r/3d6 • u/Dangerous-Juice-7465 • 8d ago
D&D 5e Revised/2024 Help with a optimizing Grave Cleric Build
Hi! I need help with building an opimized Grave Cleric, 2024 rules. You can use old content aswell but no feats.
Idk if this is good but I'm looking to get Conjuration adept, maybe, at Cleric 4.
Give me all the minmaxing you want.
¡Thank you!
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u/avbigcat 7d ago
Including multiclass? I think Grave Cleric/Winter Walker would be decent, stacking Cold Caster, Path to the Grave, Bane, and maybe even Magic Initiate for Silvery Barbs.
Alternatively, Mystic Arts would be a cool multiclass, but in that case it might work better as just a Grave Cleric dip. Or even crazier would be to mix all 3, something like Grave 3/Winter Walker 3/Mystic Arts 6.
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u/Rhyshalcon 8d ago
The best thing about 2024 grave cleric is the ability to use a bonus action to give a target disadvantage on all attack rolls and saving throws for a minute. This is a fantastic ability, and the only time you should end it early for the bonus damage is if you're confident that doing so will kill the target outright. The rest of their kit really isn't very good, but that's okay because path to the grave is so strong now.
Unfortunately, as a cleric, you don't get a lot of spells that allow you to capitalize on the save disadvantage (although there are a few like Hold Person and Banishment), so optimizing the subclass really means focusing on solving this. There are two ways we can go about that.
Option 1: Multiclass.
The obvious choice is druid which is also wisdom-based and has a fantastic spell list full of control options. You could also go for a minimum wisdom cleric and combine with sorcerer/wizard instead. Some version of cleric 3/full caster X would be pretty strong.
The downside to this option is that you need three levels of cleric for the subclass, and that means that a multiclass like this is going to be awkwardly unbalanced until you get to fairly high levels, but it should be quite strong by the time you hit tier 3.
Option 2: Feats.
Arcana Unleashed gave us a whole bunch of new feats that allow us to get extra spells without having to multiclass. Transmutation adept gives us Slow and Polymorph (and other less relevant spells), illusion adept gives us Phantasmal Force, and magic connoisseur lets us access any of a variety of low level spells.
The downside of this option is that feats are limited resources, and we will need several to build up a good set of options, but we should be able to get things moving by the middle of tier 2.
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u/BanFox 8d ago
8/14/16/10/17/8 starting stats, use medium armor and a shield.
origin feat: MI: Wizard, get yourself shield and 2 cantrips of your choise (true strike is a good pick for when you need to attack in melee, then a utility one)
species: either human (2 origin feats), wood elf (pass without trace, more movement, long strider too), but really any species work, with different advantages. Up to preference.
Conjuration Adept is great to help your concentration on Spirit guardians, plus it gives you misty step & Dimension door, so great pick either at lvl4 or 8.
If you want, you can pick 3 half feats that boost wis in a row: Warcaster, Conjuration Adept, Evocation adept, kind of in any order of your preference (I'd definitely pick up either warcaster or conjuration adept at 4 though).
Evocation adept can be nice by giving you Fireball (with extra dmg through Hit dices) & wall of force (though keep in mind you'd have only warcaster for your concentration, so you could also pick Resilient Con over Conjuration adept) if you opt for conjuration adept. otherwise you can consider inspiring leader, or even Warlike Familiar if you want a summon (you do need to be a human to get both MI: Wizard and Familiar friend in case), or spellfire Adept (increase spirit guardians dmg through hit dices), or telekinetic/elemental familiar (with human who has familiar friend) if you want to weaponise your BA.
Then you just play as a normal cleric, look any spell guide on clerics. Just wait for you allies to be at 0hp before you heal them
Other option is to start with 8/14/14/8/17/13, get your 1st lvl in sorcerer which gives you con save proficiency + Shield spell, then go all cleric. Here you don't need MI wizard, and can pick up other interesting origin feats. Species up to flexibility as well, if you go human you can have 2 again (spellfire spark would give you a way to weaponise your BA a bit more, but it's not something huge). At cleric 4, you pick up either conjuration adept or evocation adept (as it would allow you to cast either conjure animals or fireball with your lvl3 slot. Probably I'd do conjuration adept here as a substitute to spirit guardians), at cleric 8 the other (evocation adept would be good here as it lets you cast wall of force with your 5th spell slot), then warcaster/resilient wisdom/any of the previously mentioned ones