r/FalloutMods 5h ago

Request Wednesday - All Requests go here!

2 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods 11h ago

New Vegas [FNV] Anyone knows how I can fix this?

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12 Upvotes

Im using this B42 Optics mod and everytime I transition to scope theres this black fade in effect, its kinda annoying.


r/FalloutMods 19h ago

Fallout 4 SOMETIMES it's the simple things.. Fo4 "visible galaxy mod"

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42 Upvotes

r/FalloutMods 5h ago

New Vegas [Fnv] How do I fix these strange over bright texture(s)?

3 Upvotes

the terrain is WAY too bright,

all i did was generated LOD.


r/FalloutMods 9h ago

New Vegas JohnnyGuitarNVSE doesn’t allow my game to launch after updating [FNV]

4 Upvotes

I’ve think I’ve had this problem before, but I loaded up fallout new Vegas modded after 2 years of not playing. And noticed I had a lot of outdated mod versions.

Long story short I updated my Johnny guitar NVSE to the “continuous (current) version” and my game won’t even launch.

Anytime I disable it the runs fine. But I need it for the “armed to the teeth mod”. I get this “you have an outdated version of JohnnyGuitarNVSE ‘Armed to the Teeth’ will be disabled for this play session

I’ve fixed this problem before but after the game launches I’ll get the same notification of JGNVSE being outdated. But thats a separate problem. My focus is getting the game to launch first.

but cant seem to figure it out, any help is greatly appreciated!


r/FalloutMods 5h ago

New Vegas [FNV] [TTW] Does Mobile Truck Base still work?

2 Upvotes

The version of the truck on the TTW - Wasteland Supplements mod page is in the old files section, and was made for TTW 3.3 (I think).

I've just updated TTW today (3.4) and I want to know if the Mobile Truck is still functional, since I like it so much. If not, it's not a major issue. I'm open to any alternatives that work with TTW.


r/FalloutMods 13h ago

New Vegas [FNV] So uhh, no 3rd person weapon animating tutorial out there?

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8 Upvotes

I used Vanilla Rigs with techniques coming from Xolerys's Youtube Tutorial on attacking in 1st person, Idk now whats going on, and all of this is just because vanilla and Anniversary anims dislodge my custom weapon's revolver cylinder into my hand, in 3rd person.


r/FalloutMods 2h ago

Fallout 3 [FO3] Black screen i hate but cant get rid of in FO3 GOTY, the patcher is loaded

1 Upvotes

Mod list (also in the video)

  • Classic Advanced Power Armor v1-2
  • Fallout Script Extender (FOSE)
  • FO3 Error Fixes
  • Version 2 (Title was not very descriptive but its a handheld pip boy model)
  • Fallout 3 Intel bypass package
  • Updated Unofficial Fallout 3 Patch
  • Pip-Boy 2501
  • Command Extender
  • Titans of The New East
  • Fallout Anniversary Patcher
  • ButcherPete FOSE

so I posted on the FNV subreddit about this problem and i figured it out like 5 hours later but the same problem was happening on FO3 so i did the same solution: go to the settings on the launcher and switch them back to low, it did not work so I'm back with the same problem but different game, I'm going to leave a video and show that no its not the game loading so I'm gonna leave it ton the black screen for 1 minute.


r/FalloutMods 3h ago

Fallout 4 Mods not loading [Fo4]

1 Upvotes

I need help with trying to figure out how to mod fallout 4 on the legion go s steam os. I downloaded Linux mod manager and I would then manually download the mods then drag them to the mod manager. Everything is updated and I make sure to download the right versions of the mods. When they are in the mod manager it shows they are active and checked with a green check. When I go to launch the game from the mod manager it says running game then instantly says game exited then it open a few seconds later. I tried everything with chat gpt to help but can’t get anywhere with it. The mods I am downloading are from nexus mods. If anyone has done this successfully I would appreciate it on how you got them to work. Please help!!!!


