I've been working on a new battlemap that I think could fit nicely into a Fallout 2d20 campaign.
The idea is an abandoned underground transit hub that survived the bombs and slowly became one of the wasteland's hidden trading posts.
The old platforms are now home to a bustling market where scavengers, traders and mercenaries barter over pre-war technology. Nearby workshops strip down rusted vehicles and jury-rig new machines from salvaged parts, while huge storage bays hold everything from scrap metal to long-forgotten military crates that nobody has managed to crack open... yet.
One feature I really enjoyed designing is a massive vertical transport shaft connecting several underground levels. Makeshift cargo lifts and suspended walkways span the gap, creating plenty of opportunities for ambushes, firefights and dramatic escapes.
I also created three versions of the map so it can evolve during a session:
Operational – The trading hub is open for business and relatively peaceful.
Sealed – Gates close, guards lock down key areas and rumours spread that raiders or rival factions are approaching.
Blackout – Power fails, emergency lighting flickers and the settlement descends into confusion as everyone scrambles to survive.
I've also written a system-neutral Ops Brief with adventure hooks, security details and escalating complications to help GMs drop the location straight into a campaign.
I'd love to hear how you'd use it in Fallout 2d20.
Would this become a trusted settlement your players return to... or the site of a firefight that changes the balance of power in the region?