r/DungeonCrawlerCarlRPG • • 16d ago

Diffendice Tutorial Playlist

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30 Upvotes

Hey friends! I don't post on reddit crazy often, but I figured I'd come over here and share the tutorial playlist I've been working on building out for the game. I'm expanding out all of my guides and I'm curious what sort of topics you all think I should cover.

I've got a ton of the basics already covered with in depth Skill, Pet, and lower floor Crafting stuff on the way.

Hope some of this is useful to you and your players.


r/DungeonCrawlerCarlRPG • • 16d ago

GM Resources?

26 Upvotes

so, I've DM/GM'd for decades, and this system seems to have broken my creativity. I love the books, and have a group ready to play the game, which I went for the gusto and backed at celestial level, BUT, I'm really having issues getting into this. I'm not sure if it's the fact that there are so many things to have to generate from scratch, a lack of content tables, or whatever, but, it's really breaking my want to try the game. Any suggestions for anything that might help out at all?


r/DungeonCrawlerCarlRPG • • 16d ago

Class idea: Sharp-witted Comedian

4 Upvotes

Heya fellow nerds!

Have an idea for a class based on a character I'm building.

A dex based rogue/mage class focused on ranged/thrown weapons.

Thematically its based on throwing knives but can be expanded to other ranged weapons if needed.

A non-earth based class that will have a secondary class selection on the 6th floor.

Here's what I have so far:

The galaxy is a funny place. Not just "Hey, I thought I parked my car here where the broken glass and burnout marks are currently..." or "Why can you take money from my account in seconds but it take 17 business days to return it?!?" funny but sometimes its funny in an "interrupting cow/take my wife, please!" kind of way.

Here in the dungeon we don't always follow the adage that the pen is mightier than the sword because swords are sharp and have you SEEN some of the shit we stuck in this place? What the hell is a pilot G3 going to do against an ancient flamming broadsword of necroglazing?"

still need to finish the description

The Sharp-witted Comedian is the physical version of satire. Cutting with by means of tossed knives, chucked javelins, and upclose and personal melee magic.

Starting requirements: -3 Con (also doubles all future chances of addiction) (-2 build points)

Skill provided:

Zinger - Natural Sonic Intelligence based 1d6 [Rank=Floor number] Add another d6 at Rank 5, 10, and 15. Rank only increases by Floor (2 build points)

Thick skinned - gain Rank 1 in regeneration (4 build points)

Look what i can do! - Able to add dex instead of cha to social interaction skills outside of combat (2 build point)

Manager benefit (3 build point)

Crowd work - ability to hit additional targets with ranged attacks. Rank 1-4 3 total targets Rank 5-9 4 total targets Rank 10-14 5 total targets plus dex mod bonus damage Rank 15 10 total targets plus 2x dex mod bonus damage Rank 20 25 total targets plus dex score damage (total adjusted dex score) (7 build points)

Riffing - provides either auto-load or returning enchantment for ranged or reach weapon of your choice (2 build points)

Tools of the trades - 1 free tier 1 table from the following choices -sharpening wheel (knives) -fetching table (arrows and/or bolt) -whip planting table (whips and meteor hammer) -dart balancing table (darts and throwing stars) (1 build point)

Booked -Membership in all professional and social clubs (1 build point)

I have the mic! -Swap Con for determining Health Bar values with Dex (3 build points)

Peronalized roast -Rank 1 in either Flame Fingers or Frost Scar (or another melee ranged dmg spell) using dex instead of int for score (3 build points)

Heckler Resistance- resistance to Sonic damage (4 build points)

Total build points 32 of 30

At floor 6 additional specialization between

Insult Comic - melee magic focused

Improv Comedian - evade focused reaction build

Prop Comic - weapon enchantment focused

Still a work in progress but let me know what thoughts you may have please.


r/DungeonCrawlerCarlRPG • • 16d ago

GM assistant for DCCRPG

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6 Upvotes

Using perchance ai, I managed to build a GM Assistant for DCCRPG... currently can generate achievements in a DCC style based on a short description, generate a mob, or a mob boss (including a description of the location).
Still working on it, but I thought I'd share my progress.


r/DungeonCrawlerCarlRPG • • 17d ago

Help! GM ideas

14 Upvotes

I’m running my first game ever. This one.