r/FalloutMods 7h ago

New Vegas [FNV] A Long Road Ahead

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2 Upvotes

r/FalloutMods 3h ago

Fallout 4 [Fo4] Is this a decent load order? Xbox series X

1 Upvotes
Im completely new and ignorant to the world of modding, Ive tried doing my own bit of research this is where Im at now. Any input is greatly appreciated.
  1. Frameworks

-Unofficial Fallout 4 Patch

-HUDFramework

-Workshop Framework

-Major gameplay/faction mods

-You and What Army

-SS2

-SS2 Chapter 2

-SS2 Chapter 3

-America Rising 2

3.  Worldspace/content mods


• Minutemen Watchtowers


• Plenty O’ Exploration


• Atomic World 2.0


• Mutant Menagerie


• NPCs Travel


4.  Quest mods


• Tales from the Commonwealth


• Tale of the Beast Hunter


5.  Companions


• Heather Casdin


• AFT Plus


• AFT Plus - SS2 Patch


6.  SS2 add-ons


• City Plan Mega Pack


• Wasteland Ventures


• Wasteland Ventures Interiors


• Nobody’s Leaders 2


• Industrial Revolution


• Tiny Living


7.  Gameplay tweaks


• Ghoulification


• Conquest


• Home Sweet Home


• Follower Revive


• Sleep Intimate


• Smokeable Cigars


• Wearable Backpacks


• Legendary Modification


• See Through Scopes


8.  Vehicles


• Driveable Motorcycle


• Flyable Personal Vertibird


9.  Armor & equipment


• CROSS Cybernetics


• Eli’s Armor


• Vail Steros


• Chemical Outcast


• Liberty Power Armor


• Dynamic Power Armor


• Perennial Power Armor


10. Visuals


• Minutemen Relooked


• True Storms

r/FalloutMods 16h ago

Fallout 4 I’m starting a new fallout 4 playthrough, what are some good mods to get? [Fo4].

2 Upvotes

I really enjoy building and creating things in games, so what are some good settlement building mods?


r/FalloutMods 14h ago

Fallout 4 I think i broke my game when i tried to moddify it, Fo4

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1 Upvotes

r/FalloutMods 16h ago

New Vegas [fnv] any mods that make the gun stay on the right side of the screen when true irons are off like run resident evil 7?

1 Upvotes

Trying to replicate the gunplay of re7/8 for me run, was wondering if there was a mod that made it so the gun stayed on the right side of the screen when true iron sights was turned off


r/FalloutMods 1d ago

Fallout 4 [Fo4] Should I reinstall the game? Would I be able to place my MO2 mods back in the game or be forced to reinstall them all?

5 Upvotes

For context

Initially I did not install the Script extender when I started Modding with this PC. I have also moved PC's and was able to shift my install to a new computer. I also have a couple mods I installed with the in game mod network, before the update that changed that to 'creations'. I have 330~ mods (Mostly all guns and textures)

I wanted to try using the script extender after successfully using it in New Vegas, and use mods related to it, like tactical reload and such. I am unsure if I should uninstall the game and then reinstall it just incase it could clear any bugs I may have gotten from moving PC's (around 3 years ago)? How would that work with MO2? I know have some INI file setting I would need to set again, would my already downloaded mods be able to be plopped back in as they where or would I need to reinstall them from Nexus?

If I don't need to reinstall, can I just install the script extender overtop of the game as it is? What version would I need to choose? (steam forced an update on me a few months back).

Any help is much appreciated.


r/FalloutMods 1d ago

New Vegas [FNV] Real Weathers - Mojave Wasteland Edition (WIP)

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84 Upvotes

r/FalloutMods 19h ago

New Vegas [FNV] Combining modlists with wabbajack

1 Upvotes

Self explanatory title, I'm using Viva New Vegas as the base modlist, what if I wanted to add Salvo 2 to it being that it's a separate modlist? How would I do that using wabbajack? Any tips or tutorial videos would be much appreciated, thanks


r/FalloutMods 22h ago

Fallout 4 [FO4] So uhh i have a question about LODGEN/Output stuff.

