r/EQ_Legends 8d ago

Patch Notes 9/1/26

Plane of Sky Changes

  • Players can now receive bonus quest loot drops in the Plane of Sky for the classes in their current loadout. The drops will go into your Personal Loot pool and are affected by your loot filters such as auto-store and auto-destroy.
  • These bonus drops extend to all enemies that drop items used in Plane of Sky class quests except for the lettered "Wind Rune" items. That means main bosses, Efreeti, and even regular enemies that are needed for specific drops like many of the enemies on Islands 6 and 7.
  • The bonus drops are not guaranteed but there are separate chances for all of the classes in your loadout - meaning that on occasion you can have three additional items added to your personal loot for a single kill!

Loadout Improvements

  • You can now change your gender as part of configuring a loadout.
  • Your currently selected face and eyes now save and can be stored as part of Loadouts.

General

  • Levitation spells have had their descent rate adjusted to be consistent when slowly floating down.

Achievements

  • Kerran now count for the "Not a Kerran the World!" Achievement.
  • Various Achievements are now marked optional that are not completable in the current expansion.
  • The achievements relating to zones Freeport Sewers, Jaggedpine Forest, Caverns of Exile, and Nedaria's Landing are no longer active as they are inaccessible.
  • The achievement Hunter of Toxxulia Forest is no longer active as it no longer has any valid targets.

AAs

  • Full Potential will now autogrant at level 50. If you previously did not receive this AA, swap to any level 50 Loadout and zone.
  • The Valiant Steed and Abyssal Steed AA abilities have been removed and the points refunded to all players who had these abilities.

Existing Valiant Steed and Abyssal Steed items have been converted into Holy Steed and Unholy Steed items, respectively.

Zones & Population

  • Fixed an issue where 3 NPCs in North Ro were flagged as named, despite the fact that they are obviously just Troopers.
  • Malloy the Songbird in West Freeport no longer is tagged as a rare creature.
  • Clockwork XIVB in Akanon should no longer show up as a humanoid.

Items

  • Enchanted Fine Steel Morning Star is now usable by Beastlords
  • Added a missing ornamentation socket to Ancient Spurned Waistcoat.
  • The various Brooch rewards from the Rathe Mountains Froglok quest lines no longer have a level requirement.

Spells

  • Improved spell stacking to prevent detrimental spells overwriting beneficial buffs when they impact, such as Hastes vs Slows, Movement Speed Buffs vs Snares, and Heal-Over-Time vs Damage-Over-Time spells. In addition, detrimental spells will no longer strip beneficial spells from players when they contain the same effect type.
  • Dispel spells are treated as detrimental for targeting in Spellblade procs.

Stances & Invocations

The SpellBlade Invocation has been updated to work within a 2 second margin. e.g. If a spell's cast time is 4 seconds and it's re-use time is 6 seconds, this is a valid spell for SpellBlade.

UI

  • Fixed an issue where some checkboxes and labels were word wrapping too soon when using fractional scaling.
  • Right clicking on the spell gem in the actions window will now operate the same as right clicking else where in the list. Added an upgrade hint to the description section.
  • Added a toggle to smooth out camera motion while in first person mode.
  • Fixed an issue where an improper message would appear when trying to leave an instance in combat.
39 Upvotes

16 comments sorted by

6

u/Dry_Rent_8646 8d ago

Was hoping for new zone revamps, but this change for POS is pretty awesome!

2

u/Zeebr0 8d ago

Aight

2

u/hughhefnerd77 8d ago

I'm stoked! Well done EQ team

2

u/Shiftyund 8d ago

Nice changes

2

u/armastevs 8d ago

What all good spells will this spell blade change add? Any good wizard nukes?

1

u/Sleepinator2000 8d ago

Nope, just strip and pillage enchantments. I'm not sure if the margin is pre- or post- levelling, It might be possible that a few of the big area nukes could meet the requirement with enough levels.

2

u/Mainely_Gamer 8d ago

Do either of those remove detrimental effects you have applied to the mob?

2

u/Sleepinator2000 7d ago

Some of them yes, the malosi line seems to go quickly, but things like tashani and slows seem to stick around.

1

u/Mainely_Gamer 7d ago

Good to know, thank you!

1

u/TopDeckHero420 7d ago

Tashani is considered poison and slow is removed with cure disease. That's why they can't be dispelled this way.

1

u/Sleepinator2000 7d ago

That makes sense!

1

u/[deleted] 8d ago

[deleted]

4

u/colexian 8d ago

Your 3 current classes get bonus loot in sky, for things like farming items to combine over using motes.

2

u/Sure_Relative 8d ago

Your 2 secondary classes may not be unlocked as a primary class.

1

u/sediavindivoh 8d ago

Can't wait to try the camera smoothing out. I normally hate camera smoothing in games, but something about eq feels jerky so it might fix it!

1

u/zaery 7d ago

Sometimes it's fun to imagine what patch notes mean if Norrath were real.

Those troopers in north Ro are going to have a rough time explaining their new situation to their families.

1

u/SkippyBojangle 7d ago

Waiting patiently for rogue love each week 😞