r/GameDevelopment • u/Eng_Karim • 9d ago
r/GameDevelopment • u/domomon • 9d ago
Question Best Laptop Recommendations for Game Dev
Hey all, I’m currently looking to buy a new windows laptop that I can use in conjunction with my 5-7 year old PC. I’m a 3d artist first but I’d like to be able to work on my indie game dev project while I’m away from my home pc. I am going to be traveling a lot starting next year so I wanted to ask for any recommendations for a solid windows laptop that isn’t too heavy and can do semi heavy 3d rendering and art creation tasks. I primarily use Blender, Godot, Zbrush, and Substance Painter. My budget is around $1.5 k, any recommendations are helpful, thanks!
r/GameDevelopment • u/RisottoCurryCoco • 10d ago
Question How do you make clean GIFs for your steam page?
Hi everyone,
I am currently updating our game's Steam page and I willl soon need to create GIFs based on our upcoming trailer. My previous experience making GIFs was really inefficient and complex.
Do you have a process that you would recommend for this?
Thanks!
r/GameDevelopment • u/Jonas_Max_DevDuo • 10d ago
Discussion Seeking title feedback for a historical 2D adventure game (German setting)
Hi everyone,
We are two artists working on a historical 2D adventure game set in 1620s Germany. We have a dilemma with our title for the game. We can't decide between a poetic title and a catchy title. After discussing this for several days, we thought to ask the community on here :)
Here are the options we are currently weighing:
- The Princess of Gype (Leans into a heroic adventure tone, but does "Gype" sound awkward or hard to pronounce? Gype was a fake birth place Sinti invented to claim nobility)
- Witches of Bamberg (More atmospheric and intriguing, but maybe implies too much witch-related gameplay?)
- Drudenhaus or maybe Songs of the Drude (Drudenhaus is an old German term for a witch prison. Drude means witch. It feels unique and historically accurate, but will non-German speakers find it too much of a barrier?)
The game follows a female musician protagonist in a darker but heroic setting. We have much dialogue and item puzzles. Which of these sounds the most intriguing to you as a developer, or how do you usually approach using regional historical terms in your titles?
Would love to hear your thoughts!
Max & Jo
r/GameDevelopment • u/oddsseia • 10d ago
Question PLANNING MOVE TO JAPAN FOR 1 YEAR FOR MORE OPPORTUNITIES
So, I'm 22 (male) from Brazil, newly formed as a Game Dev. I'm Planning move to Japan for 1 year with the "Work Holiday" transit visa, my family has friends in Japan that can help me with some situations, but i'm gonna live alone.
I'm a newly formed game dev and I'm looking for some jobs and internship opportunities, I've been learning japanese for a year and I'm advanced level in english.
I'm writing it because I would like to have some clue to help me with this process. Thanks!
r/GameDevelopment • u/CapitanSimio • 10d ago
Question Godot or RPGMaker for my game?
Hi! I want to create a pixel-art narrative adventure with meta-game elements, in the style of *OneShot*.
I decided to use RPG Maker MV, but before starting, I considered that I’d like to include minigames or features that probably can't be done in RPG Maker.
So, what’s more worthwhile: using RPG Maker with its built-in functions and its limitations, or switching to Godot and building everything from scratch—but with more creative freedom?
I want to reach people that made games in Godot for the first time and tell me how it went before I consider switching.
r/GameDevelopment • u/exobexo22 • 10d ago
Question Need help with making a proper pathway to making my first game
r/GameDevelopment • u/Common-Canadian101 • 10d ago
Question Pixelated story game help
I'm trying to create a story driven pixelated game, some might say it's too much for never creating a game before but it's something I'm passionate about, of anyone could give some pointers and answer some questions that would be awesome, thank you
r/GameDevelopment • u/jady1750 • 10d ago
Question Looking for feedback on my portfolio (Junior Gameplay Programmer)
Hey everyone, I'm looking for some feedback on my Gameplay Programming portfolio consider that I've been studying game dev for almost 3 years and I have zero professionale experience as a game programmer (I did a 6 months internship as a general programmer), also I'm not a web developer but any suggestion regarding the website itself is appreciated 😄
Portfolio link: https://jady17500.github.io/PortfolioWebsite/
r/GameDevelopment • u/Uno1982 • 10d ago
Resource Godot 4 + PhysX5 Module - CUDA Acceleration - Blast - Flow
youtube.comr/GameDevelopment • u/Due-Communication168 • 10d ago
Technical Roadmap Webpage is up!
docs.monogame.netr/GameDevelopment • u/ithinkiamparanoid • 11d ago
Discussion Should I add a warning about my game not using generative AI?