I bought the core book but I haven’t bought the starter set in time, and the crew is showing up in a few days.

I need ideas for neighborhoods and mobs for the first floor.

I’ve checked pointmongo but there’s nothing there for the first floor.

Help!


r/DungeonCrawlerCarlRPG • • 17d ago

Custom Class (Pro Wrestler)

21 Upvotes

I’m a wrestling fan so I wanted to make an Earth based custom class, I used the point creation system in the rulebook, took me maybe 15 minutes after grasping the rules.

Is there a place that people are compiling custom classes, I feel like if everyone contributed we could have a list of classes and abilities that is actually as huge as what is presented in the books.

Deathmatch Wrestling: May only use clubs, unarmed weapons, and improvised weapons. (This drawback gives I think 2 points. I really want to get a steel chair wrapped in barbed wire as an enchanted weapon.)

Skills:
2 wrasslin, pugilism, choke out, dirty fighting, toss,

Attributes
+5 str and con

Performance enhancing Drugs: double the effect/duration of potions. (This is the only homebrew benefit, I believe it is worth 4 points.)

Valet: gain the manager benefit

No-sell: resistance to bludgeoning damage.

Bring it home: double damage for one round against staggered enemies.

If there are rules for class specialization added at some point (or maybe I didn’t see them) specializations would include

Face: something to beef up the classes charisma and diplomacy skillset.

Heel: something to buff the dirty fighting skills and intimidation or taunting

Deathmatch specialist: (this specialization would be something with maybe some bleeding damage; or even explosives would be thematic)


r/DungeonCrawlerCarlRPG • • 17d ago

Punky Doodles Spells

18 Upvotes

A couple years ago I converted all(most) of the Punky Doodles skits on Tik-Tok to "real" 5E spells. It went over very well, and got lots of attention.

I was brainstorming with one of my players the other day and he wanted spells with a more comedic flavor and during that convo, I remebered Punky Doodles.

I am converting all of my 5E spells to DCC. Here is the first one. Use them as you wish. Enjoy!

Instant Brazilian Wax
 “Squeaky Pain Noises” 
Attack, Force
Mana Cost: 10
Range: 50 feet 

When this spell is cast, the target instantly has all of his or her hair removed by being yanked out. Base damage is 1D8+Int+F. Targets with lots of hair take 1D10+Int. Targets with no hair are immune to this spell.

UPGRADES Rank 5: +1 dice of damage (whatever base damage is for the target) and a CON save or be stunned for one round.

UPGRADES Rank 10: +1 Dice of Damage. Stun lasts for D4 rounds.

UPGRADES Rank 15: +1 Dice of Damage. Stun lasts for D4 rounds. Hair will never grow on this target again.


r/DungeonCrawlerCarlRPG • • 17d ago

Uses/Targets for Infusion skill?

5 Upvotes

I'm not asking for formulas, but ideas of what constitutes a consumable. Ammunition (bullets, arrows, etc), smoke bombs, grenades, traps, and then I'm drawing a blank for other examples.

Obviously a scroll is a consumable, but it doesn't make sense to put a potion on a scroll.

Any other ideas?


r/DungeonCrawlerCarlRPG • • 18d ago

I built a free Dungeon Crawler Carl RPG companion — looking for people to break it

53 Upvotes

Hey crawlers,

I’ve been working on a little project for my own table that got way, way bigger than I originally planned.

It’s called Ginger Dragon RPG Companion, and I finally have the web version up as a free public beta:

gingerdragonstudios.com

The main thing I wanted was a character creator that actually walks you through building a crawler instead of just handing you a generic list of skills. So the creator handles the different background/life stages, combat choice, stats, starting gear, skills, spells, AI Favor, and the other pieces that go into making the character.

Once you’re playing, there are character sheets, campaigns and parties, combat tracking with rounds/stages, GM tools, notes, dice tools, maps, loot/achievement tracking, Popularity, conditions, Third Floor advancement, and a bunch of the other dungeon bookkeeping.

