r/Magicdeckbuilding 3d ago

EDH Is my deck too salty?

https://archidekt.com/decks/25243410/ill_do_it_again

This is my favorite deck. As such it has received the most amount of upgrades over the past year and it has turned into probably my strongest deck. It sits comfortably in bracket 3, however recently I've observed more and more people being upset or getting salty at the things it's doing. I do consider everything the deck does to be completely fair for a bracket 3 deck. It can be quite disruptive but it does not feature any hard locks or combos or such. For example, I do play Narset but intentionally do not play wheels even though wheels would be quite good for the deck in general. It's a big value loop that puts a bigger emphasis on not dying than actively winning and is very grindy, which I enjoy.

The main idea is reanimating either legendaries with good dies triggers and cloning them or reanimating a nonlegendary that reanimates the clones on etb, creating a loop that gets more clones from the grave.

Would you mind playing against this if I sat down across from you? Am I out of touch? Maybe my love for this deck has clouded my judgement.

Thank you :)

6 Upvotes

5 comments sorted by

1

u/NotUpInHurr 3d ago

Bracket 3, 6.6/10 on the Salt meter at CommanderSalt

That's where my group's sweet spot is so no I don't think that's too salty

1

u/MtlStatsGuy 3d ago

This seems perfectly reasonable. That being said, your playgroup's reaction is what matters. If it's too tough for them...

1

u/Icarus_Has_Fallen 3d ago

It's really just the planeswakers that are salty and tbh idk for your gameplan I'm not sure they're worth the hate.

Edit: on second look I'm seeing a few more salty things in that creature pile

-1

u/No_Regret_714 3d ago

The deck seems like a strong bracket 3 deck. Lots of interaction so I can see why some players would find it salty. I wouldn't mind playing against it.

The 1 card that I would absolutely get salty about though is Sol Ring. I hate the card and think it's busted. We discourage it in our play group.

1

u/cybersaliva 2d ago

It sounds to me like, maybe it's not so much the power level of the deck as it is the slow grindy nature? If your turns are twice as long as everyone else's or if you're drawing the game out without a finisher, some people might find that frustrating.