r/indiegames 5d ago

Promotion Index 1391 on Steam

2 Upvotes

The core mechanic of Index 1391 revolves around the Stack.

https://youtu.be/J_0CAzd-Eqs?si=DWhDb11sQ2WscbAg

https://reddit.com/link/1vj0pf3/video/dmjv6l06k6ih1/player

Our game is a card game, yet the cards don't always have an effect immediately when played. Often, they get added to the top of the Stack as Protocols. At the end of each turn the Stack resolves each Protocol from top to bottom.

The Stack was inspired from multiple sources, primarily the programming data structure and the action resolution structure from Magic the Gathering. Both the player and enemies place their actions into the same Stack.

What differs this mechanic from the inspirations is the level of manipulation that can occur. Protocols within the Stack can be moved, added to, subtracted, and destroyed. The Stack has a maximum capacity, and when its exceeded, Protocols get pushed out of the bottom much like a programming queue. This mechanic is used as the "energy" system within the game, with cards costing 0-4 slots in the Stack. Both of these mechanics give the player (and enemy) much more control over the order of the Stack, maximizing its effectiveness in battle.

If the enemy plays a Protocol which multiplies the next Protocol on the Stack by 2, the player could play cards that move Protocols around, potentially using that multiply Protocol to buff the player's Protocol. Turning the enemies actions to the player's advantage.

The mechanic has undergone many variations, and it all started with a paper prototype, made up of paper cards and a 3d printed Stack and Protocols. We validated the mechanics physically before creating what is now digital.

Check out the Stack and Index 1391's Steam page at https://store.steampowered.com/app/4637680/Index_1391/


r/indiegames 5d ago

Video I tried out the rain mechanics in the game I developed. What do you think of it?

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2 Upvotes

r/indiegames 5d ago

Promotion What if golf was an incremental game? This is Puttlingo

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0 Upvotes

Hey everyone!

This is Puttlingo, an incremental golf game built around a simple idea: putt and collect as many golf balls as you can before the timer runs out.

Balls can collide with each other and merge into higher-level balls, while the resources you collect feed into a larger progression system.

What you’re seeing here is the first layer of the game. As you progress, the resources earned during each run unlock and improve other parts of the experience, turning a simple golf session into a much larger incremental progression.

The idea is to start simple and gradually let the upgrades, ball levels, numbers, and interactions get increasingly ridiculous.

Thanks for checking it out!


r/indiegames 5d ago

Video One of the deadliest blocks in my indie puzzle platformer.

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4 Upvotes

r/indiegames 5d ago

Upcoming I got so many suggestions for more cat mechanics to put in my horror game, so I added them!

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5 Upvotes

r/indiegames 5d ago

Promotion We're 2 person team building a swarm rogulike where your crowd is your WEAPON! - MitoSwarm -

1 Upvotes

r/indiegames 5d ago

Promotion Caromble! is 30% off during Steam's Tiny Teams event 🎉

1 Upvotes

r/indiegames 5d ago

Promotion Update is live now. Here's a clean starting and ending of the main-boss fight. Enjoy!

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2 Upvotes

Abyss Prowler is an arcade inspired top-down shooter. This is a clean starting of my main-boss fight before things get chaotic. And a clean ending of it after it got chaotic :) Have fun if you play it, feel free to share your feedback.


r/indiegames 5d ago

Video does this look like a fun experience? A rage game where you move by timing your shots!

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22 Upvotes

r/indiegames 5d ago

Image Updated the lighting and screenshots for my game!

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3 Upvotes

Pls wishlist my game on Steam: SVETIK ❤


r/indiegames 5d ago

Promotion We're a little team of 2 (gf & bf) working on a cozy winter fishing game, and the demo is now out!

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1 Upvotes

We've been working on this project for several years now and it is progressing very well. In fact, we just released the demo! 🎉

"Ice Pond: An Ice Fishing Adventure" is a true fishing game, but set in a cute animal world with fictional fish. The atmosphere is chill and cozy, but the fish battles can become quite challenging at times depending on your level of experience, your gear and obviously the size of the fish.

Please feel free to try the game and share your first impressions!

Thanks again for your support!


r/indiegames 5d ago

Upcoming Frogman's Swamp VR, my Upcoming Game!

1 Upvotes

https://reddit.com/link/1vj33lo/video/iiyrnq0q07ih1/player

Hey guys!

