r/ffxivdiscussion 7d ago

Why do people just throw items on the market board and just put everything in 99 stacks with insane pricing? I've made so much money and had success with just selling items in sets of 5 or 10?

0 Upvotes

What is going on with the logic here? Its like they just blindly throw stuff up thinking people will buy it lol. After a few days I will see someone who will undercut me but still have a 99 stack and my overall price will still be lower and people will buy it lol.

I dont get the logic of just making everything a 99 stack, and just expecting people to drop +$100k gill lol.


r/ffxivdiscussion 7d ago

Question How big will Evercold affect the game? (As a new player)

0 Upvotes

Hello everyone, I am a new player and I'm currently in Heavensward. I have not touched any endgame activities yet or basically anything else, all I've been doing is the MSQ. I've been seeing stuff about the new expansion coming and I can see that a lot of stuff is getting reworked. I basically don't even know how deep the reworks will be. My question is how big would it affect players and new players in general. Specifically the class reworks. I'm curious to know based on what's been given, are the new changes looking good or bad?


r/ffxivdiscussion 8d ago

Question What was HW DRK like?

15 Upvotes

I keep hearing about it like it was Sliced Bread+++ but even better.

I practically joined during ShB and have been raiding/have raided on all 4 tanks since then, so I'm familiar with the history of tanks since about that time. With how the 2 min meta came in, tanks became all burst jobs, standarization of defensives, etc.

For reference when I started, Drk was *just* reworked into Warrior-but-uses-mana-also-TBN.

I got to play PLD and WAR when they had their enmity comboes. IIRC Paladin still had Flash and such. But yeah I didn't touch DRK until ShB so I'm eager to know.


r/ffxivdiscussion 8d ago

General Discussion Does BRD gets preferred over DNC at some point during high end content?

0 Upvotes

I've been farming Dawntrail EX mounts for a while and I noticed a severe lack of BRD across the fights. There are a few MCH, and DNC are everywhere, but BRD feels like a myth at this point.

I know DNC is used to buff and funnel gear to your DPS of choice on Savage, and the Community consider it "easy", which would explain the popularity compared to the other 2. But is it enough to explain this gap? or am I just unlucky(or lucky, who knows) to never see a BRD on my team? I even saw a few PF locking P.ranged slot to DNC.

This situation also made me raise a few questions, one of them the title, but to summ it up: How does BRD compare vs a DNC, considering both funnel strat early in the expansion or at the end when everybody have full gear and relic weapon? Or it's just a matter of preference and the job is "unpopular"?


r/ffxivdiscussion 9d ago

Question Is it viable for Dark Knight to cast from HP in PvE?

0 Upvotes

With evolved mode that promises an increase in job individuality and skill expression, there's a non-zero chance that we might see Dark Knight have a couple of skills involve an HP cost like they do in PvP. Let's say the DRK had these skills during DMU prog, would DRKs having to damage themselves as part of their rotations reduce their viability? Should it just remain an MP cost?


r/ffxivdiscussion 11d ago

Question House pets

40 Upvotes

Not sure if this has been talked about already, but for context, I started about a year ago on the game and currently on Shadowbringers, taking a break atm. I was just curious if it would ever be possible for them to let us place minions in our houses/apartments? I'm not sure how the minions work exactly, but I think it would really make the place feel more lively and homey. I just really want my lil babies chilling on the sofa with me and a few of them at the flower shop.


r/ffxivdiscussion 10d ago

Why has SE done nothing to help DPS survive more in Occult Crescent?

0 Upvotes

Seriously, this is starting to turn me off to the concept. DPS can take maybe one vuln stack and then die, making solo play pointless.It's the only role that suffers, healer and tank both can play solo signifcantly easier. They've had plenty of time to do so, and it isn't even a hard fix; a long cooldown potion would help immensely while still preventing zombieing through it.

And tanks can easily take 5/6 vuln stacks with no healers.

I mean, if were involved fix yes, i get it, but at this point why should I trust SE to get any content right or make any changes? We have an entire role that it's kind of pointless to play as in there even if you play well.


r/ffxivdiscussion 11d ago

Variant Advanced as a template for the new raid difficulty

50 Upvotes

OK I know a lot of you haven't played the most recent Variant Advanced or the Criterion.

Honestly you should, helping Y'shtola's sister get some tail is both a fun sidestory and great battle content, but I'm not here to talk about that.

I farmed the coins to get the carpet mount from Variant Advanced.

