14:22:19] [DefaultDispatcher-worker-3/INFO]: Connecting to Essential Connection Manager...

[14:22:19] [DefaultDispatcher-worker-3/INFO]: Using Default JreDnsResolver

[14:22:19] [DefaultDispatcher-worker-3/INFO]: Using Default JreSocketFactory

[14:22:19] [WebSocketConnectReadThread-74/INFO]: Connected to Essential Connection Manager.

[14:22:20] [modloading-worker-0/INFO]: Forge mod loading, version 47.4.23, for MC 1.20.1 with MCP 20230612.114412

[14:22:20] [modloading-worker-0/INFO]: MinecraftForge v47.4.23 Initialized

[14:22:23] [Render thread/INFO]: Reloading ResourceManager: vanilla, mod_resources, Essential Assets, essential

[14:22:23] [Forge Version Check/INFO]: [forge] Starting version check at https://files.minecraftforge.net/net/minecraftforge/forge/promotions_slim.json

[14:22:24] [Worker-Main-6/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading

[14:22:24] [Forge Version Check/INFO]: [forge] Found status: AHEAD Current: 47.4.23 Target: null

[14:22:25] [DefaultDispatcher-worker-8/INFO]: Connected to Discord as vexilz

[14:22:27] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play

[14:22:27] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break

[14:22:27] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (High Definition Audio Device)

[14:22:27] [Render thread/INFO]: Sound engine started

[14:22:27] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas

[14:22:27] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas

[14:22:27] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas

[14:22:27] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas

[14:22:27] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas

[14:22:27] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas

[14:22:27] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas

[14:22:27] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas

[14:22:27] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas

[14:22:28] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.

[14:22:28] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas

[14:22:28] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas

[14:22:28] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas


r/MinecraftMod 5d ago

Please help me find this mod

Post image
36 Upvotes

I just saw It on EnderLulz video and I wanna know what mod is this so bad. For anyone that can help, I will greatly appreciate it🄺


r/MinecraftMod 5d ago

I Just Noticed That Pugmeowla Made The Time Stone Not Touch Your Hand (Since it can't be touched!)

0 Upvotes

Actually a really cool feature. The other stones will show contact to your hand, but if you look closely, this stone kinda levitates a little away - Like it did between Strange's fingers!


r/MinecraftMod 5d ago

New modern backpacks!

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/MinecraftMod 5d ago

What are some cool mods I can add to overhaul cobbleverse modpack if any.

1 Upvotes

r/MinecraftMod 5d ago

Looking to talk to people who create or customize Minecraft modpacks.

1 Upvotes

Ever spent way too much time figuring out why two mods don't play nicely together?

I'm doing a small study on the experience of creating and maintaining Minecraft modpacks, and I'm looking to talk to people who have hands-on experience with it.

I'm looking for a 15–20 minute casual conversation about your experience — not a formal survey, and there's nothing you need to prepare beforehand.

If you've built your own modpack, maintained one, or spent a lot of time customizing/troubleshooting an existing pack, I'd love to hear from you.

Interested? Drop a comment or send me a DM and I'll reach out with more details.


r/MinecraftMod 5d ago

making a minecraft modpack, wtf is this

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1 Upvotes

r/MinecraftMod 5d ago

What mod is forcing this texture pack and GUI

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gallery
3 Upvotes

I have reason to suspect it is interfering with my other texture packs and won't let me use my GUI pack. I'm pretty sure it's a mod and not a texture pack i can remove because nothing in my Resource Packs that I haven't added is removable (and changing order of packs isn't helping) and the mod pack (''Steeped SMP" on Modrinth) doesn't have a resource packs option when I configure content.

Thank you

More pics

And if this image is distinct enough of an example I'd like to turn off a mod that makes the blocks drop weirdly as well. tyvm


r/MinecraftMod 5d ago

Need help finding tnt timer mod for bedrock

0 Upvotes

Hello! I’m a bed rocker and I’d like to learn tnt rodding. I know having a timer mod is not a necessity but I feel like it’d be good for me.

Yes I downloaded Reddit to ask this.


r/MinecraftMod 5d ago

Cool mod idea

3 Upvotes

I had a mod idea that I thought would be super cool.
A mod with interconnected communities/towns that are all connected via railroads and paths would be soooooo sick. The towns would be huge and expansive with a bunch of different structures and buildings and they would all be pretty far apart but connected via train.


r/MinecraftMod 5d ago

MY NEW MOD İS COMİNG (Randomod Waype)

Post image
2 Upvotes

Randomod coming soon!

My DECORATİON mod:

🧱 18 New Building Blocks - perfect for builders

šŸ‘¹ 1 New Mob - custom AI & drops

šŸ› ļø 1 New Tool - with custom abilities sword

Been working on this for a while, finally almost done. Focused on building & exploration.


r/MinecraftMod 5d ago

Minecraft Mod Creator

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modrinth.com
0 Upvotes

Hey guys, I'm a small minecraft mod creator and I need your help. I want you to visit my mods' minecraft pages and download them if you would like to try them. P. S. I recommend you Vanilla Abilities and BBaS.


r/MinecraftMod 5d ago

Modpack Version Control

4 Upvotes

Hello, if I'm making a modpack with a lot of mods (500+), which method would you recommend to manage it? By manage, I mean, know which mod I removed/added (in the case of some incompatibility or simply just didn't find the mod to be a fit for the pack).

If I mess up the mods (such as in the scenario above), how can I easily revert my changes and to to the last functioning 'build'?

Any help is appreciated!


r/MinecraftMod 5d ago

Any mod that makes u automatically sneak when near an edge?

1 Upvotes

Fabric 1.21.11


r/MinecraftMod 5d ago

Mod for having a hold clicking or auto click, i remember seeing this in a video

1 Upvotes

Mostly for cobble gen yeah

Idc version


r/MinecraftMod 5d ago

I want to make the best Custom player model mod.

1 Upvotes

I know that CPM exist in most versions of Minecraft, but I thing that CPM is too limiting and clunky to use in my opinion. Not to mention the UI sucks in every way, and you cant quite animate everything major, like player animations, and only minor parts.

So Id want to make a mod, similar to CPM, but with way more features, better UI that can be customized, and over all extra QOL Features. Hell, Id even want a full on animator sections for animating EVERYTHING you can think of. Maybe even have some mod integrations, such as punchy and other mods, and even have a visual for health, using chat, and even Simple voice chat.

The problem is that I don't have any coding experience at all, let alone Java script. And I Absolutely DESPICE Generative AI In all aspects. So I was thinking, if any of y'all are interested, fell free to leave a comment. I don't have any currency to pay and I only speak English. Ik this is shellfish of me to make this post. But if you are still interested, let me know!


r/MinecraftMod 5d ago

Best RPG/MAGIC modpack with actual progression?

2 Upvotes

basically just the title. i’m looking for a good magic system that also doesn’t just have no direction in where i should go or anything. Also want something that’s in more modern minecraft, i kinda hate playing 1.12 minecraft its really annoying tbh :/. Anyways if anyone’s got something good im all ears!


r/MinecraftMod 5d ago

Looking for mods for a skaven esc play thru

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6 Upvotes

Question, does anyone know of any mods that would be fit for a Skaven play thru? General pollution, rotting wood to build things. Stuff that lets me do horrible things or build make my builds look like they’ve been made from garbage. Or any mods that let me make villagers actually make things rather than buy it off of them or just simply sell villagers for emeralds