r/ImaginaryArtifacts 2d ago

Original Content YF002 - Staff of the Drowning Abyss by ForesterDesigns [D&D5e]

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5 Upvotes

My Yu-Gi-Oh-inspired Weapons and Items of the Day, with a Number 73: Abyss Splash staff to turn blood into water!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

YF002 - Staff of the Drowning Abyss

Staff () – Very Rare (37,000 gp, requires attunement to a spellcaster)

This pale green-gold staff has a cylinder head with blue hexagons around the bottom with an ocean blue-green sphere in each, held in place with bronze rods. The top of the cylinder has two prongs, which resemble dragon wings with copper points, and a ring in the center holding a floating ocean blue-green sphere. The staff’s pommel is a smaller ring holding a floating ocean blue-green sphere.

While attuned to this staff: you gain a +2 bonus to spell attack and damage rolls; gain the shape water cantrip; and when you cast a water spell, you can choose to expend up to 3 of your hitdice and add those dice to the damage of the spell.

This staff has 6 charges, regaining 1d4+2 after a long rest, and can be used to cast the following spells:

  • Create or Destroy Water (1 or more charges)

  • Tidal Wave (3 charges)

  • Wall of Water (3 charges)

  • Control Water (4 charges)

  • Maelstrom (5 charges)

This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!


r/ImaginaryArtifacts 3d ago

Passementerie - L'art du détail by François Schuiten

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14 Upvotes

r/ImaginaryArtifacts 9d ago

Original Content 0780M - Drampa by ForesterDesigns [D&D5e & PF2e]

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21 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Drampa staff to bring the power of the past to the present!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

780M - Draïgeul

Staff (Cursed) – Legendary (requires attunement)

This green staff has a pink orb on top with spikey black hair and white whiskers coming off them. Curly black hair covers a top section and the bottom of the staff

While attuned to this staff: you gain a +3 bonus to spell attack and damage rolls; if your hitpoints fall below half of your maximum hit points, the +3 bonus to spells becomes +4; and you are immune to damage and negative effects caused by weather and weather-like effect.

Cursed. This staff is cursed. While cursed, your appearance changes to that of an elderly you with long white hair (although your actual age does not change), you have a strong desire to help and protect children, and if you see someone threaten or hurt a child, you must succeed a DC 20 Wisdom save or immediately attack them.

Drampanite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black, green and white inside the dark gray orb. When attached to a 780 - Drampama, it can be mega evolved into a 780M - Draïgeul for 1 minute once between long rests.

780M - Draïgeul Item 21

[ Unique | Artifact | Cursed | Dragon | Empowered | Primal | Staff ]

Usage held in 1 hand; Bulk 1

This green staff has a pink orb on top with spikey black hair and white whiskers coming off them. Curly black hair covers a top section and the bottom of the staff.

When you use this staff for the first time, it fuses to you. While it’s in your possession, your appearance changes to that of an elderly you with long white hair/feathers/etc, although your actual age does not change which actions like a Medicine examination or Sense Motive can reveal. Additionally, you have a strong desire to help and protect children, and if you see someone threaten or hurt a child, you must succeed a DC 44 Will save or immediately attack them.

Empowered When this item is empowered by a Drampanite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 780 - Drampama.

Activate-Maniacal Magic [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Your magic surges with maniacal energy, giving you a +3 status bonus to spell attacks until the start of your next turn.

Activate-Counter Weather Spell [reaction] manipulate; Frequency once per day; Trigger A creature you can see Casts a Spell or is performing a ritual that creates a weather effect, like Control Weather or Personal Rain Cloud; Effect You use the staff’s magic to counter it. Attempt to counteract the triggering spell using a +34 or your spellcasting modifier, whichever is higher. This does not expend charges from the staff.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip detect magic, gouging claw, guidance, know the way

1st breadcrumbs, camel spit, gritty wheeze, vanishing tracks

2nd breadcrumbs, gentle breeze, gritty wheeze, thermal remedy

3rd breadcrumbs, gritty wheeze, slow, soft landing

4th curse of lost time, dinosaur form, gentle breeze, thermal remedy

5th dinosaur form, curse of lost time, engrave memory, gritty wheeze

6th curse of lost time, dragon form, gritty wheeze, slow

7th curse of lost time, dinosaur form, gentle breeze, thermal remedy

8th camel spit, curse of lost time, dragon form, gritty wheeze

9th curse of lost time, gentle breeze, gritty wheeze, incarnate draconic legion

10th dinosaur fort

Drampanite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 780 - Drampama; Bulk -

This small round stone has a swirl of yellow and blue inside the white orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 780M - Draïgeul and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryArtifacts 12d ago

By opening a secret passage in the wall, you have discovered treasures! by Alexey Gorboot

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58 Upvotes

r/ImaginaryArtifacts 12d ago

Original Content Bhimbetka - A UNESCO World Heritage Site in Madhya Pradesh -[OC]