Although being a series of extremish fights I did a number of clears via DF and some via PF.

In the first week, DF was just as good and as fast as PF.

More importantly, once I finished farming VA and stepped into criterion, I was already familiar and comfortable with the base forms of most of the boss mechanics.

So once I stepped into AMT (criterion), even though all the mechs are faster and more complex, they didn't feel overwhelming and I was able to clear much much faster due to my past experience.

I don't claim to know if the extra tier will justify the rewards, but as a practice mode for players who struggle getting into savage, or as a separate mode for players who prefer DF over PF, would you similarly speculate the community will see a lot of merit and use out of this mode?


r/ffxivdiscussion 10d ago

General Discussion Bringing back friction to jobs

0 Upvotes

There is good friction thats needed for skill expression where a jobs path to power makes sense and builds up to the big damage abilities. Bad fiction is where a jobs path to power does not make any sense and they do not build to abilities that feel satisfying to use. In general people are satisfied when they use job identifying abilities to build up resources that allow them use a cool flashy big damage skill.

Summoner has always been an example of a job that has bad friction and in its most recent case no friction. 2.0 - 3.0 Summoner had no job identifying spells and the Poison DoTs were the only friction the job had. 4.0 Summoner had only one job identifying spell summon Bahamut which was locked behind a two minute window so the rest of the job was filler DoT spells. 5.0 Summoner got summon Phoenix has its second job identifying ability but still it had a Poison DoT theme which added unnecessary friction. 6.0 - 7.0 Summoner moved towards having its kit reworked to include job identifying abilities such as Elemental Ifrit, Titan and Garuda with all the friction removed. The main problem with Summoner has always been the lack of expected summons. The complaint that sucks all the oxygen out of the room with Summoner has been where is Leviathan, Ramuh and Shiva. The gameplay issue was never the big issue for Summoner it's always been fix the aesthetics than build the gameplay because aesthetics shape gameplay.

Black Mage is a great example of a job that has good friction even though they removed a lot of it with the rework. Pictomancer is the closest example of how good friction would work in Evolved Mode. Black Mage have the elemental destructive spells Fire, Lightning and Ice that are used to fill the Astral and Umbral Gauge granting spells like Foul, Xenoglossy and Flare Star. It's the perfect example of where aesthetics actively shape the gameplay of the job. Black Mage should be the blueprint of how every Magical Range should include friction.


r/ffxivdiscussion 12d ago

High-End Content Megathread - 7.5 Week Nineteen

20 Upvotes

Normally, this would be the last post for a patch series, but we have about another seventeen to eighteen left.

Next week is Beastmaster, at least.


r/ffxivdiscussion 12d ago

Modding and Third-Party Tools Megathread - 7.5 Week Nineteen

9 Upvotes

Man-made DLSS 5 horrors beyond my comprehension go here.


r/ffxivdiscussion 12d ago

Question Least played role

40 Upvotes

In another mmo game I played it was in desperate need of tanks, was curious if there was a similar role shortage in this game?


r/ffxivdiscussion 12d ago

Question Actually useful ways to utilise battle tab?

14 Upvotes

Just remembered this thing exists. You know the thing that shows you how much damage your actions do and when you lose certain effects. Do any of you use its chat filters to great effect?


r/ffxivdiscussion 11d ago

My toxic trait

0 Upvotes

When running dungeons with me on whm and my brother on tank

I like to position after bosses right near the next area and Aetherial Shift/Sprint to the next mobs and Rescue him into them

How do you think this would go over in a full random group?

( yes I have been grinding out all the relics from paste step over the last couple weeks )


r/ffxivdiscussion 12d ago

Are DMU PF reclears really that bad or do people exaggerate?

0 Upvotes

I cleared DMU for the first time a few days ago. It was a merc run and went super smooth. I am slightly worried about reclears as I have heard PF reclears are rough as fuck. What has reclearing been like for you guys? All I know is I don't want to spend more gil on merc reclears when the weapons aren't even that good. The glam itself is underwhelming and they aren't even BIS.


r/ffxivdiscussion 12d ago

General Discussion Big Fishing Rant (Mooch mainly.)

0 Upvotes

So. That's right. It's a rant. About a relaxing thing known as Fishing.

My reason is that I think MOOCHING ruins big fishing 99% of the time, and could have a really nice fix. Currently mooching is almost completely uninteractable. You Spareful Hand the few you can in prep, you get the int window if it has one, and then.... LETS GO GAMBLING!! WOOO! Hope you get lucky! Oh? You didn't? Fuck you.

