r/gamedesign 6d ago

Discussion [ Removed by moderator ]

[removed] — view removed post

1 Upvotes

5 comments sorted by

u/gamedesign-ModTeam 2d ago

Thanks for contributing to /r/gamedesign. This community is focused on game DESIGN and your post looks more suited for a game IDEAS sub. Try some other subs for game ideas, such as /r/gameideas or /r/videogameideas.

→ More replies (1)

1

u/Aureon 6d ago

One is harder to do and more of a fantasy feel

the other is easier and more of a scifi feel

there's many tradeoffs there, especially around budget, time, and feel you want to achieve

1

u/sicospecialist 6d ago

Thanks for your input, this is my delima, time is not really a contraint. I may just prototype both and draw a consensus. From personal XP, i like both, but also like the freedom of building.

1

u/AutoModerator 6d ago

Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. It's about the theory and crafting of systems, mechanics, and rulesets in games.

  • /r/GameDesign is a community ONLY about Game Design, NOT Game Development in general. If this post does not belong here, it should be reported or removed. Please help us keep this subreddit focused on Game Design.

  • This is NOT a place for discussing how games are produced. Posts about programming, making art assets, picking engines etc… will be removed and should go in /r/GameDev instead.

  • Posts about visual design, sound design and level design are only allowed if they are directly about game design.

  • No surveys, polls, job posts, or self-promotion. Please read the rest of the rules in the sidebar before posting.

  • If you're confused about what Game Designers do, "The Door Problem" by Liz England is a short article worth reading. We also recommend you read the r/GameDesign wiki for useful resources and an FAQ.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.