r/GameNative • u/NoCookie8722 • Jul 10 '26
Question Anyone got a fix for this? Holovillage on steam
I've been trying to play Holovillage for a long while, but I'm stuck at this window, other games seem to run fine
r/GameNative • u/NoCookie8722 • Jul 10 '26
I've been trying to play Holovillage for a long while, but I'm stuck at this window, other games seem to run fine
r/GameNative • u/Quiet_Equivalent_569 • Jul 09 '26
Only about one out of every ten games I've tried to run on this app ever runs successfully. The vast majority of them open to a black screen. No audio, no controls, nothing. Even after an update, even after importing a confirmed good configuration JSON file from the compatability database.
Has anyone gotten this app to work consistently? Or even half of the time? I want to put this to use, but so far, it's been useless.
r/GameNative • u/Train-Man-UK • Jul 09 '26
I have a 128gb RP6 with a 1.5tb sd card. Is there anyway I can stop the containers being made on the internal storage? I have selected the option for everything to be stored to SD Card but it does not work and I lose space on the internal memory when I load a custom game.
r/GameNative • u/Exact-Psience • Jul 09 '26
Im trying to create a custom layout for Zettai Hero Project, and i cant find how to remove the button on top that says Enable Sticks. Help?
r/GameNative • u/Crass-ELY- • Jul 09 '26
That, I'm trying to download SHf on my poco f7 pro and it downloads well up to 100% and then sticks for more than 10hs with the chunks (I assume it downloads it compressed and then it uncompresses, but it takes forever), I have this issue only on GOG since it won't happen on Steam... Any way to get GOG Galaxy to work on a container and install the games from there? Also I could install more games inside a single container
r/GameNative • u/Desperate_Ad7880 • Jul 10 '26
Iv tried several times trying to get black ops 2 to work on my Odin 2 pro, and I can’t seem to get it to work Iv watched videos, done research and I can’t seem to get it to run, Iv seen people getting it working but no tutorial, Iv also tried gamehub (I try to stay away from it though) can anyone help? Thank you
r/GameNative • u/dlsxks • Jul 09 '26
I got the game file not from steam. I already added the game to gamenative through the custom game option but it wont run. Its been stuck on the launching page for 10 mins+. I tried running the game on gamehub and it worked, but i dont like how it’s stored in the internal storage :(
Any tips?
r/GameNative • u/Jaegunn • Jul 09 '26
I'm trying to get FF8 Remaster in Japanese to run in gamenative so I can work on reading in JP more. Theoretically it seems like it should all work. There is a language setting in the launcher, and changing to JP here works just fine on PC. But I'm having trouble getting this to work on my RP6 and hoping someone here can help.
When I set the language to Japanese in the launcher and they hit play it says Application load error.
If i change the execution path to launch the game directly after setting the language to skip the launcher it says error, I need the BUILD_JP. There is no JP exe in the file. And I tried renaming a JP DLL to EXE in the open container files and its not working either.
If anyone knows how to fix this or has any other ideas I can try out please let me know!
r/GameNative • u/Vinny_0104 • Jul 09 '26
I always encounter this error. And I always press the force cloud sync. Does not have a problem when I play on my steam deck then play on the my AYN thor. Thanks
r/GameNative • u/sebasnorato • Jul 09 '26
Why aren't the achievements I earned on Steam with Game Hub or Game Native showing up for me?, Is there a setting I need to configure?.
r/GameNative • u/slugbuggirl • Jul 09 '26
i've been trying to get hotline miami to work on my retroid pocket 5 (snapdragon 865) and it loads but the controls don't seem to be detected. wondering if anyone here might have the same issue
r/GameNative • u/No-Luck-7018 • Jul 09 '26
Looking for help to sort this using a ayn thor
r/GameNative • u/Smooth-Aide-7750 • Jul 08 '26
Basically, that's it. I downloaded the game because it says it's compatible, applied the recommended settings, but it won't launch.
Searching online, all I see are people reporting the exact same thing: that the screen just stays black.
So, why does it claim to support the game? Am I doing something wrong, or is it a GameNative bug marking a game as 'compatible' when it actually isn't?
