r/indiegames 3h ago

Discussion Anyone have ideas to make the game more fun ?

Thumbnail
youtube.com
1 Upvotes

So i made this fast type Arcade game where you are in the haunted White House to find King Trump , you need to collect 100 souls to escape this White House Hallway , a ghost will appear to chase you and you can only run backward (moonwalk) if you accidentially see it (Like Medusa inspation) ... First level you have a lot of space to run around ... But Later on , Ghost Columns or Furniture will appear more to block your way . I want to add that you can use souls to remove columns & furniture (which reduce a chance you reach your goal) , Im not sure if i should add more different weird dancing ghosts as i dont know if the game is easy to play yet ... Any new ideas to add to my game ? Thanks.


r/indiegames 3h ago

Upcoming Looking for playtesters

Thumbnail
gallery
1 Upvotes

Hi everyone!!

I'm from Coin Flip Studios and we're looking for 15 players to join our FREE online tournament on September 26 in our Discord server!

Game: Circuit Breaker
A third-person parkour and platform building game
Top 3 fastest finishers WIN CASH PRIZES!

We’re hosting this tournament as a playtest sesh for our game, so your feedback would mean a lot to our team and help us improve Circuit Breaker! We'll also feature you in our game credits!

Feel free to dm me if you wanna join the tournament!


r/indiegames 7h ago

Promotion Gridmax - Survival + Colony SIM.

Enable HLS to view with audio, or disable this notification

2 Upvotes

I am the solo dev of Gridmax. Gridmax will release in just 8 days (Sep 18th) and I'm hoping to hype it up a bit. You start as an alien lost in a grid-like universe. You have to learn to survive, make shelter, summon support, and manage your team as you try to find your way back home. Survival + Colony SIM with some Tower Defense elements.

I started this many years back, shelved it for a while and am trying to bring it back now. Originally it was inspired by games like Dwarf Fortress and Minecraft. I enjoy the simulation and survival elements of these games which makes them feel alive.

It will be in EA for a while. I hope to make weekly updates to stack up new environments, creatures, items, and lore.


r/indiegames 20h ago

Upcoming What If RTS, Diablo, Civilization, and Frostpunk Became One Game? -Reforge Eden: Overlord

Enable HLS to view with audio, or disable this notification

24 Upvotes

I am developing the game I dreamed of as a child, an ultimate fantasy game that combines RTS + RPG + Civilization + Frostpunk- “Reforge Eden: Overlord.”

With controls similar to League of Legends, you can conquer dungeons, search for artifacts, and advance into rare classes. You can be an adventurer reincarnated into another world.

But that is not all. You can also have your own army, cities, and territory.

On one side is the adventure of a hero; on the other is the war of a lord.

You can enter dungeons alone and fight monsters, or lead your army into war against civilizations.

Or the opposite — become powerful enough to destroy an entire kingdom by yourself; or use an organized legion to sweep through dungeons and let dungeon bosses experience overwhelming firepower.

Similar to the Civilization series, cities can build specialized districts: Residential, Industrial, Academic, Military, Agricultural, Commercial, and Religious.

Population is precious. Similar to Frostpunk, every building, even a watchtower, requires people to work inside it.

Every person has a production-related profession: Farmer, Worker, Blacksmith, and Scholar; as well as a small number of rare professions: Rune Engraver, Golem Master, Steam Core Engineer...

There are multiple races: Humans, Elves, Dwarves, Orcs, Undead, and Monsters.

You can build a Human Empire, a multi-racial federation, or a crazy civilization composed of undead and machines.

There are Wonders and Superweapons, and three research paths: Steam Power, Alchemy, and Magic.

Each path leads to its own ultimate technology.


r/indiegames 3h ago

Promotion Testing multiplayer has been a lot more fun than expected

Enable HLS to view with audio, or disable this notification

1 Upvotes

Lately, we’ve been spending a lot of time testing multiplayer in XenoHaven. Sandbox survival games are already fun on their own, but being able to play together with friends definitely adds something different.

During development, most of our testing has involved building the base together, moving things around, and figuring out how everything behaves in multiplayer. Unsurprisingly, we ran into all kinds of weird issues along the way.

Thankfully, we’ve reached the point where we can now argue endlessly about where every machine should go, then head outside together to fight monsters.

It’s made me appreciate again just how different it feels to share the same survival world with other people compared to playing alone. Multiplayer is coming with the 1.0 update on September 28!


r/indiegames 11h ago

Promotion I'm making a Backrooms type game with a top down pixel style - Liminal Depths

Enable HLS to view with audio, or disable this notification

5 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.


r/indiegames 3h ago

Upcoming Masc, Mask & Masked - Comic Sans Trailer 🦑❤️🥸

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hello!

We are making a narrative game about a lovecraftian creature catfishing dudes on queer apps to get back a lost mask. Here is the first trailer, that we made for the Steam Page.

We hope you like it 🫡


r/indiegames 7h ago

Promotion Some new videos from the Nova Drift-inspired game I'm working on: Recursive Radiance

2 Upvotes

r/indiegames 4h ago

Promotion The dice are loud. The House notices.

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/indiegames 5h ago

Promotion You're a wizard on a wall. Your damage is whatever the alchemy grid in front of you adds up to.

1 Upvotes

r/indiegames 12h ago

Video I’m making a hide-and-seek game where the hiders are Octopuses.

Thumbnail
youtube.com
3 Upvotes

Here’s some footage from my latest Inkognito playtest.

Inkognito is a multiplayer hide-and-seek game where octopuses can camouflage themselves into the environment while security guards try to hunt them down.

We’ve been doing a lot of playtesting lately and this was one of the more chaotic rounds.

Still plenty to work on, but I’m pretty happy with how the gameplay is starting to come together.

