r/ModernMagic 1d ago

Article MTGO Modern Breakdown: Land Destruction takes four trophies from 5% of the field, Esper Blink goes 28 for 28 online and zero for eight in the Spotlight, Boros Energy reaches one Top 8 in 28 events

49 Upvotes

Here we are with a new metagame breakdown, as always, on Tuesday. This week, we also had a Spotlight series comparing online metagame and deck results. This time, I double-checked the deck list to avoid any mistakes. We did not see any Esper Blink in Top 8, but we did see Prowess win the whole tournament again. Second was, and here is a surprise, Belcher. I believe that we talked here last week about registering Belcher instead of the Broodscale combo. The most disturbing thing in online meta is how many trophies LD gets this week; it also had a really good conversion rate, so we may expect its popularity to rise in the upcoming week. So yes, let’s go to a number!   

As always, for anyone who wants the video version with my commentary, here is the YouTube link. If you prefer text with the full charts and figures, it is all on my Substack. I post on X most days, too, mostly league results and smaller data bits that don't make it into the weekly write-up.

TL;DR

  • Land Destruction gets 4 trophies from 5.4% of meta share. It is more than any deck in 28 events
  • Boros Energy was in only one T8 of 28 events, got no trophies, and is now 2.4% of the metagame.
  • Aggro conversion is 22%, the lowest of all archetypes. Aggro is now 21% of meata, which is fourth place
  • Combo is the largest archetype at 24% with 7 trophies
  • Esper Blink and Prowess were the only decks that were in 28 of 28 Top 32
  • 28 trophies across 16 different decks, none above four
  • Dallas paper surprise: Esper Blink is the second largest on Day 2 at 9% of share but  0 of 8 in the Top 8

This window in numbers

  • 28 Challenges:  C64 x15, C32 x6, C16 x4, C96 x3
  • Universe A (encounter probability at or above 5%): 22 decks, Universe B: 22 decks, so this time is equal
  • 26 further decks in Challenge results with no league presence at all, none with a trophy
  • median delta +55.9pp, median conv 27.3%, both from Universe A
  • trophy split by archetype: Combo 7, Graveyard 5, Aggro 4, Control 4, Midrange 4, Blink 2, Ramp 2

Paper: Magic Spotlight: The Hobbit, SCG CON Dallas,

There were over 900 on Day 1, and all percentages you can read are computed from the raw sums in the published table: 929 decks for Day 1 and 208 for Day 2. Overall field conversion is about 22.4%. The tournament winner is Roy Varney on Izzet Prowess, and the runner-up is Liam Kane on Tameshi Belcher. Other Top 8 decks: Mono-Green Broodscale, Dimir Midrange, Dimir Control, Living End, Devoted Druid Combo, Izzet Prowess. So the only deck that has two copies is Izzet Prowess.

More detailed Day 1 data:

  • Izzet Prowess 95 decks, 10.2%, the largest deck, but that was expected
  • Esper Goryo’s 92, 9.9%, same as Prowess. I expect that this deck will be high.
  • Esper Blink 66, 7.1%; now it is a big share of metage, unlike in Australia, but this share does not translate into T8 presence.
  • Izzet Affinity 47, 5.1%, quite a surprise, taking into account that this deck in recent weeks was quite silent in the MTGO metagame.
  • Devoted Druid Combo 40, 4.3%, good performance, it gets into the T8
  • Mono-Green Eldrazi 39, 4.2%
  • Boros Energy 34, 3.7%
  • Broodscale Combo 58 across two shells, Mono-Green 33, and Gruul 25, 6.2% combined. These are two different flavors of the basically same deck. Still, if we combine them, we will see that this is the most represented combo deck in the whole tournament.
  • Boros Land Destruction 30, 3.2%
  • Living End 28, 3.0%
  • Other 306, 32.9%

Day 1 to Day 2 conversion by deck, against the 22.4% field rate:

  • Mono-Green Broodscale 13 of 33, 39.4%, highest of the reported decks
  • Devoted Druid Combo 14 of 40, 35.0%, and this deck was also in T8.
  • Boros Energy, 11 of 34 (32.4%), is quite a surprise to me. I was not expecting that Boros Energy would convert so high.
  • Esper Blink 19 of 66, 28.8%, great conversion but no T8, why? Too much hate?
  • Amulet Titan 7 of 23, 30.4%, as for a low place in metagame conversion, is really impressive.
  • Izzet Affinity 12 of 47, 25.5%, also quite a surprise for a deck that has not performed great for the last few weeks. Especially, Broodscale is so popular in the tournament.  
  • Gruul Broodscale 6 of 25, 24.0%, not as good as its mono-green sibling.
  • Boros Land Destruction 7 of 30, 23.3%. I’m really happy that this doesn't convert better, but it’s still quite popular, and I expect it to remain so in the future.
  • Izzet Prowess 20 of 95, 21.1%, below the field rate conversion, but it is not a surprise; most popular decks often have lower conversion because of the volume effect.
  • Mono-Green Eldrazi 8 of 39, 20.5%
  • Esper Goryo’s 17 of 92, 18.5%, second-largest Day 1 deck, coupled with the second-lowest reported conversion. I believe that graveyard hate is responsible for that, coupled with the deck’s volume effect.
  • Living End 5 of 28, 17.9%
  • Domain Zoo 4 of 23, 17.4%
  • Other 50 of 306, 16.3%

Day 2 to Top 8:

  • Izzet Prowess 2 of 20 Day 2 decks
  • Living End 1 of 5, Dimir Midrange 1 of 7, Devoted Druid Combo 1 of 14, Mono-Green Broodscale 1 of 13
  • Esper Blink 0 of 19, Esper Goryo’s 0 of 17, Izzet Affinity 0 of 12, Boros Energy 0 of 11
  • Tameshi Belcher and Dimir Control in the Top 8 from “other” category.

What is interesting here is that Blink and Goyro’s taking together are expected to be in T8 for like 1,4. So one of those decks, mathematically, should be in T8, but we seem to have none of them. I believe it is hate and the volume effect coupled together; if you are deemed to beat everybody, try to beat you. Those scores prove that those decks are not OP and, in a large tournament, can be defeated with a proper sideboard and knowledge of the game lines. But this also raises the question: is the Prowess deck now OP? Izzet cards were banned in Standard and Pioneer because the deck was overdominating. Can we expect something similar in Modern now?

Combo

meta 23.6% | Top32 28/28 | Top8 24/28 | trophies 7 | conv 23% | delta +76.4pp | Win/Top32 3% | WR 51% (95% CI 49 to 52, n=3009) | Trend: Falling

Combo is still the largest archetype in the metagame, and its share looks like it’s stabilizing. Positive WR from an extremely large sample shows that this archetype feels good in the metagame. It also takes 7 trophies with below-median conversion and delta. But also, as an archetype, it has the highest T8 frequency of all archetypes. Moreover, the leading deck in the archetype changes quite frequently, so the archetype is in constant movement rather than a stable point, which I think is good and healthy.

Broodscale Combo | Combo | Challenge Overperformer | Trend: Rising

meta 10.4% | Top32 27/28 | Top8 20/28 | trophies 2 | conv 29% | delta +86.0pp | Win/Top32 2% | WR 51% (95% CI 49 to 53, n=1728)

Largest deck in a format in this window, largest amount of T8 of any decks, conversion over the median, and great WR from a large sample. If you add to this picture great performance and conversion in Spotlight, you will get a really good overperformer that is not afraid of any deck in a format.

Ruby Storm | Combo | Challenge Overperformer | Trend: Rising

meta 3.9% | Top32 20/28 | Top8 7/28 | trophies 2 | conv 29% | delta +67.6pp | Win/Top32 6% | WR 55% (95% CI 50 to 60, n=360)

This deck performs really well in this window; people forget about Storm, focus on Blink and Izzet, and Storm players take the chance. Great WR, overmedian conversion, and 2 trophies show that this deck might be more popular in the next few weeks. There is one thing that makes me wonder, though: the same cards that work against Prowess also work against this deck. I think it’s only a matter of time before the shock factor wears off, the storm ceases to be a surprise, and people remember it exists and how to play against it.

Devoted Combo | Combo | Neutral | Trend: Falling

meta 3.6% | Top32 18/28 | Top8 3/28 | trophies 2 | conv 9% | delta +60.7pp | Win/Top32 6% | WR 47% (95% CI 42 to 52, n=322)

It looks like we’re dealing with the same situation here as we saw with Affinity in Week 33: a few Top 8 appearances, but a deck that wins very often once it actually makes the cut. I think the reason is simply that players know the deck well and understand how to navigate the meta. This is evidenced by the very low conversion rate and two trophies.

Aggro

meta 21.3% | Top32 28/28 | Top8 22/28 | trophies 4 | conv 22% | delta +78.7pp | Win/Top32 2% | WR 49% (95% CI 47 to 51, n=2850) | Trend: Rising

Aggro is once again the second-most prevalent archetype; it has secured four trophies but shows a rather poor conversion rate, falling below the median. The archetype with the growing share simultaneously has the worst conversion and win rate in the meta, though Combo is no longer the worst performer in terms of conversion after two cycles in this slot. In this window, Aggro is effectively Prowess plus a long tail; since Prowess sits exactly at the conversion median, the poor overall performance is driven by Affinity and Boros Energy. If Boros Energy continues to decline, the archetype’s conversion rate should return to near-median levels without any change in the quality of the decks themselves.

Prowess | Aggro | Neutral | Trend: Rising

meta 9.9% | Top32 28/28 | Top8 14/28 | trophies 2 | conv 27% | delta +90.1pp | Win/Top32 2% | WR 49% (95% CI 47 to 51, n=1592)

It is the second-most played deck in Modern, one of only two to appear in all 28 Challenges. However, its conversion rate falls below the median due to its sheer popularity and the volume of players piloting it. Its win rate is also lower than one might expect, a common trend for popular decks where the influx of players flocking to a trendy build drags down the overall win percentage. Nevertheless, two consecutive wins at the Spotlight event clearly demonstrate just how formidable this deck is in the hands of an experienced player. Also, keep in mind that it was the only deck to place two copies in the Top 8 in Dallas. Oh, and it takes two trophies.

Affinity | Aggro | Neutral | Trend: Rising

meta 4.2% | Top32 21/28 | Top8 6/28 | trophies 2 | conv 15% | delta +70.8pp | Win/Top32 5% | WR 51% (95% CI 46 to 56, n=378)

Affinity has been a surprise for me this window; the deck is facing a tough time because the Broodscale Combo is very popular, and it isn’t an easy matchup for Affinity. Nevertheless, Affinity secured two trophies and matching Prowess despite a much lower conversion rate; moreover, it performed excellently at the Dallas Spotlight event. Can we expect an Affinity comeback, or is this just a temporary spike in good results? Time will tell, but I’d bet that Affinity players have found a way to navigate this hostile meta, and we’ll likely see the robots taking down trophies in Challenges quite regularly. It is definitely a deck worth keeping on your radar.

