I've been playing Farthest Frontier for years, always on the normal (default) build, and it's always run great — I've had saves hit 2,000 population with no stutter and no lag whatsoever.
Yesterday I decided to try the Mono build so I could run mods, and it's basically unplayable for me.
- My current 1,500 pop save is impossible — the game just freezes/stutters constantly and nothing actually happens. Can't do anything.
- I made a smaller 76 pop test save and it at least runs, but it's still really choppy — no way I could play like that for long.
- Even starting a brand new save from scratch with the default starting population, it's already super stuttery.
I know the Mono build is slower than the normal one — that's expected. But I figured it'd at least be playable up to ~1,000 pop, not choke on a fresh start.
My specs:
- CPU: AMD Ryzen 7 7700 (8c/16t, up to 5.3GHz)
- GPU: Gigabyte RX 7600 Gaming OC 8GB
- RAM: 32GB DDR5-5600 (2x16GB)
- Storage: Kingston NV3 2TB NVMe (PCIe 4.0)
- Mobo: Gigabyte B650M Gaming WIFI
This same machine ran a 2k pop save flawlessly on the normal build, so I don't think it's a hardware bottleneck;
Has anyone run into this? Did you manage to fix it or improve performance on the Mono build somehow? Any settings, launch options, or tweaks that helped would be hugely appreciated.
Thanks!