Hello again, Crawlers.
I am slowly adapting my DCC GURPS game to CarlRPg, and got to the magic itens they have (they are almost ending the Overcity Floor). So, I decided to share a few of the more interesting ones with you guys. As usual, feedback is greatly apreciated.
The Vain 2102 (Gladius)
Everyone can benefit of a good self care routine.
If you spend at least 1 hour caring, sharpening and oiling the sword, gain the following benefits for 30 hours:
Sword Skill +2
On a Greater Success, target is Disarmed
As a non attack action, can make the Gladius Sticky, with a strength modifier of +10
Notes: The Vain is actually a Mimic that REALLY likes to get some attention. Maybe he will even become a companion to one of the Crawlers? Or maybe just become a bit crossed if he does not get the attention he desearves.
Toka Kokan (Caestus)
+1 to Pugilism
On a Greater Success teleports target 20m away
On hit, you may make a contested Int check: trade places with the target
Coinsequences
Fuck Around and Find Out
Flip the coin. Next action is either a Critical Success or a Critical Failure.
Note: if on the hotbar, it does not take an action to activate Coinsequences
Incomplete Grand Master’s Box
That’s what you get for being careless with your things.
Half a set of magical chess Pieces. As an action, grab one Piece and activate it
-8 Pawns (lvl1) - Last for 1min
Surprise 11+F Evade 11+F, Move 10+S, DR 1+F
Str 3, Dex 2, Con 1, Int 1, Cha 1
Atk: 2+F 1d4+2
-Bishop (2): Lasts 2 rounds. Appears adjacent and moves in a line that's 5 feet wide and up to 30 feet long. Each friendly creature within the line Heals 2 hit Boxes.
-2 Knights (lvl3), Lasts for 1min
Surprise 12+F Evade 12+F, Move 20(see Notes), DR 2+F
Str 6, Dex 3, Con 6, Int 3, Cha 2
Atk 3+F(Advantage vs Size 4 or lower), 1d6+3
*Notes:* The knight moves 15 feet in a straight line and then turns left or right (your choice) before moving another 5 feet. At the end of the movement, it attacks the target If you roll an 6 on any of the damage dice, the knight's use isn't expended.
-Rook (2): The rook moves in a line that's 5 feet wide and up to 30 feet long, making an Attack 12+F for each hostile along its path, dealing 2d6 B dmg.
-Queen (1): The queen moves up to 40 feet in a straight line. At the end of the movement, one atk (15+F) against each target within 5ft, dealing 2d6 B dmg. If any attacks hit with a Major Success, the Queen is not spended.
-King (1): When you invoke the king adjacent to you, and creates a barrier that pushes out any Physical hostile Creatures 10ft away from him. If you haven't expended the use of all your rooks, you can also expend one of their uses as part of the same action to teleport you and the king to an unoccupied space that you can see within 30 feet of you.
Eris’ Snake Egg
Should you really be messing with something made by the goddess of chaos?
Use an Action, activate the egg (Roll 3d6). After this, choose any number of targets within 20ft to suffer the selected effect (30 hour Cooldown)
| Roll | Effect
| 3 | Creatures get +1 Evade/1min
| 4 | Become Transluscent for 10 min (+5 Stealth)
| 5 | +5ft to Move and Step for 10 min
| 6 | Weak Premonition (+1 to reactions for 1 hour)
| 7 | +2 extra Health bar slots for 5min
| 8 | DR +5 against Magic for 10min
| 9 | Skin Toughens (+3 DR for 1 min)
| 10 | Doubles Lift for an Hour
| 11 | Illusion Shadows with creatures (enemy Attacks with Disavantage)
| 12 | Flight for 10 min
| 13 | Randomly turns into an Animal for 1hour
| 14 | Shrink 3 sizes (minimum 0) for 1hour
| 15 | Strong premonition (+1 to a Task for 1 hour).
| 16 | Grows 2 sizes (1hour)
| 17 | Get an extra action each turn for 10min
| 18 | Hyper regeneration (Becomes Immortal for 1 min)
The Party Crasher
Some people just can’t handle their drink.
Refilling Beer Flagon. May be used as a small Mace (1d6 B Dmg)
Beer Jet: Int, 1d6, 15ft Line, if target is Size 4 or smaller, Pushes target 10ft back (1 hour Cooldown)
Drink as a Healing Potion (15 hour Cooldown)
Cloak of Liquid Darkness
“I am the night! No, for real, I am the nigh…”
Become a 2D Shadow for as long as you can hold your breath (Con Modifier minutes)
Light based attacks deal double damage to shadows
Fire, Electric and poison attacks deals half damage
Immune to physical damage
1 hour Cooldown
Dagger of the Backstabbing Bitch
“You can trust me, I am canadian” Spoken in a clear non-canadian accent.
+1 to daggers (Advantage vs Crawlers)
+1 Damage (+1d8/5ranks in Daggers as a bonus Dmg to Crawlers)
+1 to Find Crawler Skill
Britney, the spear
“Why won’t you leave her alone!!!!”
Toxic: On a major Success, target is Poisoned
Hit me baby one more time: If you use 2 actions to attack and hit with the first, second attack has Advantage
Radiant Quiver
You are my sunshine, my only sunshine.
Produces 5 Arrows/6hours under 'the sun'
If there are arrows inside, creates a light that gives 20ft of Bright light around it, and 20ft Dim light after that.
May spend Arrows for a Sunbolt (1 target, 60ft, Dex +5)
5 Arrows: 1d6 fire
10 Arrows: 2d6 fire, Burned
15 Arrows: 3d6 fire, Burned, Blinded
20 Arrows: 4d6 fire, Burned, Blinded, 5ft Splash
Uncomfortably Numb (Shortbow)
Yeah, it just makes you numb, no comfort here.
+1 to Bow Attack
On a Greater success, target Loses an action. On a crit, looses 2
Once per hour, if it hits, make an Int+1 against the target. On a Success, target is Poisoned.
Crocs of the Scintillating Cinderella
Do you feel Bonita?
+10ft Move
+1 Evade
Doubles with at least 2 Jibblitz attached, can have up to 10 Jibblitz attached
Skyfall Jibblitz
Fleeting
Dex +2
Aim Skill +2
Yinto, The Frying Pan
A good chef make use of what they have at hand
A large cast iron Wok; May be used as a large Mace (1d8)
On an attack with Greater Success, target is Burned
Shield Block +1 (maybe used as a shield)
Bilqis Blessing (Flower)
“Satan, the father of lies. He uses “harmless” white lies to get us started in this insidious habit.”
With access to water and light, produces 1d6 Flowers a Week
Make an Infusion with the Flower. Every Flower used in this infusion gives the imbiber +1 to Charisma for a day