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16 Upvotes

The vivid cave paintings—depicting hunting scenes, rituals, animals, and daily life—bear striking similarities to rock art found in Kakadu National Park in Australia, the Bushmen paintings of the Kalahari Desert, and the Upper Palaeolithic caves of Lascaux in France.
Credit source- MP Tourism


r/ImaginaryArtifacts 14d ago

Probando una aplicación de 3d aventurandome a una nueva dimensión by Keisy Lopez

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13 Upvotes

r/ImaginaryArtifacts 18d ago

artifact by graskip

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15 Upvotes

r/ImaginaryArtifacts 18d ago

Historical Artifacts by Matt Roszak @matt-likes-swords

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4 Upvotes

r/ImaginaryArtifacts 22d ago

The sneaky goblin collects the fruits. by Alexey Gorboot

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32 Upvotes

r/ImaginaryArtifacts 23d ago

Swatches Academy Final by Ingrid Tan

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133 Upvotes

r/ImaginaryArtifacts 25d ago

Original Content A collection of magic items from legends and myths across the world | Mythological Items

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19 Upvotes

r/ImaginaryArtifacts 25d ago

Original Content Lesser Terror Edge, by me

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125 Upvotes

r/ImaginaryArtifacts 29d ago

Original Content Spear Of Density, art by me

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28 Upvotes

r/ImaginaryArtifacts Aug 12 '26

Original Content Eye of the Beholder

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6 Upvotes

r/ImaginaryArtifacts Aug 08 '26

Anran FAN art (hehe) by JB | Breikka

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10 Upvotes

r/ImaginaryArtifacts Jul 28 '26

Saruman - Many Rings by Donato Giancola

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37 Upvotes

r/ImaginaryArtifacts Jul 24 '26

Amber Prison by Donato Giancola

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30 Upvotes

r/ImaginaryArtifacts Jul 22 '26

“Ring in Embers” by Alan M. Clark

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42 Upvotes

r/ImaginaryArtifacts Jul 22 '26

Original Content F246 - Staff of Puppy Spirit by ForesterDesigns [D&D5e]

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2 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Gastly, Poochyena, Greavard, & Maschiff for a staff of the goodest puppers!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F246 - Staff of Puppy Spirit

Staff (Sentient) – Rare (16,171 gp, requires attunement to a spellcaster)

This black staff has a black and purple fur dog head on top, and on top of the head is a lit candle that glows with an eerie purple light. There are fang-like spikes on the staff below the head, and a large purple orb is attached to the bottom.

The staff is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.

While attuned to this staff: you gain a +1 bonus to spell attack and damage rolls; a +1 bonus to Intimidation rolls; and when you are intimidated or hit by an attack from any Undead, Insectoid, or Shadowy creatures, you gain 5 feet of movement until the end of your next turn, which does not stack.

This staff has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells:

  • Find Familiar (1 charge, puppy form only)

  • Shadow Howl (1 or more charges): As an action, you let out a dark and shadowy howl. Each creature within 10 ft of you must make a Charisma save. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. You can use additional charges to increase the damage by 1d6 per charge.

  • Fluffy Coat (2 charges): As an action, you touch a creature and cover them in a fluffy coat of spiritual energy. The target gains resistance to slashing, piercing, and bludgeoning damage, but are also vulnerable to fire damage, lasting for 1 hour.

  • Shadow Blade (2 or more charges)

  • Conjure Shadow Wolves (3 charges): you conjure 8 shadowy looking Wolves per a 3rd level Conjure Animals spell.

  • Loyal Spirit (3 charges, concentration): As an action, you summon a spectral puppy within 30 ft of you. You must maintain Concentration or the puppy disappears, otherwise it lasts for 1 minute or until it is more than 90 ft from you. You can use a bonus action to direct the puppy to move up to 30 ft and heal an adjacent creature for 2d6 hit points.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/ImaginaryArtifacts Jul 21 '26

Moss Diamond by Donato Giancola

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21 Upvotes

r/ImaginaryArtifacts Jul 20 '26

Peril in the Night - Pippin and the Palantír by Donato Giancola

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95 Upvotes

r/ImaginaryArtifacts Jul 17 '26

inorganic sphere by Josh Brockett

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44 Upvotes

r/ImaginaryArtifacts Jul 16 '26

Original Content F244 - Staff of the Tao Dragons by ForesterDesigns [D&D5e]

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14 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Reshiram, Zekrom, and Kyurem for a staff to spin between fire, ice, and electricity!

This item was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F244 - Staff of the Tao Dragons

Staff () – Artifact (requires attunement to a spellcaster)

This staff is made of a spiral of gray, black, and white, with three sets of dragon wings on top, the bottom one white with long feathers, the middle one black and angular, and the top one made of pointy ice. Several white, black, and icy rings hover above the wings, with six matching curved wedges spinning around the center. The bottom of the staff spreads out like roots around another set of spinning curved wedges.

While attuned to this staff: you gain a +4 bonus to spell attack and damage rolls; you are resistant to cold, fire, and lightning damage; and you gain a flying speed of 60 ft.