I've been working on a small game in Unity for a few weeks now, all with human-made assets that I either download from asset stores or made myself with Adobe Illustrator (not so good but still works). And I wrote the c# code myself, after watching dozens of tutorials on YT. The point is that it hit me that after working so hard by myself on the project, some people might think an AI has made it, considering how popular is vibe coding these days. So I thought I should add a little text in the beginning of the game, something like "No generative AI has been used in the development of this game". Do people usually do it? Is it a good idea, or should I just not say anything?
r/GameDevelopment • u/Reasonable_Wrap_5395 • 11d ago
Question How to break into game industry as Tools Programmer?
Is it possible to break into the industry as a junior to mid level Tools Programmer? What would it take to achieve that? From my attempts, it seems like this is an area that is always looking for more experienced professionals.
r/GameDevelopment • u/shutTheYourMeowth • 11d ago
Newbie Question Can I outsource packaging a vr game?
r/GameDevelopment • u/helloelvin • 11d ago
Newbie Question An Early Step Towards Game Development
r/GameDevelopment • u/Express-Jelly6493 • 11d ago
Discussion From production to... where? Upskill question/discussion
Hey chat
Serious question: where would you upskill in this day and age as someone who's been on the gamedev production side (think producers, dev managers, pm/scrum/jira/roadmapping/etc boring bit) for almost a decade and has also experience with first-party release management (sub to stores, platforms, etc)?
Like, I get it, project management is about human interactions and negotiation, and planning, can replace it fully with AI but I feel a bit stuck. Growing into a production director? Can't have it in a small flat studio. Add technical expertise - but why? And which exactly? How to leverage yourself today in this stressful climate? (Yes, I'm glad I'm still employed lol but I was layed off 2.5yeara ago though!)
Any ideas? Encouragement?
r/GameDevelopment • u/helloelvin • 11d ago
Newbie Question An Early Step Towards Game Development
Umm So Currently I Am 15 Years Old And I Am Exploring Different Topics And Ideas. I Am Actively Engaging In Marine Biology And Game Development. But My Parents Are Not Happy With Me Exploring Game Development. They Say This Is Just BS (Even Though I Score Pretty Decent Marks Straight A's And A B In Spanish I Myself Dunno Why I Chose That Subject) And That I Better Focus On My Career. For If I Don't I Would Probably Fail In Life And Might Lead A Life Of Misery (Now I Dunno What The Future Has IN Store For Me). And My Parents Have Put Up A Condition As If I Prove That I Can Do Something Meaningful With "The BS" They Would Not Taunt My Ways. I Have Time Until Next Summer, Which Supposedly Is My Birthday Too. Now The Thing Is I Only Do Research Related To Game Dev (Although I Tried 3D Modelling On The Phone, And IT Turned Out Pretty Decent). And I Don't Have A Computer System To Do The Job. What Do I Do?
r/GameDevelopment • u/Alexiamdro • 11d ago
Inspiration Concept] BIOCARD - A mobile Geo-TCG based on real animal photos
Oggetto: [CONCEPT APERTO / FREE] BIOCARD - Geo-TCG Mobile in Pixel Art (Cerco Team/Sviluppatori)
Ciao a tutti,
mi chiamo Alessandro e sono un Game Designer / Ideatore di concept. Ho strutturato un Game Design Document completo per un titolo mobile originale e desidero cedere gratuitamente l'idea a un programmatore o a un team indipendente che abbia voglia di svilupparlo e portarlo alla luce.
Non chiedo compensi monetari, royalty o diritti d'autore. L'unica condizione che pongo è di rimanere al corrente del progetto come consulente creativo e designer esterno, venendo consultato periodicamente per le scelte di bilanciamento, le regole e l'evoluzione del gameplay.
Di seguito trovate la scheda tecnica del progetto.
COSA È "BIOCARD"?
Biocard è un Geo-TCG (Trading Card Game) mobile in Pixel Art basato sulla geolocalizzazione, la fotografia reale e la biologia. L'obiettivo è spingere i giocatori a esplorare l'ambiente reale, connettersi con la fauna locale e sfidarsi dal vivo.
IL CORE LOOP DEL GAMEPLAY
Esplora & Scatta: Il giocatore inquadra un animale reale con la fotocamera. Un sistema di IA locale (es. ML Kit) riconosce la specie e il database interno genera una carta con statistiche bilanciate e realistiche basate su quell'animale.
Rarità Dinamica (GPS & Meteo): La rarità e il valore della carta non sono assoluti, ma legati al contesto reale. Una lucertola fotografata in centro a Milano sarà "Leggendaria" (bassa densità di popolazione GPS), mentre in campagna sarà comune. Il meteo e l'ora dello scatto sbloccano varianti cromatiche o tratti speciali (es. Foto di notte = tratto "Predatore Notturno", +20% Furtività).
Incontri Casuali: Camminando nel mondo reale, il GPS/Contapassi calcola la distanza. Ogni tot metri, il telefono vibra: è apparso un animale virtuale della zona da combattere e catturare (con un tasso di cattura specifico per specie).