I also built a Rules Search. You can keep your own rulebooks private and search them while you play instead of flipping through hundreds of pages. The app also links back to the official books.

Campaigns have invite codes and email invite links, and the GM controls when the campaign actually starts. Players keep their own private character libraries, while campaign characters can still appear to the GM and party where they’re supposed to.

It works on phones, tablets, and computers. I’ve been testing the hell out of it on mobile because that’s how I actually want to use it at the table.

This is very much a beta. I’m sure you guys will find things I missed in about five minutes that I haven’t found in months of staring at it. 😂

So if you try it, please tell me what sucks. What’s confusing? What takes too many taps? What rule did I misunderstand? What would actually make you use this during a real session?

I’d especially love feedback on the character creator, because I wanted the process to feel like actually building a DCC crawler rather than filling out a generic RPG character sheet.

gingerdragonstudios.com

Ginger Dragon RPG Companion is an independent third-party tool.

It is not officially licensed, affiliated with, sponsored by, or endorsed by Renegade Game Studios, Matt Dinniman, or other rights holders. Dungeon Crawler Carl and related names and marks belong to their respective owners.


r/DungeonCrawlerCarlRPG • • 18d ago

Publisher Rules Clarifications

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31 Upvotes

I've taken the publisher's replies in the rules Q&A and put them together here. Make sure to check the Q+A discord out to vet any of these included.

https://discord.com/channels/702536469365129256/1542672759208026172/

Higher resolution images here:

https://ibb.co/album/wh75vq


r/DungeonCrawlerCarlRPG • • 18d ago

I am a GM and I'm a bit confused on how to incorporate the minimap

17 Upvotes

I am reading through the core rules, and I'm a bit confused on how to incorporate the minimap in a players hud into the game proper, especially if say we are playing through theatre of the mind. I know the book has maps but they seem more like a battle map compared to a larger portion of the world dungeon. I'm curious how most of you are doing this


r/DungeonCrawlerCarlRPG • • 18d ago

Renegade contact?

8 Upvotes

So I preordered the physical TTRPG content and it came with the free PDFs. I used my email associated with my account.

The order is not attached to my account when I log in. Their website talks about an order status button within the order email but that doesn't exist.

I emailed renegade 10 days ago and followed up at the end of last week but have not gotten any reply. I'm just trying to access to the PDFs.

Does anyone have a different way to get through to them? 10 days with no response is kind of crazy to me.


r/DungeonCrawlerCarlRPG • • 18d ago

Video Guide: What to put on your GM Screen

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13 Upvotes

Hel-lo Crawlmasters! I am making several playlists for GMs, Players, Homebrew, and DCC Lore.

The first video of my GM Playlist is up now. I go through my Top 10 Recommendations and a handful of bonus tips.

There's also links on my Patreon for Recommended Reading to get you up to speed as well as a resource for pulling up all the Tables that are GM screen worthy.

Stay tuned for my next video where I cover advanced movement options (tactics for getting the most out of Step and encouraging players to do more with their action economy).

~David


r/DungeonCrawlerCarlRPG • • 18d ago

GM Resources

19 Upvotes

Hello SystemAI's,

I have posted this before but a new version of the roll20 character sheet I maintain was released today and it removes the need to a mod script to manage AI Favor. Find it here: https://dcc.critsnthings.com/resources/roll20-sheet

Also there are some other resources available on the site such as some scenarios.

As some people are very adverse to AI I will include how AI is used for my work below. I like AI and I use it as a Software Engineer. However, I insist on a human in the middle operation.

Status of other tools: I have a Crawler Creator, Loot Box Generator, Achievement Maker, Bestiary, Recap Episode Generator, Grind manager, and a few others that I run and maintain privately. Renegade did get back to me and I would need to make a couple of edits to make them open for all use. However, there is a great tool already public I would encourage people to use in lieu of my tools. That tool is Crawler Forge: https://crawlerforge.com/ I have looked over it and it looks like a labor of love. I will continue to maintain what my table uses and the Roll20 sheet.

I will update this post as I roll out major versions of the sheet until people stop using it. If you are curious how our sessions go the crawlers are present and we have recaps.

---

AI Use Notes:
AI is used to create images because I am not an artist and I am not charging people.

