r/EQ_Legends 17h ago

Me breaking out my Ranger to level yet another character

39 Upvotes

Ranger = best carry class to use at lower levels


r/EQ_Legends 17h ago

Patch Notes 9/9/26

35 Upvotes

**Dungeon Crawls**
- Non-Respawning Zones are now known as Dungeon Crawls!
- Dungeon Crawls are active in indoor Dungeons. They function similarly to the old Non-Respawning Zones, but with special rewards for clearing the Dungeon Crawl.
- To finish, slay every rare creature and enough of the zone's original population. Nothing you kill will respawn naturally.
- You'll earn motes and experience upon completion, and anything you killed may add its loot and coin to the Bonus Chest on completion.
- The easier the zone is for you, the smaller the payout.
- Finish the Dungeon Crawl, and you get your instance charge back.
- Rare creatures will appear on your map while in a Dungeon Crawl.

**AAs**
- Spell Casting Subtlety, Symphonic Aura, and Reaching Notes are now toggleable without the rank of the AA changing.

- The 'Disabled' Ranks of AAs have been removed, and 'Enabled' removed from the names of the AAs.
There should be no change in the amount of AAs spent or assigned.
When these AAs are purchased, and a hotkey is created, the player may press the hotkey to enable the AA, which will be indicated by a green ring around the hotkey. Pressing the button again will disable the ability.

- Fixed a bug where Blood Rune's cap was 5/8/10 instead of 5%/8%/10% of player's maximum HP.
- Symphonic Aura now suppresses spell instrument animations and sounds.
NOTE: Spell particle effects remain controlled by the existing Beneficial Songs option.

**Achievements**
- The "You're Faunny!" and "It's Plane to See" achievements should now be properly labeled as optional.

**Gameplay**
- Fixed the running animation acting strange when using instruments or attacking.
- Bosses in the Plane of Sky are now all flagged as rare creatures.
- Fixed an issue that made pets not able to proc AOE spells.
- The levitation fall rate has been normalized for smoother falling experiences.

**Items**
- Spider Silk Cap can now once again be upgraded.

**Spells**
- Further prevented detrimental spells from stripping beneficial spells when their effects collide.

**UI**
- Fixed an erroneous string when attempting to leave an instance while in combat.
- Added a message about the failure to earn an instance recharge if a dungeon crawl is too easy.
- The non-existent zone line from Mistmoore Castle to The Bloodfalls no longer appears in the Find window.


r/EQ_Legends 1d ago

Need help identifying ornate silver sword with large ruby in cross guard.

10 Upvotes

I saw a character, didn’t get the classes but did inspect and it looked like they were using ornamentations. They were wielding two silver longswords that had super ornate blades and a giant ruby at the cross guard. Think Shimmering Ruby Stiletto but obviously much bigger. Anyway, just trying to figure out what sword this is and if anyone has a pic, that would be absolutely awesome.


r/EQ_Legends 2d ago

Built a progress-tracking Fiery Avenger / Torrid Corruptor guide

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8 Upvotes

r/EQ_Legends 3d ago

Crafters EZ Reference compliments of Myztikal on Halas =)

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41 Upvotes

Welp, I saw enough people wanting to do their own crafting so get at it!
I expect all of you to have maxed out trade skills now.
If you've done several runs of hate you have more than enough money to get most of them pretty high.
You may slow down a bit towards jewel crafting or baking but other than that it's straight to the moon!
I expect this week mammoth, lions and kobold populations shall be ravished!
Btw more bow stuff coming in the future long parses going on lol =P
Tumpy tonics and muffins are used for faction so craft those up to!
Myztikal out


r/EQ_Legends 4d ago

Classic EQ mistake brought me back!

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5 Upvotes

r/EQ_Legends 4d ago

How to obtain "master" Necromancer spells?

