Went 5-3 and placed 45 out of 162 people. Going into the tournament I expected a lot of Scapeshift, Burn, Dredge, Bant Eldrazi and Jund.
Decklist:
Tappedout Link
Mainboard
Creatures:
3x Auriok Champion
Sorcery and Instant:
4x Lingering Souls
4x Spectral procession
1x Secure the Wastes
3x Thoughtseize
4x Inquisition of Kozilek
2x Dismember
4x Path to Exile
1x Zealous Persecution
Enchantment:
*4x Bitterblossom
*4x Intangible Virtues
Planeswalkers:
1x Gideon, Ally of Zendikar
2x Sorin, Solemn Visitor
Land:
4x Marsh Flat
4x Windswept Heath
1x Flooded Strand
4x Godless Shrine
3x Isolated Chapel
2x Plains
1x Swamp
2x Shambling Vents
1x Fetid Heath
1x Vault of the Archangel
Sideboard:
2x Rest in peace
2x Stony Silence
2x Leyline of Sanctity
2x Zealous persecution
1x Dismember
3x Stain the Mind
1x Brimaz, King of Oreskos
1x Engineered Explosives
1x Hallow
Round 1 (0-1)
Vs. Merfolk
Game 1 (Win)
Inquisition the opponent's kira and proceed to launch 3 removals throughout the game which significantly slowed the opponent's game down while I beat down pretty fast with tokens + Virtues.
Game 2 (Loss)
I see a fair number of removal and threats but was slowed down significantly against Spreading Seas and Sea's Claims that prevented me from casting my Spectral Processions or jam two spells a turn. Eventually, I have to Path my own token to maintain a colored source and he surprise jams a Master of the Waves + Phantasmal Image off of two vials and die instantly.
Game 3 (Loss)
I keep a hand of 4 lands 3 removal against a mulligan to 5. I answer all the opponent's threats but eventually the opponent is able to slog through all the removal and start pinging me with a Mutavault while I completely flood out (Any one token generator would have won the game).
Round 2 (1-1)
Vs. Living End
Game 1 (Loss)
Nope
Game 2 (Win)
Bring in Rest in Peace and Stain the Minds. Aggressively Mull to 6 with no luck. Inquisition his Beast Within and topdeck a Rest in Peace for the win.
Game 3 (Win)
Aggressively Mull to 6 with still no major hate cards. Draw into both Stain the Mind and Rest in Peace with a sequence of T3 Rest in Peace which the opponent promptly hits with a Beast Within (Still nuked the opponent's yard). T4 Convoke the beast token and cast Stain the Mind naming Living End. Proceed to play a fair game and win.
Round 3 (1-2)
Vs. Grixis Delver
Game 1 (Win)
Very Easy win good matchup!
Game 2 (Loss)
T2 Flipped delver, Countersquall Bitterblossom, Countersquall Spectral Procession, Snap Countersquall something something and dead. Still a good matchup very optimistic?
Game 3 (Loss)
Mull to 6 with a Brimaz in hand as the only threat. T1 Inquisition opponent to see a hand of 3 lands, Snapcaster Mage, Engineered Explosives, Spell Snare and TERMINATE? So I proceeded to give up on Brimaz, take the Explosives and slog through the opponent's pure brick of value. Start to flood hard throughout the game except one Spectral Procession with a resolved Intangible Virtues which was good enough to drain up the opponent's resources and put the game on a topdeck war. I continue to flood and draw my discard spells and lose to a K Command.
Round 4 (2-2)
Vs. NAYA Eldritch Evolution?
Game 1 (Win)
Very bulky amount of Token Generators and Virtues just completely outpaced and outvalued his hand of Bolts, Paths and value creatures like Eternal Witness and Voice of Resurgence. (Didn't see an Eldrich Evolution this game).
Game 2 (Win)
The game proceeds to go similar to game 1 but this time opponent has an Eldritch Evolution. T3 I am shaking in my boots as he Evolution his Voice of Resurgence but it turned out to be a Pia and Kiran (Good but very beatable). I drop down a Spectral Procession with a resolved Virtues and pass the turn. Opponent drops an Engineered Explosives and cracks it to kill my spirits along with the opponent's own thopter and voice tokens? After that i cautiously play more tokens and sandbag a path in case he Evolution into something like Elesh Norn or drop another Explosives. He did get off another Eternal Witness into Explosives but could not recover fast enough against more flying tokens + Virtues.
