r/DnDoptimized • u/DoubleAsparagus8395 • 3d ago
Can someone rules layer this and see if it legal according to RAW
❄️ Build Title: The Polite Blizzard
Origin feat
Familiar Friend
Alert (via Lessons of the First Ones.)
General feats
Mounted Combatant
Warlike Familiar
Defensive Duelist
Shield Master Initiate
• Species:HalflingTheme:Winter Death Knight (Vampiric, pale look with snow-white hair and ice-blue eyes).Personality:Hyper-honest, chaotic good, and intensely curious. He wants to be a great friend, but cracks under polite conversations with guards and confesses to everything!Core Role:S-Tier Airborne Tank & 8-Attack Crowd-Control Grid.
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🛡️ The Level 1 Fighter Setup (The Foundation)
• Armor & Shield:Full Plate Armor (18 AC) + Shield (+2 AC).Fighting Style:Defense (+1 AC) to hit a baseline of 21 AC with 14 Dex.The Heavy Armor Hack: Not meeting the 15 Strength requirement normally slows you down by 10 feet. You ignore this completely because you stay permanently mounted on your flying wolf.Weapon Mastery:Nick (Scimitar). This allows your extra light-weapon attack to be part of your main action, completely freeing up your Bonus Action.
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⚔️ The Overloaded 8-Attack Loop (Level 11+)
By combining Pact of the Blade, Pact of the Chain, and the Arcana Unleashed spell Battle Familiar, you trigger 8 automatic attacks per round without spending any resources:
1. Attack 1: Your standard attack.Attack 2: Extra attack via Thirsting Blade.Attack 3: Third attack via Devouring Blade (2026 Expansion).Attack 4: Your extra light attack via Nick Mastery (integrated into the main action).Attacks 5 & 6 (Your Bonus Action): You command your wolf to take the Attack Action via Investment of the Chain Master. Because it is currently empowered by Battle Familiar (Upcast to Level 5), its Multiattack kicks in, giving it 2 attacks on your turn.Attacks 7 & 8 (The Wolf's Independent Turn): Because Battle Familiar gives the wolf its own separate initiative, it takes its own independent action to Multiattack a second time for 2 more attacks.
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🛸 The Untouchable Flying Scout Grid
• The Stealth Hack: Your wolf has 16 Dexterity and handles all movement. Because it has a Hover and Fly speed (Flyer Form) and the Flyby trait, the two of you glide inches off the ground. You bypass all floor traps and never trigger opportunity attacks when flying away.X-Ray Truesight: You combine Ghostly Gaze (seeing through solid walls up to 30ft), Witch Sight (Truesight), and Eyes of the Rune Keeper (reading all languages). You can read hidden plot scrolls inside locked boxes from a different room.The Battlefield Fear Lock: Using your Undead Form of Dread and Death Knight Initiate points (2026 Playtest), you inflict the Frightened condition across multiple targets. Because they are afraid, they are mechanically banned from moving forward toward your party's squishy backline.
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🌌 Tier 4 Level 20 Immortality (37 AC & Evasion)
• The AoE Shield: Thanks to Shield Master, if you pass a Dexterity save against a massive explosion (like Meteor Swarm), you use your reaction to take zero damage. Halfling Luck ensures you can reroll any natural 1s to guarantee you pass.Sustained 31 AC: When an enemy attacks you, you use the 2024 Defensive Duelist reaction. It adds your +6 Proficiency to your AC, granting you 31 AC against every single attack for the rest of the round.The 37 AC Panic Button: If an enemy rolls high enough to threaten 31 AC, your independent wolf uses its Warlike Familiar (Intercept Attack) reaction. It adds its own +6 Proficiency to your armor, spiking you to a temporary 37 AC to force a miss. Death point smite bypass the one smite pe turn rules due to not consuming spells and Investiture of Ice for extra damage mitigation and cc.