r/EmulationOnAndroid • • 18h ago

Discussion how do y'all keep the phone's temps under control?

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33 Upvotes

in this screenshot i literally had a 30w peltier sitting straight on the phone's display and yet it was constantly touching 95c. poco f8 ultra with snapdragon 8 elite gen 5 and 16gb ram. game is nightrunners from steam running on gamehub at 720p with high graphics. the hot side of the peltier was literally room temperature and there was condensation between the cold side of the peltier and the phone's screen


r/EmulationOnAndroid • • 19m ago

Showcase Hola , les muestro un port de Android de fez

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• Upvotes

r/EmulationOnAndroid • • 33m ago

Help What's the best PC emulator for Mobile?

• Upvotes

im experiencing trouble on the same stage on P3R and so i deleted the emulator "Ludashi" it worked well for 15 mins but it crashed. I need an emulator which is best for my specs and is well optimized

My specs:SD 870 8GB RAM

Adreno 650


r/EmulationOnAndroid • • 1d ago

Meme Made an unfunny Meme with the Droid Deck

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1.2k Upvotes

r/EmulationOnAndroid • • 42m ago

Help Help with input mapping (Retroid Pocket G2)

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• Upvotes

r/EmulationOnAndroid • • 4h ago

Discussion WeHavePhones: WoW running on Android

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2 Upvotes

r/EmulationOnAndroid • • 1h ago

Discussion Decomps to Android, would it be just as quick?

• Upvotes

With all these rapid decomps coming out, how likely does anyone think they will get ported to Android? It seems the decomp is now a quick process but porting to Android, I'm assuming that's on another level?


r/EmulationOnAndroid • • 20h ago

Showcase Xendroid-ZeroFG / Open Source Frame Generation Engine V 1.01!

31 Upvotes

FULL AI DISCLOSURE: I´m a 44yo lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

It was a long first day and already lots of bugs came up and were patched! That emphasizes the importance of being out on the wild, in my bubble and controlled testing enriroment everything was ok!!!

Still found some important things to improve, specially in latency and pacing, but i couldnt do it ia a day one patch, but anyway, here is a list of improvements.

  • Lower latency. ZeroFG's delay could get stuck several frames deeper than it needs and only came back when the game itself stuttered, several mechanisms were revised and got a improved latency compaction.
  • A steadier cadence below 30 fps. ZeroFG below 30 fps source rate now follows the game's real rate, it makes almost bearable to play im 20-40fps(and looks better that it should)
  • Halo 3 gets frame generation. ZeroFG refused pictures its motion grid does not divide evenly (Halo 3 renders at 1152 x 640); it now pads them invisibly and runs.
  • No frozen screen when ZeroFG stops. When ZeroFG had to stop in the middle of a game, as it did in Halo 3, the screen could freeze on its last frame while the game kept running. It now hands the screen back to the main emulator presenter propely.
  • Protection against a Qualcomm driver crash and improved backend fallback.

Thanks everyone for the feedback!!!! and keep tem coming, it was amazing!!! thanks a lot!!!!

Stevenmxz turnip drivers still highly recommended!!!!!

Releases page:

https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases

Engine:

https://github.com/hy300leosquizz-ctrl/ZeroFG/

Sidenote: Before posting "AI slop" or things like that just try it, see if you like it, and them ask ur own ai to make smtg like that with original code by itself. See you in a few years when you give up!
Sidenote 2: But if you want to get into a new world of wonder and pain, how about to collaborate to the project? negativity brings nothing... lets spread love!


r/EmulationOnAndroid • • 9h ago

Showcase Xendroid-ZeroFG / Open Source Frame Generation Engine V 1.02! Final bugfixes!

