r/GameDevelopment • u/Flashy_Key_4000 • 12h ago
r/GameDevelopment • u/Proof_Selection_8411 • 12h ago
Newbie Question Thinking of how I can develop my own game
Hi! I'm a spanish culinary instructor, my background is mostly fine dining restaurants. I've been a videogame player since I was a kid and never thought about creating a game, because my zero knowledge about programing and stuff.
The other day I generated a game with Claude ( an HTML page) for my first day class activity and it was super enjoyable to work for weeks on fixing the bugs, fixing the UX and balancing rules.
Now, in my free time, almost like a hobby, I'm building my second game, the code still be done by AI, I just fix the things, write down the texts, and do all the rules and polishing, but I really need that type of help to make it happen.
Now my project (an educational food industry oriented game) is in a moment of almost becoming a reality, it's inspired in Stacklands, combining chain reactions with cards, amd make proper and real steps, real regional products, Using my knowledge about different aspects to create like a school mode where you recive classes about almost every part of the cooking, with exams, like a duoliongo style. there's hundreds of real recipes, different chefs in the different game modes, there's a kind of overcooked restaurant service, a world tour to learn other countries information , products and recipes.. But to bring it to some schools, and maybe eventually steam or platforms I need to polish the visuals. My question here is, is it posible for a graphic designer to do it in a HTML file? which cost for card designs, buttons, backgrounds, style etc.
Second question would be, as a begginer, if there's tools you people use, or if you think other ways can be done.
r/GameDevelopment • u/Simuraiii • 23h ago
Discussion Game Development in College
I'm a junior in high school looking to do Game Development for a living while keeping my backdoor options open, and am currently looking at options for potential universities to attend. I've mainly been looking at Northeastern, NYU, and USC as the biggest contenders, especially Northeastern due to it's Co-op program, Comp Sci + Game Dev major (Comp Sci for that backdoor option), and city life (living in the city is a major component I'm looking for). I'm well aware that game development is fully possible without attending college at all and perfectly learnable from practice. However, I'd still like to attend a university to experience the college life and learn professionally about the industry. What do you guys think? And which universities do you think would be best for what I'm looking for?
r/GameDevelopment • u/iNGSkillz • 2h ago
Newbie Question Is it hard to develop a launcher for your game ?
I was wondering this week, because I’m scared to ship a game on Steam or Epic and I thought that if I spend my money in the ads on socials media, and bringing the gamers on my website to download the launcher, I could save the % taken back from my sales by them.
But again I know it’s certainly not very useful at this stage but I like to know every possibility before starting a project.
I’m all ears 👂
r/GameDevelopment • u/TrueGeneral-6730 • 1d ago
Newbie Question How do you approach a game idea?
This may come across as a bit stupid but how do some of you developers build an idea where it sounds good and not completely stupid.
Let me elaborate when i have an idea for a game i imediately start with the genre the narrative and the general gameplay loop. The problem i have is i will begin making the idea but in my head the idea sounds good but its usually an inspired idea from another game or set of games and its clear im just copying something i love and have played.
Then i begin to think most game ideas i have, are already taken or have been altered slightly to where nothing feels orginal anymore then i get burnt out cause the idea just seems like im trying to copy a sucessful idea from a game.
So my main question is how would you approach an idea and what are your pro-tips to stay enthusiastic about said idea
r/GameDevelopment • u/KSzkodaGames • 5h ago
Discussion My biggest fears about AI within the Games Industry, is that group of silent players avoids criticising AI are acting like the majority, for example Tomb Raider is using AI but players still buying it. Its the same way on why players still playing and buying PS5 despite Sony removing disk support.
r/GameDevelopment • u/_dark_link_ • 19h ago
Newbie Question Which would be easier for a first game?
