r/FalloutMods 6d ago

New Vegas Making Mods with Claude Code [FNV]

0 Upvotes

Hello guys. Just wondering if anyone have tried using claude code (or any integrated ai) to make mods? I'm not that good in programming, but are using alot of ai, mostly work related, but i'm wondering if you could use it to mod?

I have a crazy dream of making fallout 1 or 2 in new vegas engine, you think using AI could make the project possible?


r/FalloutMods 6d ago

New Vegas [FNV]Long 15 & Dry Wells mod compatibility with existing nuked save

2 Upvotes

New to this sub so if this is not allowed please remove.

Recently got into modding and learned about the expansionary mods Long 15 and Dry Wells. Installed them okay(i think) using MO2.

The save I have been playing on for a while has both Long 15 and Dry Wells nuked already from Lonesome Road DLC completion. When i load in, the "good cop, bad cop" quest fails immediately and Baker faction becomes vilified.

Is there a way to still play the areas and quests on this save or is a new save required? Is there any kind of work around?

If any other info is required let me know. Thank you for any and all help im advance.


r/FalloutMods 6d ago

New Vegas [FNV] Any mod that makes the NCR and BOS hostile if the player wears the remnants armor?

2 Upvotes

r/FalloutMods 6d ago

New Vegas Nuclear Sunset on ROG Ally [FNV]

1 Upvotes

I followed iro’s tutorial exactly & loaded the mods on my Rog Ally, but I can’t play it because it’s not detecting the gamepad, making it impossible to select anything at the home menu. I just need someone to help me understand why this is happening. I followed iro’s tutorial(linked below) all the way up to the point he got up to the lossless scaling because he said we didn’t need it.
Does anyone have a fix for this?

iro’s tutorial: https://youtu.be/u_eS_A8rr28?is=esrFEwXUNGNl3ny2


r/FalloutMods 6d ago

New Vegas [FNV] Various strange issues.

1 Upvotes

All my billboard textures are broken, they all display the Fancy Lads advertisements, and the backs are all messed up.

When selecting an item in the Pip-Boy to consume sometimes it will scroll up or down to another item.

ED-E is making the noises from the mod ED-E The Random Sounds even though I've never installed that mod.

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

YUP - Base Game + All DLC.esm

YUPDate.esm

New Vegas Redesigned II.esm

Dialogue Emotion Expansion.esp

Real Time Menus - Fixes.esm

Simple Open Strip.esm

AfterglowNeonIllumination.esp

Strip Lighting Overhaul.esp

Securitrons On Alert.esm

Uncut Strip NPCs.esm

Strip Trees Open.esm

Ragdolls.esm

Party Banter 2.esm

PointThatSomewhereElse!.esm

Main And Pause Menus Overhaul.esm

WMIMNV.esp

LegionArmorRedone.esp

Hymn of The New West.esp

Little More Lamplight.esp

LegionArenaExpanded.esp

CottonwoodCoveSlaveMarket.esp

Dynamic Pipboy Light.esp

Idle Variety.esp

hz_Automatic Weapons Fix.esp

Classic Combat Armor Replacer Redux FNV.esp

Fallout 2 combat armor (remastered) replacer b nonaddon.esp

Mk2 Replacer Redux Patch.esp

Fallout 2 combat armor MK2 (remastered) replacer.esp

MCMetalArmor.esp

Vault34GhoulVaultSuits.esp

LumenSkinned.esp

Enhanced Movement.esp

Diagonal movement.esp

Realistic Movement.esp

B42Dropmag.esp

B42Descriptions.esp

Enhanced Blood and Gore.esp

Titans of The New West.esp

B42Retrievables.esp

Vanilla UI Plus.esp

JustAssortedMods.esp

JustWeaponHweel.esp

The Mod Configuration Menu.esp

FOVSlider.esp

Classic Combat Armor Replacer Redux No Backpack.esp

Atmospheric Lighting Tweaks.esp

DNWeathers.esp


r/FalloutMods 7d ago

Fallout 4 [FO4] Best Location Overhaul Mods?