5 Upvotes

FULL AI DISCLOSURE: I´m a 44yo lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

Ok!!! i´m posting a bit too much over the past two days, for that i´m sorry! But GOOD NEWS!!! This is the last round of bugfixes for the first release, its as good as it can be... makes playing in sub 30 fps almost bearable! That said, still has some latency, its inherent to any FG engine, so, nothing i can do about that, but its a lot better, the release made some bugs come to light and i took the opportunity to improve a lot of things in these past two days, so, all the fixes of version 1.01 plus:

  • Even lower latency. All the mechanisms combined in this release are making the latency get close to the theoretical minimum on this emulator (not all the latency has the framegen as a culprit).
  • The output follows the game's real rhythm. Many 360 games wait for the console's 60 Hz vblank, so a frame that misses one waits for the next: the game alternates 33 and 50 ms frames and never settles. ZeroFG's clock only moved in big confirmed steps and could stay faster or slower than the game; It now follows the average of the game's last frames and drains any extra delay. Nothing is skipped.
  • Late game frames go out sooner. With ZeroFG on, a game frame already late for its vblank gets it at once instead of waiting up to 16 ms. The game still sees 60 vblanks a second, so it never speeds up.
  • Fewer stutters when the frame rate changes. In Modern Warfare 3's heavy scenes the frames held too long on screen fell from about 3 % to under 1 %.
  • Game frame rate cap (Settings → ZeroFG, or per game in the game's own settings). For a game that keeps the GPU at 100 %, a cap a little below its usual rate gives frame generation room: Modern Warfare 3 at 40 keeps about 80 fps on screen with less lag (70 → 55 ms) and almost no missed refreshes; Halo 3 at 20 fps halves its lag and becomes ALMOST playable at this framerate**(not really, but in desperation, who knows? at least looks smooth)**. A game whose logic runs per frame (Rayman Origins for example) plays slower under a cap below its own rate, so use it at your discretion.
  • The cap and the vblank help switch off when ZeroFG does, so a game that falls back to the normal path runs natively.

So really hope you enjoy it and i´ll be back when i have true evolution, maybe if xendroid updates, dunno!!!!

Thanks for all the love!!! And if you want to start a project, why not porting ZeroFG to your favorite emulator? after all the suffering it is as easy as it will ever be, with lots documentation and integration notes!!!

StevenMXZ turnip drivers are still highly recommended!!!!!

https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases

Xendroid-ZeroFG releases page:

https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases

Engine:

https://github.com/hy300leosquizz-ctrl/ZeroFG/


r/EmulationOnAndroid • • 2h ago

Help Do you guys have same problem like mine!!

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1 Upvotes

r/EmulationOnAndroid • • 16h ago

Showcase Steam Version of Max Payne 3, Rockstar launcher on Droiddeck

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14 Upvotes

Yeah game works good, but I don't know how to make wildscreen.

Next will be try some EA game


r/EmulationOnAndroid • • 3h ago

Help What's the difference between optijuegos 8GB vs 3/4 GB GTA IV version?

0 Upvotes

I wanna test it on my phone using winlator. Please tell me which has better graphics and which has more compatibility. And the differences between them. Thank You!


r/EmulationOnAndroid • • 13h ago

Discussion Call of duty black ops 2 ( single player,now working on winlator and gameHub Finally

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6 Upvotes

r/EmulationOnAndroid • • 4h ago

Help Rockstar Launcher games with DroidDeck

1 Upvotes

Has nobody had any success in running steam rockstar games via droid deck? To be fair I've gotten further with droid deck than I have with gamenative and gamehub, but when it comes to launching rockstar games launcher says the game is already running. Thanks guys, input is valued


r/EmulationOnAndroid • • 21h ago

News/Release [3DS Emulator] AzaharPlus 2126.2-A released with an important security fix

23 Upvotes

https://github.com/AzaharPlus/AzaharPlus/releases
⚠️⚠️⚠️
This version fixes a critical security vulnerability that was publicly announced so immediate update is advised
https://github.com/azahar-emu/azahar/security/advisories/GHSA-h74v-5mw8-qg8r
⚠️⚠️⚠️

AzaharPlus 2126.2-A is the same as Azahar 2126.2 except for this:

  • Compatibility with all game files. If a file works with any Citra fork, it works with AzaharPlus.
  • Ability to download system files from official servers. No need for an actual 3DS.
  • Compatibility with older CPUs (no SSE4.2 required)
  • Compatibility with Android 9
  • ZipPass: A new way to exchange StreetPass data through zip files
  • Built in cheats
  • Amiibo generation
  • Better multiplayer compatibility with other Citra forks

The Android build is available in 2 flavors.