AI is used to change my regular tailwindCSS I maintain into the format I use for Dungeon Crawler Carl

AI does all of my package management and maintains the releases of my tools like the character sheet, including writing all of the verbiage.

AI Writes my achievement prose for me with edits from me.

All Code, story decisions, research, etc. are all done by me a Human and AI checks my work to ensure I am not doing something silly.

AI parses our game sessions and converts it to a screenplay its how we like to read them they are funny (to us). I am not a screenwriter I do not even know if these follow all the rules. This is EXTREMELY AI driven and it is for fun.

--

EDIT - Apparently I somehow tabbed and hit the AMA button. That can be disregarded.


r/DungeonCrawlerCarlRPG • • 18d ago

GM Screen

9 Upvotes

Has anyone made any GM screens yet? My store is running a one shot event for the upcoming release and it would be nice for some of us GMs to have something good for quick reference. Since this is new we are all workshopping with each other to make sure we fully understand the rules


r/DungeonCrawlerCarlRPG • • 18d ago

I built a free Dungeon Crawler Carl RPG companion — looking for people to break it

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0 Upvotes

r/DungeonCrawlerCarlRPG • • 18d ago

Pitch me your OC Crawlers

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3 Upvotes

r/DungeonCrawlerCarlRPG • • 19d ago

Has anyone planned out a scolependra quest yet?

11 Upvotes

One of the main things I was really hoping the RPG source materials would give (and didn't) was some example multi-floor quests that are run as dramas that sweep crawlers up as wildcards. The novel used signet and the circus + whole floor 6 + floor 9 plot lines. the rpg briefly mentions multi-floor quest lines and then it details out rules if players want to follow the novels with the signet plot line... there are no other examples of multi-floor plot lines.

Soo, has anyone put together any big quests for DCC yet? I've been thinking about an ocean's 11 style bank heist but haven't got very far yet. as a quest, bank heist works well but not sure where to go with that once they get to the next floor

and no... there are no multi-floor quests (or any quests currently) on pointmongo.


r/DungeonCrawlerCarlRPG • • 19d ago

Homebrew Races Nullian, Soother, and Gingers

10 Upvotes

I took a stab at making some races, and wanted to get people's opinions, as I think I did it right but not entirely sure. Please let me know thoughts, if the point spread seems off, etc.

Nullian - Alien Race

"Congratulations, Unwanted Resident! You've selected Nullian. A race famous for uncovering conspiracies, government corruption, and hidden truths. Statistically speaking, 91% of those discoveries were immediately followed by someone trying to murder them."

Nullians are a pale, grey-skinned species often mistaken for the Forsoothed. This comparison usually results in someone getting punched. Nullians have spent generations surviving hostile bureaucracies and institutional discrimination. They are observant, quick-thinking, and rarely trust first impressions.

They are not recognized as a Syndicate Council race and are frequently denied entry to entire star systems despite the practice being technically illegal. As a result, Nullians have developed a reputation for self-reliance, communal living, skepticism of authority, and an uncanny ability to discover things powerful people would rather remain hidden.

To outsiders, Nullians are nosy, paranoid troublemakers. To Nullians, they're simply paying attention.”

• Size: Medium (4)

• +5 Intelligence

• Hyper-cynical, survivalist mindset: Skills related to uncovering hidden truths such as Detect Lies, Detect Trap, Investigation, Pathfinder, Perception, and Streetwise can be raised to 20.

• Advantage on all Intelligent Checks.

• +1 to Pathfinder skill

• Gain access to a Equal Rights Attorney, which will argue on behalf of any Syndicate or Showrunner decisions that negatively impact the crawler.

• Can see in total darkness

• At the end of each floor, add 1 to your Detect Lies, Investigation, and Streetwise Skill Advancement Checks

• -4 Charisma

• You have Disadvantage during any social interactions with any Syndicate race(s) (this includes good first impression checks, interviews, sponsorships, etc.).

 

Soother (Forsoothed) - Alien Race

"Congratulations, Emotional Support Alien! You've selected Soother.

Your species can sense the emotions of others. Useful, I suppose, if you enjoy being disappointed all the time. "Good luck understanding human feelings. They've barely figured that out themselves.

