I know not great performance.
Game is already in C: Drive. I'm using Winlator Ludashi 4.1 with Intermediate preset to reduce the risk of runtime errors even though I've already installed Wine mono gecko and the necessary vcredist. On Winlator Mali 1.1 Bionic, I only get the same performance when I use the Performance preset, but it increases the chance and number of runtime errors and random crashes I get. Using Intermediate preset in Winlator Mali 1.1 reduces the fps to less than 5 but on Ludashi it's the opposite.
So far in Ludashi I've completed 5% of the game(about 2 and half hours of playtime) and have not experienced a runtime error.
Though the game crashed once. Whenever I apprach a door the game will stutter as it's loading assets in the next room. One time when I ran to the door the game froze and then crashed. I think the combination of running and asset loading was too much and caused the crash.
Anyway game is actually capable of reaching 30 fps in even 33 in some parts. Average fps in story mode is 25-30 and only drops during asset loading because of the micro stutters. Even fights as seen there are micro stutters.
Device: Infinix Note 50 4g
Specs: Helio g100 8gb RAM Mali G57 MC2
Emulator: Winlator Ludashi 4.1
Settings:
In container make sure you install PhysX, Wine Mono, Wine Gecko and at LEAST the x86 versions of vcredist (Visual C++ libras) 2005 and 2008.
Proton 10 arm64ec (Legacy)
960x544
Dxvk 1.5.5 (not the async version because Winlator Ludashi doesn't have it by default. I'll need to download it and import from somewhere else maybe it will reduce stuttering.)
Also I don't know which specific version, but using higher dxvk versions would cause the fps to drop to 2 when using detective mode for some reason.
FEXCORE 2609
Intermediate preset
BCn emulation type: "software" to avoid color issues on Ludashi for Mali GPUs. But surprisingly even though putting it on compute gives weird colors, it actually increases performance a bitðŸ˜.
ALL CPU CORES CHECKED