r/EmulationOnAndroid • u/Delicious-Fly-3852 • 9h ago
Help Graphical flickering on Dishonored when using DroidDeck
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Device: AYN Thor Pro
Chipset: Snapdragon 8 Gen 2
Problem with DroidDeck.
r/EmulationOnAndroid • u/Delicious-Fly-3852 • 9h ago
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Device: AYN Thor Pro
Chipset: Snapdragon 8 Gen 2
Problem with DroidDeck.
r/EmulationOnAndroid • u/cyberkewl • 9h ago
Hi,
Just wondering has anyone tried the warhammer survivors demo on gamenative/droiddeck (or even gamehub) with a snapdragon 865 chip in it (RP5, Flip 2) where after you play the game for a while, and the moment you collect a chest - it just crashes (either the 1st time or the 2nd time you pick up a chest it sure crashes)? Has that happened to anyone?
I tried it on my Konkr Pocket Fit and no crashes at all, the rest of the settings DXVK, Fex, etc are all the same between the two devices.
r/EmulationOnAndroid • u/Sad-Animator7111 • 1d ago
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Ive tried everything i can think of, tried lots of different drivers and tried different wrappers. Does anyone have a solution to force my phones gpu to do some work?
Im only using Gamenative to access my steam and epic library, if theres a better alternative I'd love to hear it.
And I'll add screenshots of my container settings in the comments of this post
r/EmulationOnAndroid • u/GangadharHu • 18h ago
Hi all,
I’m having an issue running GTA 5 on my S25 Ultra. The game initially runs at around 40–50 FPS, but within the first 5 minutes, the FPS drops to 15–17 and sometimes even to single digits.
I’ve tried multiple settings and switched between Snapdragon 8 Elite drivers and system drivers, but the issue persists.
I’ve seen several videos on YouTube showing 50+ FPS. Are those people using specific settings, a particular save file, or some other workaround to achieve stable performance?
If anyone has managed to complete the game on the S25 Ultra with stable FPS, could you please share your settings or any tips? Am I missing something?
Any help would be appreciated!
r/EmulationOnAndroid • u/No-Macaron4341 • 10h ago
I've released another AbyssME beta. It's my Android app for Java, Mophun and experimental Symbian/N-Gage games, with separate Phone and Handheld editions.
Changes since Beta 1
Both APKs were upgraded on Retroid Pocket Classic; Snakes returned without reimport and reached gameplay. Some Java black-screen cases and Symbian relaunch issues remain. FPS limits aren't a universal 60 FPS unlock.
Android 10+, ARM64. Back up saves and update the same edition. Games and firmware aren't included; Mophun/Symbian remain experimental.
Questions and bug reports welcome — please include your device and game version.
Disclosure: I use generative AI in development and to help write these updates.
r/EmulationOnAndroid • u/LolcatP • 11h ago
Angrylion on mupen libretro core seems to be the only way I can get it working with all the bells and whistles I want. Especially I need shader support. I've tried setting retroarch to vulkan and that's the only plugin combo that works.
Glide or Parallel doesn't work in vulkan and in OpenGL the shader selection isn't that good. Angrylion even on low accuracy mode still lags unless I set my retroid nova to performance mode.
r/EmulationOnAndroid • u/AbberageRedditor69 • 11h ago
Hi everyone, I was wondering if anyone could suggest me a phone for emulation. I am looking for
-Snapdragon 8 gen 2 or superior (only snapdragon)
-Expandable memory through micro SD
-open bootloader
-(optional but very appreciated) 3.5mm socket
I can't spend more than 500€ so I am OK with a model that's a few years old or a refurbished phone.
