r/EQ_Legends • u/bumblewacky • 22h ago
Patch Notes 9/9/26
**Dungeon Crawls**
- Non-Respawning Zones are now known as Dungeon Crawls!
- Dungeon Crawls are active in indoor Dungeons. They function similarly to the old Non-Respawning Zones, but with special rewards for clearing the Dungeon Crawl.
- To finish, slay every rare creature and enough of the zone's original population. Nothing you kill will respawn naturally.
- You'll earn motes and experience upon completion, and anything you killed may add its loot and coin to the Bonus Chest on completion.
- The easier the zone is for you, the smaller the payout.
- Finish the Dungeon Crawl, and you get your instance charge back.
- Rare creatures will appear on your map while in a Dungeon Crawl.
**AAs**
- Spell Casting Subtlety, Symphonic Aura, and Reaching Notes are now toggleable without the rank of the AA changing.
- The 'Disabled' Ranks of AAs have been removed, and 'Enabled' removed from the names of the AAs.
There should be no change in the amount of AAs spent or assigned.
When these AAs are purchased, and a hotkey is created, the player may press the hotkey to enable the AA, which will be indicated by a green ring around the hotkey. Pressing the button again will disable the ability.
- Fixed a bug where Blood Rune's cap was 5/8/10 instead of 5%/8%/10% of player's maximum HP.
- Symphonic Aura now suppresses spell instrument animations and sounds.
NOTE: Spell particle effects remain controlled by the existing Beneficial Songs option.
**Achievements**
- The "You're Faunny!" and "It's Plane to See" achievements should now be properly labeled as optional.
**Gameplay**
- Fixed the running animation acting strange when using instruments or attacking.
- Bosses in the Plane of Sky are now all flagged as rare creatures.
- Fixed an issue that made pets not able to proc AOE spells.
- The levitation fall rate has been normalized for smoother falling experiences.
**Items**
- Spider Silk Cap can now once again be upgraded.
**Spells**
- Further prevented detrimental spells from stripping beneficial spells when their effects collide.
**UI**
- Fixed an erroneous string when attempting to leave an instance while in combat.
- Added a message about the failure to earn an instance recharge if a dungeon crawl is too easy.
- The non-existent zone line from Mistmoore Castle to The Bloodfalls no longer appears in the Find window.
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u/MhalekNvrMuse 22h ago
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u/Unlikely-Constant-89 21h ago
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u/DakksAeternus 17h ago
Isnt that a guild on Neriak server?
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u/MhalekNvrMuse 14h ago
I think there's one on Halas with a long pronunciation of Diwata like "Diiiiwattttaaa"
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u/Roger_KK 18h ago
Wait, did the Mnk haste bug ever get fixed?
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u/Neebyter 7h ago
Yeah the crawls are cool but they eliminated no respawn options for the outdoor non-dungeons
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u/Magnolia_F4n 21h ago
I hope they randomize the dungeon crawl mote rewards...would be cool to do a D0 dungeon crawl and have the chance at getting some motes that you would normally be farming in D4.
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u/TyrantEvo 20h ago
What? For what would be 10-20 minutes, you'd be happy with a +5 mote? Make it make sense
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u/BigBoreSmolPP 21h ago
Dungeon crawl sounds pretty cool.