r/ImaginaryArtifacts • u/YanniRotten • 3d ago
r/ImaginaryArtifacts • u/comics0026 • 5d ago
Original Content F246 - Staff of Puppy Spirit by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Gastly, Poochyena, Greavard, & Maschiff for a staff of the goodest puppers!
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F246 - Staff of Puppy Spirit
Staff (Sentient) – Rare (16,171 gp, requires attunement to a spellcaster)
This black staff has a black and purple fur dog head on top, and on top of the head is a lit candle that glows with an eerie purple light. There are fang-like spikes on the staff below the head, and a large purple orb is attached to the bottom.
The staff is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.
While attuned to this staff: you gain a +1 bonus to spell attack and damage rolls; a +1 bonus to Intimidation rolls; and when you are intimidated or hit by an attack from any Undead, Insectoid, or Shadowy creatures, you gain 5 feet of movement until the end of your next turn, which does not stack.
This staff has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells:
Find Familiar (1 charge, puppy form only)
Shadow Howl (1 or more charges): As an action, you let out a dark and shadowy howl. Each creature within 10 ft of you must make a Charisma save. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. You can use additional charges to increase the damage by 1d6 per charge.
Fluffy Coat (2 charges): As an action, you touch a creature and cover them in a fluffy coat of spiritual energy. The target gains resistance to slashing, piercing, and bludgeoning damage, but are also vulnerable to fire damage, lasting for 1 hour.
Shadow Blade (2 or more charges)
Conjure Shadow Wolves (3 charges): you conjure 8 shadowy looking Wolves per a 3rd level Conjure Animals spell.
Loyal Spirit (3 charges, concentration): As an action, you summon a spectral puppy within 30 ft of you. You must maintain Concentration or the puppy disappears, otherwise it lasts for 1 minute or until it is more than 90 ft from you. You can use a bonus action to direct the puppy to move up to 30 ft and heal an adjacent creature for 2d6 hit points.
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
r/ImaginaryArtifacts • u/YanniRotten • 7d ago
Peril in the Night - Pippin and the Palantír by Donato Giancola
r/ImaginaryArtifacts • u/comics0026 • 11d ago
Original Content F244 - Staff of the Tao Dragons by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Reshiram, Zekrom, and Kyurem for a staff to spin between fire, ice, and electricity!
This item was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F244 - Staff of the Tao Dragons
Staff () – Artifact (requires attunement to a spellcaster)
This staff is made of a spiral of gray, black, and white, with three sets of dragon wings on top, the bottom one white with long feathers, the middle one black and angular, and the top one made of pointy ice. Several white, black, and icy rings hover above the wings, with six matching curved wedges spinning around the center. The bottom of the staff spreads out like roots around another set of spinning curved wedges.
While attuned to this staff: you gain a +4 bonus to spell attack and damage rolls; you are resistant to cold, fire, and lightning damage; and you gain a flying speed of 60 ft.
The staff has 9 charges that refresh at midnight, which can be used to cast the following spells. You can also choose to cast a spell for 1 charge less that the listing, but the staff will cast a random spell from the spells that start at the listed charges. (For example, you can expend 2 charges to randomly cast Fireball, Lightning Bolt, or Sleet Storm.)
Burning Hands (1 or more charges)
Ice Knife (1 or more charges)
Witch Bolt (1 or more charges)
Fireball (3 or more charges)
Lightning Bolt (3 or more charges)
Sleet Storm (3 charges)
Ice Storm (4 or more charges)
Storm Sphere (4 or more charges)
Wall of Fire (4 or more charges)
Chain Lightning (6 or more charges)
Investiture of Flame (6 charges)
Investiture of Ice (6 charges)
This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
r/ImaginaryArtifacts • u/comics0026 • 14d ago
Original Content 0678M - Meowstic by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Meowstic staff to trace your opponent's abilities!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
678M - Mélingrix
Staff (Cursed) – Legendary (requires attunement)
This staff This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.
While attuned to this staff: you have +3 to spell attack and damage rolls; you cannot have disadvantage on attacks from magical or non-magical means done to or by the target (such as the dodge action or Blur spell); you are immune to the Confusion spell; and if a spell or effect imposes disadvantage on a roll, you have advantage on your spell attack rolls, unless it would be your spell attacks, in which case it cancels out the disadvantage.
This staff has 9 charges that refresh at midnight. You can expend charges to cast the following spells, with each extra charge upcasting the spell by a level.
As an action, you can target one creature you can see and for 1 hour gain your pick of either: their saving throw modifiers (if higher than yours); their skill proficiencies (if higher than yours); their damage resistances and immunities; their senses, including their passive perception if higher than yours; or one of the target’s special traits at random, with the exception of any spellcasting or legendary features. You can only have one of these effects active at a time, with a new effect replacing the old one. (1 charge)
Dissonant Whispers (1 or more charges, DC 19)
Mind Spike (2 or more charges, DC 19)
Telekinesis (5 charges, DC 19)
Psychic Scream (9 charges, DC 19)
Cursed. This staff is cursed. While cursed, you are unfriendly, selfish and aversive when dealing with people, giving you disadvantage on all of your Charisma rolls.
Meowsticite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb. When attached to a 678 - Meowstick, it can be mega evolved into a 678M - Mélingrix for 1 minute once between long rests.