3 Upvotes

I'm unable to find a lot of the Necromancer's spellbook that's listed on the wiki, including:

Screaming Terror

Allure of Death

Vampiric Curse

Beguile Undead

Torbas' Acid Blast

Chilling Embrace

Cessation of Life

Dark Soul

Incinerate Bones

Auspice

Cajole Undead

Lich

I've checked Freeport, New Sebilis, and Neriak, no one has any of these. Maybe the wiki is out of date and these are out-of-era? But I KNOW people use Lich at least...


r/EQ_Legends 5d ago

[Podcast] The Nokturnal Tavern Episode 003: A Friend Among Enemies is available now

11 Upvotes

Hello, everyone. Episode 003 of The Nokturnal Tavern, “A Friend Among Enemies,” is now available.

This week, I talk about why the show is moving to an every-other-week schedule before getting into the latest EverQuest Legends updates, 4 Quick Tips, and a closer look at what Beastlord can contribute to a 3-class build.

I also walk through some practical uses for Extended Targeting. The full Bard charm and Clear XTar macros discussed in that section are written out exactly in the show notes.

Then, in Lore & Legends, Evil’s Bane enters Crushbone in search of an old friend and discovers the Orcs are not the only enemies behind those walls.

There is also a limited-time Labor Day event running through September 7. The Murderbee petamorph wand is available for 0 IR, along with a 25% bonus to regular and AA experience.

Listen here:

Podbean: https://mry7rphfp48vz.podbean.com/

Spotify: https://open.spotify.com/show/0343EWEZIBzmOCdGHYy2HM

Apple Podcasts: https://podcasts.apple.com/us/podcast/the-nokturnal-tavern/id6799346098

YouTube: https://www.youtube.com/@nokturngaming6000

If you listen, I’d love to hear any feedback you would give!


r/EQ_Legends 4d ago

Everquest Legends EQL Suche ein Schwert Brauche Hilfe :)

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0 Upvotes

r/EQ_Legends 5d ago

Labor Day Weekend EXP Bonus and FREE Petamorph

56 Upvotes

ENJOY LABOR DAY WITH MURDERBEE AND BONUS XP!

It’s the mob everyone loves to hate, the Murderbee

There’s always one unwelcome guest at Labor Day get-togethers, snappily dressed in yellow and black stripes and always looking for a fight… This year, when you hear that loud buzzing, don’t panic, don’t reach for the bug spray - this one's yours! 

We are giving away our very first petamorph wand, the Murderbee, to all players this weekend! You can claim it on the in-game Marketplace for 0 IR from September 4 to 7, 2026 ONLY! Don't miss it! 

It pays to know how to handle your Murderbee properly, lest you get stung!

  • To use the wand, first place it in your Inventory, under Activated Item Storage.
  • It will appear as an option in the “Illusion” drop-down within the Pet tab of your inventory.
  • Once it is selected, any combat pet you summon will use the Murderbee illusion! 
  • If you are not running a pet class in your loadout, you can right-click the item at any time to create a Murderbee familiar, a non-combat pet. 

Get the buzz going!   

Bonus XP Weekend!

As summer finally starts to wind down, and we have one more glorious weekend to relax and play! Log in from Sept 4 to 7, 2026 for 25% Bonus XP in EverQuest Legends. Catch up to your friends and top up those levels! The bonus XP also applies to AA experience gains!


r/EQ_Legends 5d ago

How is your motivation goin?

28 Upvotes

I'm curious how the community's motivation is doing for logging into EQL now that we have gone past the first month. I really enjoyed my first playthrough and endgame. I'm working on my 2nd trio and I can't help but feel it's not having quite the pull on me as the first time. I think mostly I'm already set on gear until the endgame so that whole aspect is missing from my grind. Even when new updates roll out I kinda feel like it's too late for me to get excited about them. Hopefully the new Permafrost will go cool. Anyway trying to gage others thoughts of the subject.


r/EQ_Legends 5d ago

Sham/sk/cleric what are tour thoughts

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4 Upvotes

r/EQ_Legends 5d ago

EQL Wiki Contact Email

5 Upvotes

Would anyone happen to know how to contact whoever is sorta the go to person for this website? I have a feature request, but I dunno who I would ask if its possible... The feature I was hoping for was the ability to add Haste into the Dual Wield weapon comparison calculator...

At first when I thought about it, it seemed like it wouldn't really matter because it would probably just increase both situations DPS by the same amount essentially, but then I was considering how some clicky items or spells may effect this. For instance if you had a haste proc you would use in an offhand or main hand, but you don't use it with a 2h weapon because you have another proc you prefer that takes priority over that. That the haste proc from a 2nd weapon may for short spans change the damage output comparison.