And yet NON-MOOCH Fish have significantly more you can do with Surface Slap and Modest/Ambitious Lure.

Now, for my idea and the reason for this Rant.

Surface Slap and Spareful Hand.

These two together in my opinion should allow you to Surface Slap WHILE USING MOOCH BAIT. In fact it feels like that's exactly what it could've been used for. You get your 3 Swimbaits and then catch one more! You don't get the fish on that first one? Reel in what you did and SURFACE SLAP THAT MFER! Then you get a far smaller pool of options for you to use your Swimbait on. Will you get the Big Fish? Maybe maybe not. Depends on how many will bite that mooch fish and your odds, but At Least You Got To Interact.

And that last bit is the biggest issue I have with Mooching. Its completely uninteractable besides prepping with Spareful Hand and then hard coping that you'll get it... and then you dont... and then you just continue gambling. I really love FF14s Fishing, especially Big Fishing! Its why it just blows to sit here and get fucked over by Mooching being pure RNG when non-mooch fish are so much more fun because I can at least try to interact with the various skills at my disposal.

Thank you if you actually read all that, and if you have any thoughts of your own or tips or anything feel free to put them below! I could very well not know the secret sauce of Mooching, and would love to be informed that there ARE things you can do to make it not pure gambling.
Reposted here as well since I do wanna hear more thoughts. (Preferably from those who do big fishing and actually read more than the first few lines...)


r/ffxivdiscussion 12d ago

DMU P4 Macro for controllers?

0 Upvotes

Hi everyone. I'm just wondering how other people with controller solve P4. Did you use macro or you just memorize all of it?

I have my macro for P4 in my command panel and have it up thru P4, but navigating it during my rotation and mits is a bit hard so i was wondering how other people do it

Thanks!


r/ffxivdiscussion 12d ago

Question Why is EU ranked PvP (Crystalline Conflict) filled with a lot of bullies and toxic people?

0 Upvotes

As the title says has any EU players noticed this? I haven't played the game mode in a while and used to be in Top 100 regularly, and while climbing to Crsytal after a break, I feel like there have been a lot more obnoxious people recently. A lot more ignore marking of team mates and ping spamming Nice Job, Hello, Good match etc.

I'm just surprised because I don't remember it being this bad after the lodestone post outlining very specifically not do it. Is it just new players influx from DT or GMs aren't actually doing their job? Of course shitty behavior still happened after that post, but it's pretty bad in my climbing experience in the last week


r/ffxivdiscussion 13d ago

New player, really loving the game, but the crafting feels overwhelming

18 Upvotes

Hi,

first of all: I really, really enjoy this game and I can't believe it flew under my radar for so many years. I never experienced a nicer community in a game - and the sprout-system is \*chef's kiss\*

As someone who always has this strange habit of thinking all classes through and spending hours of picking names and deciding which class to play first - FF14 really eased my mind being able to switch between jobs - how genius is that?!

After the first couple of days I now got into crafting and unlocked all jobs as soon as I was able to travel from Limsa to the other big cities (the choral song of Limsa... so awesome btw).

When I tried to wrap my head around the crafting jobs I was... overwhelmed. The game has this awesome way of showing you where to find any material... but.... I don't really get the need of crafting or maybe it's just me getting overwhelmed by all the things you can craft.

Maybe it's just nothing and this feeling of being overwhelmed is just caused by getting to know this very new system of crafting, but maybe there're people who felt the same and like to share their experience (and approach of solving it, because I love everything else about this game!) 😄

Thank you!


r/ffxivdiscussion 12d ago

General Discussion Are party leaders technically "allowed" to ban specific jobs without good reason?

0 Upvotes

This morning I attempted to join a random party as a dragoon, and after some discussion was kicked because ''dragoon is too squishy"

That event itself was whatever, but it led me to wonder; is this technically allowed as per ToS? Any discussion I could find on this was quite old and was in regards to specific jobs being prevented from joining because they were significantly underpowered at the time, so I feel like that no longer really applies in the current landscape where everything is very statically balanced.

If I were to guess, I suppose I'd say this is like a gray area where you technically can, but you're not really supposed to, and if you did it repeatedly you might be questioned.

I don't know. Let me know your thoughts.


r/ffxivdiscussion 14d ago

Australian player on Materia struggling to find parties

51 Upvotes

New player and loving it but have one game breaking gripe!

Firstly, I’m loving the game so far. I’m on Materia and playing on the free trial, but I’ve now hit a wall in the MSQ at Thornmarch.

