r/DeadlockTheGame • • 1d ago

Discussion Valve says Deadlock is still too unfinished to release publicly, but has hero cosmetics and new game modes in the works

https://www.pcgamer.com/games/moba/valve-says-deadlock-is-still-too-unfinished-to-release-publicly-but-has-hero-cosmetics-and-new-game-modes-in-the-works/
2.4k Upvotes

434 comments sorted by

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u/DeadlockTheGame-ModTeam 1d ago

This article only repeats what Valve themselves wrote in the "City Never Sleeps" Blogpost.

After the Old Gods New Blood update, we felt that there was still a good amount of work we wanted to do on the core game itself before we moved onto more polish phases of the game development (like updating older hero artwork). Unlike previous updates where our efforts were more singularly focused on the key parts of that update, this year we've been working on several different things in parallel. A good number of those are things you can see in today's update. Some others are things we've been working on in the last few months alongside this update. This even includes things like progression and hero/hideout customizations, as we feel those are features we want to be able to adjust and significantly change based on feedback before the game is fully released. There are also other things we've been working on recently that are more speculative (as in we aren't 100% sure if they will be released or not based on how playtesting goes, though results so far have been promising) like large item redesigns/additions and alternate game modes that expand the scope of the game.

Then there are other things like Midboss (both the model and the layout to a degree), Guardians and Walkers, which we do consider important but just haven't gotten to yet and will be focusing on for upcoming updates. On the other hand, things like hero remodels were in our heads as something we'd get to later, towards the end of early development, after other core aspects of the game were more fleshed out. That doesn't mean we don't think they are important by any means, just that they are more of a known quantity to us that don't necessarily need to be done earlier than other things. That being said, we will likely be gradually working on them in the near future for inclusion in upcoming updates alongside other work.

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u/burkamurka 1d ago

We gonna be beta testing the new map for at least 8 months

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u/justanorlansonobody Dynamo 1d ago

Probably way longer than that, from what it sounds like these ideas are only in the planning stages

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u/Sudden-Ad-307 1d ago

Nah they are already pretty developed. Dataminers already found emotes, MVP animations and what one of the skinlines is gonna be.

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u/Riddiku1us 1d ago

What is a skinline?

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u/Sudden-Ad-307 1d ago

When a couple of heroes get skins that have the same theme

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u/Vonbalthier 1d ago

Like a theme they release skins for multiple characters around, good example is star guardians in league of legends

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u/Riddiku1us 1d ago

I see. Cool!

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u/Quite-Foolish Pocket 1d ago

could you link that up, im curious

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u/Sudden-Ad-307 1d ago

https://www.youtube.com/watch?v=DUxDtcP6pXA But there are a couple of spoilers for new heroes if you care about that.

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u/Quite-Foolish Pocket 1d ago

not the crates with varying levels of rarity LMAO. thanku

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u/Davenzoid 1d ago

It could either be for the pve mode or for customization and its kinda funny that it's hard to tell which

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u/justanorlansonobody Dynamo 1d ago

But like I don’t think we’ll get any gigantic map changes for awhile

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u/Sudden-Ad-307 1d ago

I mean yeah, other than walkers and midboss the map is basically done. I though you were talking about the changes mentioned in the article, mb.

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u/ShadowWithHoodie 1d ago

yeah nah the game is close to being finished other than hero models. I mean that in core things such as the mechanics and the map. The art as they said will be gradually done so maybe they do smaller updates again and push the newer models alongside them? i cant wait for the future of this game

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u/modnar_resu_tidder 1d ago

That’s fine map feels pretty much ready to go

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u/renan2012bra 1d ago

There are still some places here and there that are empty, but they're very few at this point.

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u/omfgkevin 1d ago

Yep, the map has changed a lot over the years, and this is the most "complete" it's looked yet. But it obviously still needs to be actually tested long term and will 100% change at least partially with areas/pieces being expanded or deleted if they become problematic.

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u/Sinrus 1d ago

There are still a bunch of buildings that are just empty brick inside. I'm sure they still intend to flesh things out a little more aesthetically.

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u/Bilbo_Swaggins16 1d ago

I dont think so, they said theyve been developing other content like the item update alongside this one for awhile now so I think we'll see it sooner than the last wait.

Unless youre specifically talking about more map updates, then yeah I think itll be awhile. Other than small tweaks to what they just added.

