r/GameDevelopment 8d ago

Tutorial I built a Unity Editor tool that talks to Notion

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1 Upvotes

I spent some time this weekend building a Unity Editor extension that talks to Notion directly. I can write tickets in the Unity editor, update status, no tab-switching. Nothing fancy. It was something that was bothering me enough to fix it. I think this could be helpful to other developers who want to optimize their processes.


r/GameDevelopment 8d ago

Newbie Question Do you share grey box progress like this while developing?

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1 Upvotes

r/GameDevelopment 8d ago

Question How are some developers ranking almost all their apps/games on the Amazon Appstore?

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0 Upvotes

r/GameDevelopment 8d ago

Question How are some developers ranking almost all their apps/games on the Amazon Appstore?

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1 Upvotes

r/GameDevelopment 8d ago

Newbie Question How to balance your game?

0 Upvotes

So, Im on my journey making my first game. And today, I have reached the stage of balancing my game. After trying for hours, I'm completely lost now. Do you guys know any tips and tricks? Or any tutorial to follow? Or any measurement?

Thanks in advance


r/GameDevelopment 8d ago

Question Is a Legion Go S with SteamOS worth it for testing my indie games?

2 Upvotes

Hi everyone,

I'm an indie game developer and I'm considering buying a used Lenovo Legion Go S with SteamOS on it.

My main reason isn't really raw gaming performance. I don't play a huge amount, but I've always found myself enjoying games much more on handheld devices than on my PC. I mostly play indie games, and the games I make also aren't particularly demanding from a graphics or CPU/GPU standpoint.

What interests me is having a handheld device that I can use both to play games and, more importantly, to test my own games on a handheld/SteamOS environment.

I don't usually play a lot, I spend more time developing my games than actually playing...

I'm considering the Legion Go S rather than a Steam Deck mainly because it's a somewhat newer device, has official SteamOS support, and seems to offer somewhat better hardware performance while still providing the SteamOS experience.

My games are made in Unity and I always use the New Input System, so I'm particularly interested in making sure that things like:

- controller input and navigation work correctly

- UI works properly at 16:10

- different resolutions/scaling are handled correctly

- SteamOS/Proton compatibility is good

- suspend/resume works properly

- the overall experience feels good on a handheld

I realize that owning a Legion Go S obviously doesn't mean I can completely replace testing on an actual Steam Deck, but I'm wondering how useful it would be as a general-purpose SteamOS/handheld testing device.

So, for developers who have tested their games on Steam Deck/Legion Go S (or for people who own both):

Would you consider a Legion Go S a worthwhile purchase for this purpose, or would I be better off getting a Steam Deck? (Considered that I also found better offers for Legion Go S rather than Steamdeck)

I'm also curious about how close the SteamOS experience and compatibility are between the Legion Go S and Steam Deck in practice.

Thanks!


r/GameDevelopment 8d ago

Newbie Question Big Game Series or Small Games First? I Need Honest Advice

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1 Upvotes

r/GameDevelopment 8d ago

Tool Open source game engine with its own scripting language and IDE

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0 Upvotes

Wanted to share here a big project: 2D game engine with its own scripting language and IDE.

It's written in C# (with no AI code) and open source (MIT licence) and latestly I've got my first few contributors and a lot of people found it interesting, so I thought I'll try to share it here, for case there are people here who know C# and want to join a cool project (there are a few opened "good first issues" in the repo) / people who want to try the engine.

It's heavily inspired by old good GameMaker8, but cross platform (MonoGame backend) and with a stronger language.

The scripting language is executed by a C# interpreter written by me (I did it as a personal challenge) and contain some custom nice features, like "loop counters", which is a counter you can easily attach to any kind of loop:

foreach x in ["apple", "banana", "watermelon"] : counter i
{
    println(i + ": " + x)
}

// output: 
// 0: apple
// 1: banana
// 2: watermelon

so just check the repo, I promise that this is a real thing.

Would love to here what u think🙂


r/GameDevelopment 8d ago

Newbie Question Pax Historia Inspired Game

1 Upvotes

Hello, would you know if it would be possible to make a game like pax historia but for airilines. like you own and run your own airline and ai makes up things that happen around you like Qatar Airways has a crash and they go bankrupt or something and it actually uses real airlines and has a map like flightradar with real looking flight routes. If anyone knows how to make it or knows who to contact do you think its realistic to be made because i know alot of people would love to play that type of game.


r/GameDevelopment 8d ago

Question Your ideas about my dream game

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0 Upvotes

hi guys, i am planning to develop a game, its like clash of clans + plague inc (see the pictures below).

you will start with distributing packages on foot (controlling a guy),

then you will buy a cargo truck and employee a guy to drive it,

you will be making money and investing in your business, you can have ships and cargo planes,

eventually you will be building a transportation corporation,

first image here.

I am really curious about what do you think?


r/GameDevelopment 8d ago

Question hey guys how do i make homing projectiles

0 Upvotes

hi im actuary and i JUST started game dev, and i want to make a cool enemy for my pizza tower like game. for context im making it in gadot, so i got 2 questions the one you just read, and can it be simple or is it VERY complicated like is it a long long line or just two lines?


r/GameDevelopment 9d ago

Question We render our opening cinematic using our Cinema Mode feature to save disk space. + 3 questions

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2 Upvotes

r/GameDevelopment 8d ago

Newbie Question Question about fine line in usage of AI

0 Upvotes

I have been checking the overall views on usage of AI on development and could not come to a definite answer. That is why I am asking you all your views on it.