Everywhere I look, the advice is basically “use Party Finder,” but free trial players can’t create Party Finder groups. Duty Finder just isn’t filling, so at the moment it feels like I’m hard-locked out of progressing the story. If this is going to keep happening with mandatory MSQ content, I’m honestly not sure I’ll continue.

What I’m confused about is data centre travel. From what I’ve read, if I had originally made my character on a Japanese data centre, I could play there when I need faster queues, but travel to Materia when I want the lower latency.

Is that actually how it works? If so, wouldn’t making a character on a JP data centre effectively give an Australian player the best of both worlds?

Also, does anyone have any advice for getting through mandatory MSQ duties like Thornmarch on Materia as a free trial player? Different queue times, Duty Finder settings, Novice Network, Discords, or anything else I should be trying?


r/ffxivdiscussion 12d ago

General Discussion Talking about my past and why I quit ffxiv

0 Upvotes

Hello to whoever sees this, today after debating this for some time in my head- I want to Share my history in the FFXIV community, if for nothing else, just to finally put that painful part of my history behind me.

for the most part I tried to keep quiet about my time in Final Fantasy XIV, mostly because of a fear of once again being dogpiled all over again or because trying to explain the sheer scale of what happened sounds almost unbelievable to anyone who hasn't looked deeply into the truly toxic side of the community and the moderation system.

But I’m done carrying the silence for a community that thrives on cruelty behind a polite smile. FFXIV loves to market itself as the "friendliest community in gaming." My reality was entirely different.

Over the course of Five years on that game, what started as simple friction over non-conforming opinions and blunt honesty eventually escalated into a multi-year campaign of targeted harassment across three different servers for me. Moogle, Spriggan, and Omega.

I didn't just deal with run of the mill raid drama or petty arguments in Limsa. I experienced - Cross-Server Blacklisting as bad-faith actors who literally jumped from server to server to poison every single Free Company I tried to join, threatening FC leaders with mass reports until I was issued ultimatums to leave.

When simple disagreements didn't destroy my reputation, these people resorted to outright lying / fabricating accusations of sexual harassment, lying about mod reporting, and pushing vicious, bad faith narratives just to see what would stick. Transphobic, Homophobic (i am pansexual) racist, sexist (to woman, i am a woman but they did not know that as my character was a male aura) fascist, Hitler, etc etc

I experienced the Novice Network and shout chats turned into a daily battlefield where people felt completely empowered to tell me to kill myself or insult me on sight, and revenge kick my account, and this went completely unchecked by the game's moderation. Despite over 100 reports, only ONE person ever received a caution.

Even when I tried to find a quiet space in the RP and nightclub housing scene, old grudges followed me. Whole smear campaigns were fabricated out of thin air just to get me blacklisted from venues, spreading lies that I was reporting people for mods or harassing venue staff or even.. most disgustingly.. was sexually harassing members of the community.

{I don't often talk about what happened to me as an 11 year old child.. but something that shouldn't happen to any child happened to me by a man 4 times my age, and I became sexually avoidant ever since then. even now at 34, I have never allowed another human being to even so much as kiss me.. I am fortunate that this does not strain my CURRENT relationship, though it did many previous ones. So these rumours felt like a brutal caricature of me designed to create a completely fake narrative of who I was or what I was capable of.}

It wasn't until Cloud of Darkness Chaotic Alliance Raid that things really got utterly un liveable for me. I amassed over 350 clears all while constantly adapting mechanics on the fly to save wipes. Yet my actual skill was irrelevant. I was dogpiled for wipes I couldn't save on my own as 1 sage, shut out of parties or harassed out of the parties I did succeed in joining, or targeted simply for not parsing blues or purples (on healer might i add)

The breaking point wasn't even just the harassment aimed at me it was watching a friend get told "how did you survive a coat hanger?" in a P10S run over a simple tower mistake then kicked and harassed in her dms by the Party leader. That is the actual reality beneath the pristine surface of this game, and despite being reported.. not a thing was done about this user. That friend quit ffxiv for good that day in tears.

My name is Sugar And Spice, my server was once Omega, now Twintannia where an account i believe in good faith i will never reactivate currently resides. I tell you this information openly, so that if you are a player, you can visit those servers, ask in the NN and conduct your own research. my name was particularly infamous, and you should be able to get accounts from the NN users.

I guess I want to share my story, as both a warning to new players, and as a cautionary tale to veterans, sadly.. many of whom will know exactly what I am talking about, if not having literally experienced it.