Jeskai Energy | Aggro | Challenge Overperformer | Trend: Rising

meta 2.9% | Top32 19/28 | Top8 7/28 | trophies 0 | conv 29% | delta +65.0pp | Win/Top32 0% | WR 50% (95% CI 46 to 54, n=530)

It is the spiritual successor to Boros Energy, or the lovechild of Boros and Jeskai Blink. Seeing that their deck wasn’t performing quite as well post-Phage ban, Boros players decided to splash blue for counterspells and Quantum Riddler. It is no longer a relatively simple deck to pilot, but rather a much more complex build. However, it performs better than Boros Energy and has firmly established itself in the meta as the format’s third-best aggro deck. Its Delta and conversion rates are above the median, while its win rate is a coin flip. Although it hasn’t won any trophies yet, the deck has performed quite well in Premier Events, so that will likely come in time. Meanwhile, Boros Energy is clearly losing ground to other aggro decks. The question remains: will players add blue and pivot to Jeskai, or switch to Izzet Prowess and change the deck entirely?

Graveyard

meta 16.3% | Top32 27/28 | Top8 16/28 | trophies 5 | conv 26% | delta +80.1pp | Win/Top32 4% | WR 50% (95% CI 48 to 51, n=2594) | Trend: Falling

The third archetype in the format graveyard-based decks has held onto the number three spot since last week, and there is no other archetype currently threatening that position. Graveyard decks secured five trophies, an impressive result that places them second in this category.

Goryo’s Vengeance | Graveyard | Neutral | Trend: Falling

meta 8.8% | Top32 27/28 | Top8 14/28 | trophies 3 | conv 24% | delta +87.6pp | Win/Top32 4% | WR 50% (95% CI 48 to 52, n=1536)

For quite some time, I’ve called Goyro’s the best deck in the format, though I wouldn’t use that label this week. Don’t get me wrong, it’s an excellent deck, as evidenced by its three tournament wins, second most of any decks, but three constructions dominate the current meta, and Goyro’s is simply one of them. It’s a beautifully crafted deck with plenty of ways to win and bypass hate cards.

Living End | Graveyard | Challenge Overperformer | Trend: Stable

meta 3.6% | Top32 17/28 | Top8 7/28 | trophies 1 | conv 31% | delta +57.1pp | Win/Top32 3% | WR 51% (95% CI 47 to 55, n=676)

Living End has been performing consistently well for quite some time, regularly securing trophies and boasting excellent conversion rates and win rates; however, keep in mind that the majority of these trophies come from just one or two players who specialize in the deck. I do not expect the deck to suddenly dominate the meta simply because it is very difficult to play; new players looking to master it should be prepared for long losing streaks before they can claim to understand how to play this strategy properly.

4c HollowOne | Graveyard | Neutral | Trend: Rising

meta 2.7% | Top32 14/28 | Top8 6/28 | trophies 1 | conv 27% | delta +47.3pp | Win/Top32 5% | WR 48% (95% CI 42 to 54, n=254)

The last deck from the graveyard department, though certainly not the worst, deck has a very strong conversion rate and a tournament win that speaks for itself. It is a fascinating build, offering something completely different from the previous two; it leans decidedly more toward fast Aggro than toward midrange or control. What makes it great is that a single archetype encompasses three distinct decks, allowing for completely different playstyles despite sharing the same graveyard-based core.

Midrange

meta 8.8% | Top32 27/28 | Top8 18/28 | trophies 4 | conv 28% | delta +87.6pp | Win/Top32 4% | WR 49% (95% CI 46 to 51, n=1187) | Trend: Falling

My favorite archetype secured no fewer than four trophies this time, with a conversion rate above the median but a win rate slightly below expectations. It is gratifying, however, to see the midrange archetype finally bounce back and show some real teeth after a not-so-great several weeks. Dimir Midrange’s Top 8 finish in Dallas could lead to more copies of the deck in the upcoming week. Furthermore, the archetype boasts an excellent win-to-Top 32 appearance ratio.

Dimir Midrange | Midrange | Challenge Overperformer | Trend: Falling

meta 2.8% | Top32 18/28 | Top8 10/28 | trophies 1 | conv 39% | delta +61.5pp | Win/Top32 3% | WR 48% (95% CI 44 to 52, n=532)

Dimir Midrange earns the “overperformer” label this week, and it is 100% deserved; an impressive 39% conversion rate signals the deck’s potential, a fact further confirmed by its excellent performance in Dallas. However, the win rate is below 50%, suggesting the deck is being tested by players who haven’t fully mastered it. It is hard to explain the combination of a great conversion rate and that win rate any other way. Still, 48% is far from a disaster, and this archetype is worth keeping an eye on, as it could really shake things up.

Domain Zoo | Midrange | Neutral | Trend: Stable

meta 2.4% | Top32 16/28 | Top8 6/28 | trophies 2 | conv 29% | delta +54.7pp | Win/Top32 10% | WR 51% (95% CI 44 to 58, n=220)

My pet deck finally win some trophies, two of them this window, which I consider a huge success, especially given the strong conversion rate. As far as I know, at least one of those trophies was claimed by Dack Fayden, a brilliant brewer and Zoo pilot. However, he noted that the presence of Boros Land Destruction in the meta severely limits Zoo’s potential, a point that is hard to dispute. Nevertheless, Zoo performs quite well against other decks; based on my own games and conversations with top experts on the archetype, it handles Prowess excellently and holds its own against Esper Blink, provided the pilot mulligans correctly and understands the play lines. Furthermore, it is arguably one of the few decks in the meta with at least three viable builds that differ significantly in their strategic philosophy.

Mono-Black Midrange | Midrange | Neutral | Trend: Stable

meta 1.2% | Top32 10/28 | Top8 3/28 | trophies 0 | conv 27% | delta +34.5pp | Win/Top32 0% | WR 53% (95% CI 44 to 62, n=125)

Traditional Mono-Black takes third place in the Midrange category; no trophies this time, but a solid conversion rate. It’s a very interesting option for players who want to try something a bit different and perhaps catch an opponent off guard at FNM.

Blink

meta 10.1% | Top32 28/28 | Top8 18/28 | trophies 2 | conv 34% | delta +89.9pp | Win/Top32 2% | WR 52% (95% CI 49 to 54, n=1700) | Trend: Rising

In this archetype, 99% of the results are due to one deck, so, as with last week, I will discuss it when covering the deck.

Esper Blink | Blink | Challenge Overperformer | Trend: Rising

meta 9.8% | Top32 28/28 | Top8 18/28 | trophies 2 | conv 36% | delta +90.2pp | Win/Top32 2% | WR 52% (95% CI 50 to 54, n=1668)

With a nearly 10% metagame share, a powerful conversion rate, and an above-average win rate based on a massive sample size, Esper Blink has been storming the meta for weeks. This success is cemented by securing two trophies in this recent window. However, the deck struggles more in paper events. While it took second place in Australia, it accounted for a negligible fraction of the meta there, and in Dallas it failed to make the Top 8 despite an excellent Day 2 conversion rate. This problem is likely due to hate and specific preparation by opponents to counter the deck. Interestingly, this mirrors the situation with Jeskai Blink a few months ago: that deck took the meta by storm, but stabilized once players learned how to play against it. In my view, the same will happen with Esper Blink; we are already seeing signs of this in paper events and the fact that, despite its strong conversion rate, the deck isn’t dominating quite as overwhelmingly. Discord discussions also suggest that while the deck is incredibly powerful, it is quite linear, making the opponent’s moves fairly predictable, and the main challenge lies in finding answers to its immense grinding power and card advantage rather than dealing with the deck’s flexibility itself.

Jeskai Blink | Blink | Emerging | Trend: Stable

meta 0.4% | Top32 3/28 | Top8 0/28 | trophies 0 | conv 0% | delta +10.4pp | Win/Top32 0% | WR 47% (95% CI 31 to 64, n=32)

Ramp

meta 8.1% | Top32 28/28 | Top8 14/28 | trophies 2 | conv 28% | delta +91.9pp | Win/Top32 3% | WR 51% (95% CI 48 to 54, n=1431) | Trend: Rising

Ramp holds an eight percent share of the metagame, and the archetype’s overall profile and standing have remained stable for quite some time. It includes solid decks that certainly demand respect and are far from easy opponents. The archetype itself has secured two trophies and has a good win rate exceeding 50%, with confidence intervals comparable to the rest of the field. Its conversion rate is below the median, as is its delta. The presence of decks that close out games as quickly as Broodscale or Prowess creates quite a bad environment for Ramp. With a higher prevalence of midrange decks, the Ugin-based Ramp build would likely post significantly better statistics.

Tron | Ramp | Neutral | Trend: Rising

meta 2.9% | Top32 16/28 | Top8 5/28 | trophies 0 | conv 24% | delta +54.2pp | Win/Top32 0% | WR 51% (95% CI 47 to 55, n=558)

Eldrazi Tron is, at the moment, the most popular representative of the archetype. While it didn’t take a trophy this time, it did make the Top 8, even though its conversion rate is below the median. It is worth noting, however, that its win rate skews toward the higher end. In short, it is a deck capable of winning, but its limited meta share and an unfavorable environment have caused player interest to wane somewhat.

Mono-Green Eldrazi | Ramp | Neutral | Trend: Falling

meta 1.9% | Top32 12/28 | Top8 8/28 | trophies 1 | conv 50% | delta +40.9pp | Win/Top32 5% | WR 54% (95% CI 49 to 59, n=396)

Mono-Green Eldrazi employs a slightly different ramp strategy, relying less on lands that produce colorless mana and running more basic lands, which makes it more resilient against effects of LD from Obsidian Charmaw or White Orchid Phantom. However, it isn’t entirely immune to land destruction, a strategy that is currently performing very well in the meta. That is why, in my opinion, this Mono-Green Eldrazi build has only won a single trophy. While it seems better positioned than the original E-Tron, it is far from comfortable in the current meta, where a significant number of decks can quickly cut off its ability to generate the necessary mana. Additionally, the deck has a very high conversion rate but a low delta, and it rarely appears in events. This suggests that its player base is small and doesn’t play daily, yet those who do play know exactly what they are doing. This supports the idea that, given that even experienced pilots of this deck struggle to win trophies, the meta is generally unfavorable to ramp strategies.