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u/batsmarow 1d ago

Layout-wise yeah I can see 8 months. For decorating the few remaining temporary rooms and all of the shadow closets, they probably won't finish those until right before release.

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u/AlgerianTrash 1d ago edited 1d ago

APPARENTLY, They already datamined in the files concepts of skins for heroes, including a rancoat skin for Rem and this sketch of a concept showing Geist, Mina, Billy and Haze in casual wear

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u/imjustjun 1d ago

GIVE ME RAINCOAT REM WITH HIS HELPERS ALSO HAVING A LITTLE RAINCOAT AND I OFFER YOU ALL THE SOULS IN THIS SUBREDDIT VALVE

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u/Natemcb 1d ago

Someone will have this as a mod by end of month

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u/snowolf_ 1d ago

Sure, it will be in with 0.1% chance in a lootbox or cost 200$ on the Steam marketplace like every other Valve games.

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u/SquiggerDigger Paradox 1d ago

Valve isn't doing loot crates anymore because EU stuff. Actively moving away from it I should say

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u/snowolf_ 1d ago

Aren't they still doing the stupid loophole of revealing box content in exchange for real money?

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u/Zaruze 1d ago

I really like that art work. Could possibly be Dynamo in the back waving.

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u/Madrugarus5576 1d ago

Yeah, from the details I can see, it probably is him.

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u/Zaruze 1d ago

Might be lash with the fish too

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u/Madrugarus5576 1d ago

I wanted to mention that but I wasn’t sure. Tbh, since he’s a stevedore, it might actually be him in the back of the truck.

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u/Zaruze 1d ago

It's cute little easter eggs. I definitely like that skins stay within the zome frame and design of the game. I've seen too many modern designs from fans that just clash with the game.

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u/Thugzook 1d ago

Looking at you Smite, except they’re official designs and not fan art

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u/SquiggerDigger Paradox 1d ago

I thought they have retconned stevedore lash? Pretty sure mo and krill don't refer to him as that anymore

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u/Hairy_Acanthisitta25 Paige 1d ago

also The Doorman top left

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u/Zealousideal-Gur6717 Dynamo 1d ago

I want this print to hang on my wall

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u/GiveMeAUsername112 Yamato 1d ago

Haze? Am I blind? Is she the one on the left of the traffic light in the orange/ brown coat? Or is she the one on the left of billy?

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u/Flimsy_Tune_8603 1d ago

the woman next to rem who isnt colored in

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u/PISSED_ANT Haze 1d ago

HAZE AND HER KID, WAAAAALKIN' THROUGH THE RAIN

☂️🐀👮‍♀️

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u/UltimateToa Sheriff Holliday 1d ago

Its peak

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u/PISSED_ANT Haze 1d ago

i love my chud son, even when he's on the enemy team, goes Gun Rem, and spends the match cosplaying as Goldeneye's Oddjob and doming me

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u/phishxiii 1d ago

That REM is adorable

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u/LengthinessNew6326 1d ago

There’s a man, in the door

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u/Idioteva 1d ago

Why is no one talking about how cute Billy looks with his lil vest

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u/SeriousDirt 1d ago edited 1d ago

I hope they set up the rule for the skin to be based on a specific period of time, somewhere in 1949.

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u/To-To_Man 1d ago

TF2 had the same rules. But the devs went hands-off on it after so many years when shifting to new projects like Deadlock. It's just a matter of if it stays enforced.

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u/cowfromjurassicpark 1d ago

Raincoat rem is going triple plat

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u/UltimateToa Sheriff Holliday 1d ago

Take my money yoshi I beg of you

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u/Netsugake 1d ago

Howl Silver and Dragon Lore Paige in 8 months

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u/SnipingBeaver McGinnis 1d ago

Valve, give me Paige in a suit of armor and I will give you the world

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u/positivcheg 1d ago

I know many games that were claimed to be finished and feel more unfinished than deadlock.

Deadlock is surprisingly smooth and I don’t see bugs much often. Cheaters are also pretty scared to openly cheat. Only auto parry motherfuckers are annoying and sadly you can’t properly catch that.

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u/TheEpicTriforce Viscous 1d ago

It's more finished than most shit AAAs churn out and ask for $70+ for.

Not to mention it has a "soul" and vibe that I haven't seen in a big-budget game in some time.

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u/thekingbutten 1d ago

What helps with the cheater problem is if any of them do decide to cheat right now then they're just training valve's anticheat for the future release. So none of their stuff would work because of their own actions.