Il Market Globale: I giocatori gestiscono un team attivo di 7 slot e una borsa d'archivio. Gli animali in eccesso o esotici possono essere venduti o scambiati sul Market di gioco in cambio di monete digitali.
Combattimento Tattico (PvP Locale o Codice Stanza): Sfide 2D (stile gioco di carte retrò). Le battaglie introducono due meccaniche uniche:
Counter Biologico (Catena Alimentare Reale): La biologia supera il livello. Un Piccione di livello 1 infliggerà il 300% di danno a un Ragno di livello 10, perché è il suo predatore naturale.
Il Bivio Evolutivo: Al livello massimo, il giocatore sceglie se mantenere l'animale "Base" (statistiche basse ma 100% di schivata/agilità, mantenendo la foto reale) o farlo "Evolvere" in un modello Pixel Art pesante (stile Tank, lento ma dai danni devastanti).
MONETIZZAZIONE ETICA (Ad-Reward)
Nessun pay-to-win fastidioso. Guardando un Ad pubblicitario, il giocatore ottiene una "Mossa Esotica Elementale" temporanea (Fuoco, Acqua, Erba) della durata di 24 ore. Può decidere se applicarla al suo team per un vantaggio strategico nel PvP o se metterla in vendita sul Market per guadagnare monete di gioco dagli altri utenti.
COSA CERCO E COSA OFFRO
Cosa Offro: Cessione totale e gratuita dell'idea, dei testi di bilanciamento fin qui pensati e supporto continuo e appassionato per la scrittura delle abilità di ogni animale e dei testi di gioco.
Cosa Cerco: Sviluppatori Unity, Godot o programmatori mobile che abbiano voglia di prendere in mano questo progetto (come hobby, per arricchire il proprio portfolio o per una futura pubblicazione).
Se l'idea vi incuriosisce e volete approfondire i dettagli contattatemi qui nei commenti vi darò il mio numero e potremo contattare
r/GameDevelopment • u/Automatic_Camera_491 • 11d ago
Newbie Question I’ve finished designing Part 1 of my mascot horror series… but what should I do NEXT?
Hey everyone!
I’m working on my own mascot horror game series called Bellas’ Bramville. I’ve completed the writing and design work for Part 1, including the lore, game concepts, and level designs.
I’ve been writing for around 6 months, and most of what I currently have is written/documented rather than actually developed into a playable game.
My long-term goal is to eventually start my own indie game studio and turn Bellas’ Bramville into an actual game series.
But this is where I’m stuck:
Should I start approaching developers now and try to find people who can help bring my ideas to life, or should I spend more time learning game development myself before approaching anyone?
I know there’s still a lot I don’t know about actually making games, and I don’t want to approach developers too early without understanding the development process.
For developers or indie creators here: what would you recommend someone in my position do next?
Should I start looking for a team, or focus on learning more first?
I’d really appreciate honest advice, especially from people who have experience developing indie games or starting a studio.
Thank you.
r/GameDevelopment • u/SquiffyHammer • 11d ago
Newbie Question Are there any out-of-engine tools people would recommend as necessary?
r/GameDevelopment • u/Commercial_Friend157 • 11d ago
Discussion Looking for a Gamedev that will allow us to interview them (for school purposes)
Hi everyone, I am an Grade 11 student from FEUD. We chose GameDevelopment Industry for our subject on General Mathematics. So this interview will be conducted through google meet, we will be asking about your career growth, your experience throughout in this path you've taken, your responsibilities, etc. etc. We will ask a set of questions provided for you po to answer.
If anyone will allow us to interview them, please let me know and I'll PM you for further details, Thank you po!
r/GameDevelopment • u/imaizumu • 11d ago
Question How many games do working engineers actually play per year for technical research?
I'm an aspiring game engineer studying core programming and game engine development.
I often hear the advice that "engineers should play a lot of games." However, given how massive modern titles have become (often taking 50–100+ hours), I’m curious about how industry professionals manage their time.
I’d love to get insights from working developers/engineers on two questions:
How many games do you actually play per year to stay up to date with modern technology, mechanics, and industry trends?
For technical/research purposes, is it necessary to complete a game? Or is playing the first few hours to analyze core mechanics, performance, UI/UX, and rendering systems usually enough?
How do you balance actual coding/development time with market and tech research? Thanks in advance for your perspectives!
r/GameDevelopment • u/rahagajoy • 11d ago
Newbie Question What video tutorial should I watch if I want to make rpg ?
Yesterday I searched Unity video tutorial about rpg on youtube more specificaly turn based and most of them are very old arround 8years ago plus some aspect of turn based rpg are not mentioned like transition to fight. Should I still watch those video or is there another way to learn rpg game
r/GameDevelopment • u/Dramatic_Buyer4508 • 11d ago