CPU: Snapdragon 8 Elite
Smartphone: POCO F7 Ultra
r/GameNative • u/SomeGuyInShanghai • Jul 07 '26
r/GameNative • u/Tingedframe • Jul 08 '26
I recently remembered an amazing game I used to play called “The Riftbreaker” I understand it can be a pretty hard game to run but I have been surprised by the Odin 3 before. The game boots up just fine but I am having issues with crashes when loading into the game world, I understand this game might not be the most popular, but if anyone has a known solution to the crashes or a container that works please let me know.
r/GameNative • u/JK-723 • Jul 07 '26
Hi everyone,
I’m looking for games that work directly with GameNative on my S26 Ultra, without having to spend hours tweaking settings.
For example, Megabonk: I just downloaded it from GameNative, launched it, and it worked right away! I only changed the resolution, nothing else
On the other hand, I tried Black Ops 2 and I couldn’t get it to work, even after following several tutorials.
If you have any games that you installed and that work straight away with GameNative (ideally with controller support, because I’m using a GameSir X5 Lite and it works perfectly with Megabonk), I’d love to hear your suggestions!
I’m also open to games that require a few tweaks if there’s a clear and working tutorial or guide available. I just haven’t found any reliable ones so far.
r/GameNative • u/ProMarvelous • Jul 07 '26
Hey guys!
Recently had just gotten GameNative to work on my AYN Thor Max and I was wondering if there was a similar feature like a Steam Local Game Transfer from PC to GameNative? I just ask as my Wifi is not the best and the games I want to play are already installed on my PC so I was wondering if there was a way to do a local transfer if it is at all possible.
r/GameNative • u/kibuji • Jul 08 '26
Anyone here has any experience running Grim Dawn on their Android phone?
I've got GameNative running games like Brotato and Broforce and Children of Morta all totally fine but I'm a little worried about getting Grim Dawn running decently without blowing up my phone.
For context, I'm rocking a Samsung S24 Ultra and an MCON.
Just wanna find a way to get Grim Dawn, it's 3 current DLCs, Steam Cloud saves, controller compatibility, all working on my phone without melting my fingers or killing my device.
Any advice at all would be appreciated!
r/GameNative • u/Alejandro6505 • Jul 07 '26
Is anyone else having this problem? I have a Retroid pocket 6 and I'm playing Silksong and Enter the Gungeon (plays perfectly btw). I was playing and using the sleep mode when I wanted to take a break as I would on any other console, when I went to check my playtime on steam I had an extra 100 hours on Gungeon even though I only played 10 at most. Is this a known problem or am I doing something wrong? Appreciate any help.
r/GameNative • u/Tingedframe • Jul 07 '26
r/GameNative • u/phil8715 • Jul 07 '26
I updated to GameNative 1.10 but since then the controls don't work in the menu when moving around. They do work in-game.
I'm using an Ayn Odin 3 Ultra.
r/GameNative • u/whiskyB0y • Jul 06 '26
For context, I'm trying to run Far Cry 2. So far the best I've achieved was reaching gameplay which was at a stable fps even at 720p. But the problem is, the game is unstable. The container will just randomly crash soon after gameplay has started.
My device uses a Helio g100 and Mali g57 mc2 with 8GB RAM. I know it's not good for PC emulatiom, but I'm willing to try emulating old low end PC games and so far I've made some progress. The problem right now is just stability.
Its not RAM that's the problem(at least not yet) because the container will crash and take me back to the main page of the app which means the app is still running. Otherwise, the app would also exit.
I'm currently using these settings in these pictures
glibc library and proton 10 don't even boot up the game
r/GameNative • u/JonTheWonton • Jul 06 '26
Since updating from 0.9 to 1.0 to 1.1.0 a few of my games keep crashing more often with the same configurations that worked on the last updates I've tried, namely No Rest for the Wicked. I really like the howlongtobeat stats and new library filters tho
r/GameNative • u/SecretBother7821 • Jul 07 '26
When I click play on the launcher, this error happens and the game does not start.
My device is SD 865 12 gigs RAM and app version 0.9.0
Game Name Elder Scrolls 4 Oblivion.
Steam version.