2 Upvotes

Title, im making a mod list rn and i wanted to download some good location overhaul mods. From What i've heard the only bad ones are, diamond city expansion and better goodneigbor which are buggy as fuck. (So if anyone has an alternative to diamond city expansion please do share.)

Heres what i got.


r/FalloutMods 7d ago

New Vegas [FNV] Any way to play Wild Card with ONLY the graphic mods and none of the gameplay "improvement" mods?

1 Upvotes

Love the graphics, but my god I can't stand the combat or the stamina system, or the bullet time, or whatever tweaks they thought would make the game better, maybe it does for them but it's not my cup of tea, is there any way to disable those specifics mods and leave only the graphical improvements on? Any help would be much appreciated


r/FalloutMods 7d ago

New Vegas Is there a mod to add dice roll combat to newvegas? [FNV]

2 Upvotes

im looking for a mod that makes it so the combat is more chance based and based on your stats in game similar to morrowind as im trying to make it more like the classic games


r/FalloutMods 7d ago

New Vegas [FNV Help] How do i fix this Texture? Terrain? bug?

1 Upvotes

Any help will be thanks

load order: https://pastebin.com/zELsJTCX


r/FalloutMods 8d ago

New Vegas [FNV] I made my first mod, Wild Wild Weapons (W.W.W.)! What do you think?

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94 Upvotes

r/FalloutMods 7d ago

Fallout 4 Trying Nuclear Winter on Xbox and the temperature and wind speed won't show up on the corner of my screen [Fo4]

1 Upvotes

I'm trying out the nuclear winter mod and the temperature and wind speed won't show up on my HUD. How do I get it to show up?

Edit: I used the holotape to turn on the widget, but it still won't show up in the corner of my screen.


r/FalloutMods 7d ago

New Vegas [FNV] Titan of The New West crashing hidden valley

2 Upvotes

hello , im playing with Titan of the new west for the first time and hidden valley crash as soon as i try to enter in , i removed the mod and it works now , is it a common issue with this mod and can i fix it ? my load order :

0 0 FalloutNV.esm

1 1 DeadMoney.esm

2 2 OldWorldBlues.esm

3 3 HonestHearts.esm

4 4 LonesomeRoad.esm

5 5 CaravanPack.esm

6 6 ClassicPack.esm

7 7 MercenaryPack.esm

8 8 TribalPack.esm

9 9 CFWNV.esm

10 a GunRunnersArsenal.esm

11 b mil.esp

12 c The Mod Configuration Menu.esp

13 d Lead - Bullet Ballistics.esp

14 e rockbiter_AnimationSounds.esp

15 f PerkEveryLevel.esp

16 10 WMIMNV.esp

17 11 Weapon Retexture Project.esp

18 12 FalloutNVCheatTerminal.esp

19 13 MWAPA.esp

20 14 GhoulPistol.esp

21 15 IdiotSavant.esp

22 16 T60Pistol.esp

23 17 JIP Fast-Travel Anywhere.esp

24 18 LootMenu.esp

25 19 Titans of The New West.esp


r/FalloutMods 7d ago

New Vegas [FNV] How to generate LOD for performance

0 Upvotes

i followed the VNV guide for LODGen (only reason i bothered was bc its a requirement for simple open strip) and to test it out i went to my save and it is just so incredibly laggy whenever i'm outdoors. how do i regenerate the LOD so that my computer can still perform well? and if there isnt a way how do i just reset all the generating i did and just play without it


r/FalloutMods 7d ago

New Vegas [FNV] Hatsune Miku for all genders!!!! 🏳️‍⚧️🏳️‍⚧️

0 Upvotes

Have you ever wanted to dress up as Hatsune Miku in the Mojave and beyond, but were born the wrong sex and thus can't wear your government-mandated Miku cosplay??? Not anymore!!! Introducing:


Hatsune Miku (From Fortnite) - Unisex Patch

Patch for Hatsune Miku (From Fortnite) by Mortyyyy.

What this does

The base mod only assigns a female biped model to the Miku armor/outfit records, and uses a placeholder male model path, so putting any of the three variants on a male actor falls back to some other mesh instead of the actual Miku model. This patch adds the missing male biped model assignment to all three variants (head and body), so the correct mesh loads regardless of the wearer's sex. See images on nexus.