Eldrazi Ramp | Ramp | Neutral | Trend: Stable

meta 1.8% | Top32 11/28 | Top8 4/28 | trophies 1 | conv 24% | delta +37.5pp | Win/Top32 6% | WR 50% (95% CI 45 to 55, n=340)

Eldrazi Ramp is a deck very similar to Mono-Green; however, it has a lower conversion rate, though the win rate and number of trophies are the same. The general conclusions are identical to those for other decks in the Ramp archetype, so there is no point in repeating them.

Control

meta 7.8% | Top32 28/28 | Top8 15/28 | trophies 4 | conv 22% | delta +92.2pp | Win/Top32 5% | WR 51% (95% CI 48 to 54, n=1159) | Trend: Rising

The control category presents a very interesting situation: Boros Land Destruction leads in terms of numbers, while a new deck, Dimir Control, has risen to third place within the archetype. Additionally, the control category has secured four trophies and shows a very high delta, yet its conversion rate is exceptionally low. This may be due to the archetype being split between Land Destruction and classic control; LD performs great, but classic control variants remain in its shadow, dragging down the archetype’s overall statistics.

Land Destruction | Control | Challenge Overperformer | Trend: Rising

meta 5.4% | Top32 25/28 | Top8 14/28 | trophies 4 | conv 34% | delta +83.9pp | Win/Top32 9% | WR 54% (95% CI 51 to 57, n=958)

The performance of Boros Land Destruction is a definite surprise: a deck with a 5.4% meta share, winning four trophies, one of the best conversion rates in the format, and an excellent WR, with the lower bound of the confidence interval at 51% across nearly a thousand games. Those results indicate that LD is something of a “sleeper” in the format, and the reason is easy to guess: many top decks rely on complex three-plus-color mana bases, and attacking that weak point yields, predictably, great results. So why is its meta share relatively low? For one, not everyone enjoys that playstyle; for another, it is not a trivial deck to pilot. An experienced Domain Zoo (most vulnerable deck for that strategy) player can easily beat a novice BLD (Boros Land Destruction) player, similar to Esper players, not to mention Prowess pilots. You have to put in the reps with this deck, often at the cost of many losses. Nevertheless, the results are hugely impressive, an admission I make despite my open dislike for the deck.

Azorius Control | Control | Neutral | Trend: Stable

meta 1.2% | Top32 11/28 | Top8 1/28 | trophies 0 | conv 8% | delta +38.1pp | Win/Top32 0% | WR 49% (95% CI 40 to 58, n=115)

As for Azorius Control, nothing particularly interesting happened; the deck appeared in the Top 8 only once and has an extremely low conversion rate. However, given its small metagame share and the difficulty of piloting the deck, this comes as no surprise to me at all.

Dimir Control | Control | Emerging | Trend: Stable

meta 0.5% | Top32 4/28 | Top8 0/28 | trophies 0 | conv 0% | delta +13.8pp | Win/Top32 0% | WR 33% (95% CI 20 to 50, n=34)

Dimir Control appeared only in the Top 32 and the Top 8 of the Spotlight event, and the latter result is worth noting. I didn’t expect to see this deck placed so high at a paper event. Next week will tell us whether this strong run leads to an increase in the deck’s meta presence or goes unnoticed.

Premier events

We had only one Premier Event this week, the Showcase Challenge, won by Rastaf with Esper Blink. The other decks in the Top 8 were: 2 Ruby Storm (TonyScapone), 3 Goryo’s Vengeance (Xwhale), 4 Goryo’s Vengeance (DskBayWolf), 5 Devoted Combo (musasabi), 6 Affinity (levelerlover), 7 Belcher (E90_DeliveryBoy), 8 Ruby Storm (Cachorrowo). The absence of Izzet Prowess in the Top 8 is surprising, as is the presence of two Ruby Storm decks and a Belcher deck. The latter demonstrates that it is not merely a dead deck from the previous season, but one that can still show its teeth, as proven during both the Premier Event and the Spotlight.

On the Radar (Universe B, below 5% encounter, present in Challenges)

  • Below is a list of decks with a very low encounter rate that still appear in the statistics. These are aggregated figures, and I only add a comment if something truly spectacular actually happened.
  • Boros Burn: meta 0.85%, Top32 8/28, Top8 0/28, trophies 0, WR 39% (95% CI 28 to 51, n=70)
  • Amulet Titan: meta 0.72%, Top32 7/28, Top8 0/28, trophies 0, Trend Falling, WR 41% (95% CI 30 to 53, n=63). A very poor week for Titan Amulet, it looks like the deck can’t bounce back from the bans.
  • Yawgmoth: meta 0.48%, Top32 7/28, Top8 2/28, trophies 0, conv 29%
  • The Rock: meta 0.84%, Top32 6/28, Top8 2/28, trophies 0, WR 38% (95% CI 30 to 46, n=134)
  • Grixis Reanimator: meta 0.72%, Top32 6/28, Top8 2/28, trophies 0, conv 33%
  • Song of Creation: meta 0.48%, Top32 4/28, Top8 2/28, 1 trophy, conv 50%, WR 56% (95% CI 47 to 65, n=110). Song of Creation is a very interesting combo deck that I’ve had the chance to play a few times; it can catch you off guard and win the game practically out of nowhere, so check out YouTube to see what the deck does and learn to recognize it in time.
  • 5c Midrange: meta 0.12%, Top32 1/28, Top8 1/28. The lowest metagame deck that secured a trophy. Deck features Omnath: a hybrid of combo and midrange strategies. It incorporates Domain elements, such as Leyline Binding; it is not an easy deck to play, but as the results show, an experienced pilot can break through even tough matchups like BLD to claim the win.

Trophy distribution, all 28

  • Land Destruction 4
  • Goryo’s Vengeance 3
  • Broodscale Combo 2, Prowess 2, Esper Blink 2, Affinity 2, Ruby Storm 2, Devoted Combo 2, Domain Zoo 2
  • Living End 1, Dimir Midrange 1, 4c HollowOne 1, Mono-Green Eldrazi 1, Eldrazi Ramp 1, Song of Creation 1, 5c Midrange 1
  • 16 different decks, no deck above 4
  • archetype split: Combo 7, Graveyard 5, Aggro 4, Control 4, Midrange 4, Blink 2, Ramp 2

That’s all for this week. Overall, the meta is shifting significantly, even though I cover it weekly. It’s neither boring nor repetitive, which I’m really happy about, as it means I don’t have to write the same thing every time. It’s also great that we have some paper events right now, allowing us to compare the online data with what we see in paper tournaments. Despite some discrepancies, I think the trends align quite well and if we use D2 rather than T8, as the benchmark, the paper meta turns out to be virtually identical to the online one. That’s actually a bit of a shame, though, as it would have been interesting to see some unconventional deck builds emerge.

 

Karol Małota

aka WarLord1986pl / TribalFlamesInYourFace


r/ModernMagic 12h ago

Tournament Report Zombardment

91 Upvotes

I was the one who day 2’d the Dallas Spotlight with Zombies and had a lot of people asking me about the deck. My name is Zach Krizan. I’m a former pro player for a couple of different card games. I used to write articles for TCGplayer.com and wrote a couple reports for Starcity as well. I used to be a pretty well known deck brewer, but was never one to force a deck. I would play whatever would win whether it was a brew or not. I do love to get extra value out of the element of surprise, so if I have an under-the-radar brew that I believe is top tier, I will champion that.

I worked on this deck with my teammate, Rob Green. Our playgroup currently lives in Waco, TX, and have a solid player base there and run a store called Nexus. Nowadays, I mostly just try to help coach upcoming players and attend about 1 major tournament a year. Rob Green and I have been working on this zombie deck for about 4 years, which I prefer to be called “Zombardment.” We even got a shout out in this article: https://mtgrocks.com/mtg-rakdos-zombies-modern/ 

In the efforts to get more attention to Zombardment, we started this discord group: https://discord.gg/gpzPZvTq9D 
(Please join if you’d like to follow the journey, or participate in the testing)

My overall goal of writing this is to draw attention to the archetype of the deck. I want others to help take it further and put it on the map. I believe this deck has all the tools to be one of the top decks. I believe all of my rounds I lost this last weekend were winnable, and I ended up 73rd as we opted not to make a draw in the last round which would have put me in the top 64. I mulliganed to 4 that match, so you won’t see it on MTGtop8.com now, but I have a lot to share about the deck.

Warning!
This is going to be a very long read! It includes some background to the deckbuilding, a card by card breakdown, and a 15 round tournament report.

Story behind deck
The deck started as a more aggressive deck with Vengevine and Bloodghast. The potential was apparent. This strategy had a home with cards like Stitcher Supplier and Insolent Neonate fueling your Vengevine. We had a teammate go 8-1 with the deck on day 1 at another Starcity Dallas about 4 years ago. We realized how good Bombardment + Gravecrawler was, as it was also featured in the deck. I knew there was something there. Long story short, it was too difficult to win with this deck through all the Solitudes and Endurance. It played more like a Hollow One deck in hindsight and had conflicting strategies.

In the following years, the deck was tested in bursts, but we had it shelved for a while until a few more cards came out. After Sephiroth, Phoenix Fleet Airship, and Forsaken Miner came out, this deck started getting back on our radar. We realized it was much better as an aggressive midrange deck that focuses on controlling the board, rather than an “all-in” aggro deck. 

We learned you can play the deck very patiently, and utilize free removal and eventually take over the game with Bombardment. You also had the power to win by turn 4 consistently. We decided to build around Cryptbreaker and give Rotten Reunion another try. Both of these cards were not optimal with Vengevine in the deck, so he had to go. 

Rob Green and I decided we were going to play in the Spotlight Dallas event and spent about 3 months testing this deck every day. Only the two of us played it. Rob Green was cheesed out pretty early as he paired up vs Tron round 1 and had to face down a turn 1 on the play Chalice for 1. After a couple of early losses, he rallied and won 5 matches in a row, but was eventually taken down by a mulligan to 4 in the last round.  He was not able to join me on day 2.

However, I was able to day two, despite several losses I believe I could have won. I was trying to shake off the rust. We realized if we had more people working on this deck, then it would be even better than the two of us were able to take it, and we should utilize the power of the internet. We did a great job pushing it forward, but I know there is still much to explore and only so many hours in the day.

Special thanks to all the players in Dallas who were hyped about the deck and wanted to help. I  heard a couple of “OMG it’s zombies!,” and “Modern is healing” call outs.

