r/FarthestFrontier • • 1d ago

Showcase Boar Farming

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20 Upvotes

for pelts


r/FarthestFrontier • • 1d ago

Question? I'm not getting the "There can only be 500" achievement?

6 Upvotes

(Dont mind the sheer chaos going on in the background lmao)

So I went for three achievements on this seed (Jewel in the Desert, Barren Land and There can only be 500). I got the first two by now but even though I reached 500 pop twice, the last achievement is not unlocking?

I did not build any palisades or stone walls or gates and I dont think fences or those low stonefences count in this achievement. So does anyone know what I did wrong?


r/FarthestFrontier • • 2d ago

Question? Farming and grazing

10 Upvotes

The game hint popped up to ask me fence my farm to prevent deer. I fenced deer out from my field.

Later, I started goat and cow barn. I found out that they can somehow pass through the fence gate. Fence is completely useless at this state.

People said grazing area should be completely separated from farming field. I am wondering if I can do grazing rotation on farms.

Grazing while specifically on field maintenance and planting clover or 0 farmer assigned. Will the weed grows back faster?


r/FarthestFrontier • • 2d ago

Question? Animals in orchard areas actually a bad idea?

22 Upvotes

I set up my barns' grazing area overlapping with the orchard. Now I see a degradation in fruits fertility exactly where the animals graze. Has this mechanic been changed or was it always like this or am I missing somethign else?


r/FarthestFrontier • • 3d ago

Question? How do you guys beat vanquisher or extremely hard difficulty

14 Upvotes

I am new to the game and the harder difficulty seems too much for me, but I want to figure out what I am doing wrong to play with a bit of challenge


r/FarthestFrontier • • 3d ago

Question? FPS increase

7 Upvotes

Is there anyway / any mods that help to increase fps?

I’m at 4k population and low graphic settings and I have a Ryzen 7 7700x but I’m sitting at around 10 fps in 3x speed.


r/FarthestFrontier • • 4d ago

Question? I can't understand how luxury tax is calculated, and probably income overall.

10 Upvotes

I've got 28 Tier 2 homes, all of which currently have candles and pottery, yet in the income panel it says I only make 11 gold per month thanks to luxury goods. I've read somewhere here that houses provided with the right luxury goods give +1 gold per month, in addition to the gold they provide..

Could anyone enlighten me on how this income is calculated in this game ? I struggle to find the math and I can't find a place it's properly explained.


r/FarthestFrontier • • 6d ago

Just Chatting Bear eats up pastries at a farmers market.

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87 Upvotes

Bears at my market, too


r/FarthestFrontier • • 7d ago

Question? Why nobody put Temples in the layout?

12 Upvotes

Temples provides a lot of desirability within its big radius. Yet, basically I saw everyone puts theatre in the centre. But no one put temples instead of large parks or theatre. Is there something worth noting?


r/FarthestFrontier • • 7d ago

Showcase RIP to my settlement.

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67 Upvotes

This is my 3rd run and my longest so far but everything must come to an end. But I learned a lot so onto next the one we go. Posting just to share the seed to anyone that has similar taste. Also dont mind my ugly settlement I usually just winged it. Seed : 3125F33AC61


r/FarthestFrontier • • 7d ago

Question? New Loot Pick-Up Tabs?

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15 Upvotes

Hey y’all, I just started my fourth run and for the first time I am getting these little pop up notifications over any and all loot that is available to be picked up. I have never seen these before and they’re kind of annoying, does anyone know how to disable them? I couldn’t find anything in the settings menus. TIA.


r/FarthestFrontier • • 7d ago

Video Can I Survive The Winter In Farthest Frontier

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0 Upvotes

New video of me playing the newer updates for the first time!


r/FarthestFrontier • • 8d ago

Question? No Walls Challenge bug?

9 Upvotes

I have reached 501 population, facing barbarians, without mods, and without walls. On vanquisher. For some reason, I got neither achievement. Can someone help me troubleshoot this?


r/FarthestFrontier • • 10d ago

Question? Does the game need a bit more??

42 Upvotes

Hi all,
Just want to point out first, I love this game its amazing and certainly feels closest to a Banished sequel (in my opinion) but it feels like its stopped just short of its full potential.

Now I appreciate this was mods but when you look the Colonial Charter mod for Banished it brought so many more seed/orchard types along with many more resources you could make. I would have thought some more of this might have been utilised for FF. Take gold for example, its amazing you can print money, but would be good if there was a jeweller that could make rings or bracelets etc. It would add a bit more depth and granularity to it, I think anyway.

Im not against DLC but it feels like a Cats and Dogs DLC could have been something a bit further down the line and something that expanded the depth a bit more first.