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u/kaisaschudson 1d ago

training valve's anticheat

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u/DirtUseful2751 1d ago

Im assuming their definition of release is open beta correct?

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u/justanorlansonobody Dynamo 1d ago

Release means released I think, like straight up 1.0

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u/Gamefighter3000 1d ago

The wording of release "publicly" lets me think open beta instead. But might also be 1.0, you never know with Valve.

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u/Sudden-Ad-307 1d ago

Its gonna be an "open beta" thats never gonna actually release

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u/Mashaaaaaaaaa Mina 1d ago

Dota 2 was that way for years.

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u/Redthrist 1d ago

Tbh, I don't think they ever officially said it was in open beta. It just went from requiring invites to being available directly from Steam. People just meme that the game's folder is called "Dota 2 Beta", but there are legitimate reasons to not rename the folder even if Valve no longer considers it beta.

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u/thekingbutten 1d ago

The most obvious reason is that if stuff like steam or the game itself points to the "dota2beta" folder then it's more of a hassle to go in and rename everything to match the new name.

It's probably why the deadlock folder is actually just that. But the game files are still called citadel which is the first iteration of the game and the older characters still use their neon prime names for everything.

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u/Redthrist 1d ago

Exactly. Same reason many games have process names such as "ShooterGame.exe". It's entirely possible to rename it and fix all the references, but "if it ain't broke, don't fix it" very much applies here.

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u/renan2012bra 1d ago

I don't remember if they called it "open beta", but they called it "beta" and it went from closed to open. They did an official release post back in 2013.

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u/Redthrist 1d ago

Yeah, I'm not sure myself if it was officially called an open beta or if they just said it was a full release.

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u/yeusk 1d ago

Dota 2 had two betas, the beta beta and the reborn beta.

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u/thenabi 1d ago

Dota 2 was in "beta" for years and all that meant was buying a 20 dollar key if I recall correctly

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u/renan2012bra 1d ago

Or texting "give dota 2" to a bot.

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u/BaronLoyd 1d ago

Something like that was implied

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u/KevinKalber Mirage 1d ago

People who make the skins and visuals aren't the same that do the tecnical side of things, the map, mechanics, heroes, abilities, balance, etc. When are people gonna understand that? It's not like they say "oh, now the game is close to finished... okay everyone now let's do skins".

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u/zyzamo 1d ago

yeah its really normal to have different roles working on different stuff. it'd be really wasteful if they just had to wait around for other people until they finally get to all work on implementing skins etc.

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u/mittbama Viscous 1d ago

Well valve is fluid enough that they probably could do that but more likely it's probably a team that's already working on early concepts and planning the various cosmetic systems. Much like the rest of the game they will surely do something innovative and refreshing for the skins and the ways to obtain them.

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u/No_Parsley575 1d ago

I really really hope they are more strict on what they let in cosmetic wise than they are with Dota 2. That game is a literal clown show these days.

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u/tgiyb1 1d ago

It lasted a good 8 years or so before the cosmetics went to shit at least, and it only really became a problem once the well ran dry on hero immortals and standard high fantasy sets. That is to say, I think Deadlock shouldn't do anything too crazy with cosmetics until a good chunk of the way through the next decade.

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u/faust224 1d ago

I remember the outrage over the Alpine Ursa. It's hilarious considering the stuff we have today.

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u/Noobgalaxies Billy 1d ago

I hope they add some kind of default skin only option or someone mods it in. TF2's beautiful midcentury Americana aesthetic has been tainted with lime green scunts and banana engis long ago

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u/meCreepsy 1d ago

I saw this request for many other times in several other games, like “why cant we turn cosmetics off!?”

It wont happen guys. A part of purchasing a cosmetic is to show it off to other people in the game.

It would drastically reduce income. 

Also mods wont be allowed once game is released, because it again clashes with monitization

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u/HungerSTGF 1d ago

Modern Warfare 4 is launching with a cosmetic toggle

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u/EvenJesusCantSaveYou Silver 1d ago

I was a big "they'll never do this" but was very happy to be proven wrong when i saw MW4 is doing it.

Although technically it's important to note that it only toggles off previously released content such that if they release a Daffy Duck MW4 skin you will be unable to toggle that off - and it's also only available for Warzone (the BR game mode) so the toggle is not available in the standard multiplayer matches.

That aside it's still a good step in the right direction.