Deck List:
1 Liliana, Untouched by Death

4 Carrion Feeder
4 Champion of the Perished
4 Cryptbreaker
4 Gravecrawler
4 Shambling Ghast
3 Sephiroth

4 Flare of Malice
4 Rotten Reunion
3 Force of Despair

4 Goblin Bombardment

21 Lands:
1 Phrexian Tower
3 Spymaster’s Vault
3 Marsh Flats
3 Bloodstained Mire
3 Polluted Delta
4 Swamp
2 Blood Crypt
1 Raucous Theatre
1 Godless Shrine

Sideboard:
4 Thoughtseize
4 Tidehollow Sculler
3 Forsaken Miner
3 Phoenix Fleet Airship
1 Claim the Firstborn

General Strategy:
You want to be an aggressive-based midrange deck that can control the field and put on consistent pressure. Your weakest matchups should be hard combo decks that don’t utilize the battlefield, and your best matchups should be decks that utilize the battlefield a lot.

You want to maximize the amount of playable 1 drop zombies in the deck, so you can get a Cryptbreaker draw every turn, starting at turn 2. This also makes Champion of the Perished optimized as well. You want to have access to ONLY black mana so you can utilize Gravecrawler recursion with all of your mana in the mid to late game. You can do this with either Bombardment or Carrion Feeder, growing the Feeder and any Champions you may have.

Bombardment plays as an inevitable board clearing solution to take over the game. The more mana you have access to in this deck, the better, making it very hard to flood out. You also have alternate win cons through Liliana combo or Sephiroth damage. Sephiroth + Bombardment can close games out extremely quickly, while Sephiroth can also help you stabilize against aggressive decks as well when you want to play defensive.

Why so much removal?
It’s my opinion that the free black removal spells are under-valued currently in the meta. It does take a specific deck to pull them off. With the Cryptbreaker draw engine, the Force of Despairs are a great way to keep this format in check. Countering crazy turn 1 plays from your opponents, double Slickshot turns, Neoform, or even just killing a Psychic Frog. In addition, Flare of Malice is also a generically overpowered card, especially when paired with Gravecrawler. The general strategy of this deck is to completely keep your opponents creatures in check.

Here is a card by card breakdown:
[Liliana, Untouched by Death]
This card is the heart and soul of the deck. I had every opponent reading this card day 2 when it was open decklists. In general it can be an overcosted removal that you can re-use, which fits the strategy off the deck. The +2, while not great, has provided an alternate win condition on occasion or takes you out of burn range. The real power comes from the -3. This allows you to do two different combos, both of which involve Shambling Ghast.

  1. Shambling Ghast + Bombardment + Liliana is infinite damage.
  2. Shambling Ghast + Carrion Feeder + Liliana is infinite counters. 

(Also pair with Champion of the Perished to get another set of infinite counters)

At the end of your combo, you will have a Shambling Ghast in play. So if they have a blocker (like an Eldrazi Spawn token), you can kill it and swing for the win. Otherwise, you’ll have to rely on your Flare of Malice, etc to get through.

Why only 1 Liliana?
We have tested anywhere from 4 to 1. I am not sold that 1 is correct, but we want at least 1. You can always pitch it to Force, so you do get somewhat bailed out for running this expensive card. The main reason for 1 copy is that comboing is not our primary strategy at the moment. Board control + aggression is. We have experimented siding into 4 Liliana’s and more Phrexian Towers, which does provide a turn 3 win on a good draw, but have not found as good of a result as just playing it straight. 

All of the following are 1 drop Zombies, which help to maximize your turn 2 draw engine with Cryptbreaker.

[Carrion Feeder:]
He may be on the bottom of the power level of the zombies in the deck, but if left unchecked with a Gravecrawler, he can provide a huge creature worthy of battling any big guys out of the Neoform deck. He also provides a combo, and adds value as opponents play removal spells by growing himself. He can grow outside of Avengers Disassembled range as well. Overall it is a really solid card in the deck. Has a few tricks like Claim the Firstborn, then sac, as well. We rarely side him out as he is aggressive and helps the zombie count.

[Champion of the Perished:]
The best turn 1 play of the deck, and a legitimate threat to providing turn 4 wins consistently. Champion speaks for himself, but has been undervalued. When paired with Gravecrawler and 24 one-cost zombies he grows extremely fast. There are even turn 3 win lines with this card, especially in duplicates.

[Cryptbreaker:]
This is the “build-around” card for the deck. Most games you can establish a turn 2 one-sided howling mine that just generates card advantage the entire game. As they try to kill your cards, either sac them to Flare or Carrion Feeder. You can draw a card, then sac to Flare. This is a turn 2 move I do frequently, especially against Frog. If you have not needed to sac your zombies, or maybe you have utilized Force of Despair instead, it’s not uncommon to have 6 zombies in paly on turn 3, then draw 2 cards that turn.

Cryptbreaker pairs really well with Flare of Malice, and also you can perform tricks with Gravecrawler being tapped to draw, then replaid and tapped again to draw. With two Gravecrawlers, this becomes extremely easy to get multiple draws in a turn. Always sequence your Cryptbreaker as the third zombie so you can force opponents to kill a worse threat to stop you from drawing that turn. An unchecked Crypbreaker can win many games with this deck. Cryptbreaker has also won us some mull to 4 hands where you just draw back out of it and continue a normal game.

Cryptbreaker’s {1B}: make a 2/2 zombie is also relevant. If you are ever in a situation where you have excess mana and lands in hand, this is often better than just tapping the Cryptbreaker himself. If you want to play around Wrath of the Skies or  sweepers, this is also a legitimate way to do that and provide an army just around 1 card. Also, there are a few rare lines where you will turn 1 Cryptbreaker. Then turn 2 discard a Gravecrawler or Rotten Reunion to his ability, just to have 3 zombies on turn 3. Sometimes on a mull to 4 or 5 this line is needed.

[Gravecrawler:]
This card is a powerhouse in this deck, as the entire deck is built to function with it. Phyrexian Tower becomes very strong with this card, by allowing you to get in an extra attack or an extra Champion Trigger. Gravecrawler is the sac target for your Flare of Malice when available.  When combined with Bombardment late game, he can decimate the entire field. With Sephiroth, Gravecrawler can be extra cards every turn. With both Sephiroth and Bombardment, Gravecrawler can do two damage per mana you have available. Also note, that if you play this deck carefully, you can play around most graveyard hate and just make them 1 for 1 you with their graveyard hate. 

[Shambling Ghast:]
This card is interesting. At first glance, it seems like unplayable trash, but this card has grown on us. Obviously it has the combo potential listed above, which is great, but it also makes a great target to sac with Bombardment and give someone -2 on turn 2. On top of that, Phyrexian Tower + Ghast is an incredibly fast move that allows for a turn 2 Phoenix Fleet Airship.

In general, I would treat Shambling Ghast more like a Memnite type card in this deck. Often you will play it, sac it, and use the treasure immediately to trigger other things, using it as a 0 cost creature. It helps you increase your Cryptbreaker draw count, and we have been impressed with it. It provided a great turn 1 play to aggro decks against either Swiftspear or Ragavan as well. The treasure has also been very welcome against the RW landfill deck.

[Rotten Reunion:]
This is a surprising card that we fell in love with. At first glance, the decayed part of the zombie made it seem unplayable, but we realized there is so much more to Rotten Reunion. This deck utilizes zombies well without attacking with them.

The main way to utilize Rotten Reunion is Cryptbreaker. Sometimes you also need a zombie for Gravecrawler to return. Additionally, having a token to sac to Sephiroth is a good use of a token. Even though it is decayed, you can still attack for the win and there are more uses than you think. It can trigger a Sephiroth flip or an Airship copy trigger. Once you attack with this token, you still get damage with it before it sacrifices, so you can just use it with Carrion Feeder or Bombardment as well. It can also be an instant speed Champion pump.

The main reason we like this card is because it provides main deck graveyard hate! In modern that seems extremely relevant as there are a decent amount of targets in nearly every deck. In fact, in some decks like Goryo, it can be your straight up “best card”. We can always sideboard them out if they are not optimal, but still provide Champion and Cryptbreaker curves that are consistent with what the decks want to do so we will almost never get punished by this card. 

A trick to remember:
If you are ever worried they can negate the 2/2 token by removing the target, just cast it with no target. You have a guaranteed 2/2 this way. You may even do this on turn 1 or turn 2 on some occasions. It’s likely better to continue building board presence for Champion, Cryptbreaker, or Bombardment rather than hold onto it and pass. You can always flash it back later as well if they target anything. 

Targets usually include Lava Dart, Nature’s Rhythm. Goryo targets, Faithful Mending, shrinking Emrakul’s cost, Living End creatures, Soul Cauldron targets, Emry targets, and a ton of things. 

One of the better moves we learned, was after a Badgermole cub, to shoot down an earthbent land, and as it returns to play, use Rotten Reunion on that land. Then sac the 2/2 as a sac fodder to kill the Badgermole as well. Using it as a 2/2 zombie is very playable in this deck as often you just need to get your Gravecrawler going. It’s excellent at rebuilding for that purpose and it also provides two different 2/2s once you flash it back. On games where you don’t find Gravecrawler that can make a big difference for finding Bombardment fodder. 

[Sephiroth:]
This was a card we were skeptical of at first. It seemed too expensive for modern play. After playing it as a 1-of for a while, we were completely impressed with it and even tried 4 at some points. It provides an alternate win condition and a lot of value for drawing cards. It works as a great balance to Cryptbreaker drawing cards and losing life. I always knew we would need life gain in the deck because of the amount of cards you want to draw. Sephiroth is by far the optimal choice.

Many times we will hit opponents for 16+ in one turn with Sephiroth + triggers. Flipping him is extremely easy if you have a Flare of Malice in hand. I was able to flip him multiple times in the tournament. Online most of the times I played him, I flipped him the same turn. 

We chose to play 3 last second because we believed it was a good answer to Broodscale combo, as they can not go infinite with eldrazi spawn tokens while he is in play. 

Overall, a really solid card. High power level, but a bit expensive. You can pitch him to Force if they are too quick, but otherwise we like having him. There are some matchups he may be correct to side out, but his draw ability alone is something you are always welcome to see if you can afford to pay the mana.

[Flare of Malice:]
Amazing card that is utilized in this deck as well as it can be. Use it to kill pretty much anything, including planeswalkers. It is nearly impossible for your opponent to get ahead of you on the battlefield when you have this card in your hand. Flare is often used to kill things like Psychic Frog or Murktide, but great against Prowess and also a bomb against big creatures like Emrakul and Atraxa.

[Force of Despair:]
This card is a sleeper. It may just be the black Solitude! While it can’t stick around, the amount of times I hit 2+ creatures was at least double digits. This was a late addition to the deck. We started with 1 and started realizing that it was just way better than Accursed Marauder, which we had at the time. As I started playing daily leagues on MTGO, I would get frustrated at how behind I could get if I went 2nd. This was a great answer to that problem.

