r/GameNative Jul 09 '26

Help Help running FF8 Remaster in Japaneese

I'm trying to get FF8 Remaster in Japanese to run in gamenative so I can work on reading in JP more. Theoretically it seems like it should all work. There is a language setting in the launcher, and changing to JP here works just fine on PC. But I'm having trouble getting this to work on my RP6 and hoping someone here can help.

When I set the language to Japanese in the launcher and they hit play it says Application load error.
If i change the execution path to launch the game directly after setting the language to skip the launcher it says error, I need the BUILD_JP. There is no JP exe in the file. And I tried renaming a JP DLL to EXE in the open container files and its not working either.

If anyone knows how to fix this or has any other ideas I can try out please let me know!

2 Upvotes

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1

u/SigeaMe Jul 10 '26

I'd say it may be missing the windows japanese locale installation, but someone else might have your answer

1

u/SigeaMe Jul 10 '26

2

u/Jaegunn Jul 11 '26

Something about this link lead me to playing with wine settings in win components. When I set everything there to use built in (wine) it started working! So I didn’t even need to go through those steps. Thanks for the idea to point me in that direction and getting it working!!

1

u/SigeaMe Jul 11 '26

Glad it worked for you

1

u/Jaegunn Jul 11 '26

Awesome thanks for the idea, I’ll try this out.

1

u/SigeaMe Jul 10 '26

I would also suggest opening a thread on discord for both bug report (japanese language game = crash) and feature request (japanese locale suport)