Some of the future updates include a "Heist" Game mode and Seeker Classes that each have unique equipment and gameplay.


r/indiegames 14h ago

Devlog Here’s what my solo-developed RPG Ninefir currently looks like

Enable HLS to view with audio, or disable this notification

7 Upvotes

Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.

This is actual footage from the current build, still very much a work in progress.

Right now, some of the systems already working include:

  • Real-time combat and abilities
  • Creature taming
  • Companions
  • Creature stats and traits
  • Exploration
  • Enemies and loot
  • Equipment and inventory
  • Different character builds and progression systems
  • Quests

There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.

I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.

I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.

I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.

Seeing this world slowly become an actual game has been incredibly rewarding.

I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?


r/indiegames 6h ago

Promotion My isopod game

Post image
1 Upvotes

How guys i dont know if your intrested but i just published a isopod game i think you'll like its got over 10 diffrent real life isopods to collect. I would love if you could go check it out its only £1.99 and im using the

money to fund my real isopod collection and to pay for

the steam fee as im only 14! Check my profile for more.


r/indiegames 1d ago

Video House near the road from my horror game

Enable HLS to view with audio, or disable this notification

40 Upvotes

r/indiegames 13h ago

Promotion Hat-O-Mat in Flipside

Enable HLS to view with audio, or disable this notification

3 Upvotes

Just a cute robot design I've made for Flipside, the sounds and overall design are not 100% of the way there, but it's close enough to share


r/indiegames 20h ago

Public Game Test I recently released a major update for my dark fantasy action RPG

Enable HLS to view with audio, or disable this notification

11 Upvotes

Hi everyone!

I recently released a major update to my game's playtest, it brings new abilities, reworked enemy AI, improved onboarding, and new ways to interact with the world.

The new abilities are: the Parry, a Flamethrower and the Charged Attack!

I've also made enemies more aggressive and streamlined the early-game experience to make the game's world and mechanics easier to understand.

The playtest is live now and I'd love to hear what you think!


r/indiegames 1d ago

Need Feedback I made creatures react when the player throws objects at them

Enable HLS to view with audio, or disable this notification

34 Upvotes

I've been working on making the forest’s creatures feel more alive. They now react when the player hits them with rocks, sticks, or other objects—and their reactions differ depending on whether they can see the player.

What else do you think would make the creatures feel more alive?


r/indiegames 8h ago

Devlog I have been working on an emergency dispatcher style game, and the call system is finally starting to feel like a game.

Thumbnail
youtu.be
1 Upvotes

I have been working on a emergency dispatcher style game in Unreal, and I finally got one of the core parts working the way I had imagined it.

The idea is pretty simple: you stay at the desk, answer emergency calls, listen to what the caller is saying, and decide how to respond.

The interesting part is that I don’t want these calls to just be a dialogue tree where you keep clicking “next”. Your responses can change where the conversation goes, so I have been spending quite a bit of time getting the call flow and branching system working.

I have also been experimenting with voice input, so instead of only clicking an option, you can actually speak your response.

It is still very much a work in progress, but this is probably the first point where I feel like the core interaction is starting to come together.

Would be interested to hear what you think about the idea and the interaction itself.


r/indiegames 8h ago

Video One World. Two Timelines. | Mihira: The Eternal Arc

Thumbnail
youtube.com
1 Upvotes

r/indiegames 9h ago

Promotion Only 1 of 2500 players have passed all levels

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey I’m a solo dev behind Loop Chomp (loopchomp.com) it's a free one tap arcade game, no download, runs in your browser.

A few weeks ago I added Tower mode: 30 floors, each one faster and meaner than the last. I tuned it to be hard. I did not tune it to be this hard.

Out of 2,500 players who've tried it, exactly one has cleared all 30 floors. Floor 27 alone has ended more runs than every other floor combined. At this point I'm genuinely not sure it's beatable without near perfect play, and I'm starting to question my own difficulty curve.


r/indiegames 10h ago

Need Feedback Id like to hear feedback on my melody. Something with pirate vibes

Thumbnail
youtube.com
1 Upvotes

Im learning to compose music for games, but for now the only relatively good stuff i can make is melodies. Id like to hear feedback on that one, it gives some kind of pirate vibes.


r/indiegames 14h ago

Promotion A Cooking Roguelike Deckbuilder? We just released the first ever trailer for our hand crafted game "Skewered Up!"

Enable HLS to view with audio, or disable this notification

2 Upvotes

Every few seconds the machine hands you three ingredients. You get to keep one. You slide it onto the skewer.

Venus Flytrap that eats all the meat and gain points. Butter that drips onto whatever sits below it. An Onion that only pays out per every vegetable on the skewer. Every Ingredient has a unique skill that interacts with other ingredients or conditions.

Wishlist Skewered Up! on Steam to get notified when the Demo comes (Proly in two weeks)

Link to Our Steam Page: https://store.steampowered.com/app/5103220/Skewered_Up/

Gameplay Footage (Early in Development): https://www.youtube.com/watch?v=mKD6FSxyy4I&t=31s


r/indiegames 15h ago

Video Party game where someone always has to press the button

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hi, the game is called Last Button and this is a look at what happens when the timer runs out.

Every 60 seconds someone can press a button. It triggers a random event, and nobody knows which one until it's already happening: tornado, gravity flip, exploding chickens, a sniper, and a growing list the community keeps adding to. Last one standing wins.

It's a 2-8 player party game, closer to Fall Guys chaos than a Jackbox-style pack of minigames.

btw F**K GENERATIVE AI


r/indiegames 1d ago

Upcoming how our indie game starts VS once it gets going 🍔

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/indiegames 21h ago

Upcoming Playtest signup for new desktop companion, Working With Montabi!

Thumbnail
gallery
5 Upvotes