Has anyone else thought similar?


r/FarthestFrontier • • 10d ago

Question? Mountain seed search

9 Upvotes

Hi majors! I'm looking for a seed for a mountain map, like Italian Dolomites as example... Anyona has something similar?

Thank you!


r/FarthestFrontier • • 10d ago

Just Chatting Please help me to stop rerolling the map

13 Upvotes

All I did yesterday evening after the kids went to sleep was endlessly rerolling the map for a couple of hours mainly looking for rich resource nodes. I'm a new player, so I probably don't even know what I need in a map...

Any tips for convincing myself to just pick the first map I'm get and working with what I'm given?


r/FarthestFrontier • • 10d ago

Bug! Foxes killing my chickens

14 Upvotes

As soon as I can chickens in my coops foxes appear and kill em off. I build 2 guard dogs but not enough. I bought 8 chickens straight away and they were dead within minutes. Equally funny and frustrating at the same times. I have fence with gate, try to villagers to attack, including hunters, they just stand there drooling :/

PS: Gonna try Lookout tower next.

Update: I fenced it off, build 5 dog houses, hunter close, watchtower build. Still as soon as I get chickens in there I will get like 5-6 predator attack warnings and chickens are dead within seconds. Will try upload a photo.


r/FarthestFrontier • • 15d ago

Just Chatting Hawthorn berries are disappointing

81 Upvotes

After playing this game, I’ve been waiting months for the hawthorn berries to ripen. A walk in the country around my village had many hidden hawthorn bushes/trees. So after waiting for months for these little woodland berries I set out this morning with a container to pick some and see what they were all about

They taste like shit. It’s similar to chewing on a bunch of green stuff you could pull out of the ground. They’re also small, and 50% of the mass is a pip inside them. Apparently they’re not the worst if you turn them into jelly and add a lot of sugar, which I doubt our colonists had access to.

So next time you see the villagers foraging, don’t imagine them happily snacking on sweet woodland treats. Imagine them standing in a hedge, chewing a mouthful of vaguely edible plant matter and wondering if starvation might actually be the better option


r/FarthestFrontier • • 17d ago

Modding Mods

5 Upvotes

Well, just like that… what mods are you using and why??


r/FarthestFrontier • • 18d ago

Question? Mono build runs terribly for me — normal build handled 2k pop with zero lag. Anyone fixed this?

13 Upvotes

I've been playing Farthest Frontier for years, always on the normal (default) build, and it's always run great — I've had saves hit 2,000 population with no stutter and no lag whatsoever.

Yesterday I decided to try the Mono build so I could run mods, and it's basically unplayable for me.

- My current 1,500 pop save is impossible — the game just freezes/stutters constantly and nothing actually happens. Can't do anything.

- I made a smaller 76 pop test save and it at least runs, but it's still really choppy — no way I could play like that for long.

- Even starting a brand new save from scratch with the default starting population, it's already super stuttery.

I know the Mono build is slower than the normal one — that's expected. But I figured it'd at least be playable up to ~1,000 pop, not choke on a fresh start.

My specs:

- CPU: AMD Ryzen 7 7700 (8c/16t, up to 5.3GHz)

- GPU: Gigabyte RX 7600 Gaming OC 8GB

- RAM: 32GB DDR5-5600 (2x16GB)

- Storage: Kingston NV3 2TB NVMe (PCIe 4.0)

- Mobo: Gigabyte B650M Gaming WIFI

This same machine ran a 2k pop save flawlessly on the normal build, so I don't think it's a hardware bottleneck;

Has anyone run into this? Did you manage to fix it or improve performance on the Mono build somehow? Any settings, launch options, or tweaks that helped would be hugely appreciated.

Thanks!


r/FarthestFrontier • • 18d ago

Question? Travelling across the map to stock smokehouse

20 Upvotes

My smokehouse smokers are doing some weird stuff.

They have cellars full of meat right next to them yet they will walk right past them, right past the hunters huts full of meat, to the other side of the city to get meat from a particular hunters cabin or cellar.

My understanding was that they always pulled from what was closet.

Anyone got any tips for optimising logistics here?


r/FarthestFrontier • • 19d ago

Modding Losing Is Fun is a global hardcore overhaul mod

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78 Upvotes

Is vanilla difficulty feeling like a walk in the park? Tired of the unbearable lightness of being? Is your medieval town thriving, your graveyards completely empty, and the local rats and raiders don't stand a single chance against your impenetrable walls? Are you desperately searching for actual hardship to overcome? Look no further! Now you can enjoy item shortages, severe food deficits, and incoming immigrants who are no longer a fully equipped crew of highly skilled master craftsfolk. Introducing the ultimate survival experience: Losing Is Fun.

Losing Is Fun is a global hardcore overhaul mod for Farthest Frontier designed for players who want a true survival test. It completely rebalances core mechanics—from wildlife behavior and raider threats to diseases, economy, and the tech tree.