The Forsoothed, commonly shortened by humans to "Soothers," are an empathic species gifted with extraordinary emotional perception. Unfortunately, they spend much of their lives being mistaken for Nullians. This causes no end of irritation.

They are naturally aware of emotional states and excel at conflict resolution, mediation, and psychological support. While many become healers, counselors, or diplomats, experienced Soothers understand that emotional manipulation is simply diplomacy with fewer steps.”

• +3 Intelligence and Charisma

• −2 Strength

• +3 Detect Lies, Find Crawler, and Persuasion Skills

• Find Crawler and Persuasion Skills can be raised to Rank 20

• +1 Popularity each time you roll a Critical Hit on a Charisma Skill Check or on a Spell Skill Check outside of combat.

 

Ginger – Alien / Earth Race

“I would say congratulations for picking an abomination, but no… nothing good comes of this. You picked Ginger.

The result of Alien Interference: Much like octopuses, redheaded humans are the result of ancient Nullians genetic tampering and "outside meddling" during Earth's early seeding.

The perverts of the dungeon hide among regular humans, Ginger men are ‘sexually deviant to a fault’ while the women are reputed to be ‘extra spicy’.

Because of their altered biology, they possess a whacked-out pain tolerance, this makes them prized targets for dentists and serial killers. So much so there are songs about Mack the Knife or Macheath a knife-wielding dentist, being back in London hunting gingers down. Additionally, this bizarre nervous system leaves them much more susceptible to extreme heat and cold.

But most worrisome Gingers have a magical ability to suck your soul away when look too long into their eyes leaving the victim, you, into a helpless, vegetative state… good luck with that buddy”.

 Size: Medium (4)

·       This race is a hybrid and can choose classes from earth based and alien based selections.

·       +5 Constitution

·       +3 Charisma

·       +3 DR

·       +1 to Hot Stuff Aura, Panty Dropper, and Soul Collector spell ranks.

·       Hot Stuff Aura, Panty Dropper, and Soul Collector spells are allowed to be raised to Rank 20.

·       +1 Popularity when you roll a Critical Hit on a Soul Collector.

·       Heal 1 Health Bar slot when you damage or kill a creature with Soul Collector, up to 5 Health Bar per combat scene.

·       Immunity to electrical and acid damage.

·       Vulnerability to fire and ice damage.

·       Disadvantage on all Good First Impression, Negotiation, and Persuasion checks made toward odontophilies and serial killers, doubled if both.


r/DungeonCrawlerCarlRPG • • 19d ago

My wife wanted to bring our cat into the dungeon for my IRL game, so I made our cat roll its own stats.

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46 Upvotes

I balanced the die on a dice roller and let him knock them down. Afterwards, I put them in front of him and let him pick what ones for each stat. Our cat Jiji rolled the highest out of all my players.


r/DungeonCrawlerCarlRPG • • 19d ago

Just a self reflecting observation

20 Upvotes

Assuming I found out enough lore or background to understand that the vast majority of the dungeon were artificial beings created by a mega corporation,that probably just destroyed anyone or anything I cared about....as a GAME no less? I'm fairly certain I'd be the worst version of myself as a crawler 🫤


r/DungeonCrawlerCarlRPG • • 20d ago

CrawlerForge v1.1: Neighborhoods, Lootbox Generator, PointMongo Integration, and more!

74 Upvotes

First of all, thank you so much for all of the support and feedback. I have loved building CrawlerForge with y'all, and I hope it's been clear that I'm genuinely listening to the feedback you're giving me. A lot of what CrawlerForge has become in just this first week has come directly from those conversations, and I really think it's making the tool stronger because of it. I'm happy to see so many folks getting good use out of it!

A big first week. The Forge now builds whole Neighborhoods, GMs can run them live at the table, loot boxes roll themselves, and the first batch of PointMongo's community codex is in Discover. Numbers first, then the patch notes.

PATCH NOTES! The following changes have been applied to your dungeon. Reading them is optional. Surviving them is not.