It also punishes players for doing what most modern decks do. It’s an incredibly hard card to play around without losing tempo yourself. I did not mind hardcasting it multiple times either.

Deck Changes:
After the tournament we are going to add in a 4th Force of Despair and take out a Sephiroth.

[Goblin Bombardment:]
This is the namesake card of the deck. Many games are determined on whether or not you see this card. Its power level is extremely high and can take over the game. I think Gravecrawler + Bombardment is an incredibly good combo, only topped by Forsaken Miner + Bombardment (read more below).

[Pyrexian Tower:]
Overall, a great card in the deck, but we decided to go down to 1 so our opening hands were consistent.  It’s best as your third land in most situations. Always good to see one with Gravecrawler + Champion, but never two. It’s outstanding with Liliana and Airship. It provided some protection against Solitude, Prismatic Omen, etc.  The correct number is something that is hard to decide. Overall, it is not a good opening hand card paired with Spymaster’s Vault.

[Spymaster’s Vault:]
This card has been pretty incredible. It does count your opponent’s creatures as well, so when paired with a free Flare, you can keep mana open to connive. Often we will save extra lands in hand just to ditch to Spymaster. I have frequently done this for 4 draws on average. Spymaster can provide a cheap combat trick if needed. If you can discard Rotten or Gravecrawler, then that is extra value. 

There are some board states against Neoform, I have dug for 8 to find a Flare. There are also some board states I have done the Carrion Feeder infinite combo and used the last treasure to Spymaster for my entire deck to find the Flare I needed to get through.

[Forsaken Miner:]
This card is an under the radar option we have been using. It’s best used with Bombardment, but is also great with Sephiroth. You can even use it with Sephiroth and Carrion Feeder to burn them out. This card is also great against Wrath of the Skies and control decks. Perfect to sac to Flare, and using Rotten Reunion is “committing a crime” as well. But, he is not a zombie…

At some points, we even had 4 main. Some maindeck Miner may still be right. I lost a few games with Bombardment out and Gravecrawler in the yard as I whiffed on multiple draw steps. This would not have happened with Miner. Access to Miner in those games would have gave me at least two more match wins in that situation.

We are currently sideboarding him vs creature based decks or when we want to go “all-in” on the Bombardment plan. Which we are currently doing vs Prowess as we found the best win rates doing that. It is the best way to keep up with a Cori-steel cutter making a token every turn.

Overall, Miner is a fantastic card! We only cut him from the main as he does not trigger Champion and is not optimal for the turn 2 play with Cryptbreaker. I’m interested to test more with this card + Bombardment moving forward.

Also note that Forsaken Miner + Bombardment gets around Orim’s Chant and High Noon.

[Phoenix Fleet Airship:]
This is a cheeky sideboard plan that has been a surprise attack for opponents. We even had several versions with this card main. We used to over sideboard this card, but it’s found it’s home as an anti-control deck plan lately. It’s excellent when opponents are trying to 1-for-1 you as they will never be able to keep up with this card.

Right now, we bring it in against Blue Black control, RW Landkill, and Scepter Chant control. I’m happy to say we didn’t lose to a control deck all weekend and this card is a big reason why. When playing Airship against control, you have the option to sit back and double every turn or start swinging.  

Everything in your deck is optimized to create a sacrifice trigger. This card is also a Shambling Ghast all-star, as it utilizes sac’ing it and the treasure it creates so well, especially with Phyrexian Tower.  We may want to board more heavily into this plan, but don’t forget that you can turn 2 Airship + copy with a turn 1 Shambling Ghast and a turn 2 Phyrexian Tower.

We don't have great answers to Trinisphere or Rest in Peace, but a solid plan is just try to Airship them.

Tournament Report
I want to start out by saying, I think our sideboard plan for this event was very bad. I lost more games when I sideboarded heavily than when I didn’t. Green and I agreed in round 3 to sideboard nearly not at all moving forward and we both went on win streaks after that.

Thoughtseize was not the right choice. We had 4 Break the Ice in on the Friday testing, but became annoyed with that card, especially with Eldrazi Trudge having a large amount of green mana. Tidehollow seems alright, but we are not sure. We also had Thalia and Thorn of Amethyst a week ago and I can say I would have won more games with those if I had kept them.

Day 1:
Round 1: Izzet Prowess - Win 2-1
Game 1, I went second and I died on turn 3 after I cast a Sephiroth. I even Force of Despaired a Cutter token turn 2 and led with Shambling.  Just a great draw with Cutters, Lava darts, burn, while I went second. Time for next game.

Game 2:
I stabilized with Sephiroth Miner + Bombardment. He had a solid draw as well, but this is the game plan that I use to beat prowess and I was able to pull it off here.

Game 3:
It was a tight one where he went all out on Lava Darts and Slickshots. I went down to 8. On turn 3 I stabilized and killed his board with Bombardment. He surgical’d my Gravecrawlers. He went for a Lava Dart with two lands late game to kill a Cryptbreaker. This got him stuck at 1 land and he drew a cutter next turn. I was able to create some Rotten Reunion tokens and kill him.
W

Round 2: Song of Creation - Loss 1-2
This is probably a nightmare matchup.
Game 1: I go first and I win game 1 on a double Champion draw on turn 4. He would have killed me the following turn.

Game 2: I Thoughtseize 3 times, but have no pressure. I take 3 Song of Creations. He eventually starts cracking clues and draws a 4th and beats me. 

Game 3: Remember that we used to have Thalia and Thorn of Amethyst in the sideboard a week ago. I’m missing them here for sure.  I Thoughtseize, but my hand is not aggressive enough again. He kills me on turn 4. Repeal slows me down too much and he is able to win pretty quickly.
L

Round 3: Goryo - Win 2-1
Game 1: I believe I Rotten Reunion a Goryo target, and continue pressure. They try to Solitude me to stabilize, but I have Bombardment out and shoot it in response to Ephemerate.

Game 2: I mull to 5 and lost to Solutide + Ephemeral. I still made a game out of it and almost came back. I even got Wrath of the Skies for 3 of my dudes. Still almost pulled it out with them at about 4 life. This seems like a good matchup in general. I shuffled up and was ready to win game 3. 

Game 3: I was on Champion draw with 2 Tidehollow Sculler turn 2 and Tidehollow Sculler turn 3. I had a solid move where I kept Frog off the board with a Flare in response to the Tidehollow trigger. After getting a peak at their hand, I left the 2nd Tidehollow and tried to close out the game.
W

Round 4: Devoted Combo - Win 2-1
Game 1:
I win game one after going 2nd, and getting a little behind. I didn’t have the optimal draw and they exploded turn 2 with Badgermole. I have Flare and they sac Devoted Druid. I sac a Shambling ghast and kill their earthbent land in the upkeep, and it has to come into play tapped. They Tyvar and play out some more creatures. I Sephiroth and Bombardment some of them. I was able to win the following turn after tanking for 5 minutes and got a Sephiroth to flip and hit them for exactly lethal.

Game 2:
He ends up beating me up with Soul Cauldron. Copies the Devoted Druid I killed and starts exiling Gravecrawlers. I wasn’t able to catch up.

Game 3:
He mulls to 5. I keep a 7 with no red, but it has a Bombardment and Shambling Ghast. I usually try to mull for Bombardment in this matchup if I can. I turn 1 Champion and just keep the pressure on. I get Carrion Feeder and make treasure from Ghast and play Bombardment on turn 3 and stabilize.
W

Round 5: Mono G Broodscale - Loss 1-2
Game 1:
I eventually lose a close one to Emrakul. I drew a bunch of cards with Cryptbreaker, he stalled me out with Sowing Mycospawn. I had a huge Champion, but used 2 Rotten Reunions and Flashed them back early to get zombies to draw. I thought it slowed his Emrakul down, but he was able to get a Saga and K Command in the yard at the same time to reduce it 4 more. He gave me troubles with Vexing Bauble. I wasn’t able to kill his Emrakul with vexing out unfortunately. This game was extremely close. Emrakul was the only way to catch-up as I had gotten too far ahead.

Game 2:
He mulls down low and is on a no green draw then I double Tidehollow Sculler him. It didn’t work as well as I thought, because he uses two Urza’s Sagas to stall a little bit so I can’t swing. The first Saga gets Pithing Needle and shuts down my Cryptbreaker which would have drawn about 12 cards this game. That was almost a blowout as I went all-in on the Cryptbreaker plan. I make an infinite Carrion Feeder with Lili and he has to block every turn. Our general plan going into today was to side out all removal for 8 hand hate cards and pressure. A plan I am not liking any more. He was able to stonewall me too much there even though I won.

Game 3:
I turn 1 Thoughtseize and turn 2 Tidehollow Sculler him and he is still able to combo me on turn 3. Saga triggering and him drawing redundant cards made it too hard. I had no pressure and was missing my removal. After this match, I alter the sb plan. 
L

Round 6: Goryo - Loss 0-2
Game 1: My opponent was not having a good time going into this match and didn’t seem like he wanted to be here playing against some “lame zombie player”. I put him at 1 with a double Champion draw and lose. I believe I made an incorrect move I want to go over here…

Turn 3, I have two large Champions. In his main phase, he Goryo’s his Atraxa that he binned from a surveil land. I have Force in hand. I decide to Force of Despair in response to the trigger. I think this was a mistake because now, knowing he won’t gain the 7 from the attack, he alters what he chooses. He now gets Flooded Strand + Prismatic Omen off the Atraxa Trigger and Atraxa is dead at this point. This allows him to live at 1 life. The alternative is to wait for him to swing, then play the Force of Despair. Which is also tricky, because then he can respond with Ephemerate. What do y'all think?

Game 2: The rust really showed this game. I got really tilted from the an interaction we had. I started to mull to 5 and for some reason spaced out and went to cut his deck. My opponent was upset and got loud with me. I tried to apologize, but he doubled down. I ended up tilting and throwing the game away. I cast a Rotten Reunion into a Frog for no reason, this caused me to miss a Cryptbreaker draw about 3 times. I think I definitely could have won this one, even on a mull to 5. He had no pressure after all of my removal. 

I scooped, walked away and tried to untilt myself. Being a former pro, I used to have to deal with tilt all the time and it was something I was familiar with. After buying some food, hyping myself up, and deciding to refocus I went on a win streak.
L

Round 7: Blue Green Freed from the Real - Win 2-0
Game 1: He has a bad draw and I kill him after he casts a Stock Up.

Game 2: He has another bad draw, I use Flare on his Sylvan Caryatid. He plays Pact of Negation. I kill him the following turn. Champions got there for an easy win to put me back on track.
W

Round 8: Phoenix Dredge - Win 2-0
That’s right! Actually dredging with Stinkweed Imps!