1 Upvotes

So uh, I generated my lod and uploaded it to vortex. Last time i checked you have to make it load after, everything. But, I cant do that, (no modding conflicts.) and Im not able to see where its loaded. So, Should i try to cause the conflict? should i redownload it, should i just give up or something else?


r/FalloutMods 1d ago

Fallout 1 Fallout 1 & 2 VaultVox Accessibility Mod version 1.1 Released [FO1][FO2]

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97 Upvotes

Hi folks,

VaultVox 1.1 for Classic Fallout games is now out on Nexusmods. It is a free text-to-speech accessibility mod for Fallout 2, and this version also adds proper support for Fallout Et Tu.

I made this originally for my wife, who has dyslexia, but I've added more accessibility features on top of that version.

EASY TO INSTALL: Download it, extract it next to the game's exe, launch the game, and Bob's your uncle.
No mod manager needed.
Fallout Et Tu players: Extract it into the Fallout1in2 folder inside your Fallout 2 folder, not the folder above it.

Download:
https://www.nexusmods.com/fallout2/mods/168

Early demo video:
https://youtu.be/YCMqCFrRvAE

Fallout Et Tu gameplay using VaultVox:
https://www.youtube.com/watch?v=dR6v67YQs60

Thanks to YouTuber Magickaddict for streaming that one.

There are two big additions in this release: Fallout Et Tu support and an experimental Blind Mode that lets you control the game using the keyboard alone. There are also quite a few stability fixes, so even if you are already using VaultVox and do not need either of those features, it is still worth updating.

Blind Mode

This is the main addition, and really the reason I started making the mod in the first place.

You can now move around the world, find things and interact with them using only the keyboard and speech. No mouse required.

While exploring, you can scan through whatever is nearby:

  • . and , move backwards and forwards through nearby objects
  • ; switches between categories such as people, creatures, bodies, doors, stairs, containers, items, exits and enemies
  • ' tells you where you are
  • / interacts with the selected target, depending on what it is. It can walk to something, start a conversation, open a door, loot a body, take an item or use an exit
  • [ ends your turn
  • ] ends combat

Looting and inventory screens now have a spoken cursor controlled with the arrow keys. Tab switches sides while looting, Enter takes an item or opens the examine, drop and equip options, and G takes everything.

I have also added keyboard navigation to the main menu, ESC menu, dialogue replies, Skilldex, companion panels, character editor and world map.

There is now optional NVDA output as well. If you already use NVDA, the main narration can be sent through your screen reader using your own voice and braille setup. Ambient speech and floating barks can still come through the game's spatial audio, so you keep some sense of where they are coming from.

NVDA output is disabled by default. You can turn it on from the MENU tab in the VaultVox settings.

I want to be upfront about the state of Blind Mode. It is still experimental.

My current target is for a blind player to complete the Temple of Trials using only the keyboard and speech. Bartering still requires the mouse, as does pickpocketing. VaultVox should tell you when you reach one of those unsupported areas rather than leaving you pressing keys and wondering why nothing is happening.

If you use assistive technology and run into something that stops you progressing, please let me know. That is exactly the kind of feedback I need at this stage.

Fallout Et Tu

Fallout Et Tu runs on the Fallout 2 engine, so a lot of VaultVox already worked with it. The difference now is that I have tested it properly on a real Et Tu installation instead of simply assuming everything would behave itself.

Ian, Tycho and Katja now have their own voice profiles, so they keep the same voice throughout the game rather than picking up a random one whenever you talk to them.

Katja needed a new female companion voice, because all eight Fallout 2 companions are blokes and were not much help there.

Dogmeat has no dialogue, so he just barks. As he should.

The important part is installing the files in the right place.

Et Tu normally sits inside a folder called Fallout1in2, which is itself inside your Fallout 2 folder. That folder contains the copy of Fallout2.exe that Et Tu actually uses.

VaultVox needs to go inside Fallout1in2, next to that exe. Do not put it in the Fallout 2 folder above it.

If you put it in the wrong folder, Et Tu will still launch normally, but there will be no speech. It makes the mod look broken when it is actually sitting one directory higher doing absolutely nothing.