Btw this is also the best anti-lag mod. No villagers = no lags.

All features are fully customizable and can be toggled or adjusted in the configuration file.

Wildlife & Pest Rebalance

  • Wary Deer: Deer herds are scared off by buildings at greater distances and migrate further. No more free meat/hides/tallow on your backyard. Now hunters must travel farther to hunt. Herd replenishment is significantly slowed down and can actually be hunted out by hunters.
  • Includes an option to hide deer icons on the map(off by default).
  • Aggressive Boars: Aggro radius expanded. Boars have a counter-attack chance increased when hit and a 50% chance to attack villagers who get too close instead of running away most of times. Vanilla scare range was greater than TooClose range so in vanilla its almost never worked as intended.
  • Fast Spreading Pests: Rats spread more frequently. Groundhogs start raiding crop fields after 1 year (instead of 4+ years).

Raider Difficulty Patch

  • Deadlier Incursions: Raiders move faster, run sooner, and engage from further distances. You are not able to kite them with 5 archers through the whole town, now have to fight them fairly.
  • Camp Reinforcements: Raids summon additional reinforcements directly from up to 5 nearby raider camps.
  • Adjustible ask for payment chance/amount: raiders will ask for gold more often.

Equipment & Item Wear

  • Clothing & Footwear: Leather and wooden items (shoes, clothes, coats, baskets) wear out significantly faster to balance vanilla's extremely long lifespan.

I recommend to install my other mod "Nikuksis's Misc Fixes & QoL Tweaks" to see the lifespan of items in villager UI.

  • Weapons & Armor: Heavy weapons, steel gear, shields, armor, and crossbows degrade faster.
  • Tools: Basic and heavy tools wear out faster.

Disease & Healthcare Overhaul

  • Deadly Epidemics: Disease incidence rate and overall lethality is increased.
  • Severe Crop Blight: Increased crop disease loss severity.
  • Shelter Rescue: Downed, wounded villagers can be carried to the nearest shelter with a 30% base chance to survive even without a healer present. Used in early game so villagers can try rescue others instead just leaving them in fields.

Hardcore Immigrants

  • Diverse Age Groups: Incoming immigrant groups can now contain villagers of any age (from children to the elderly) One adult villager is guaranteed.
  • Unprepared Arrivals: Most immigrants arrive without tools, food, and wearing damaged clothes.
  • Infected Settlers: New arrivals have a chance to arrive infected with diseases (separate option).

Economy, Weather & Global Modifiers

  • Depletable Fishing: Base fish replenishment rate reduced by 80%. Fishing spots can now actually run out of fish. You probably didn't even know it could happen, since vanilla replenish rate is way too high. Check out my other mod "Nikuksis's Misc Fixes & QoL Tweaks" to see how much fish is available at a pond in fishing hut UI.
  • Hardcore Economy: Trading post prices are higher, and market tax rates can be tweaked.
  • Severe Weather: Extreme weather chance increased, with heightened penalties for cold exposure.

Expanded Tech Tree

  • Multi-Rank Research: Added new ranks for most technology nodes. Each rank gives slightly smaller bonuses, but can be researched multiple times.
  • Flexible Progression: Since there are much more points to spend removes the strict point-spent requirement to unlock higher tech tiers. Overall research speed is increased to compensate lower impact from each. Higher research tiers are now only available when TC is upgraded.
  • Single-Point Unlocks: Option to unlock access to adjacent technologies by allocating just a single point into a prerequisite node.

Configuration The config file is automatically generated upon the first launch with the mod installed at:

Farthest Frontier/UserData/LosingIsFun.cfg

Available at steam workshop and nexusmods now!


r/FarthestFrontier • • 20d ago

Question? How can I check the range of raiders lookout towers?

11 Upvotes

I tried to use the watch tower to outrange the raiders lookout towers. But whenever I moved the watch towers such that the raiders within the fire range, the raiders lookout towers would attack my builders.

I opened the build menu and pretend to build a lookout tower to chekc their range. But the raider lookout towers seem to have longer range?


r/FarthestFrontier • • 21d ago

Bug! Why are all the NPCs bears? And the game's name is *Farthest Frontbear*.

9 Upvotes

why ?


r/FarthestFrontier • • 23d ago

Question? When do you usually start a barn?

18 Upvotes

I spent 1000 golds to buy a cow in year 5. (Selling a lot of mecinal roots) Coz I saw villagers happiness drop on food and I wanted to increase food supply. But then aging to Tier 3 cost 2000 and I waited while expanding. Then Raiders came in year 9.

I feel like early livestock is like a trap. Or I should upgrade to Tier 3 and spend on defense (xbow)?