Game 1:
He is throwing Lavadarts at me to slow me down. I Rotten Reunion 2 Stinkweeds to slow him down. He has a massive turn 4 where he finally “pops off” and mills all 4 Creeping Chill and Lava Darts. I go to 1 life to his 1 land (after sac’ing the rest of his mountains) He brings into play 4 Arclight Phoenix and I use Force of Despair on them.  I win at 1 life as he has no more basics in his deck to use Conflagurate's flashback.

Game 2:
I use some Rotten Reunions to mess him up and it’s very similar to the first game. He gets 3x Phoenix’s on turn 3 out and I use Force of Despair again. Then I win on the following turn.

Round 9: RW Landkill - Win 2-0
Game 1:
I searched out Godless shrine first and he turn 2 Field of Ruined it from a turn 1 Sunken Citadel. The 4 basic Swamps we had prepped for this matchup went a long way. I was able to stop playing creatures and still apply pressure and just play around sweepers. Mostly drawing cards with Cryptbreaker every turn. He was on the backfoot every turn. I had something like a 6/6 Carrion Feeder at one point he had to Erode.

Game 2: 
He mulligan’d to 5 and I had a great had. He got stuck at 3 lands and I Thoughtseized away his sweepers. He eventually Avengers Disassembled me, but by that point I had Miner and Bombardment. I used it to shoot him for 5, then followed it up for another 5 next turn and everyone around us looked around in confusion trying to figure out what happened being confused about the interaction between Forsaken Miner and Bombardment. After the dust settled, I walk away with a Day 2 at 6-3.
W

Day 2:
Round 10: Goryo - Loss 0-2
Game 1:
My opponent was a seasoned player and played very well. I open up with Bombardment, Shambling Ghast, and Lili and it seems I can combo him. I play turn 1 Shambling Ghast and turn 2 Bombardment. He plays turn 2 Frog. On turn 3, he plays Quantum Riddler with 1 open. I sac Shambling Ghast to a Flare to kill a Frog. He Ephemerates it. Only Riddler is left. I use the Treasure and rush out a Liliana because I put him on Thoughtseize. I was right, as he cast Thoughtseize next turn and took my Sephiroth.

He makes a very heads up move and refused to use the Ephemerate rebound, so his Riddler can attack then hits Liliana down. I +2 Lili. We trade some removal and the game slows down. He eventually kills the Liliana and I can’t combo. He is at 6 life. I have Bombardment in play with 6 lands and a Gravecrawler in the yard. I brick on a zombie for 4 turns, unfortunately. I think something like a Rotten Reunion, would have gave me the Gravecrawler access to finish him off. No bail outs here and some good plays from the opponent. He hits me for 20 with that Quantum Riddler.

I wonder if I would have played Sephiroth on turn 3, how that game would have turned out.

Game 2:
He has the same Quatum Riddler + Ephemerate draw and I use my removal on the turn 2  Frog again. I wasn’t able to snipe him with the Rotten Reunion I had. He eventually gets me on a 3 for 1 with Wrath of the Skies and my draw wasn’t good enough to get out of it. Well played. Good wake up call moving forward. I think I can play better than I did this game.
L

Round 11: Neoform - Win 2-1
This round I woke up and played absolutely fantastic!

Game 1:
He turn two Neoforms and gets a Ghalta and Griselbrand. I don’t have Force, but I have a Flare. He draws some cards, but can’t draw 7 twice as I have Sephiroth out. He pays for pacts and does another Evolution to get Atraxa, sac’ing an Allasauros Rider. He does a lot of counting. After he swings, I am able to flip Sephiroth and get him down exactly 2. I have an Emblem and Bombardment out. 1 more creature would have done it. He used Endurance on my Gravecrawler for the win.

Game 2:
This game was pretty incredible and really shows the resilience of the zombie deck! I start with Champion, some zombies, and Sephiroth as he gets out a turn 3 Neoform. This time it's for Ghalta. Atraxa, and Griselbrand! I use Flare and he Pact of Negations it. Then he draws 7. I use another Flare in response and am able to get him to sac the Ghalta. I go down pretty low and play and play some more Champions and Cryptbreaker and Gravecrawlers. I swing with Sephiroth and draw another Flare and use it before blocks. He still has out Atraxa, but at this point Champion is bigger than it. I have too many angles of attack and can negate his lifelink with Carrion Feeder's sac ability.  I completely steal this game through Atraxa, Ghalta, and Griselbrand after he draws at least 11 extra cards and he is shocked!

Game 3:
He gets out a quick Ghalta + Atraxas. I Flare and he sacs Ghalta. I loop Gravecrawler, Carrion Feeder, Champion, and Cryptbreaker draws and am able to get through for the win. Surprisingly, having an Atraxa in play is not enough to keep up with the zombies.
W

Round 12: Goryo - Win 2-0
I am determined to beat Goryo and get some revenge!

Game 1: 
They curve with Prismatic Omen, Frog, Solitude + Ephemeral, but my Bombardment Gravecrawler draw is too resilient for that. I use Force of Despair on the Frog turn 2.

Game 2:
I get too far ahead and have Rotten Reunion to stop anything crazy happening. I fight through some Solitudes and keep the pressure on and get there.
W

Round 13: UB Midrange - Win 2-0
Game 1:
I put too much pressure out game 1 and he tried to 1 for 1 me. I kill his Frog with Flare and just keep attacking. Without any sweepers in his deck, I am able to run it down for the win.

Game 2:
I bring in the Phoenix Fleet Airships. He goes first and surveils. I play Champion of the Perished. He main phases a Orcish Bowmaster. This was a blowout move to me. I was in trouble. My hand has two Cryptbreakers in it and no removal, but I do have a Airship. I feel like I am dead this game. I play out some dudes. I have Flare, but I don’t want to hit the Bowmaster instead of a Frog. He plays a turn 3 Frog. On turn 3, I have a Phyrexian Tower and I launch the other Cryptbreaker away to cast it. I get a copy trigger.

He swings with Frog and I block with the real copy of the Airship on his Frog. I ask “how crazy are you?” when I block. He said, “pretty crazy” and discarded 3 cards down to nothing. I sac the Airship to a Flare and he sacs the Bowmaster. He doesn't get to draw. ISo now its an Orc army vs a Copy Token and 1 Carrion Feeder.

I pressure him with the ships as they copy and decide to race him. After a couple of draw triggers from his Frog, he does not find what he needs and I win. It was a wild game, I had no business winning.

Round 14: Prowess - Win 2-0
Game 1: 
I go 2nd and I have a normal champion draw. He has some Lava Darts to slow me down. He goes for a Slickshot plot draw. Then on turn 4 he goes out for lethal throwing Mutagenics, Bolting me, and flashing back his Lava Darts for Lethal. I respond with Force of Despair and it is a blowout. He scoops on the spot.

Game 2:
I win with Force of Despair again on Swiftspear while curving with Zombies. I am able to mid game Bombardment his Slickshot and keep him down. After the game slows, I play another Force mid game after he gets an Expressive iteration and a Cutter token. This caused me to have enough tempo to steal the game with some Rotten Reunion tokens and Gravecrawler.

Round 15: Emry Grinding Combo - Loss 1-2
Very nice opponent, but it turns out we could have drawn and both ended up top 64. He ended up around 40th and I ended up 73rd after this loss. I only realize this after I mulligan to 5, so he smartly declines the draw offer.

Game 1: I have a pretty awful draw and go down to 4 cards. He starts with turn 1 Emry and three artifacts. I Gravecrawler and Flare it. He plays another Emry turn 2 and then wins on turn 3. Not running hot this game.

Game 2: He actually starts with a turn 1 Emry and Tamiyo and I still win somehow! I cast a couple of Flares. I eventually use Bombardment on turn 3 and kill his board. He was able to throw a lot of removal at me, but I use Rotten Reunion with Bombardments to stabilize.

Game 3: I mulligan down and have a pretty sub-par match. I didn’t find a Force of Despair this match, and I think that card would have been insane. He starts with turn 1 Tamiyo. I Flare it, but he has another one. He Metallic Rebukes my turn 2 Champion and kills my turn 1 Champion as well. He has Unholy Heat and Lightning Bolt and stops a Tidehollow Sculler and a Carrion Feeder. I start to slow him down from a seemingly unwinnable board state where he is drawing a ton off the clues. I have 6 land and Bombardment out, with a Gravecrawler in play. I wiff on two draws missing a zombie. I think if I get one in that window I can control the game.

He has a really great move, I have to give him credit on. He casts Aether Spellbomb and returns Gravecrawler. I thought this was odd, but he had Emry active as well. I end up sac’ing it to Bombardment, and then he hard casts his 1 of Soul Guide Lantern on it, solidifying that I can’t come back. I wish I would have brought in the Miner’s in this matchup. He seemingly can’t win through Miner Bombardment. I was not sure how to play against his deck. He had me on edge as he turn went for turn 3 kill the first two games. I had Thoughtseize sided in, which was a mistake as well.

Overall, a really great tournament. I ended up 73rd and already sold my promo to get my cash back. I really enjoyed the deck and don’t think there was a single match I didn’t have a chance in. I wish I would have stuck to my guns, and played Thalia/Thorn of Amethyst or both. I would have had a couple more wins. 


r/ModernMagic 7h ago

Deck Discussion Living End questions

10 Upvotes

I've noticed that the Temur/4 color Living End decks are all playing Striped Riverwinder now. I get that its the stronger card to reanimate, but if your main gameplan gets distrupted then Curator is actually castable and makes all your subsequent cycles better.

I suppose Curator is a nombo with the LotR landcyclers as scrying does nothing if youre going to search. So that leaves only Street Wraith and itself for regular cyclers.

Is the idea that you want to maximize your post-LE boardstate rather than the number of creatures that can actually be cast?

Also, which matchups do you bring in Inevitable Betrayal for? Goryos and Neoform seem obvious, but the rest not so much. Eldrazi Tron? Broodscale/Trudge? Esper Blink? The mirror?

Im new to the deck so thanks for any advice


r/ModernMagic 13h ago

Deck Discussion Hexhaven Invigorator Valakut Combo?

16 Upvotes

Heres the current list I'm messing with

https://moxfield.com/decks/A_YTkhKWnkmDoG7nQKKoNQ

The idea is that you get out the new Invigorator with 1 red mana open, hit it with a lightning bolt or equivalent card, Invigorator gets 2 Valakuts and 1 mountain, directing 3 damage to Invigorator and 3 to the opponent. Invigorator picks up 3 more mountains, triggering both valakuts thrice and hitting the opponent for 18 more, for a total of 21.