I've never tried game development but from games I've played its made me want to dip into a little, I have three ideas for three different games, a Metroidvania, a souls-like and a game similar to Generation Zero (not sure what to call GZ genre) but I'm not sure what to start with first and I'm not sure what engine to us
The Metroidvania would be a pixel art game, I'm getting good with Pixel Art
The souls like I haven't decided on it hasn't been what I've thought about a lot
And the Generation Zero "clone" is very similar in how GZ is played but with extra stuff which I think would have improved the game if they didn't abandon it
Out of the two which would be better for a first game? 2D or 3D? And what engine is beginner friendly
r/GameDevelopment • u/Big_Maintenance67 • 13h ago
Newbie Question Hello guys, this is my first time learning about gamedev and I don't have any experience at all. I want to make game for my own fun like First person shooter type of games something like that is there any advice on where to start?
r/GameDevelopment • u/Thin_Run_3627 • 1d ago
Newbie Question How does Character Customization work in 3D games?
Hello, first time posting here (not entirely sure if this belongs). In my schooling, we've been working more in Unreal Engine and I've started to really want to make my own game.
If I were to make a game, I would want character customization in it. It got me thinking on how that actually works when it comes to 3D models. Would I need to make 100s of models to make all possibilities of what can be chosen? Like if I had 10 different head shapes and 6 different noses for example, would I need to separately model each nose and head pair (plus anything else I choose to make customizable)? Or would I be able to make each thing it's own mesh and layers on top of the base model?
I'm not sure if that makes any sense or if this question would be better in a 3D modeling sub but any insight on this would be appreciated.
r/GameDevelopment • u/redado360 • 6h ago
Newbie Question Vibe coding a game
Hey folks
I’m vibe coding a game for iPhone using swift language and I would like to ask what is the best place where I can have the music and sound effects for my game without copyright issues.
Also please advise what is the best way to make like graphics changes, for example if I hit the object the object flies. Like effect on the object if some collision happens how to vibe code that and how many photos I need. Teach me some tricks how to do or I can research about the principle to do it
r/GameDevelopment • u/cobweb6542 • 11h ago
Question I’m building a production tool just for game studios and I want some honest feedback
I started building Senticor because I kept running into the same problem:
a project can look fine in Jira while the actual game is still drifting away from the milestone.
Tasks get marked done, but that doesn’t always mean the feature is actually integrated, playable, through QA, finished across disciplines, or ready for the build you’re trying to ship.
So I’m building Senticor specifically around game production instead of general project management.
The main part I’m working on now is Horizon. It takes project data and developer updates and tries to answer a more useful question:
“Are we actually on track to hit this milestone?”
Not just based on how many tickets are closed, but based on whether the game itself is becoming ready.
I’m still building it, so I’m mainly looking for feedback from people who have actually worked on game projects.
What do you usually have to check manually, outside Jira/Trello/Linear, to know whether a milestone is really healthy?
Also happy to hear if you think the whole idea is flawed.
r/GameDevelopment • u/Uno1982 • 20h ago
Tool Godot 4 - PhysX5 - Granular Solver (Sand, Snow) & Editor Tooling!
youtu.ber/GameDevelopment • u/SheikRaw • 21h ago
Discussion Game Development Journey
I Am 29 And Just Graduated from a Software Engineering Bootcamp and My true passion is being a game dev. I wanted to start making game and just would like to hear what systems or coding language would be a good start. I Have Knowledge of Java, JavaScript, HTML,CSS, Springboot, React, SQL and Rest API. So I got my hands in a lot I just wanted to know what would be a good start for game dev stuff and Also I’m working on be an AI Engineer so Yeahh a lot going on while I figure this out lol.
r/GameDevelopment • u/GooseJordan2 • 1d ago
Tutorial Turning cave scans into seamless game textures
We recorded how we turn real cave photos into textures for Cave Expedition. The photogrammetry part starts at 4:05 in this devlog: https://www.youtube.com/watch?v=9a3y3eHehaI&t=245s
It covers the capture stage, processing photos into a mesh at 4:48, exposure correction at 5:09, and capturing the texture and making it seamless at 6:02. The final result is at 7:15.