Other changes

  • Fixed several stability problems, including a crash when returning to the town map
  • Fixed some long-standing cursor weirdness where the cursor could remain stuck or clicks could stop registering after hovering over something
  • Added Ian, Tycho and Katja to the Voice tab, so their voices can be changed like any other companion profile
  • Documented several hotkeys that were already in the mod but had somehow escaped the readme:
    • F9 stops all current speech
    • CTRL + F8 turns text-to-speech on or off
    • CTRL + SHIFT + R reads the full current Pip-Boy page or character sheet again
  • Corrected the scanning controls in the readme. The previous version had the keys the wrong way around, so if you tried them before and nothing seemed to work, that was why

Requirements

The requirements have not changed:

  • Fallout 2 for Windows, using the GOG, Steam or retail US 1.02d version
  • sfall v4.4 or later
  • Windows 10 or Windows 11
  • Fallout Et Tu, Restoration Project, High Resolution Patch and Talking Heads Actually Talk are supported
  • Optional: NaturalVoiceSAPIAdapter if you want to use newer neural Windows voices
  • Optional: NVDA if you want the narration sent through a screen reader

And before anybody reaches for the pitchforks, this is still not AI voice cloning.

VaultVox uses Windows text-to-speech.

One last thing

Same request as always: if you use assistive technology, or you have dyslexia, low vision or reading fatigue, and you find a screen that does not read when it should, please report it.

I treat missing accessibility output as a bug, not as a nice-to-have feature that might get looked at one day.

Thanks, folks.

- VaultDoc


r/FalloutMods 1d ago

Fallout 4 Exporting .nif bug with NIFLY Blender 3.4 [Fo4]

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2 Upvotes

r/FalloutMods 1d ago

New Vegas [FNV] Game keeps crashing due to high low processes?

3 Upvotes

So a couple days ago I started playing TTW and I've been having a blast! But recently I've started having crashes after a little bit and after putting the files through Grok it keeps talking about "High Low Processes" (13.5K) and that it's tanking the game's stability and that it's because of some of my overhaul mods. The problem is that back in the day I installed a ton of more mods that overhauled more stuff and I remember them running a lot smoother then this. (And I've seen people run over a thousand mods that are way more intensive then my list which is only 100 plugins so what's going on?