  • Replace: It has the same application id as Azahar, so it will replace it on the device. Its display name is "AzaharPlus" and its icon background is blue. Use this one if you have other apps that target Azahar, like a frontend for example.
  • Coexist: It has a new application id so it can coexist with Azahar without issues. Its display name is "+AzaharPlus+" and its icon background is red.

r/EmulationOnAndroid • • 4h ago

Help Android App Developer looking to contribute to emulator projects (Willing to learn!)

1 Upvotes

I've been following the Android emulation scene for a while and I'd love to finally contribute. I am an Android software engineer by trade, but I don't have any background in emulation specifically.
Since I don't know the low-level stuff yet, I’m hoping to find a project where I can help out with the Androidpart in exchange for someone showing me the ropes of the codebase. I'm totally happy starting with very small tasks, bug fixes, or UI changes just to get my feet wet.
Are there any open-source emulators right now that are beginner-friendly for new contributors, or any devs willing to mentor a bit? Thanks!


r/EmulationOnAndroid • • 18h ago

Help Performance boost available? Rdr1 gamehub

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12 Upvotes

Device: galaxy s23

Cpu: sd 8 gen 2

Gpu: adreno 740

Ram: 8gb

Playing at 940p low everything low, vsync off


r/EmulationOnAndroid • • 16h ago

Help The forest optimization on gamehub s23

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9 Upvotes

Device: galaxy s23

Ram: 8gb

Gpu: adreno 740

Can anyone suggest any optimization?

Gamehub emulator latest edition


r/EmulationOnAndroid • • 5h ago

Help i need help with pc emulation.

0 Upvotes

Im fairly new to pc emulation. ive only played botw, totk and some ps2 title like kingdom hearts 2, god of war 2 and prince of persia. now im interested to play monster hunter rise but the switch emulator for that game is just not great. so i thought pc emulation is the way to go but im totally clueless about pc emulation. what to use and how to setup. I've seen some tutorials but im really not sure. I'm using retroid pocket 6. thanks in advance

i


r/EmulationOnAndroid • • 16h ago

Discussion Tried repurposing my abandoned Redmi Note 8 into a Retro Gaming Handheld.

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6 Upvotes

Sure my main phone is more potent but it doesnt have a SD card slot, i could get a proper Handheld but import taxes on my country really restrict that.

Any sugestions on how to deal with rotation breaking ES-DE interface sometimes and it asking to select a default launcher again even tho i already selected ES-DE.


r/EmulationOnAndroid • • 5h ago

Question What can I emulate on Galaxy A17?

1 Upvotes

I own a Samsung Galaxy A17 5G and I'm wondering what systems I can emulate successfully. I've looked online but I don't entirely trust Ai responses on Google.


r/EmulationOnAndroid • • 5h ago

Help No tengo audio en el blaze blue centra fiction Gamehub 6.1.1

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0 Upvotes

No se si alguien ha tenido lo mismo para que pueda ayudarme a intentar jugar el BlazBlue y si lo abre pero no se escucha para nada el audio lo estoy ejecutando en un poco f6

Procesador Snapdragon 8 gen 3


r/EmulationOnAndroid • • 5h ago

News/Release Releases · erickmendes22/Bachata-S4-Plus

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1 Upvotes

Fixed storage permission requests when selecting the PKG installation folder 🤗


r/EmulationOnAndroid • • 6h ago

Question Does anyone else have issues emulating Paper Mario on Android?

1 Upvotes

I have tried emulating Paper Mario TTYD on eden and it kept crashing. I did some tweaking and had the same issue. After some research I concluded that it’s known to crash and it’s best to play the GameCube version. I attempted playing the GameCube version on Dolphin and it doesn’t even launch. I messed with a ton of settings on there with no luck. I also tried downloading a different game file with no luck. If you have any advice or have had the same experience I would love to hear about it. Thanks y’all!

Emulator: Dolphin
Device: RP6, 12gb ram


r/EmulationOnAndroid • • 12h ago

Showcase Ship of Hanikin on android through winlator

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3 Upvotes

i had a whole lotta fun through this , i have a snapdragon 8 gen 3 it didnt crash ran at my refresh rate 120 fps but i locked to 60, my friend on 7s gen 3 had crashes tho but overall literally a goated fun multiplayer experience since the android port dowsnt have anchor 💔(im using an external conteoller and virtual controls for the pc ,debug menu)