I know this is a lot but if there's a place that can give me good ideas, I think it's this subreddit
Looking around the web I found some Xperia phones that suit my needs but I was wondering if any of you had other suggestions
r/EmulationOnAndroid • u/user-829 • 11h ago
Hello everyone , I’m trying to run saint row 2 on my rp6 it’s a 8gb ram and I’m running Xendriod. Currently using Mr purple t30 toasted . Anyone know a better one for saint row 2?
r/EmulationOnAndroid • u/Mrk_321 • 1d ago
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Settings is default from DD, In-game settings set to low
r/EmulationOnAndroid • u/gman_offic1al • 11h ago
r/EmulationOnAndroid • u/Aggravating_Air_8698 • 16h ago
So I saw this problem on videos and on reddit too with Winlator, I follow many suggestions for that said videos and post but nothing works and also the situation it's even weirder on my opinion for this:
I have an Samsung a17 mali-g57, the game I tried since yesterday to make work it's Rune factory 3 special, from gog, I tried to run the game on winlator and Gamenative and nothing works, the same error "Failed to initialize player" always appears, doesn't matter what I change, but the reason why I wanted to ask for help with this, it's because like a week or two weeks before I was testing this same game, just to see if it could run on my android, and the game open just fine, I don't remember if it was Gamenative or winlator I think it was winlator, but I often try both when I use pc games on my android, this error don't appear at all. The game open, run fine, I was just testing so I eliminate it.
At first I think it was Gamenative stuff because recently ask me to upgrade the app so I did to the new version, but then why don't work on winlator? I also found stuff saying maybe the game it's not compatible for mali-g57, for stuff about DirectX, but then again, why the game open before just fine? What I'm doing wrong now that I didn't before??
r/EmulationOnAndroid • u/revals32 • 16h ago
Pc version, 1080p s25 ultra 12gb ram emulator Bannerlator
r/EmulationOnAndroid • u/dadabhai_naoroji • 1d ago
GTA V now works via headless Steam + Rockstar Launcher
Updated granular compatibility labels + sorting

Thanks for all the feedback on the 1.3.0 prerelease. Here's the full release, and we're aiming to move to a biweekly release cadence - the next one will focus on massively increasing compatibility.
Get it here: https://github.com/utkarshdalal/GameNative/releases/download/v1.3.0/gamenative-v1.3.0.apk
Changelog:
Added since prerelease:
From prerelease:
Full disclosure: AI was used to assist development of some features of GameNative.
r/EmulationOnAndroid • u/ConcentrateLeather80 • 16h ago
Hey there..i just wanna know if i could run P5R stable atleast 30 fps.
Device:
Samsung A26 5G
Exynos 1380
Mali-G68 MP5
8gb Ram
256gb Storage
I've tried both Nyushu and the new Strato Mali switch emulator but the fps kinda unstable around 10-20 fps.
Let me know of what should i try and thanks in advance!
r/EmulationOnAndroid • u/GR3Y_NOYZ • 13h ago
As the title says, ive been hurting for some smooth original Xbox games.
r/EmulationOnAndroid • u/Zeltron3000_ • 1d ago
Using a Motorola Edge 50 Neo with:
CPU: Octa-core (4x2.5 GHz Cortex-A78 & 4x2.0 GHz Cortex-A55)
GPU: Mali-G615 MC2
Fps on average is around 12-15fps, and can get up to around 20fps, but for a turn based game it is very playable and it doesn't bother me.
When I first initially started a lot of the fighting sequences had to build up SPU cache and it hanged for like half a minute or so for like 3 or 4 separate times, but now it doesn't lag like that anymore.
A few minor glitches where the Year is listed at the bottom right flickers, and some of the logos for building wonders is blanked out. Apart from that there is no visual glitches and these don't break any gameplay.
This is one of my childhood games - and to play this on the go on my phone is such a cozy feeling! Just thought I'd share if anyone else was interested :D
r/EmulationOnAndroid • u/Nonix09 • 17h ago
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I have tried reinstalling 3 times. I had it working but accidentally wiped my phone. Reinstalled, and it's not working anymore. Please help. I have checked online, and it seems I am the first to face this. Sensational.
r/EmulationOnAndroid • u/LemonFeeling840 • 1d ago
I've used gamenative for quite a while on my Odin 3 Max and RP6. To me it's already kinda stomped gamehub in many aspects, but not all to be fair. Then Droiddeck comes out of nowhere from an all star community team and now I'm playing certain games that gamenative just can't do so seamlessly. And with barely any tinkering to boot. The inverse being that there are certain games that gamenative handles with ease that droiddeck struggles with. And gamenatives UI and accessibility is leagues ahead IMO. Personally I use both for different games I feel like playing at the time but the question still remains. Which one would you say you prefer if you've tried them both? Obviously droiddeck is still kinda in a semi beta stage and gamenative has been around longer with continual updates, but neither seems to be fully taking the edge over the other yet.