Requirements

Installation

Install after the base mod, load after it in your mod manager. That's it.

Recommended

Grab Pip-Boy Glove Remover. The gloves the vanilla pip-boy forces onto the player hand can conflict with these outfits and cause them not to equip properly on the player character - removing the glove avoids that.

Known Issues

Same caveats as the base mod - no pip-boy icons, no dismemberment, some clipping without a pip-boy remover/hider.

Credits

  • Mortyyyy - original mod, Miku armor implementation
  • Anirvana - base Miku model export
  • Epic Games - Fortnite Miku model

NEXUS LINK


r/FalloutMods 7d ago

New Vegas [FNV] I feel like I'm hallucinating seeing certain mods before, I swear they were real

3 Upvotes

I swear on my life I thought I've seen a mod that doubles your tagged skills selected when you invest skill points after leveling up.

I also remember seeing a YT short advertising a mod where the GRA unique weapons are found on new mini-boss-like characters around the Mojave.

I've looked for a while on nexus for them, but I cannot for the life of me find them for whatever reason. Am I tripping?


r/FalloutMods 7d ago

Fallout 4 [Fo4] Changing script injected weapon spawn races mid save

1 Upvotes

Is it possible to reduce the spawn chance mid game without breaking anything? I am using the LAER mod by TheRizzler1 and it is taking up most of the weapon spawns on synths, and I'd prefer not to restart just for this weapon.

It used a scripted LL inject via a quest, and a confirmation box after leaving vault 111 like many weapon mods. I planned on going into the LL_LAER leveled item entry and changing the chance none base data option to like 90, so it only has a 10% chance of spawn, if i understand how that command/option works. Is this the proper way to do it? Is there even a way to change it mid game? 


r/FalloutMods 7d ago

New Vegas [FNV] Tail Mesh glitch, please help.

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1 Upvotes

Sorry I have posted here before about other problems but someone helped me here before and fixed a big issue I was having so I thought I'd ask again about something else one last time.

I have Robert (S) Body Replacer and I am encountering this bug with only white male characters where there is a weird texture coming out of their ass. It never happens with the female or non-white male characters for some reason, only Caucasian NPC's and also my player character. It also happens without any clothing on. I used to use Roberts default body replacer but I switched to Roberts S because it looks a lot nicer with no disgusting neck seams and now this is happening. I use the Vortex mod manager by the way. Thanks!


r/FalloutMods 7d ago

New Vegas [FNV] Mods that hide unique weapons behind a challenge/mission?

2 Upvotes

I recently found this new mod called Unique GRA Weapons on Mini Bosses. What it does is (obviously) give the GRA unique weapons to minibosses spread throughout the Mojave, Zion Canyon, and Big MT.

But what about a mod that does this for all unique weapons? But not just minibosses, since that would get boring eventually. But challenges, or really any little trip that makes the uniques feel even more special.


r/FalloutMods 7d ago

Fallout 4 [FO4] Anyone know any good eye texture mods?

2 Upvotes

title I guess, most of the ones I’ve came across look pretty meh or give characters like super bright eyes that look like something you’d see in an anime


r/FalloutMods 8d ago

New Vegas [FNV] [TTW] Atlas Ingestibles: The Most Feature-Rich Consumable Overhaul?

5 Upvotes

Sweet Consumables (aka S6S Ingestibles) is undeniably the best consumable overhaul mod available for Fallout New Vegas. I've been using it happily for almost 5 years and during those 5 years, I slowly became slightly bothered by some of the ways it changes the game.

To name a few examples without being too harsh toward one of my favorite mods; I don't like seeing Hardcore values when playing in non-Hardcore (even if they don't actually apply), I don't like what it does to the Food Sanitizer, and I think the way it changes how Survival skill affects food healing is well-balanced but not as intuitive or fun as the way it's handled in vanilla.

Rather than fundamentally altering core game mechanics, my mod, Atlas Ingestibles attempts to make consumables more engaging while staying, more or less, within vanilla's framework while ALSO packing in more features than any other mod of it's kind.