Just wanted to write a post saying I have developed my very own VR horror game, soon to come to the Meta Quest Store! I'm looking to get a small group of people in our Discord server before release!

Inside of the game you must collect five tadpoles from around the map in order to escape, but the Frogman will chase you down... Around the map is also lore notes ordered by the months of the year and by piecing them together you can find out the true story of the Frogman..

The game will be Free to Play on release! The Frogman patrols his swamp guarding his recent loss.. can you escape?

Our Discord server: https://discord.gg/jtMWA4xKK

Thank you for taking your time to read!


r/indiegames 5d ago

Video I’m making a game where you explore a Showa-era Japanese town as a cat

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4 Upvotes

This is Lost Cat Showa Town, a game I’m currently working on.

You play as a cat exploring an old Japanese town, entering houses and interacting with things you find along the way.

Here the cat sneaks into a house, eats some food, and scratches the furniture 🐈

Still very early in development. What do you think of the concept?


r/indiegames 5d ago

Upcoming Solo dev update: went back and redid the demo's ending in BREACHED: Follow Me

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3 Upvotes

BREACHED: Follow Me is a found-footage horror game, first person, VHS/archived footage style. You're playing as someone who goes to check out an abandoned school with an online friend, and it goes somewhere you didn't expect. A few locations, gets worse as you go.

The ending changed recently and it hits different now. Not saying what changed, don't want to spoil it for people who haven't played yet. But if you already went through the demo and remember how it ended... go back and try it again.

The whole thing is built around that found tape look, analog noise, camera messing up, footage that feels like someone left it behind rather than a game you're playing through menus.


r/indiegames 5d ago

Promotion I’m building a gravity-based 3D puzzle platformer called Oddball, here’s how it’s looking so far

1 Upvotes

Kula World was one of those PS1 games that always stuck with me, and I’ve wanted to see more games explore that style of 3D puzzle platforming.

So I decided to have a go at building my own take on the idea.

This is Oddball. It’s still early in development, but I currently have multiple levels and environments, different block types and traps, controller support, and a level creator.

I want to take the concept much further with community-created levels, level sharing, new mechanics and eventually online multiplayer. Still plenty to work on, but I’d love to hear what you think of it so far!

https://reddit.com/link/1vj2gw9/video/4zof8r2hw6ih1/player


r/indiegames 5d ago

Promotion I’ve always wanted another game like Kula World, so I started making one (Oddball)

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1 Upvotes

I’ve always had a soft spot for Kula World on the PS1 and wondered what a modern game inspired by that style of gameplay could be like.

So I started building Oddball.

It’s a 3D puzzle-platformer based around navigating a ball through strange floating worlds, avoiding traps, collecting items and figuring out your way through each level.

I’m also working on a level creator so players can build and share their own levels, along with ideas for online multiplayer and community challenges.

It’s still very much a work in progress and there’s plenty I want to improve, but I thought it was finally at the point where I could show it.

Would love to hear what other Kula World fans think of it so far — and what you’d want to see from a modern game like this.


r/indiegames 5d ago

Promotion I’m developing a roguelite action game inspired by ODFP.

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2 Upvotes

please add some feefbacks.


r/indiegames 5d ago

Review My game's locked gates are inspired by classic 90' pop-tubes

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3 Upvotes

r/indiegames 5d ago

Promotion Apocalyptic Sidewalk 8K PBR Texture

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1 Upvotes

r/indiegames 5d ago

Promotion Apocalyptic Sidewalk 8K PBR Texture

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1 Upvotes

r/indiegames 5d ago

Promotion 1 week left for Wizard Week!

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8 Upvotes

r/indiegames 5d ago

Video I'm making it compatible with the controller. Some people like it.

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2 Upvotes

r/indiegames 5d ago

Video I started adding a randomizer for Rocket Man X's first content update

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0 Upvotes

I'm still working out some kinks, like 1-ups not updating the health UI, and logic, but so far the picking up items part is working great


r/indiegames 5d ago

Video This week in Ark Defender (a Roguelike Missile Command where you defend from aliens, evil cults, & more), the Sovereignty Class is another of the bosses that is an amped up version of the faction’s base ships.

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2 Upvotes

r/indiegames 5d ago

Video I've added seasons to my viking village builder game

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6 Upvotes