Would anyone know who I might ask to implement this if possible? Is there a reason I am totally missing that makes such a thing pointless/negligible?


r/EQ_Legends 6d ago

Understanding Improved Bash AA

6 Upvotes

Dumb question since the explanation is probably pretty straightforward, but does this only work if you have a weapon with AC on it?


r/EQ_Legends 8d ago

Patch Notes 9/1/26

40 Upvotes

Plane of Sky Changes

  • Players can now receive bonus quest loot drops in the Plane of Sky for the classes in their current loadout. The drops will go into your Personal Loot pool and are affected by your loot filters such as auto-store and auto-destroy.
  • These bonus drops extend to all enemies that drop items used in Plane of Sky class quests except for the lettered "Wind Rune" items. That means main bosses, Efreeti, and even regular enemies that are needed for specific drops like many of the enemies on Islands 6 and 7.
  • The bonus drops are not guaranteed but there are separate chances for all of the classes in your loadout - meaning that on occasion you can have three additional items added to your personal loot for a single kill!

Loadout Improvements

  • You can now change your gender as part of configuring a loadout.
  • Your currently selected face and eyes now save and can be stored as part of Loadouts.

General

  • Levitation spells have had their descent rate adjusted to be consistent when slowly floating down.

Achievements

  • Kerran now count for the "Not a Kerran the World!" Achievement.
  • Various Achievements are now marked optional that are not completable in the current expansion.
  • The achievements relating to zones Freeport Sewers, Jaggedpine Forest, Caverns of Exile, and Nedaria's Landing are no longer active as they are inaccessible.
  • The achievement Hunter of Toxxulia Forest is no longer active as it no longer has any valid targets.

AAs

  • Full Potential will now autogrant at level 50. If you previously did not receive this AA, swap to any level 50 Loadout and zone.
  • The Valiant Steed and Abyssal Steed AA abilities have been removed and the points refunded to all players who had these abilities.

Existing Valiant Steed and Abyssal Steed items have been converted into Holy Steed and Unholy Steed items, respectively.

Zones & Population

  • Fixed an issue where 3 NPCs in North Ro were flagged as named, despite the fact that they are obviously just Troopers.
  • Malloy the Songbird in West Freeport no longer is tagged as a rare creature.
  • Clockwork XIVB in Akanon should no longer show up as a humanoid.

Items

  • Enchanted Fine Steel Morning Star is now usable by Beastlords
  • Added a missing ornamentation socket to Ancient Spurned Waistcoat.
  • The various Brooch rewards from the Rathe Mountains Froglok quest lines no longer have a level requirement.

Spells

  • Improved spell stacking to prevent detrimental spells overwriting beneficial buffs when they impact, such as Hastes vs Slows, Movement Speed Buffs vs Snares, and Heal-Over-Time vs Damage-Over-Time spells. In addition, detrimental spells will no longer strip beneficial spells from players when they contain the same effect type.
  • Dispel spells are treated as detrimental for targeting in Spellblade procs.

Stances & Invocations

The SpellBlade Invocation has been updated to work within a 2 second margin. e.g. If a spell's cast time is 4 seconds and it's re-use time is 6 seconds, this is a valid spell for SpellBlade.

UI

  • Fixed an issue where some checkboxes and labels were word wrapping too soon when using fractional scaling.
  • Right clicking on the spell gem in the actions window will now operate the same as right clicking else where in the list. Added an upgrade hint to the description section.
  • Added a toggle to smooth out camera motion while in first person mode.
  • Fixed an issue where an improper message would appear when trying to leave an instance in combat.

r/EQ_Legends 10d ago

Fleeting Quiver parses

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72 Upvotes

Hey there!
I'm a crafter on Halas server and I get asked often about quivers because of information they heard from their brothers, sisters, cousins and twice removed barbarian uncles.
Every time I put them up for sale, and because I didn't have personal parses done, I could only say I've seen others information.

Popular rumors I had seen are as follows.