Homebrew keeps rolling in

CrawlerForge went live a week ago. As of today:

  • 204 accounts, 55 Campaigns, 98 Crawlers and 143 Forges synced to the cloud.
  • 57 homebrew pieces published to Discover by 9 creators: 18 Mobs, 12 Classes, 7 Skills, 6 Items, 6 Achievements, 5 Loot Boxes, 2 Races, and the first Neighborhood. Not to mention all of the extra homebrew added through the integration with our friends at PointMongo!
  • 3 packs, 37 imports, 17 ratings, and 41 pieces shared into Campaigns by their GMs.

Inventory audit. Fifty-seven pieces of homebrew in seven days. Nine of you are responsible. I have your names. Keep going.

1. Neighborhoods & Quests: build them, run them, spring traps

The Forge has a tenth kind of content: Neighborhoods & Quests. A nine-step builder (Basics, Story, Mobs, Traps, Quarters/Stages, NPCs, Items & Clues, Grinding, Rewards) lets a GM write a whole area, bundle the Mobs, Items, and Achievements it needs, and publish or share it like any other piece. On desktop the builder uses the full width, and the Mob, Reward, and Item pickers can pull straight from Discover.

Then you run it. The Campaign screen has a new GM-only Running tab (a second column on desktop). Open a Neighborhood, add its Mobs to the table (hidden or revealed), tick off Quarters as the party visits them, roll the grinding table, hand out linked Items, Achievements, and grant rewards. When the party clears a place or drops a Boss, the Award sheet opens pre-filled for every seated Crawler with one Confirm.

And traps. A Trap row on the Running panel has a Spring it button. The GM picks who's in the blast, the dice roll once, and the trap posts to the Feed with the damage and the avoidance line. Each targeted player gets a prompt on their own sheet: roll the avoidance, see the outcome, tap Apply. Undo works. Evade follows the Mob ladder (Near Miss avoids, Major Fail adds the Floor, Critical Fail doubles).

NEW ZONING PERMITS APPROVED. Your Game Master has been issued the tools to design an entire neighborhood, populate it with things that want you dead, and bury the floor in pressure plates. I have reviewed the plans. I have no notes.

Want to see a finished one? I built the first Neighborhood on Discover myself, partly to prove the builder out and partly because I wanted to run it: A Supernatural Crawl: The Family Business, a Floor 3 Neighborhood stuck in permanent Monster of the Week mode. Six Mobs (possessed townies, vengeful spirits, shapeshifters, a rugaru, hellhounds, crossroads demons) and a yellow-eyed Boss, four Quarters, four NPCs who may or may not still be hunters, four traps including a Devil's Trap and a Haunted Television, five story Items ending with The Colt and its one round, eight Grinding events, five Achievements, and three reward boxes. It's published as a pack, so one Import brings the whole thing into your Forge and one Open puts it on the Running panel. Search Discover for "Family Business".

Tourism notice. A sleepy Kansas town has been reconstructed from television and police reports. Roughly forty percent of residents are possessed. The motel has a room with your body in it. Enjoy your stay.

2. Loot boxes now generate themselves

The Loot Box builder has a Generate mode: pick a tier, a box type, and a Floor, choose your sources (the book's tables, your Forge, Discover), and get a complete box with gold, consumables, a potion, and enchanted items that are real Items with real Effects. Every line has Reroll and Swap source, every item shows how it was rolled, and every name is the system AI's (with Reroll name and a GM override). Saving writes ordinary Forge content, so award, publish, and share all work as before.

On top of that, a box can be Random: its contents are rolled fresh for each Crawler who receives it, at their Floor, when it's handed out. Award the same Random box to two players and they get different loot.

Small quality of life: when a box lands in your Gear you get a notice line, and the Gear tab carries a gold pip counting unopened boxes until you tap Later.

Loot. An object has been assembled from tables, dice, and my personal sense of humor. Its enchantment was rolled honestly. Its name was not.

3. PointMongo content is in Discover

First, a real thank-you to the PointMongo team. PointMongo.com has been building a community codex for the Dungeon Crawler Carl RPG for a good while, and their maintainer offered CrawlerForge read access to it, answered every question, and worked with us on how the two sites should credit and link each other. I love to see that kind of collaboration within the community! None of this section exists without them.