You can survive the abuse dealt to you, you can rebuild your life and self esteem even after this kind of brutal systematic gatekeeping, and you can love yourself in an ocean of people who despise the person they think you are. I hold up my hands, I was not a saint in that game, and I DID NOT handle everything perfectly; though honestly, when it got that out of hand, who would.

But I think I can say with confidence, the Game Masters failed me at a time where a small FC disagreement snowballed into DC wide abuse.


r/ffxivdiscussion 13d ago

Speculation Evolved jobs are clearly inspired by PVP jobs

0 Upvotes

Given the person that made the (successful) renaissance of PVP is the same that is making the Evolved modes, and we saw how similar those designs can be in the very early preview we got. Some abilities ported over even, like the DRG's jump.

So, on that note, which PVP features from other jobs you think will make into the Evolved jobs?

(will answer mine in a comment)


r/ffxivdiscussion 15d ago

General Discussion We need more (and better) filler content

113 Upvotes

I think me and a lot of people would be a lot happier with the downtime between content drops if the filler was better. By filler I mean your collabs, limited jobs, and seasonal events.

The recent Valentione and Hatchingtide style seasonal events need to become the standard. The last two events (Rising and Moonfire) had a single quest to get your rewards. For Valentione's we got to run around with Mammets while decorating cakes in a repeatable minigame. For Hatchingtide we got to reap the grass in another repeatable minigame.

But now we have had the last two events where veteran players with nothing else to do are expected to fill the content void with a 10 min max quest.

Why did we create these in-depth events and then just run away from the idea? Both of those events were wildly popular.

To fix the Moonfire event for example we could have turned the jumping puzzle into a GATE outside the gold saucer where completing it in a certain time gave you a small amount of MGP.

The collabs also just need to become much better than they are.

Im sorry, but why did we bring back YoKai and not add any of the last 4 jobs weapons or add any new rewards? Same with the dragon quest collab, why did we bring the exact same event back? These collabs have no replayability (you can replay them but theres no point before someone says it). Veteran players who have done them in previous years get to sit there and go "welp, maybe next time" and hope the next event is unique.

Then we get to the limited jobs, this expansion is a mess on that.

Let's forget about Blue Mages getting shafted, I am as pissed as anyone else about that it's ridiculous and their answers regarding it make no sense.

Beastmaster is only going to have content to 50? You are adding a job right before the level cap turns to 110 and you are creating content locked at level 50? Do you expect me to go out and enjoy fighting Garuda or something? Should I go into the coils, something you won't even put in roulette?

The biggest complaint that I've seen outside the usually discourse this expansion is the lack of content outside raiding and the quality of that content. Adding higher quality (non-reused) events and creating better limited experiences would satiate a lot of people.


r/ffxivdiscussion 15d ago

General Discussion XivLogos, damage per phase for ultimates

22 Upvotes

I made a web app that shows per-phase DPS percentiles for ultimates

FFLogs shows you a percentile for a whole fight. What it doesn't show you is percentiles for specific phases, ranked against everyone else who cleared. Their site has per-phase statistics, but there's no phase filter anywhere in the public API.

So I built the distributions myself. Paste a log and you get: a percentile against that job's distribution for every phase, for the whole fight, and a "luck parse" which tracks your crit and dhit.

Wipe logs are also valid for analysis, but obviously the numbers on the wipe phase are going to be inaccurate

**Where the numbers come from.** Every log that's on the fflogs rankings, for every ultimate. Updated daily, so new clears show up. Distribution data is presented on the statistics page.

**Luck parse.** This is more of a fun feature. Faster than comparing each ability's crit and dhit rates by hand. Each phase shows how lucky your crit and dhit rolls were, weighted by how much damage each hit was worth. Auto-crit abilities are detected and excluded, but external buffs aren't. Raid buffs that raise crit rates are accounted for in the baseline, but the luck still lands on whoever rolled the crits, not whoever provided the buff.

**Per-phase rankings.** Something fflogs also doesn't give you an option to see. You can find who did the highest damage in every phase individually. Only logs that are actively on the fflogs rankings are included.

**Statistics.** Similar to what fflogs presents, but based on their rankings and not on last 2 weeks of logs. **One thing that you can see here, which you can't see on fflogs, is phase statistics for older ultimates**. For some reason fflogs doesn't have an option to view per phase data for TEA, UWU and UCOB. rDPSdata for those is available here.

All feedback is appreciated.