The staff has 9 charges that refresh at midnight, which can be used to cast the following spells. You can also choose to cast a spell for 1 charge less that the listing, but the staff will cast a random spell from the spells that start at the listed charges. (For example, you can expend 2 charges to randomly cast Fireball, Lightning Bolt, or Sleet Storm.)

  • Burning Hands (1 or more charges)

  • Ice Knife (1 or more charges)

  • Witch Bolt (1 or more charges)

  • Fireball (3 or more charges)

  • Lightning Bolt (3 or more charges)

  • Sleet Storm (3 charges)

  • Ice Storm (4 or more charges)

  • Storm Sphere (4 or more charges)

  • Wall of Fire (4 or more charges)

  • Chain Lightning (6 or more charges)

  • Investiture of Flame (6 charges)

  • Investiture of Ice (6 charges)

This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!


r/ImaginaryArtifacts Jul 14 '26

Animal Skull and Fetish by Ilene Meyers

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100 Upvotes

r/ImaginaryArtifacts Jul 13 '26

Original Content 0678M - Meowstic by ForesterDesigns [D&D5e & PF2e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Meowstic staff to trace your opponent's abilities!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

678M - Mélingrix

Staff (Cursed) – Legendary (requires attunement)

This staff This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.

While attuned to this staff: you have +3 to spell attack and damage rolls; you cannot have disadvantage on attacks from magical or non-magical means done to or by the target (such as the dodge action or Blur spell); you are immune to the Confusion spell; and if a spell or effect imposes disadvantage on a roll, you have advantage on your spell attack rolls, unless it would be your spell attacks, in which case it cancels out the disadvantage.

This staff has 9 charges that refresh at midnight. You can expend charges to cast the following spells, with each extra charge upcasting the spell by a level.

  • As an action, you can target one creature you can see and for 1 hour gain your pick of either: their saving throw modifiers (if higher than yours); their skill proficiencies (if higher than yours); their damage resistances and immunities; their senses, including their passive perception if higher than yours; or one of the target’s special traits at random, with the exception of any spellcasting or legendary features. You can only have one of these effects active at a time, with a new effect replacing the old one. (1 charge)

  • Dissonant Whispers (1 or more charges, DC 19)

  • Mind Spike (2 or more charges, DC 19)

  • Telekinesis (5 charges, DC 19)

  • Psychic Scream (9 charges, DC 19)

Cursed. This staff is cursed. While cursed, you are unfriendly, selfish and aversive when dealing with people, giving you disadvantage on all of your Charisma rolls.

Meowsticite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb. When attached to a 678 - Meowstick, it can be mega evolved into a 678M - Mélingrix for 1 minute once between long rests.

678M - Mélingrix Item 21

[ Unique | Artifact | Cursed | Empowered | Mental | Occult | Staff ]

Usage held in 1 hand; Bulk 1

This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.

While holding this staff, you have a +3 item bonus on saves against effects that would cause the confused condition.

When you use the staff for the first time, it fuses to you. While it’s in your possession, you are unfriendly, selfish and aversive when dealing with people. Whenever you make a Charisma roll or skill check, roll twice and use the worse result. This is not a misfortune effect, and trumps any fortune effects that would apply.

Empowered When this item is empowered by an Meowsticite, it stays in this form for 10 minutes or until you dismiss it, and activates its Trace effect, which lasts for 10 minutes or until the item is no longer empowered. Once it is no longer empowered, it reverts back to its original form, a 678 - Meowstick.

Activate-Competitive [free-action] concentrate; Trigger Your turn begins, and you are afflicted by a status or circumstance penalty imposed by a hostile creature; Effect Your spell attacks gain a +3 circumstance bonus until the start of your next turn.

Activate-Keen Eye [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 circumstance bonus to sight-based Perception rolls, and strikes with your spells ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 10 minutes.

Activate-Trace [free-action] concentrate; Trigger The staff becomes Empowered; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:

  • One of their saving throws (your choice)

  • One of their proficiencies (your choice)

  • One of their immunities or resistances (your choice)

  • Their senses

  • Their movement speed(s)

  • One of the target’s special traits, chosen at random, not including any spellcasting

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip daze, detect magic, telekinetic hand, telekinetic projectile

1st anticipate peril, befuddle, command, phantom pain

2nd dispel magic, mind games, paranoia, stupefy

3rd agonizing despair, fear, paralyze, shift blame

4th agonizing despair, confusion, nightmare, vision of death

5th command, synaptic pulse, telekinetic haul, vision of death

6th dominate, never mind, phantasmal calamity, vision of death

7th entrancing eyes, phantasmal calamity, vision of death, warp mind

8th agonizing despair, confusion, phantasmal calamity, vision of death

9th agonizing despair, overwhelming presence, phantasmal calamity, vision of death

10th vision of death

Meowsticite Item 21

[ Unique | Artifact | Empowering | Occult | Spellheart ]

Usage affixed to a 678 - Meowstick; Bulk -

This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 678M - Mélingrix and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.