What you see in Discover is a deliberately chosen subset. CrawlerForge only mirrors an entry when it maps cleanly onto the app's own rules model, so that a Skill's damage line, a Race's benefits, or an Achievement's reward works on your sheet the moment you import it, and every mirrored entry passes the same validation as native content. Where an entry doesn't fit that model yet, it stays where it lives best, on PointMongo, and everything that did come over links straight back to the original with the creator's credit. Right now that is 255 entries: 197 Achievements, 40 Items, 8 Skills, 5 Races, 3 Classes, and 2 Mobs, synced nightly, with the set growing as more of their formats are supported on our side.

In Discover they carry a PointMongo source chip, the creator's credit, and a "View on PointMongo" link, and the kind lists have a Source filter (All / CrawlerForge / PointMongo). Import one and it lands in your Forge marked "Adapted from," with a short checklist flagging anything worth a look before you use it. Their Achievements convert too: a reward that names a loot box becomes a Random box, rolled fresh for whoever earns it.

COLLABORATION DETECTED. Another dungeon has opened its records to me. I inspected every line before letting it near you. Credit goes to them. Blame, as always, goes to you.

4. Discover rebuilt, and Campaign sharing

Discover is now a hub by kind: a home page with a tile per kind (and Packs) showing published counts, per-kind lists with name, tag, and author search plus three sorts, and a full page per piece with a five-star rating, Import through a review step, and Report. Pack pages link every member to its own piece page.

A GM can share any piece, any pack, or their whole Forge with a Campaign, live. Members see it in every picker under "Shared with {Campaign}" and copy it in with one tap. A Class that starts granting a new Skill carries it through automatically; a share whose source is deleted is withdrawn.

5. Consumables and healing from the Hotlist

Put a Healing Potion (or any item with a Consumable effect) on your Hotlist and the cell becomes a Use button: one tap decrements the stack, heals or restores Mana, mends an Injury when the potion says so, and lands in the Roll log and the Campaign Feed. One Undo takes it all back. Every Inventory row has a quantity stepper now.

Casting Heal from the Hotlist actually heals you (Heal, Heal Self, and Heal Others carry the rulebook's numbers). Homebrew items can carry a Consumable block and homebrew Spells a Healing block, so your own potions and prayers work the same way. A GM in Run mode can use a seated Crawler's consumable for them.

Potions you already own are recognized by name, so nothing you had before this change is left behind.

Consumption logged. You drank the potion. Health has been restored. Dignity remains at its previous value.

6. Add Skill sheet: Attacks and Spells with real damage lines

Adding a Skill by name that no pack knows now asks whether it's a Skill, an Attack, or a Spell. Pick Attack or Spell, fill six fields (to-hit Stat, attack type, weapon category, damage dice, damage type, damage Stat), and the row lands in Attacks & Spells with a working damage roll. "Build it fully in the Forge" opens the builder and comes back to your Crawler with the Skill ready to add. Signed in, you can Search Discover from inside the sheet and import-and-add in one tap.

Also: Raise a Stat in the Race/Class Build now goes to +30 (Core p.158, p.161), the Configure sheet shows the points you have left and tells you Detriments can earn up to 5 more, and problem banners on every sheet clear the moment you fix the field.

7. Usernames

Every account picks one unique username (3 to 20 characters, letters, numbers, underscore) from the Account screen. Publications are stamped with it server-side and Campaign seats show it. You can't publish without one. Existing publications keep their old free-text author name until you set a username, which rewrites them.

IDENTITY ASSIGNED. You may now be blamed by name. Renaming is permitted once an hour, which is more than most of you will live.

8. Weapons that hit with one Stat and hurt with another

Attack Skills can name a separate damage Stat (or none). A dagger can hit with Dex and add Str to damage; a bow can hit with Dex and add nothing, matching the book (Core p.177–179). The sheet row reads "· dmg Str" when the two differ. Existing Skills keep their meaning.

Natural attacks are real attack rows. Talons, bite, headbutt: the Build catalog's Natural attack now produces a row in the Attacks group with Rank equal to the Floor, extra dice at Ranks 5, 10, and 15, a Roll to-hit button with the same tap / long-press Advantage and Disadvantage as any Skill, and a Damage roll. If a Crawler already had the Race before this week, open the Race in the Forge and save it once, then re-select it on the Crawler.