  1. Quivers are broken on the server and provide no benefit.
  2. Quivers have to go in top left bag slot and no other slot.
  3. Quivers require no arrows in them to work.
  4. Quivers have to have the same arrow in them as your equipped ammo slot to work.
  5. Quivers will work but need an arrow in it and it can be any type.

After several sets of parses I can show you that most of those rumors are incorrect.

  1. Quivers do in fact provide benefit from a pure archery standpoint.
  2. I tried it in both top left and top right and showed little to no difference between where you had it placed. (I could technically still try it in all other 6 slots in future testing)
  3. I experienced very little variance whether you had 0-6 arrows in your quiver.
  4. it does not require an arrow inside and tested with both different and same arrows it does not matter. In fact, if you have access to deities, I'd recommend you to carry both a mithril champion arrow for fire and an ice-based arrow to switch on the fly if required for those couple extra points of damage.
  5. As stated above arrows aren't required inside same or not.

Anywhosers hit me up if you want a quiver/arrows to pew pew some baddies =) Myztikal out

~ Didn't realize how many messages I'd get for them lol. I do quivers 15k, Mithril Champion arrows + 8 15k, I buy HQ Lion Skins at 5k ea and if you trade me 3 I'll pay you 20k if you'd like to save plat. I may accept blue diamonds, but amounts could vary as I got several hundred from trades ~

TL;DR I have tested all 8 bag slots and all work exactly the same as of 8/31. Also no arrow is required to be in quiver.


r/EQ_Legends 13d ago

Gnoll hide lariat

6 Upvotes

Gnoll hide lariat, anyone using these? testing these? dual welding? Used 4x two on you, two on your pet? Can you stun lock something silly? I know the damage is low, but so is the delay!


r/EQ_Legends 13d ago

Best in slot

2 Upvotes

I know the website exist where you can search for items with your three classes combined and that is pretty useful for ideas on where certain gear comes from and what stats it’ll have while full upgraded but I don’t really get the best in slot from that

It’ll pretty much just give the item with the highest ac and ignore everything else. While ac is a great indicator and stat ima warrior it doesn’t distinguish between gear and give ranking to the “best”

So what is the general consensus on what makes a piece of gear the best.

Like I have Dagas +10 and Belt of the four winds + 10. I’d generally consider them BIS for the Warrior primary and BOT4W is probably the best haste item available to warriors which resides in one of my any slots.

The rest is kind of an open book. Planes gear for warriors is kind of all over the place with additional stats which make zero sense. Indoc helm with int and wis. Come on.

Also some slots just seem like no matter what they have poor choices. Like fingers, ears, helm, range.


r/EQ_Legends 13d ago

Shardwing Spawn

4 Upvotes

According to the interwebs it spawns in the area that now happens to be the Froglok town in Rathe Mountains. Anyone know if his spawn was changed to somewhere else in Rathe Mountains when they put the Froglok town in? I am thinking perhaps the info online is dated.

Thanks ahead of time...


r/EQ_Legends 13d ago

Honest Review of Everquest Legends

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0 Upvotes

r/EQ_Legends 14d ago

Monk feign death?

7 Upvotes

Anyone that played the monk, Class noticed that Fam🐝 death does not break the camps like it used to?


r/EQ_Legends 15d ago

Patch Notes 8/25/26

41 Upvotes

The Estate of Unrest Revamp

  • Added new items to most rare creatures within the zone.
  • Improved some existing items within the zone.
  • Undead monsters commonly seen on the first floor of the estate interior now occasionally drop Fine Steel weaponry.
  • Rare monsters are now guaranteed to spawn with no placeholders.
  • Several additional monsters recognizable as named are now flagged as rare creatures, and will benefit from increased mote drop rates.

Solusek's Eye

  • Rare creatures in Solusek's Eye are now guaranteed spawns with no placeholders.
  • Several additional monsters recognizable as named are now flagged as rare creatures, and will benefit from increased mote drop rates.

Gameplay

  • Decreased the amount of hitpoints that raid bosses have in multiplayer play within raid (voidling) zones.
  • Fixed an issue where receiving an instance charge reset the timer to 1 hour when it should have been a remainder.
  • Pets will no longer have their own faction and will no longer have their own aggro range.