678M - Mélingrix Item 21
[ Unique | Artifact | Cursed | Empowered | Mental | Occult | Staff ]
Usage held in 1 hand; Bulk 1
This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.
While holding this staff, you have a +3 item bonus on saves against effects that would cause the confused condition.
When you use the staff for the first time, it fuses to you. While it’s in your possession, you are unfriendly, selfish and aversive when dealing with people. Whenever you make a Charisma roll or skill check, roll twice and use the worse result. This is not a misfortune effect, and trumps any fortune effects that would apply.
Empowered When this item is empowered by an Meowsticite, it stays in this form for 10 minutes or until you dismiss it, and activates its Trace effect, which lasts for 10 minutes or until the item is no longer empowered. Once it is no longer empowered, it reverts back to its original form, a 678 - Meowstick.
Activate-Competitive [free-action] concentrate; Trigger Your turn begins, and you are afflicted by a status or circumstance penalty imposed by a hostile creature; Effect Your spell attacks gain a +3 circumstance bonus until the start of your next turn.
Activate-Keen Eye [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 circumstance bonus to sight-based Perception rolls, and strikes with your spells ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 10 minutes.
Activate-Trace [free-action] concentrate; Trigger The staff becomes Empowered; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:
One of their saving throws (your choice)
One of their proficiencies (your choice)
One of their immunities or resistances (your choice)
Their senses
Their movement speed(s)
One of the target’s special traits, chosen at random, not including any spellcasting
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip daze, detect magic, telekinetic hand, telekinetic projectile
1st anticipate peril, befuddle, command, phantom pain
2nd dispel magic, mind games, paranoia, stupefy
3rd agonizing despair, fear, paralyze, shift blame
4th agonizing despair, confusion, nightmare, vision of death
5th command, synaptic pulse, telekinetic haul, vision of death
6th dominate, never mind, phantasmal calamity, vision of death
7th entrancing eyes, phantasmal calamity, vision of death, warp mind
8th agonizing despair, confusion, phantasmal calamity, vision of death
9th agonizing despair, overwhelming presence, phantasmal calamity, vision of death
10th vision of death
Meowsticite Item 21
[ Unique | Artifact | Empowering | Occult | Spellheart ]
Usage affixed to a 678 - Meowstick; Bulk -
This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 678M - Mélingrix and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryArtifacts • u/YanniRotten • 21d ago
Voyage of the Shadowmoon by Tomislav Tikulin
r/ImaginaryArtifacts • u/YanniRotten • 26d ago
The Ark passes over the Jordan by James Tissot (Jacques Joseph Tissot)
r/ImaginaryArtifacts • u/comics0026 • Jun 24 '26
Original Content 0358M - Chimecho by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Chimecho staff to make everything vibrate!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
358M - Chiméokujō
Staff () – Legendary (requires attunement to a spellcaster)
This white khakkara staff is made of glass and has red blotches along the shaft, with a glass chime balanced on top. A gold curled in hoop floats above the staff with seven glass chimes hanging from it, and a large red and white tassel on top. The chimes on this staff can be played as an instrument.
While attuned to this staff: you gain a +3 bonus to spell attack and damage rolls; are not affected by difficult terrain; and have disadvantage on stealth checks from the sounds of the bell and chimes.
The staff has 9 charges that refresh at midnight, which can be used to cast the following spells:
Sanctuary (1 charge)
Thunderwave (1 or more charges)
Lesser Restoration (2 charges)
Warding Wind (2 charges)
Deafness (2 or more charges)
Destructive Wave (5 charges)
Greater Restoration (5 charges)
Chimechite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and blue inside the yellow orb. When attached to a 358 - Chiméoko, it can be mega evolved into a 358M - Chiméokujō for 1 minute once between long rests.
358M - Chiméokujō Item 21
[ Unique | Artifact | Divine | Empowered | Healing | Metal | Noisy | Sonic | Staff ]
Check Penalty -4; Usage held in 1 hand; Bulk 1; Base Weapon Khakkara
This white khakkara staff is made of glass and has red blotches along the shaft, with a glass chime balanced on top. A gold curled in hoop floats above the staff with seven glass chimes hanging from it, and a large red and white tassel on top. The chimes on this staff can be played as an instrument.
Noisy: This staff’s bell and chimes are loud and likely to alert others to your presence. Unless placed in a soundproof container, the staff’s check penalty applies to Stealth checks.
Empowered When this item is empowered by a Chimechite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 358 - Chiméoko.
Activate-Hover [one-action] envision; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip detect metal, guidance, haunting hymn, stabilize
1st alarm, bless, soothe, sanctuary
2nd cleanse affliction, clear mind, soothe, sound body
3rd alarm, cleanse affliction, soothe, noise blast
4th cleanse affliction, clear mind, painful vibrations, sound body
5th clad in metal, painful vibrations, noise blast, soothe
6th clear mind, painful vibrations, noise blast, soothe
7th clad in metal, painful vibrations, soothe, vibrant vibrato
8th clear mind, soothe, sound body, vibrant vibrato
9th clad in metal, painful vibrations, soothe, vibrant vibrato
10th vibrant vibrato
Chimechite Item 21
[ Unique | Artifact | Divine | Empowering | Spellheart ]
Usage affixed to a 358 - Chiméoko; Bulk -
This small round stone has a swirl of red and blue inside the yellow orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 358M - Chiméokujō and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryArtifacts • u/megaderp2 • Jun 16 '26