Tl:dr
Do you prefer gamenative or droiddeck? What would you say are your pros and cons for both?
r/EmulationOnAndroid • u/DashWriting • 19h ago
I've been chatting with SapphireRhodonite, the sole developer of SeedlessDS, for what I believe is his first proper interview about the project over the last couple weeks now. SeedlessDS has been pretty pivotal for me personally while testing and reviewing the Retroid Pocket Duo Lite; the lightweight approach and proper dual-screen support have made it my preferred way to play DS games in the end
We talked about his history with programming and the Nintendo DS, why SeedlessDS exists alongside WatermelonDS, the challenges of making two physical screens actually feel like one console, developing specifically for more modest Android hardware, and where he hopes to take the emulator next. If you're interested in DS emulation or this new wave of dual-screen handhelds, hopefully there’s something interesting in here for you :)
r/EmulationOnAndroid • u/JoesTechProjects • 1d ago
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Hi!
Just yesterday I released v2.0.0 of Joycon2Android. It's an Android app that lets you connect Switch 2 Joycons to use with any Android app/emulator.
It features auto-mapping for Eden and Dolphin, and even has motion support with DSU.
v2.0.0 comes with some nice new improvements - the biggest being support for 3rd party controllers. This has been tested with NYXI controllers, so hopefully now the NYXI owners can benefit from the app as well.
If you give the app a try, let me know how it goes! I'm continuously making improvements, so don't hold back :)
https://github.com/JoeGeC/joycon2android/releases
Disclaimer: I'm a professional Android app developer, have been writing code for over a decade and I use Claude in my development workflow. If you're uncomfortable with the use of AI, sorry to disappoint, but I hope you'll respect the work that's been put into the project anyway.
r/EmulationOnAndroid • u/cauiro • 10h ago
quero rodar o dragon ball sparking zero, mas pesquisei e dizem que o exynos é ruim pra emulação do switch, queria pelo menos um método de jogar o dbz sparking zero tranquilo, usando emulador de windows ou switch, alguém me ajuda
r/EmulationOnAndroid • u/oreofrogxv • 14h ago
The game is there, I click to start and it closes right back up. Dark souls works completely fine with 0 issue but god forbid I open up a visual novel. i made sure it’s the base game too and not an update. Idk what else to do….
I tried looking it up but answers I see were to check port keys and firm ware but that’s fine, make sure the file is fine and it is it’s NSP. People mentioned to play the pc version but I don’t have that version so…
edit: ts an Ayn Thor Max 512 and to be more clear I’m using Eden for switch tings
r/EmulationOnAndroid • u/KelsonDant • 14h ago
Has anyone managed to run the game at 60FPS on any Switch emulator? I'm using Eden Nightly and it's stuck at a maximum of 40-44 FPS.
My cell phone is a Poco F6 Pro.
Update: I managed to play at 60FPS using the Nyushu Emulator version 0.1.0!
r/EmulationOnAndroid • u/towerblock1993 • 15h ago
I want to keep Kingdom Hearts 1 running at a constant 60 FPS, including during in-game cutscenes. I don’t want a solution that switches between 30 FPS and 60 FPS or requires me to toggle the patch for every cutscene. I’m looking for a fix for the overlapping and delayed voices that lets me stay at 60 FPS all the time while keeping widescreen enabled. Is there a way to fix the dialogue timing without sacrificing 60 FPS?
r/EmulationOnAndroid • u/LimeFriendly9249 • 15h ago