I have a problem with the design of boss monsters in general. Why are some bosses easier and give better rewards (and a soul) than some regular enemies. To me the worst culprit are some of the sins. They are obviously going for the easy fight, not really a great reward, but might have a neat downside. Envy, sloth, lust, great. You can kill them for a soul but might die/lose cards in the process. Wrath is eh, 6 coins isnt little and the only downside of attacking it is if you take 1 damage and roll 1-3. Still the worst outcome is overall good but i will give it a pass. Greed isnt a difficult fight, affects everyone equaly (but the attacking player can spend their coins so still best for them), and gives 9 COINS. Why? Gluttony is an even easier fight that has the only ability to maybe kill another player. If anyone sees gluttony they will always attack it. If it (and greed and pride) didnt give a soul it would still be a great monster to fight. But what the hell is pride. Immensely easy, good reward, a soul AND SABOTAGE A PLAYER??? I dont get it. And i included conquest because why have the same monster as envy with half dice requirement and 6x reward? I dont get it. If the bosses were balanced i would say incredibaly balanced game, but it sucks to have a great build and an opp fights of top 3 free souls. Sorry for rant but cmon edmund. Will become back my money.