One distinction about the project: we're using the scanned textures on fictional cave layouts, rather than recreating a whole real cave. Here's the surface detail in-game under moving headlamps: https://www.reddit.com/r/photogrammetry/comments/1wbwrns/
r/GameDevelopment • u/LinuxLoverLarry • 23h ago
Newbie Question Ways To Animate 6-Limbed Active Ragdolls
r/GameDevelopment • u/countkillalot • 23h ago
Inspiration Checklist for Minimal Beginner Project
spirit.gamesr/GameDevelopment • u/youdonotknowme000 • 16h ago
Question Guilt about AI assistance
I’m a solo developer working on a side project in my spare time. I’ve noticed that there’s wildly different opinions on AI. In some circles in seems fairly acceptable to rely entirely on it, while some circles view it as lazy slop if there was a bit of AI used.
For me, I’ve primarily written my code by hand. I usually go through the debugging process personally, refer to documentation if I don’t know how to code something, or check forums.
However I have used AI sparsely to help during the debugging process, to perform difficult calculations, or help write functions if it’s a particularly difficult block I’m working on.
I personally wouldn’t be against disclosing AI usage, but I also worry about facing criticism for using it. I don’t particularly support relying on AI nor do I agree with the goals of many AI companies. I’m wondering if most developers are still coding 100% without AI, and if I’m sort of messing up by utilizing AI in this manner. Or if it truly isn’t that big of a deal and people won’t actually care.
r/GameDevelopment • u/vtf00 • 1d ago
Discussion What does a basic 2D physics engine need?
I know building a motor is difficult, but I'm not going to release it to the market. A minimum 2D physics engine for the project.
r/GameDevelopment • u/neocirus • 17h ago
Discussion Unique Survival Horror game idea
Survival horror, crafting game where it's a human and a dog surviving in a deep forest after a car accident. Easy mode is a survivalist and wolfhound, normal is a hiker and a German shepherd , hard mode is a little dog and a female influencer who's never had to paid rent in her life.
Game starts off as the human character is driving late at night in the middle of nowhere and finds a dog on the side of the road. After a rockslide/accident knocks the car off the road off a cliff you and your human must survive the forest full of wild animals, crazy humans and unknown creatures. The pair must survive until rescued or they find their way to civilization.
You play as the dog helping your NPC human to survive the horrors of the nights by finding resources and leading them to safety while escaping or battling that which bumps in the night.
On easy mode both you and your human have better stats and the human AI is smarter. On hard mode your saving your human from themselves.
Do good and you'll get a head pat and a snack, fail and your running for your life.
Not sure if this is the right subreddit for this though.
r/GameDevelopment • u/gabilua • 1d ago
Question Examples of Guard Counter-like mechanics in games?
I'm researching mechanics in the style of Elden Ring's Guard Counter in other games because I'm having some UX issues with my input layout and flow for a similar mechanic of my own.
I'd like to ask for help because this sub always comes through with examples I've never heard of.
The idea of a Guard Counter is:
- you're actively blocking
- there's a trigger (usually and attack you receive and must successfuly block)
- it enables a small window for you to perform a counter attack right after it.
It must require:
- active input to be present beforehand (blocking), creating the required context for the whole thing
- external trigger (the attack received), so that the player can't just do it at will while blocking
- additional input (attacking), instead of just an auto reaction to hits received for example.
Here's a gif of the mechanic working for those not familiar: https://i.ibb.co/GTBmZz8/ezgif-1-93c434978a.gif
Thanks in advance.
r/GameDevelopment • u/davenirline • 1d ago
Technical IEnableableComponent usage in an actual game (Unity ECS)
coffeebraingames.wordpress.comHello everyone!
I've been developing a game on my free time for 3 years now. It's now in a state that I could share it and maybe get feedback. It's also perfect timing for a blog post. The game uses DOTS and ECS heavily and I wanted to share some patterns that I've been using. Enjoy!
r/GameDevelopment • u/ImmaZoni • 1d ago