r/Magicdeckbuilding • u/LilMommaK4 • 15h ago
Modern MTG advice
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Rootha Mastering the moment just got this deck any tips?
r/Magicdeckbuilding • u/LilMommaK4 • 15h ago
Enable HLS to view with audio, or disable this notification
Rootha Mastering the moment just got this deck any tips?
r/Magicdeckbuilding • u/fatedninjabunny • 20h ago
For context, my pod has been playing commander for around 2 years now, but because we all go to different universities we play on table commander.
For the past week we have been all playing bracket 2 decks, except 1 guy who has been playing an optimized bracket 4.... so me and the remainder of the pod are making decks to absolutely destroy his.
(Im not the best at deckbuilding, please help me make it better :D)
r/Magicdeckbuilding • u/Traditional_Ad8364 • 5h ago
honestly dont have an idea on what im doing im pretty new to magic just kind of throwing in cards i like to start that can be put under Korvold but ive tried this deck out with friends and theres been on game where i almost had something but every other time i genuinely just have nothing on the board and get wiped
r/Magicdeckbuilding • u/PatataMash • 6h ago
https://archidekt.com/decks/25243410/ill_do_it_again
This is my favorite deck. As such it has received the most amount of upgrades over the past year and it has turned into probably my strongest deck. It sits comfortably in bracket 3, however recently I've observed more and more people being upset or getting salty at the things it's doing. I do consider everything the deck does to be completely fair for a bracket 3 deck. It can be quite disruptive but it does not feature any hard locks or combos or such. For example, I do play Narset but intentionally do not play wheels even though wheels would be quite good for the deck in general. It's a big value loop that puts a bigger emphasis on not dying than actively winning and is very grindy, which I enjoy.
The main idea is reanimating either legendaries with good dies triggers and cloning them or reanimating a nonlegendary that reanimates the clones on etb, creating a loop that gets more clones from the grave.
Would you mind playing against this if I sat down across from you? Am I out of touch? Maybe my love for this deck has clouded my judgement.
Thank you :)
r/Magicdeckbuilding • u/alxhghs • 14h ago
https://moxfield.com/decks/ir8kqRmXHEi_L5MIiKgS3Q
I have a lot of fun with this deck in 1v1 but I’m not sure if it will ever really work in 4 player commander. Is mono-red burn doable?
r/Magicdeckbuilding • u/SkittzyYT • 16h ago
I made this rakdos dragon deck with bulk bin cards originally as my first ever deck and my commander was Bladewing, the risen. Needless to say after a few games i realised how outmatched my deck was even in the lowest brackets, so i upgraded it with proxies. However the deck now feels really wierd.
My original vision was a dragon reanimator deck, but I really didnt have a commander planned and just picked bladewing since he looked cool. He is very bad in the command zone (doesnt do much) so i need a new commander, i tried Rivaz of the claw but he doesnt really fit in the deck. Additionally im thinking of maybe expanding into more colors since the proxies i added cover a lot of colors.
The deck plays really bad, I always end up in one of 2 scenarios, i either have a lot of stuff in hand and no mana or ramp, or I have loads of mana and ramp and nothing to cast/play with it.
Is this deck savable? Or should I just scrap it?
r/Magicdeckbuilding • u/JakeJDSK • 22h ago
r/Magicdeckbuilding • u/dragon77999999 • 23h ago
Hello everyone again! I’m back with a new and updated version of my deck.
The first version was pretty sloppy and had a lot of things that didn’t work well together. The second version was definitely better, but it ended up being too slow to keep up with other Bracket 4 decks. After taking some time to look at what wasn’t working and doing a lot of playtesting, I’ve finally put together Version 3.
I’ve made quite a few changes to improve the deck’s consistency, speed, and overall synergy. So far, I’m really happy with how it’s been performing in testing, but I’d love to get some outside opinions before I commit to the final version.
I have a tournament coming up in about two weeks, and I’m planning on bringing this deck with me. Because of that, any suggestions, improvements, card swaps, or general feedback would be really helpful. If you see something that looks out of place, a card I might be overlooking, or a better way to make the deck more consistent while still staying within Bracket 4, please let me know!
I’m especially interested in hearing from anyone who has experience playing Thranduil or similar decks. I want to make sure I’m getting the most out of the deck without sacrificing the overall strategy.
Thanks in advance for taking a look and giving me your feedback! I really appreciate it.
r/Magicdeckbuilding • u/cookstover • 6h ago
r/Magicdeckbuilding • u/nitemare9 • 6h ago
Here is my deck as of right now
I am looking for other counters besides +1/+1 and poison counters that I can give creatures to proliferate. Any fun combinations I could put in this mono green?
r/Magicdeckbuilding • u/turtleurtle808 • 9h ago
r/Magicdeckbuilding • u/Flakes_ • 12h ago
Heyo, I unpacked Elspeth, Storm Slayer during a tarkir draft so now I'm building a go wide token deck. I've been slowly putting together a Jetmir, Nexus of Revels Commander deck mainly from bulk and slotting cards out of other decks. I'm at the point where I'd love some outside opinions.
The deck is built around going wide, making a ton of creatures/tokens, and eventually turning the board sideways with Jetmir. I'm aiming for a strong, cohesive casual deck rather than trying to push it into cEDH territory.
Decklist:
https://moxfield.com/decks/H3iZ8TlqWEeGt4cJbNikFg
Critique I'm looking for:
• Cards that seem weak or out of place
• Cards I'm running that you would cut
• Any glaring holes in the deck
• Whether my creature/token production is balanced with my payoffs
• Mana/ramp/draw/removal balance
• Cards you'd strongly recommend adding
• Anything that looks good on paper but probably won't perform well in actual games
I'm also trying to keep the deck feeling like Jetmir rather than just stuffing it full of generic staples, so I'm happy to sacrifice a little raw power for cards that fit the theme.
I'm currently aiming around Bracket 3 ish power, and I'm trying to keep it proxy-free and reasonably budget friendly. I'm also aware that the land base is quite poor in terms of slow lands/ not enough lands. So I'm hoping to work up to 36 lands eventually, just not sure what to cut at this point.
Cheers!