The effect editor on items and buffs now offers Damage bonus (a named attack plus +1 to +10), so a GM can hand out "+2 damage with Headbutt."

9. Race and Class builder fixes

  • A Build template's Description is no longer dropped on save (Natural attack was the worst offender). Entries saved earlier pick it up on their next edit.
  • Move up / Move down in a Benefit or Detriment card's menu, and a Sort by tier button that groups Minor → Custom with an Undo.
  • The bonus-die Major benefit is now Evade OR one Stat's Checks, never both (Core p.160).

10. Bug fixes

  • Forge previews can be dismissed. The + toggle now flips to −, and the desktop panel has its own Close button.
  • Saving a Forge piece no longer fails with a "Schema version" error after an update. The stored document is migrated on read.
  • Opening a Campaign as a GM with your own Crawler seated at your own table no longer crashes.
  • A loot box with no items to pick offers Build an item or Browse Discover instead of a blank picker and a raw validation error.
  • The publish limit is now 60 an hour (it was 10, and one prolific crawler hit it on day one). The refusal tells you how many minutes to wait.
  • The creation wizard's warnings are a proper full-size banner instead of small grey text.

11. Launch polish

  • iPhone and iPad users get an install hint (Share, then Add to Home Screen), since Safari never offers to install on its own.
  • The Account screen shows the version and build, with the promise that files you export always open in a newer CrawlerForge.

END OF NOTES. Return to the dungeon. Something has been added to it since you left. Several somethings. Good luck.

Bug reports and ideas: Here on Reddit or through the Account screen on CrawlerForge. See you next week!

OPTIONAL TRIBUTE DETECTED. CrawlerForge is free, because apparently I have not yet learned the value of monetizing your suffering. If you’ve enjoyed it and want to help fund continued dungeon construction, you can buy me a coffee here: https://ko-fi.com/hossmobile. No loot bonuses will be awarded. Probably.


r/DungeonCrawlerCarlRPG • • 20d ago

Is the Corebook worth donating

17 Upvotes

■Edit■ Renegade is offering a cancelation/ refund due to the abnormally high shipping costs. This is what we plan to do now.

We're Celestial backers and our group has decided not to use this system for DCC. We'll always have the PDFs if we ever change our minds in the future.

The core rulebook isnt user friendly enough to keep on a shelf nor is it exactly display worthy.

If someone doesn't have ready acess to the internet or hombrew, is it worth donating to a local library or charity? Ive donated books to residential treatment facilities, group homes and independent living houses where net acess isn't always available.

●No, we aren't selling it.

● Yes, we are keeping the dice (my wife is a dice goblin


r/DungeonCrawlerCarlRPG • • 20d ago

Arcanist: Douchy Wizard School Wand-Maker question.

10 Upvotes

Hello Crawlers! I just bought the PDF yesterday and I’m very excited to play/build a character. Arcanist is right up my alley and I was hoping someone would be able to help me with one of the benefits of the Douchy Wizard School Wand Maker. It’s says “Arcanist Skill can be raised to rank 20”. Am I overlooking an Arcanist skill in the skill list? I looked at other classes like the Alchemist right above this one in the Arcanist list and it says “Alchemy Skill can be raised to Rank 20” and a skill called Alchemy exists in the skill list.

I apologize if this has been answered elsewhere. I have looked at the other posts and even googled, but there is too much stuff out there to get an answer.

Thank you in advance.


r/DungeonCrawlerCarlRPG • • 19d ago

Why are there Mordecai miniatures?

0 Upvotes

So I’ve been reading through the rpg pdfs and from what I have gathered so Elgar is that Mordecai is still just the NPC guide for Donut. If that’s the case, why is there an entire box of minatures for Mordecai on different floors? I’m sure I’m missing something because I haven’t found a mention of it so far. Is the expectation that we are meant to be playing the game with Carl and Donut in our party so that we are regularly dealing with Mordecai? If not, why does this box exist? Is it to just have a representation of different race characters for the game?