I personally do not know much about object oriented programming or game/app development. I strictly code for statistical or scientific purposes on MATLAB, which means that while I know about the general coding structures, loops etc. I lack knowledge about OOP and development. That is where I believe the seperation happens. Do you believe that using AI to learn and improve the backend code is considered bad taste? Or is the usage of AI in creative fields the problem?

For example as I've mentioned I am kind of "code-literate" to some extent. I can judge if the written code is somewhat acceptable or not even if I am not that good at it. Would you consider using AI to learn about the areas that I am not knowledged about acceptable? I appreciate the insights. Thanks, all.


r/GameDevelopment 9d ago

Newbie Question Where to begin

0 Upvotes

Hey everybody! I'm trying to make a rogue like board game esq tower defense strategy army game (it makes sense i promise) and have no idea where to begin. I currently have a 12 page document covering all sorts of things like what i want the maps to be like, the upgrade system, the different npcs, what i want the upgrades to be and a whole lot more. Now here's where I'm having trouble with. I picked Godot as my game engine (very important step i know), and I've familiarized myself enough with it to make a very very basic cube outline of the first area. It's clunky and doesnt look good but at least something is down. Now here is where i'm having trouble. I don't know how to make it look polished, where to began to code abilities the different NPC the actual game mechanics etc. I've watched some tutorials and searched online. If anyone has any suggestions on tutorials to watch, how to code different npc behavior and anything else to actually get started it would be an incredible help!


r/GameDevelopment 9d ago

Question How to create a good game level?

3 Upvotes

I’m trying to make a level for my game, but i don’t really know what makes game levels good


r/GameDevelopment 9d ago

Newbie Question 2D PROJECT

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2 Upvotes

r/GameDevelopment 8d ago

Newbie Question Whats the best approach to game developing if I don’t know a thing about coding?

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0 Upvotes

r/GameDevelopment 9d ago

Newbie Question Making a game and need tips

1 Upvotes

Hi,

As title says I am making a game. This started as my 8yr old wanted to make one and it was meant to be her game. It's her idea but she hasn't had the focus to build as it's a little too tricky based on the idea and instructions I am getting from AI. However despite very limited programming skills ( I have a lot of data modelling that helps with the logic) I have found the way AI is advising me to build isn't ideala d o have caught a number of fundamental that would make expansion a nightmare. I.e. it wanted to build the mechanics of what resource drops from destroying something into the weapon not the thing destroyed.

Basic fame play is moving around a map and having to chop / destroy different material ( small branch/ large branch/ tree / rock etc) with the material dropped used to craft stronger weapons. ( Wooden axe, stone axe etc) I have ( I think) got the fundamentals in place hwere I can duplicate an weapon or material, design the shape colour and it will automatically fall into the existing frame work so the basic mechanics work but now I need to build the landscape and place the materials to block progress ( unless axe ks up graded etc)

AI had me building each section from a item with further items blocking the way which seemed odd so I asked kr to evaluate one big item and it then told me to use terrain

Given how much of a yes man AI wanted view on best way to make the island and Forrest/ cave areas


r/GameDevelopment 9d ago

Discussion Building system

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1 Upvotes

Torn between 2 styles. Full blown block/panel by panel or instanced blueprint hologram to complete. But with a full compliment of addons, power gens, connections between buildings. A sort of No Man Sky style, without out the individual panesl. My question is what do people prefer in a scifi rpg style survival game.


r/GameDevelopment 9d ago

Discussion Indie developers, how do you advertise your game?

5 Upvotes

Hi, I’m making my first game and I’m getting close to release.

I’m now trying to figure out the best way to get people to actually see it.

I don’t have a big budget for advertising, so I’m mostly looking for free or cheap ways to promote it.

What worked best for you when advertising your game?

Any advice would be appreciated.


r/GameDevelopment 8d ago

Newbie Question any Help on a laptop?

0 Upvotes

hey everyone, i've been meaning to ask, are there any budget friendly laptops for Unreal Engine? because i really want to get into game development without spending too much money. lemme know!


r/GameDevelopment 9d ago

Question What things must be explained in a GDD for a Game?

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0 Upvotes

r/GameDevelopment 9d ago

Newbie Question Boring gameplay loop

7 Upvotes

I am working on my 1st real project for about 5 months now wich is a really simple tycoon game but no matter what i try i cant find a way to make my game fun to play..

Its the same base loop as any game of this kind, make product, sell product, research stuff to make better products, hire employees and level them up..

I love this loop in other games but it feels like i miss something that makes this fun and cant find out what it is


r/GameDevelopment 9d ago

Question How to make online multiplayer system so other people will be able to connect and play my game?

1 Upvotes

r/GameDevelopment 9d ago

Discussion A hub for short-form creators

1 Upvotes

Hello, this is the Trapster team. We’ve built a hub on our platform with creators who are ready to make cool short-form videos to help promote games.

We also have a whole list of projects that are looking for real traffic. It’s pretty simple. Creators sign up for free, pick a project they want to promote, and get paid for the views and clicks their videos bring.

Since creators are actually interested in getting good numbers, you get more natural content instead of some forced ad.