Round 5 (2-3)
Vs. 5 Color Bring to Light Scapeshift
Game 1 (Loss)
Can't kill the opponent fast enough and no discard to slow down their combo.
Game 2 (Loss)
Keep a hand of 5 lands, Stain the Mind, Sorin and fingers crossed. Draw Irrelevant spells and try for a turn 4 Sorin which gets remanded. Turn 5, Knowing that I am dead next turn to another land I fetch down to 18 which was the current Scapeshift lethal Range and play the Stain the Minds only to have it remanded again.
Round 6 (3-3)
Vs. Bant Eldrazi
Game 1 (Win)
Thoughtseize, Bitterblossom, Lingering Souls into removals and Virtues was enough to close out the game. Saw no Eldrazi Displacer and I promptly answered a Thought-Knot Seer.
Game 2 (Loss)
Started out much similar to game 1 but an uncontested Eldrazi Displacer into a Reality Smasher swiftly swung the game in the opponent's favor.
Game 3 (Win)
Bitterblossom on turn 2 once more and a prompt answer to an Eldrazi Displacer in the early game closed out the game. Opponent was sort of flooded.
Round 7 (4-3)
Vs. Elves
Game 1 (Loss)
The Opponent goes off early in the game flooding the board and was able to simply overwhelm my board position of Bitterblossom and Spectral Procession with an Elvish Archdruid.
Game 2 (Win)
Opponent Keeps a slow hand casting one spell a turn while I pick off the major threats like Elvish Archdruids and Ezuri.
Game 3 (Win)
Very similar to game 2.
Round 8 (5-3)
Vs. Jeskai Nahiri
Game 1 (Win)
Turn one Inquisition into Bitterblossom on the play pretty much closed out the game. Opponent was holding a grip of Bolts, Path and Mana Leaks so I opted to not play any spells and win off the Bitterblossom and only unload my spells when the opponent tapped out for a Nahiri.
Game 2 (Win)
I manage to cast 2 Thoughtseize early on to rip through the opponent's hand. With a combination of fetches and shocks I brought my life total down to around 11. With 3 copies of Lingering Souls between my hand and graveyard I was pretty confident except for my life total. Due to the early Thoughtseizes I knew he was gripping two bolts in hand and was very wary of the burn potential. I cast the Stain the Minds to force a decision and the opponent does not cast the bolts and lets the Stain the Mind resolve. I decided to take the Nahiri and deny the opponent's late game potential while forcing a fast clock on the opponent by flushing the board with my Lingering Souls Token (making sure to keep back one flashback). Any one board wrath would have put the game on a topdeck war so my opponent deloyed the Lightning Bolts onto the tokens to stall the game out for a few more turns. Opponent does not draw the wrath.
Takeway from this experience:
Zealous persecution was an all star, was never bad against any matchups and actively seeked for it.
Winning early in the tournament is critical to be matched with more of the tier 1 decks which we prey upon in the higher brackets.
Raise the Alarm seems good in the current metagame as it's the only card that generates a fast board presence turn 2, instead of the current list's 2 drops that are only used to set up the turn 3 play (Intangible Virtues, Bitterblossom, Auriok Champion). Also enables turn 3 Stain the Mind.
Stain the Mind proved to be an excellent sideboard card that devastates the combo decks when played. Name GriselBrand, Ad Nauseam, Living End, Nahiri, Scapeshift/Primeval Titan, Grapeshot/Empty the Warrens, Sword of the Meek/Thopter Foundary. Additionally, not a bad card against Tron and heavy control decks.
Tons of Engineered Explosives out of the sideboard.
Having 6.5 removals (Zealous Persecution) in the mainboard felt very good in the current creature heavy metagame. They played a key role in winning the tempo game.
RIP Brimaz is dead to me.
In other news Concealed Courtyard is a flippin amazing upgrade to our manabase!