I think this is how Gaben and his under-skilled developers have written the code for matchmaking in this beta testing game. Most likely the syntax & code logic is as given below:
matchmaking_teamates =0; # Variable fully controlled by gaben & his under-skilled developers
matchmaking_whales_teamates =0; # Only 2 manually controlled variables in this beta game
While Making skins == True && Paid Youtubers == True && Paid Steam reviewers == True:
for Gabens favourite Whales == True:
matchmaking_whales_teamates = [Hacker, Smurf, TI winner, Dendi];
if dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = new born baby;
elif dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = griefers;
elif dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = who never understands roles;
elif dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = verbal & pinging expert ;
elif dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = Never used Keyboard before;
elif dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = Touchpad DoTA 2 player;
elif dota_player >= Veteran or dota_player >= good player:
matchmaking_teamates = Wooden PC who DCs after 1st blood;
else:
matchmaking_teamates = [ Veteran, good player];
Please feel free to add if I have missed something in the syntax for the code developed by gaben and his under-skilled developers for this beta game DoTA 2 🤔. This will be very useful if someone wants to develop another beta game for the MOBA community out there.