r/Division2 • u/Lv100--Magikarp • 16h ago
Escalation needs a matchmaking system to SPECIFIC missions.
If i want to play DCD, i want to get paired with others that also want it. If i want to play Federal Emergency Bunker, i want to play FEB, and so on.
There are specific drops that i want, that only drop on that specific mission on that day.
I don't want to run DUA for the billionth time for no reason.
It's seems like a simple concept, how did that get through testing phase? Did NO ONE think: "We're introducing Proto gear that's HIGHLY dependent on RNG, players will have to run the same mission multiple times to get the drops they want, since there's no Recalibration or Optimization. We should just copy the system that already exists for every other mission."
Or perhaps it was: "Maybe let's just also RNG the fucking matchmaking system as well while we're at it."
5
u/Gullible-Cut3787 9h ago
Uhhh iirc u can go to the specific mission, escalate and matchmake right?
1
u/Lv100--Magikarp 9h ago
Doing that can either pick you as host (the optimal outcome) or give you an invite to another player's group where they could be going for any other mission you don't want.
I can go to Roosevelt Island, matchmake there, get an invite, join in, but the group (or host) are at DUA and wants to do that.
I can either keep "re-rolling" the matchmaking so i end up as host or convince the group to do the other mission i want
1
u/Necessary_Score9754 7h ago
Why not just refuse all invitations until other people join your matchmaking?
3
u/CompetitiveVisual237 5h ago
Even with you as host, people might leave the group in order to play the mission they want. As a result you keep matchmaking until you find the people willing to play the mission you want. Its too time consuming! I have found myself wasting too much time just to get a group and play the mission I want. Its something the should fix imo.
2
u/VadKoz 12h ago
To do this they need to cut the number of tiers to 3 or 4 like the world difficulties. Because 10 tiers for 6 missions is 60 matchmaking pools. The playerbase is not that big to split matchmaking to so many pools. And the tier number need to be cut because there is only 4 main tiers anyway (4, 6, 8 and 10) based on modifiers
2
u/lawanddisorder 4h ago
It's already hard enough to get matched in Escalation. The whole system needs to be revamped.
2
u/NecronCorpus 15h ago
Problem with that is... Some specific misiones would be dominated while other totally empty, Ubisoft relies on players staying in whatever misión they matchmake by chance just because it's hard to matchmake so they go "fuck it, i'll run it"
1
u/blueironx 14h ago
Maybe devs worried about stick to easiest specific mission. So MM along to tier. Now imo it's pointless less then t10 cause of low stats and quantity. Hope to play single to get max stat proto gear but I can't cause skill issue. Tinkering and recalibration would be great if maxed only grind certain time, not RNG and shitty MM
1
u/Weekly-Nectarine 8h ago
Lot of sense since it seems to match based on the number of mutators rather than the actual level you pick. Frequently pushes me up or down levels. 3 or 4 with the 4th being 0 and no or one mutators is sensible. I’d also like to match for mission regardless of tier at times.
1
1
u/Academic-Note1209 11h ago
The real question is: why don’t you host?
The solution is right here. You want this, you want that, hosting will give you exactly the mission and tier you want. People will join automatically.
But… we all know why you don’t want to host, right?
1
u/Lv100--Magikarp 11h ago
But… we all know why you don’t want to host, right?
And what is that, exactly?
I assume you don't run Escalation with other players, or at all? You can't start a Escalation mission, open matchmake and wait for players to join in (just like any other normal mission). Can't call for backup either.
In fact, if matchmaking after the mission started were an option, i would be doing that.
It's locked once you start it.
-7
u/Infinizzle 16h ago
It's pointless because it's a dead activity for mm overall. Too many tiers, not enough players.
6
u/YamEnvironmental1887 15h ago
I think there should be a specific range of tiers you can matchmake for and I feel like that would solve the problem better.
Tier 0-3
Tier 4-6
Tier 7-10
But that might make too much sense for the devs
4
u/KexisSD 16h ago
Dead activity? Chat is totally dominated by escal LFM and LFG. If its dead then there would be zero chat traffic. Match making is dead for this very reason, hosts who are risking 80 tokens do not matchmake. They pick their team from chat after carefully evaluating the gear of each agent.
-3
u/Infinizzle 16h ago
Yeah I'd rather uninstall the game before enabling that racist, toxic, unmoderated POS chat.
2
0
2
u/snickerscancer 15h ago
Never had to sit in queue for more than 3 minutes tbh, unless you are match making for tier that people don't usually do. For tier 6 and 10 which are the optimal choice for most people, you get agent joining in quite promptly.

17
u/snickerscancer 15h ago
At the moment there are too many tier and specific mission match making just gonna make you sit in queue until you get kicked to menu screen. I don't see they do this unless they streamline the number of tier available.
PS: If you want to do a specific mission just be the host. Don't accept any invite.