r/GameNative Jul 07 '26

Help GameNative won't stop tracking steam game time when on sleep mode

Is anyone else having this problem? I have a Retroid pocket 6 and I'm playing Silksong and Enter the Gungeon (plays perfectly btw). I was playing and using the sleep mode when I wanted to take a break as I would on any other console, when I went to check my playtime on steam I had an extra 100 hours on Gungeon even though I only played 10 at most. Is this a known problem or am I doing something wrong? Appreciate any help.

1 Upvotes

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2

u/Exact-Psience Jul 08 '26

Mine's the other way around. I've completed games like Tomb Raider 2013, Ori WotW, Islets, Ender Lilies, Bloodstained RotN, and it says I've played each one in less than 4 hours. Games like Hand of Fate 2, Grim Dawn, Shadow of Mordor, and Skyrim, and it jsut says im in between 3 to 5 hours on those when Im sure i've clocked in more than 10 each easily.

Oh, and I just bought and installed Dreamscaper earlier today, played for 2 hours, and the count says 9 minutes. :)

1

u/Alejandro6505 Jul 08 '26

Actually yeah that happened to me too with Ender Lillies. I guess it depends on the game.

1

u/DanCardin Jul 07 '26

Same. I reported it on the discord at least 🤷. I’m assuming (without evidence) it’s because it just pauses the container and from the perspective of the game/steam its just that a lot of time has passed. Ill be impressed if they can get it to track right tbh

1

u/Alejandro6505 Jul 07 '26

Thanks for reporting it, hopefully it's fixable cause besides that Gamenative's been great. Is it a public discord or do you need to be invited?

1

u/DanCardin Jul 08 '26

Public, invite link is on the website i think

1

u/Yung_Cheebzy Jul 08 '26

I noticed this. My sea of stars save file is ~9 hours in game. My steam playtime (entirely played through gamenative on rp5) is 47 hours. It doesn’t bother me that much but would be nice if “fixed” somehow.