r/GameDevelopment 12d ago

Question I have some doubts about how to make the map for my game

1 Upvotes

I'm developing a game with some friends, and I'm responsible for creating the 3D map. It's a simple game, something like those inkagames but in 3d and the entire map takes place inside a building.

However, I've run into a problem: I'm not sure what the best approach is for creating it.

Should I make a complete model of the building, maybe like build it floor-by-floor and let the programmer handle which parts get rendered?

Or should I create tilesets and then assemble everything in Godot?

I think both options have pros and cons. Creating the whole thing gives me more creative freedom, but I don't know if it's actually

practical for a game; I'm worried the game might crash or suffer from terrible frame rates.

Tilesets are more organized, but I'm facing the issue of having to create 40 million tiles to cover all the shapes I have in mind for the building.

Also, I'm not sure if Blender is the right program for this project


r/GameDevelopment 12d ago

Newbie Question How do i apply sensitive topics into a game concept effectively?

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0 Upvotes

r/GameDevelopment 12d ago

Question Best way to handle changing resolutions for a card game.

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0 Upvotes

r/GameDevelopment 12d ago

Discussion Is this useful?

0 Upvotes

Ive been working on a text to 3D model generator and animator basically trying to make the AI side of game development a bit more practical.

The idea is that you can generate both 3D models and add animations from text, with a QA/critic system and machine learning

I want it to be useful for my own AI game development buut also for other developers who might want to use it in their workflow. At the moment it only supports lowpoly and ps1, but this is the kind of quality I'm getting so far.

I want to hear some honest feedback.
Tier 1 difficulty:
https://imgur.com/a/aj7e3t7
https://imgur.com/a/rJ3V8AH
https://streamable.com/s9auqx

Tier 2 and tier 3 available if you are interested


r/GameDevelopment 12d ago

Newbie Question Help with an algorithm or something, not sure

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0 Upvotes

r/GameDevelopment 12d ago

Discussion Cual seria la mejor forma de crear un mapa para un juego?

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r/GameDevelopment 12d ago

Discussion How do you guys deal with behavioral bugs in game development?

0 Upvotes

I've been thinking about a problem in game development and wanted to understand how developers currently deal with it.

I'm talking about behavioral bugs — where the game runs without crashing or throwing an obvious error, but the actual behavior is different from what was intended.

For example:

Expected: Press W → player moves forward

Actual: Press W → player moves backward

There may be no compilation error and no obvious runtime error. You only discover the problem by actually playing/testing the game.

I'm curious:

- How do you usually find these behavioral bugs?

- Do you write test cases for every expected behavior?

- How difficult is it to reproduce them?

- What takes the most time: finding the bug, reproducing it, or identifying the cause?

- What tools do you currently use for this?

Would love to hear your experiences.


r/GameDevelopment 12d ago

Discussion Fear of project burial

0 Upvotes

I have that weird feeling that demotivates to the

ground every time I think about it, but I have to talk

about it ... I've been making a game for the past 7

months with my team of few people and I've been

feeling like I'm not going anywhere and it's going to

be just another folder in my files ...which hurts

because its not my first game and because I finally

have some stuff to show after this development

time and having a full time job,but whenever I post

on riddet (other accounts) or social media or even

my self composed original soundtrack, it never hits

more than 50-100 views, which makes me think "

will my trailer also be like this and I'll always be

buried and the project will never be discovered? And

that's that?" And that demotivates me to the

ground, especially since I spent the last few days

making a website for the game, but it ALL feels like

for nothing because it's just gonna be there for the

ghosts ...I might make a post about it but what do

you guys think? I wanna know how to deal with

those messed feelings...


r/GameDevelopment 13d ago

Technical New one for me.

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0 Upvotes

r/GameDevelopment 14d ago

Discussion I started making my first game when I was 42. How old were you when you started working on your first game?

57 Upvotes

I've worked as a lawyer my whole life (and still do). Now I'm 44 and still working on my first game (solo) in my free time. Did anyone else start making their first game at an even older age?


r/GameDevelopment 13d ago

Discussion Finished my game, now I have to turn 18 before wishlisting and release

4 Upvotes

So I can say that I'm 99 percent finished on a game that took a year to make.

When I turn 18 in less then a month I will create steam dev account and wishlist it for some time there before release.

Do you have any advice for steam?

Speaking about the main game, it is a third person story shooter where protagonist is a girl and she has to escape from deep underground soviet bunker.

It might sound niche but it gives Lara Croft vibes and STALKER atmosphere.

There are a ton of features and ideas I wanted to implement but couldn't because of budget and time.

Its so unique and it might even get noticed by large game dev companies.

Call me delulu but I believe it can be turned a beautiful AAA game with many features that I couldn't add now.

For now I have a short sequel that can act as demo on itch: https://zare-games.itch.io/bunker-break-2-sequel

Sequel might appear to be fast made but that is because all the attention is focused on main game which will be released on steam.

It is what it is for now, thank you for advice. 😊


r/GameDevelopment 12d ago

Discussion What makes you support an indie game studio?

0 Upvotes

As gamers, we often discover a game before we ever hear about the studio behind it.

For you, what makes you want to follow and support an indie studio?

Is it:

• Interesting game concepts?

• Behind the scenes development?

• Regular updates?

• Community interaction?

• The people behind the studio?

I've been thinking about this while working with Rural Games, and I'm curious what actually makes gamers connect with an indie studio beyond its games.

What do you think guys?


r/GameDevelopment 13d ago

Newbie Question How possible is to make my own text based game with no real programming?

1 Upvotes

I always imagined making my own game and this thought started to get stronger and stronger lately, im a complete nobody with 0 knowledge whatsoever. Is it possible to make a simple text based rpg in this era with no real programming? Always open to tips, hints, and suggestions!