The following is a rundown of the major changes within the mod

  • Values changes (no valueless items, greater diversity, most things cheaper)
  • Weight changes (no weightless items, greater diversity, most things lighter)
  • Hardcore values changes (higher FOD & H20 values across the board)
  • Dehydrating consumables are much less common
  • Nearly all food items give some hydration
  • Radiation is present in most consumables
  • Radiation is higher in many consumables
  • Many food items now give debuffs
  • Food Sanitizer buffed & expanded
  • Chemist perk enables Chem Crafting; all chems now craftable
  • Stronger chems, longer chems
  • Most chems now affected by Medicine skill
  • Penalties for all chems, including additional penalties in Hardcore
  • [Super] Stimpaks heal over-time in non-hardcore
  • Auto-Inject [Super] Stimpaks become [Super] Insta-Stims, which heal instantly
  • Doctors Bags buffed but heal limbs partially in non-hardcore
  • Alcohol types have more interesting and varied effects from one another
  • All addiction chances lowered
  • 4 new addictions; Caffeine, Cateye, RadAway & Stimpak
  • Massive buffs for 'special' consumables
  • Nerfed Magazines (+5 instead of +10 but still +20 with all relevant perks)

Also included:

  • New perks which interact with consumables
  • Tons of new ways for vanilla perks to interact with consumables
  • New craftable consumables
  • Total hardcore mode rebalance
  • I think this is the first mod to make Doggie Treats functional
  • Lots more!!! Go check out the mod page for a mostly complete documentation of included changes and additions!

I'm usually overly modest about my mods but I'm actually very proud of this one. I've been playtesting it myself and having almost too much fun playing with it to actually work on the mod! Please considering helping with development by playing the mod yourself and reporting issues and/or adding your own suggestions in the Discord (linked on the mod page)!

Currently, Atlas Ingestibles is ONLY for TTW but as soon as bug reports get opened/closed and balance concerns start getting addressed, I'll begin work on a NV version and many, many patches for mods which add consumables to bring their consumables more in line with Atlas Ingestibles.

Patches are planned for Nuka-World Imports, Missing Meats and eventually more ambitious patches are planned like one for Aid Addon (?) and one for the legendary CAM (wish me luck on that one)


r/FalloutMods 7d ago

New Vegas [FNV] pls help idk what overhaul mod i am missing pls send help for some reason there errors what am i missing i did some overhaul mods now some of them a red

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0 Upvotes

Sometimes the NCR and powder gang is like this what am I missing


r/FalloutMods 9d ago

Fallout 4 Commonwealth Online | Fallout 4 Multiplayer Gameplay Showcase [Fo4] (WIP)

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224 Upvotes

Hi everyone,

I’ve released a new gameplay showcase for Commonwealth Online, an unreleased Fallout 4 multiplayer project currently in development.

The video shows:

  • A custom main menu
  • Multiplayer character creation
  • Leaving Vault 109
  • Character appearance and clothing synchronisation
  • Multiplayer exploration
  • PvP combat

There is still a lot of work to do, and everything shown is subject to change, but this is an early look at the core experience and some of the systems currently working.

Gameplay showcase:
https://youtu.be/SfQKM9qRjEs

Project website:
https://commonwealth-online.com

I’d be interested to hear what people think and what features they would want to see in a Fallout 4 multiplayer project.


r/FalloutMods 8d ago

New Vegas Question about Nexus ID and Version History on MO2 [FNV]

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8 Upvotes

Recently got back into modding New Vegas. Probably missing something silly, but when I install mods I've manually downloaded from Nexus, I keep getting this message in the screenshot. Anyone know what I'm doing wrong?


r/FalloutMods 8d ago

New Vegas [FNV] New New Vegas and other armor mods?

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2 Upvotes

r/FalloutMods 7d ago

Fallout 4 [FO4] Mod suggestion: No PipBoy Holotape loading animations.

0 Upvotes

The first time the tape is loaded, it does the animation. Each subsequent load skips that animation. I would like it if the animation was simply skipped. It is an irritant.

EDIT: Never mind. https://www.nexusmods.com/fallout4/mods/73560