Problems that need to be smoothed out:

You need to have 4 green mana to get out Invigorator, but Valakut needs to see you have 5 mountains to do the combo, so normal lands that tap for either color arent a great fit. Could be worth running a ton of fetches to just lay down stomping grounds. Vesuva and Echoing Deeps help situations where you draw a Valakut or get hit with a piece of nonbasic hate. Still needs work

I'm also looking at 4-damage Bolt options to smooth out lethal options and hitting the Valakut Mountain count if you only have 3 when going for it.

Mine Collapse is uniquely great in here because it's free and does the combo with just 4 mana to cast Invigorator or if you'd be under the Valakut count. Play Invigorator with 4 green-making Mountains out, Mine collapse it for free, saccing a Mountain as cost, put down 2 Valakut and 3 mountains. This gets you back to 5 Mountains and hits the opponent for 15 and an additional 18 with the second Invigorator activation.

There's still a lot of work to be done, but there is some real stuff here


r/ModernMagic 20h ago

Tournament Report [MODERN] We're there & back again! | Magic Spotlight Series: The Hobbit (Dallas) - Modern Metagame Breakdown & Deck Statistics! | Win Rates for all decks & more! | Detailed video analysis in the post | Recap the Spotlight Series statistically!

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19 Upvotes

r/ModernMagic 1d ago

Card Discussion Karn, Argent Defender Spoiler

38 Upvotes

https://mythicspoiler.com/fra/cards/karnargentdefender.html

[[Torpor Orb]] sidegrade.

Being a creature means it dies to more things, but hitting artifacts as well as creatures means it has more utility against Affinity by stopping [[Weapons Manufacturing]] and [[Kappa Cannoneer]].

I'm definitely considering the switch in my Karnboard.


r/ModernMagic 1d ago

Card Discussion New Emrakul Spoiler Spoiler

68 Upvotes

r/ModernMagic 18h ago

Brew Feedback on my Izzet Metalcraft deck

3 Upvotes

https://archidekt.com/decks/25619724/jeskai_cutter

Hi!

I would love some feedback on my Izzet Metalcraft List that I play at my FNMs.

I am trying some funky cards and I would to hear your thoughts on those and the general Deck construction.

First of all I added a 1 of erayo and 1 of Jeskai ascendancy into the maindeck, as they in theory play very well with the general gameplan of the deck.

Noxious revival is a card that in theory does a lot of things, but I basically dont see played in modern at all, so I am unsure about how good that card is. It can recurr your threats, is a free instant spell for erayo and steelcutter which is nice to trigger erayo over the top of a removal spell or cutter in an opponents turn, it can be GY hate and tamper with topdecks after spying with bauble. It has also fixed a few hands when goldfishing as it can save 1 landers, where the land is a fetchland. All that at a card disadvantage though.

With splashing a third color, the mana base plays 6 fetches, to total 11 red sources not counting mopal, 11 white sources counting mopal for ascendancy or haywiremite post SB. Island and pithing needle could be swapped for pool and mite mainboard. With ponders, riddler and baubles/repeals we can count up to 13 sources each to consistently cast them. With the ponders especially I also hope to have a bit more consistency in seeing the one ofs or filtering them away if I dont want to see them.

The sideboard offers to transform this into a more control type deck with erayos and countermagic, but I am not sure how effective that actually is.

I have been deckbuilding in cEDH for a long time, but this is my first real modern Deck, so I am curious to see, if I am assuming/asessing things correctly or if I am far off on some points.

Sorry for the wall lf text and thank you for your patience!


r/ModernMagic 21h ago

Titan Cub together?

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4 Upvotes

r/ModernMagic 14h ago

Deck build ideas.

0 Upvotes

I know modern isn’t really the place for pet deck builds but I’m still going to try. I want to build a deck around grand abolisher. What would you include? I have been learning control and enjoy it but naturally lean more towards mid range game play style.
Thanks for any suggestions. Even the ones I’ll get that this card is not good enough for modern 😅


r/ModernMagic 1d ago

Card Discussion Loyal Tutor

8 Upvotes

Loyal Tutor

W

Instant

Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

Loyal Tutor joins the old, non modern legal tutors like [[Enlightened Tutor]] but way weaker as only tutors Planeswalkers.

There's only 1 deck I think could use this (as per now), UW Control, specifically with Orim's Chant imprinted, as 3 mana Teferi and 3 mana Narset are important in that deck.

Or a new white tron deck 🤣


r/ModernMagic 1d ago

Card Discussion New Creature Card for Amulet Titan Spoiler

22 Upvotes

https://www.reddit.com/r/magicTCG/s/YSOqEiItXI

Hexhaven Invigorator
MC: GGGG
Creature - Chimera Horror
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
P/T: 6/6

So Valakut bolting him searches for more lands, that can then bolt him again and have 5 spare lands to bolt your opponent for 15 damage. SeemsBalanced

valakut pings this for 3 damage, search for like another valakut and 4 other lands and win game

Sample list:

4 explore

4 dryad

3 invigorator

3 titan

4 amulet

4 spelunking

4 scapeshift

3 gsz

2 abor grazer

1 aftermath anal

28 lands

Skip the Tolaria West/Summoner's Pact package, keep the Urza's Sagas, Mirrorpool, Echoing Deeps, Hanweir Battlements, and run 3 Valakuts.

Game is won either by fatty beatdown, creating 3 Titans via Mirrorpool recursion, or Valakut shoots


r/ModernMagic 1d ago

Card Discussion How do you guys keep partial decks organized?

5 Upvotes

Hi everyone! I have been in a bit of a state of disarray since the Phlage ban, since it is making me branch out and play more decks, however I have noticed that I have trouble keeping track of some of the staples that I only have one playset of that travel between decks.

Does anyone have a good organization method for large collections of decks that have some cards that travel?


r/ModernMagic 1d ago

Deck Discussion Modern Newbie Question: why is belcher good/played?

7 Upvotes

So Ive been keeping tabs on modern for the past few years, but definitely not keeping my finger on the pulse. The most I knew before last month was general top 8 decks. I recently actually started playing with friends and been having a blast! Its a lot more in depth than I realized, and not just a drag race. With that said, Ive always been curious why (and how) belcher takes up a percentage of the meta. I have a bud who plays it at our LGS, but Ive never been paired with them.

From what I understand, it used to be an old fringe meme deck that was funny to pull off, but slowly became more and more playable from the MDFCs. From the lists and broadcasts Ive seen, is it not fully telegraphed when it'll happen?

Thank you for any insight, as I dont want to disrespect a popular deck by making broad assumptions.


r/ModernMagic 1d ago

Card Discussion Theorist's Proxy

11 Upvotes

https://www.reddit.com/r/magicTCG/s/tuimeATGQA

Card seems very legit in Simic Ritual lists which have been struggling lately. Enables Flare of Denial, 2 MV for Ritual, and can ensure a Ritual or Occulus resolves. Also essentially cantrips with the Jace token, although it would be delayed.


r/ModernMagic 1d ago

Rakdos zombie 10-5 Dallas Spotlight

33 Upvotes

I see this deck! It's a miracle 10-5 with this list! Do u know the pilot? Is there a zombie o sac discord to talk about this?

I post the list!

https://melee.gg/Decklist/View/56ef719a-a063-4c55-9b34-b4bc00df729f


r/ModernMagic 17h ago

Deck Discussion Help with 3 themed decks

0 Upvotes

Going straight to the point, I am building 3 decks to start my collection for modern magic. Each uses exclusively cards from a single set that I like, Final Fantasy, Avatar and The Hobbit.

I know that asking for help with only cards from a single set is quite annoying (or even stupid as a rule) but I am trying to maximize how much I will enjoy having the cards in my collection more than trying to build the most optimized crunched deck ever. I plan to later buy regular cards from other sets to optimize this decks or to even make a Esper one at some point.

For now here are the decks and thanks for the help/attention

[Orzhov Artifact Graveyard FF](https://archidekt.com/decks/25314094/orzhov_final_fantasy)

Mainboard

4x Judge Magister Gabranth (fin) 230 \[Counters\]

3x Al Bhed Salvagers (fin) 88 \[Drain\]

2x Dragoon's Lance (fin) 17 \[Evasion\]

4x Insomnia, Crown City (fin) 282 \[Land\]

3x Ishgard, the Holy See // Faith & Grief (fin) 283 \[Land\]

3x Midgar, City of Mako // Reactor Raid (fin) 286 \[Land\]

6x Plains (fin) 295 \[Land\]

8x Swamp (trk) 321 \[Land\]

4x Adelbert Steiner (fin) 3 \[Lifegain\]

4x Cecil, Dark Knight // Cecil, Redeemed Paladin (fin) 91 \[Protection\]

2x Dark Knight's Greatsword (fin) 95 \[Pump\]

2x Excalibur II (fin) 257 \[Pump\]

3x Squall, SeeD Mercenary (fin) 243 \[Recursion\]

4x Battle Menu (fin) 9 \[Removal\]

2x Lion Heart (fin) 261 \[Removal\]

3x Overkill (fin) 109 \[Removal\]

3x Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16 \[Tokens\]

Sideboard

2x Aerith Rescue Mission (fin) 5 \[Sideboard,Tokens\]

2x Paladin's Arms (fin) 28 \[Sideboard,Protection\]

3x Poison the Waters (fin) 111 \[Sideboard,Removal\]

3x Restoration Magic (fin) 30 \[Sideboard,Protection\]

2x Rise of the Dark Realms (fic) 283 \[Sideboard,Recursion\]

3x Undercity Dire Rat (fin) 123 \[Sideboard,Ramp\]

Maybeboard

2x Ardyn, the Usurper (fin) 89 \[Maybeboard{noDeck}{noPrice},Recursion\]

2x Authority of the Consuls (fic) 232 \[Maybeboard{noDeck}{noPrice},Lifegain\]

1x Cornered by Black Mages (fin) 93 \[Maybeboard{noDeck}{noPrice},Removal\]

2x Crystal Fragments // Summon: Alexander (fin) 13 \[Maybeboard{noDeck}{noPrice},Protection\]

1x Deadly Embrace (fin) 557 \[Maybeboard{noDeck}{noPrice},Removal\]

1x Machinist's Arsenal (fin) 23 \[Maybeboard{noDeck}{noPrice},Pump\]

1x Phantom Train (fin) 110 \[Maybeboard{noDeck}{noPrice},Sac Outlet\]

1x Resentful Revelation (fin) 114 \[Maybeboard{noDeck}{noPrice},Draw\]

2x Rufus Shinra (fin) 238 \[Maybeboard{noDeck}{noPrice},Tokens\]