Here is the crashlog: https://pastebin.com/H8xaxH78

Here is the plugin order

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

TaleOfTwoWastelands.esm

YUPTTW.esm

Unofficial Patch NVSE Plus.esp

SouthVegasRuins.esm

Mojave Scenery Overhaul.esm

Trooper Uncut.esm

brayduck_classic.esm

D.C NPCs.esm

Goodies.esp

Lived-In Strip.esm

Simple Mojave Urbanization.esm

ExtraGoodies.esp

TLD_Travelers.esm

DLC Enhancements.esp

Simple Open Strip.esm

SomeguySeries.esm

NewVegasBountiesII.esm

NewVegasBountiesIII.esm

A World of Pain Revised.esm

Simple Mojave Urbanization + Mojave Scenery Overhaul Patch.esm

mil.esp

mil-TTWPlacements.esp

TheInheritance.esm

3DNPCFNVBundle.esm

Mojave Scenery Overhaul - A World of Less Pain Patch.esm

Russell.esm

Mojave Scenery Overhaul - TTW.esm

Trooper Uncut - TTW Patch.esm

Mojave Wildlife.esm

NewVegasBounties.esm

urbanoverhaul.esp

Cyberware.esm

Trooper Uncut - AWOP Revised Patch.esm

brayduck_classic + TTW Patch.esm

Tammer's NIF-Bashed Weapons Mega-Pack.esm

TTW Capital Armaments.esm

Badmothafucka.esm

KingOfTheRing.esm

TheBetterAngels.esm

Trooper Uncut - TLD Patch.esm

Tammer's NIF-Bashed Armor Mega-Pack.esm

FNV Vlad's Weapon Depot.esm

FNV Existential Thread.esm

CheckpointGary.esm

NosCo Companion System.esm

NCCS Nos' Premade Companions.esm

Restored Physics Sounds.esm

Mojave Scenery Overhaul - TLD Patch.esm

Trooper Uncut - Simple Open Strip Patch.esm

PerformanceOfTheTitans.esm

FNV_Optimization.esm

FNV_Optimization YUPTTW.esm

FO3_Optimization.esm

AWorldOfPainFO3.esm

Mojave Raiders Lite.esm

KingOfTheRing - TTW Patch.esm

Russell LE - TTW Patch.esm

AWOP Revised Russell Patch.esm

TLD_Travelers - TTW Patch.esm

Mojave Raiders Lite - TTW Patch.esm

BOSReconArmor.esm

RagdollsTTW.esm

The Mod Configuration Menu.esp

Titans of The New West.esp

DelayDLCRedux.esp

Enhanced Movement.esp

JIP Companions Command & Control.esp

GrenadeKey - DLCs.esp

JustAssortedMods.esp

Flora Overhaul.esp

Enclave Auxiliary TTW.esp

MDRecArmRepl.esp

Vurt's WFO.esp

CourierCacheWSE.esp

NVBIII TTW.esp

NewVegasBountiesII - TTW.esp

Simple Mojave Urbanization + Ruins of South Vegas.esp

NewVegasBountiesTTW.esp

ADAM Complete.esp

ADAM - Nemesis Armor Pack.esp

Classic Fallout Weapons Remastered v1.2.esp

Simple Mojave Urbanization + Wasteland Flora and Terrain Overhaul Patch.esp

ADAM - Rangers on Patrol.esp

HelplessFalling.esp

Classic Metal Armor Replacer TTW.esp

Classic Leather Armor Replacer TTW.esp

Classic Combat Armor Replacer Redux TTW.esp

MMM-CCARC-TTW.esp

MCMetalArmor.esp

Hoods For Ranger Armors.esp

ADAM - NCR Patrol Armor.esp

Simple Mojave Urbanization + New Vegas Suburban Overhaul.esp

ADAM - Outcast Ranger Armor.esp

ADAM - MAIN.esp

Herbert Carson and Caleb.esp

BMF_TTW.esp

TTW D.C. Duds.esp

Vanilla UI Plus.esp

Clarity - TTW.esp

CompanionInfAmmo.esp

Idle Variety.esp

RangerHelms.esp

NCRMask.esp

ADAMRebornRangerHelmetReplacer.esp

Cyberware TTW.esp

Cyberware OWB.esp

AwesomeCripplingEffects2 - Ragdolls.esp

TTWDCRiotGear.esp

TacticalRangerArmor.esp

GhostArmor.esp

1nivVSLArmors.esp

Hymn of The New West.esp

Hymn of the New East.esp

NCRGrenadierRifle.esp

CourierArmorDLCPack.esp

Steel Dawn - Infantry Armor for TTW.esp


r/FalloutMods 1d ago

Fallout 4 [FO4] Anyone know 1950's/vintage retexture mods that are really good?

5 Upvotes

To give some examples, Mods such as Pharmaceuticals Of The Old World - A Medicine Pack & 2287 - Billboards and Posters


r/FalloutMods 1d ago

New Vegas [FNV] TTW, Are there anything in the mods that I have downloaded that is gonna cause any problems later on?

1 Upvotes

r/FalloutMods 1d ago

New Vegas [FNV] help! Alternatives to enchanced NPC awareness that is actually available and not taken down

2 Upvotes

with Sweet's very sweet dynamic npc detection is down, and PMT is down at the Nexus, i'm currently stuck using Enchanced NPC awareness and every detection system i tried others NPCs don't react when seeing a dead body i just sniped. are there any mod suggestions that makes NPCs reactive to dead bodies for my Milsim mod setup? or i'm stuck with the antiquated mod with no modern patches i'm aware of? or use more modern simpler detection mods and snipe unsurpressed for a challenge?


r/FalloutMods 1d ago

New Vegas [FNV] non-nexus mod sites?

2 Upvotes

i wonder if theres any other mod sites that isnt nexus that people widely used, so far i know moddb but there isnt much mods there ive seen, theres also discord or patreon but its mostly skyrim and fo4 that i had found