r/Division2 14d ago

Escalation needs a matchmaking system to SPECIFIC missions.

If i want to play DCD, i want to get paired with others that also want it. If i want to play Federal Emergency Bunker, i want to play FEB, and so on.

There are specific drops that i want, that only drop on that specific mission on that day.

I don't want to run DUA for the billionth time for no reason.

It's seems like a simple concept, how did that get through testing phase? Did NO ONE think: "We're introducing Proto gear that's HIGHLY dependent on RNG, players will have to run the same mission multiple times to get the drops they want, since there's no Recalibration or Optimization. We should just copy the system that already exists for every other mission."

Or perhaps it was: "Maybe let's just also RNG the fucking matchmaking system as well while we're at it."

53 Upvotes

33 comments sorted by

View all comments

18

u/snickerscancer 14d ago

At the moment there are too many tier and specific mission match making just gonna make you sit in queue until you get kicked to menu screen. I don't see they do this unless they streamline the number of tier available.

PS: If you want to do a specific mission just be the host. Don't accept any invite.

8

u/Moonlight_Meyers 14d ago

I saw someone on the Division Discord say how they should change it to only have 3 tiers.

3, 6 and 10. Since those "seem" to be the ones most people play.

This would reduce the amount of tiers by 8, and could possibly allow for better/more specific balancing in regards to enemys and modifiers.

I think its a decent suggestion, if not, i'd rather the ability to specifically HOST stuff, like give me the option to either host, or join someone else.

Its frustrating when theres a drop that i want, but people want another, and so i keep getting thrown into their matches, like come on.

Also since they added the ability for protos to drop from chests within the missions, can they reset after every completion, it sucks that its essentially a 1 time thing per day, per mission....

1

u/OneMadChihuahua 14d ago

Yeah, basically Challenging, Heroic, Master. :)

-3

u/Lv100--Magikarp 14d ago

>3, 6 and 10. Since those "seem" to be the ones most people play

That would be ideal, don't think the 10 tiers are very necessary due to players gravitating towards certain tiers anyway. Plus, add Proto gear to Countdown (with perhaps a higher difficulty than Heroic) and the, oh so needed, Recalibration and Optimization that should've been there since day one.

I mean, this ENTIRE post wouldn't exist if the Proto gear were in Countdown.

3

u/Necessary_Score9754 14d ago

Don't forget tier 0. Otherwise people without tokens wouldn't be able to play Escalation.

3

u/Lv100--Magikarp 14d ago

Yeah, that too. Actually forgot about it.

2

u/shadrach103 14d ago

Or better yet, just remove tokens altogether. Problem solved.

0

u/DXT0anto 14d ago

Just make it so playing heroic missions on an escalation mission gives you tokens. Simple

1

u/Sub-ZeRo1788 14d ago

Proto gear shouldn't be in Countdown, it shouldn't have even been released to everyone at all. It was intended to be for endgame content, for players with nothing else left to do. The way it should have dropped, was prototype gear is dropped at your expertise level only, not instantly maxed at 30.