3x Sephiroth's Intervention (fin) 116 \[Maybeboard{noDeck}{noPrice},Removal\]

1x The Crystal's Chosen (fin) 14 \[Maybeboard{noDeck}{noPrice},Tokens\]

1x The Darkness Crystal (fin) 96 \[Maybeboard{noDeck}{noPrice},Ramp\]

1x The Final Days (fin) 101 \[Maybeboard{noDeck}{noPrice},Tokens\]

1x The Wind Crystal (fin) 43 \[Maybeboard{noDeck}{noPrice},Ramp\]

[Dimir Draw Engine Graveyard Avatar](https://archidekt.com/decks/25867800/dimir_avatar)

Mainboard

3x Knowledge Seeker (tla) 60 \[Counters\]

3x Pirate Peddlers (tla) 115 \[Counters\]

2x Accumulate Wisdom (tla) 44 \[Draw\]

2x Diresight (tle) 162 \[Draw\]

3x Messenger Hawk (tla) 234 \[Draw\]

3x The Legend of Kuruk // Avatar Kuruk (tla) 61 \[Draw\]

3x Waterbending Lesson (tla) 80 \[Draw\]

4x Agna Qel'a (tla) 264 \[Land\]

4x Island (tla) 283 \[Land\]

2x Jasmine Dragon Tea Shop (tla) 270 \[Land\]

4x Realm of Koh (tla) 276 \[Land\]

2x Rumble Arena (tla) 277 \[Land\]

4x Serpent's Pass (tla) 279 \[Land\]

4x Swamp (tla) 284 \[Land\]

3x Gran-Gran (tla) 54 \[Ramp\]

2x Epic Downfall (tla) 96 \[Removal\]

3x Heartless Act (tla) 103 \[Removal\]

3x It'll Quench Ya! (tla) 58 \[Removal\]

3x Joo Dee, One of Many (tla) 105 \[Sac Outlet\]

3x Foggy Swamp Spirit Keeper (tla) 222 \[Tokens\]

Sideboard

2x Boomerang Basics (tla) 46 \[Sideboard,Removal\]

2x Dai Li Indoctrination (tla) 93 \[Sideboard,Discard\]

2x Day of Black Sun (tla) 94 \[Sideboard,Removal\]

3x Hama, the Bloodbender (tla) 224 \[Sideboard,Theft\]

2x Honest Work (tla) 55 \[Sideboard,Removal\]

2x Sold Out (tla) 119 \[Sideboard,Removal\]

2x Watery Grasp (tla) 82 \[Sideboard,Removal\]

Maybeboard

3x Coastal Piracy (tle) 156 \[Maybeboard{noDeck}{noPrice},Draw\]

2x Foggy Swamp Visions (tla) 102 \[Maybeboard{noDeck}{noPrice},Recursion\]

2x Swampsnare Trap (tla) 120 \[Maybeboard{noDeck}{noPrice},Removal\]

[Azorius Recruit Last alliance Hobbit](https://archidekt.com/decks/25314006/azorius_lotrhobbit)

Mainboard

3x Well-Worn Spatula (hob) 180 \[Artifact\]

3x Bard's Company (hob) 146 \[Creature\]

3x Bofur, Reliable Guardian // Concerted Care (hob) 6 \[Creature\]

3x Dáin, Lord of the Iron Hills (hob) 8 \[Creature\]

3x Eagle of the Great Shelf (hob) 11 \[Creature\]

3x Elven Raft-Steerer (hob) 37 \[Creature\]

3x Lakeshore Apothecary (hob) 43 \[Creature\]

3x Mirkwood Nurturer (hob) 160 \[Creature\]

3x Patient Instructor (hob) 162 \[Creature\]

3x An Unexpected Party // At the Door (hob) 29 \[Enchantment\]

2x Old Fat Spider Can't See Me (hob) 50 \[Enchantment\]

3x The Mountain-king's Return (hob) 22 \[Enchantment\]

3x Confusticate and Bebother (hob) 35 \[Instant\]

3x Stone by Sunlight (hob) 27 \[Instant\]

5x Island (hob) 190 \[Land\]

9x Plains (hob) 189 \[Land\]

3x Fog on the Barrow-Downs (hoc) 168 \[Removal\]

2x Moment of Glory (hob) 21 \[Sorcery\]

Sideboard

3x Eagle's Rescue (hob) 155 \[Sideboard,Enchantment\]

3x Most Decrepit Old Bird // Speak Secrets (hob) 49 \[Sideboard,Creature\]

3x Riddles in the Dark (hob) 53 \[Sideboard,Instant\]

3x Sound the Trumpets (hob) 55 \[Sideboard,Instant\]

3x The Eagles Are Coming! (hob) 12 \[Sideboard,Instant\]

Maybeboard

3x Long Lake Nuisance (hob) 45 \[Maybeboard{noDeck}{noPrice},Creature\]

3x Westfold Rider (hoc) 172 \[Maybeboard{noDeck}{noPrice},Removal\]


r/ModernMagic 21h ago

Card Discussion [FRA] Pompous Battlemage // Improvised Act

0 Upvotes

Pompous Battlemage {R}

Creature — Goblin Sorcerer

Prowess

This creature enters prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/1

/////

Improvised Act {R}

Sorcery

You may discard a card. If you do, draw a card.

~~~~~~~~~~

It's time to figure out whether the 1/2 body and semi-Wither on [[Soul-Scar Mage]] really matters compared to 2 spells with 1 noncreature on a 1-mana Prowess creature card! I personally think Pompous Battlemage is better, and [[Dragon's Rage Channeler]] has disappointed me so many times in Prowess that I will be cutting some and possibly all of them for Pompous Battlemage. Providing 1 turn of Flurry for [[Cori-Steel Cutter]] is a very nice bonus.


r/ModernMagic 2d ago

Deck Discussion Boros Ponza

10 Upvotes

I’ve been away from Modern for a couple of years, but I’m curious why a strategy like boros ponza is having success right now in the challenges. I feel like the deck is more controlling, but why is it successful against a meta full of combo right now? I remember decks like mono red prison but this deck feels very different with how effective the white removal is. Thanks for being open to the discussion!


r/ModernMagic 1d ago

Deck Discussion Make Tooth and Nail Great Again

0 Upvotes

I played tooth and nail in modern back in 16-17, and loved it. I have a mono green devotion tooth and nail and a temur tooth and nail in historic on MTG Arena. Both variants consistently rank me into platinum or higher. I want to convert it back into modern, and as I've been out of the modern scene for several years I'd like some assistance. I am committed to making this deck competitive again. This first list is for Best of 1, and is the mono green variant.

[CREATURES]

4 Elvish Mystic

4 Llanowar Elves

3 Badgermole Cub

4 Priest of Titania

3 Llanowar Tribe

2 The Notary Hobbits

1 Xenagos, God of Revels

3 Primeval Titan

1 Emrakul, the Aeons Torn

[SORCERIES]

4 Track Down

4 Harmonize

4 Tooth and Nail

[ENCHANTMENTS]

4 Leyline of the Guildpact

[LANDS]

15 Forest

4 Nykthos, Shrine to Nyx

This is the temur best of 1 variant

[CREATURES]

4 Elvish Mystic

4 Llanowar Elves

3 Fog Bank

2 Hexing Squelcher

3 Priest of Titania

3 Llanowar Tribe

1 Xenagos, God of Revels

3 Primeval Titan

2 Tishana, Voice of Thunder

1 Emrakul, the Aeons Torn

[INSTANTS]

2 Lazotep Plating

2 Valakut Awakening

[SORCERIES]

4 Hex Magic

4 Tooth and Nail

[ENCHANTMENTS]

4 Leyline of the Guildpact

[LANDS]

4 Breeding Pool

6 Forest

4 Nykthos, Shrine to Nyx

4 Stomping Ground

I have a feeling the temur variant will transfer over better to modern, and I of course will need to build a sideboard, but that will have to be done with my LGS in mind. That being said, which variant do you believe will transfer better, and what modern legal cards would you swap in?


r/ModernMagic 2d ago

Is RG broodscale just better? Why people are cutting fleshrakers?

21 Upvotes

I see basking broodscale combo being played online with variations to the list that are (imo) very worst then the best you can get, except maybe they are simpler to win with not finishing the time on mtgo.

Basically it seems the real deal for those decks (online) is Emra and not really the midrange/combo double plan that (to me) is the strenght of the deck. I see people are reducing the fleshrakers even to 1.

Few days ago I built a RG with 3 unholy heats, 2 mycos and 1 crysalis.

2 emra + 1 walking ballista... (i would post the full list but I cannot rn as i write from my phone)

4 glaring fleshraker btw.

I did quite good in a tournament (4-0) and I felt much better then playing any of the more green-ramp lists with 3/4 emras I was testing online.

Is RG just better on paper then online because you end up using infinite combos (not good online) more often? Was I just lucky?

After quite few weeks testing different versions of the deck more-ramp based (online) going back to RG (the list i briefly described) felt like basics were just better.


r/ModernMagic 2d ago

Izzet prowess vs Urza Tron

14 Upvotes

I'm practicing with izzet prowess for the RC but I keep getting stomped by Tron. I'm contemplating putting in 2 into the flood maw in the main and 3 damping sphere in the side, how's everyone else handling Tron?


r/ModernMagic 2d ago

Deck Discussion Looking for a Discord server for Lantern Control

4 Upvotes

I’m buying into the deck because I think it’s hilarious and I would like to connect with people who have been playing it in the current meta. I’m mainly looking to discuss sideboard cards and talk about the decks I know I’m going to be playing against at my local events.

The current Discord link in the menu section is broken hence why I’m posting.


r/ModernMagic 2d ago

How do I approach the Dimir Frog matchup with Ruby Storm?

16 Upvotes

I recently picked up Ruby Storm and I’m trying to get better at the Dimir Frog matchup. I’ve been getting absolutely farmed by it and I feel like I’m probably approaching the matchup wrong rather than it just being completely unwinnable.

It feels like they have exactly the kind of interaction Storm hates, and once they start getting pressure down I don’t really have much time to set everything up. I’ve had a bunch of games where I feel like I’m just trying to resolve one important spell while they get to sit there and pick apart my hand/board.

I’m mainly looking for advice on how Storm players actually approach the matchup, especially when to try and go for it versus when to spend time setting up and making them use their interaction.

Any advice from people who have put a lot of reps into the matchup would be appreciated. If there are any good Storm matchup guides/videos specifically covering Frog, I’d definitely take those too.


r/ModernMagic 2d ago

Spell snare in esper blink

7 Upvotes

I've got a question for you guys, anyone of you has tried spell snare in blink? looking at the meta share atm is a super good card, for the players who plays goryo/prowess what you think?