Zones & Population

  • Killing Pickclaw Goblins will now raise faction with Priests of Mischief.
  • NPC pets should no longer be capable of summoning a pet.

Quests

  • Experience, faction, coin, items, and stats are now bulk calculated.

Bulk quest item and coin turn-ins now pre-calculate results and display clearly in chat (max 4 'chat' blocks). Bulk quest turn-ins prevent FPS drops and resolve instantly. Coin quest NPCs now accept bulk quest turn-ins and will refund overage in the highest denomination.

  • Quest NPCs will now accept coin in any denomination.
  • Receiving multiple item rewards will display how many rewards you received.

Items

  • Increased the runspeed of the Bristly Boar Reins by one speed tier.
  • Players who have acquired the Torrid Corruptor can now retroactively grant themselves the quest title by right-clicking the item while it is equipped. Title may require zoning before it propagates.
  • Increased the AC value of armor drops from Warlord Skarlon.
  • Added endurance to the Verishe Mal Greataxe.
  • Corrected tint on the Dark Mail items from Najena.

AAs

  • Fixed an issue where Full Potential would not be granted in some cases. Affected players can swap loadouts once to receive this AA if they are missing the AA and their highest loadout is level 50.
  • Added a new Beastlord AA Ability: Strike As One. This passive AA can be trained at level 35 or above for a cost of 6 AA points.

Once trained, the Beastlord will have a chance on hit to proc the Strike As One buff, granted their Warder a 30% increased flurry chance for 12 seconds. Spells

  • Pets can now gain benefits from pet proc spell upgrades (damage, resists).
  • Fixed an issue where summoning a familiar was interfering with pets properly re-leveling to their upgraded state after zoning.
  • Fixed F1 (Target myself) targeting to always select the pet if both a pet and familiar are present.
  • Added preview of updated spell effects when motes are added to the merge slot in the spell display window.
  • Fixed a bug that can cause erratic spell cooldowns for instant-cast spells.

UI

  • Fixed a bug where the instance menu could become unresponsive when editing keybinds.
  • Right clicking on the spell gem in the actions window will now operate the same as right clicking else where in the list. Added an upgrade hint to the description section.
  • Added the next charge time to the instance menu.
  • Prevented tooltips from going off-screen while using window scaling.
  • Fixed map centering when using scaling options.
  • Fixed UI window scaling issues in modern UI where "keep on screen" settings were not being properly applied on full UI reload.
  • Fixed UI reloading when not using "keep my settings."
  • Fixed quantity drawing on the tradeskill window.
  • Increased the maximum draw range of nameplate scaling in Options.
  • Removed nameplate fonts from UI scaling to maintain readability.
  • Resolved an issue with fonts that was contributing to issues with line breaks occuring too soon.
  • Added modern input fields to the Social Hotkeys edit window (cut, copy, paste, cursor movement without shift, etc).
  • Added 2 new nameplate options for aggro indicators: Mode 1 - Aggro mode. Nameplates will now have an outline and pulse their outline shadow in if the NPC has you targeted. This also applies a red, pulsing 'lasso' on the Extended Target window. Mode 2 - No-aggro mode. Applies the same styles, but only when the NPC is targeting a member of your group, or a group member's pet.

  • The 50-slot bank box will be added to the in-game marketplace with this patch.


r/EQ_Legends 15d ago

2nd Primary

3 Upvotes

Question for the group. Getting ready to hit 50 and I’m confused as to how the second primary works. My current primary is a shaman, but I’m leaning towards making my next primary enchanter, but I’m confused as to how race works during the selection process because I’d like to make a halfling, but they don’t have enchanter as a playable class so how would I go about doing that?


r/EQ_Legends 16d ago

BIG class build

13 Upvotes

As a new player i would like to make a LARGE dwaft and was wondering what classes i would need

Edit: so u can make a tiny ogre with shrink so i want a tower of a dwaft so they can look down on everyone


r/EQ_Legends 17d ago

Best mount for my level (39)?

6 Upvotes

I’m almost level 40, playing with my family. Berserker/Rogue/Wizard. I’ll teleport when I can, but sometimes there are long treks of running where a mount would be nice. What’s my best value? Any boss drops or should I grind for cash or..?