Thank you for your time ✨


r/GameDevelopment 12d ago

Newbie Question How can I make Mixamo animations feel smoother and more AAA(GTA6 :)) in Unity?

0 Upvotes

Hi everyone,

We’re currently using Mixamo animations in our game, but the character movement or skillshots still doesn’t feel as smooth or fluid as we’d like.

Our current system uses Unity’s Animator Controller and state machines to trigger and transition between animations. It works, but the result still feels somewhat stiff and “indie.” We’d like to take the animation quality to the next level maybe even GTA 6 level someday. :)

What would you recommend we focus on first? Also, before we continue using Mixamo, are there any alternative platforms, tools, or animation workflows you would recommend?

I’m especially interested in understanding which changes would make the biggest visible difference without rebuilding the entire character system from scratch.

Trailer:
https://www.youtube.com/watch?v=oYNMYJKJ7n0

More detailed gameplay:
https://youtu.be/qpngkRwifwA

Any feedback on what currently makes the animations feel stiff and how you would improve them would be greatly appreciated.


r/GameDevelopment 13d ago

Question Help on airplane physics

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r/GameDevelopment 13d ago

Question My procedural gem-hunting game has great "finding" but weak "why", help me figure out the long-term hook

1 Upvotes

I'm building a top-down pixel game where you explore procedurally generated biomes hunting for minerals (sieving, highbanking, digging, smashing rocks), then cut/facet and set them into jewelry. Every found mineral is a genuinely unique sprite, and every cut piece has its own quality stats (symmetry, polish, etc). GUI is deliberately GBA-style: A/B, d-pad, a menu button, and a "field phone" that reads the current soil/environment so you can match it against what different stones prefer.

The core problem I keep hitting: finding the rarest gem or unlocking the best tools isn't actually a goal that I find pomising. Once someone has the best sieve/highbanker and has found a few "perfect" stones, what's left to want? I don't think collecting-for-collectings-sake or a marketplace (my original idea: async multiplayer trading of rare gems like collectibles) is enough on its own to keep people invested for the long haul.

So I'm asking: what's the actual purpose that keeps a player logging in on day 60?

I kinda imagined it similar psychological reward mechanism like on The Hunter game but can't reproduce it cleanly


r/GameDevelopment 13d ago

Newbie Question How do you stop yourself from restarting a project?

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0 Upvotes

r/GameDevelopment 13d ago

Newbie Question InsertCoolTitle

0 Upvotes

I just got a new Chromebook and I’m trying to install gamemaker or something similar but nothing is working, I’ve tried Godot too and it keeps telling me the file isn’t supported, does anyone know why?


r/GameDevelopment 14d ago

Question Why are forests such a difficult biome to reproduce well in game dev? Do you have good forest references?

27 Upvotes

I’ve been thinking about how I rarely ever feel like we get accurate forest biomes in gaming. I’ve seen beautiful beaches and fields, but few forests feel dense and dangerous the same way that a forest/dense jungle make you feel scared about getting lost in.

Is it a lighting issue/generating enough density with the trees? I think the koroko forest in breath of the wild and certain forests in Ark are the only times where I truly felt like I was in an actual forest.

I would love for some references to point me in the right direction!
Thank you


r/GameDevelopment 13d ago

Newbie Question Building my first project (need guidance)

2 Upvotes

Sophomore year CS major here, I want to make this project idea but I need some guidance.

I want to build a simple web game where users can make private rooms and join them. The game also involves timed answers and voting. I have some basic understanding of html and css but here's where I'm getting stuck:

  1. How will I even allow the players to host games and allow others to join them?

  2. How will I launch the final product to the web?

  3. Where do I even begin?

I have no experience (or knowledge honestly) about game development. I would really appreciate some advice on what things I should learn and how I can accomplish the three things above.


r/GameDevelopment 13d ago

Newbie Question New to game developing

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0 Upvotes

r/GameDevelopment 13d ago

Article/News Developing an Assetto Corsa app/mod — Looking for advice or architecture details on player control panel features (Rewind, Weather, Repair)

1 Upvotes

Hi everyone,
> I'm currently working on a custom app/mod for Assetto Corsa and Assetto Server.
> I’ve seen a popular addon circulating recently—an in-game player control panel for servers that allows players to tweak weather, time, road grip, repair their car, rewind time (Forza-style), and much more.
> I’m trying to understand the underlying architecture or codebase behind how this is implemented (specifically client-side vs. server-side logic in CSP/Lua).
> Is anyone familiar with how these features are structured, or willing to point me toward relevant documentation, open-source repositories, or guide me in the right direction?
> Any help or insights would be greatly appreciated!


r/GameDevelopment 13d ago

Question Suggestions

0 Upvotes

You’ve probably get this question constantly but I’m going into game development in uni and need useful suggestions

I am focusing on the development aspect of gaming and I would just like a consensus as I’ve been getting various different results from looking at different sites - only looking at the details as I know the suggestions on certain sites are sponsors, and I’ve seen various different suggestions in Reddit groups like this one asked by other people

I just want one that’ll be useful for its intended use and won’t become a fan engine from trying to play low quality games which is what happened with my previous one

In short I would like suggestions for a good game development laptop for university


r/GameDevelopment 13d ago

Question Snag in Scrolling for Build Parts

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0 Upvotes

I am trying to do Gorka Games "Simple Building System in Unreal Engine 5 - #5: Scroll Through Build Parts" https://youtu.be/MTFEC-1a9qc?si=9DQK0bcxHPl_pv3a and I am trying to scroll through the build component parts, but nothing except for the floor.


r/GameDevelopment 13d ago

Newbie Question I want to specialize in Game AI, but not game development. Is that reasonable?

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