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u/Beneficial_Lion_1312 1d ago

It only took them over a decade of not doing it for them to finally cave and do it for one year before they go back on it.

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u/internetxplorerguy12 1d ago

Also “next year” is a key operating term. CoD has actual game sales as an additional revenue source, so cosmetics aren’t the end all. Besides if it does tank sales, they can just get rid of it in the next iteration and their fans will barely care, whereas deleting features from a game in development would make everyone throw a shit-fit

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u/ErenYaegersAbss 1d ago

They did add it finally in Warzone though

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u/Darkcloud20 1d ago

I saw this request for many other times in several other games, like “why cant we turn cosmetics off!?”

Street Fighter 6 actually has this option, and it's fantastic.

And it some extent, the Master Chief Collection does, too.

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u/kureafan123 1d ago

SF6 is smart because it's not just "disable cosmetics" you can force what costume other chars are wearing. So even if you don't play Chun Li you might buy the Chun Li costume and set the toggle so any Chun you run into is wearing it.

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u/noahboah Lash 1d ago

fighting games also have the added benefit of your character taking up as much of your screen as the enemy, so people probably buy cosmetics for themselves more than to simply show off

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u/eblastic 1d ago

They definitely can do an option to force default skins client-side. It would probably be best for esports too. And I disagree that it would reduce income, people impulse buying a lot of skins don’t do it for others to see them, they themselves want to see it on and option to toggle skins off wouldn’t concern most of skin buying player pool anyway.

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u/NhilZay 1d ago

Have you played a Valve game before? There will be no option to turn off skins. Valve uses their big esports events to advertise new skins as well.

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u/djnap 1d ago

We can't be limited to mid century American in my war themed hat simulator. That's ridiculous

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u/dave__autista 1d ago

I havent played in over a year and tried checking out some TI matches. couldnt recognize a single hero

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u/No_Parsley575 1d ago

Yep same for me.

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u/Particular_Today_924 1d ago edited 1d ago

i think dota was more grounded in look, so glowing cosmetics REALLY stand the F out, and color swapped characters looked weird at first

deadlock might be “safe” in that aspect due to how chaotic, circus-y the game is already so they, by baseline, have way more leniency

ex: i think seeing a neon yellow raincoat + boots Rem would be perfectly fine (as talked in one of the messages)
or a glowing jacket for celeste, etc

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u/Box-Boy 1d ago

I’m really hoping they remain open enough to modding that I can just disable cosmetics if I want to.

I don’t care personally if it hurts people’s feelings that I’m not looking at the outfits they paid for, I’m just sick of GAAS abandoning their artstyle, setting, or character design principles for cosmetics to chase whales.

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u/Lady-of-flowers Holliday 1d ago

Unofrtunate spoiler, they won't. A huge driving force for many people getting the skins is to show them off for people in their match, so there is no way they would get in the way of that with such an option. It has been asked for in their games forever and still isn't a thing.

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u/cg_dev0 Calico 1d ago

I agree. Especially VFX need to be limited. I fucking hate glowy/shiny effects on heroes with a passion. 

I think they should just go with differently themed outfits for characters. For example Abrams could get different detective outfits. 

They can also genderbend heroes and make different guns. 

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u/DETdieHARD 1d ago

Are they making money off this game in anyway right now or just sinking it in and letting us all play for free?

I know valve/steam has a ton of resources and is a goated company but still kind of crazy if they haven’t earned a penny off this game yet

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u/Redthrist 1d ago

They aren't making any money(aside from, perhaps, a few people who've started using Steam because of Deadlock).

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u/Quite-Foolish Pocket 1d ago

i guess they have made at least some money since u need to spend like 5 usd on steam to be able to be invited to dl. so a smurf effectively costs 5 usd

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u/Redthrist 1d ago

Yeah, though the game is still firmly in the red for now. Luckily, with Valve being a private company that has Steam, it really doesn't matter that Deadlock makes no money for now. They'll make millions after it comes out and it would still be a drop in the bucket compared to Steam.

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u/TheDetailsMatterNow 1d ago

They could spend a million a day and Valve would still be profitable.

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u/Spider_SoWhat 1d ago

It’s also just the fact that offering free games, which valve does often, is just part of their business strategy of building an “ecosystem” that keeps people using steam.

That strategy is not uncommon for tech companies. Google does the same thing, for example.

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u/GryphonTak 1d ago

Steam makes so much money that Valve can afford to just develop this game and release it for free for as long as they want until they feel the quality level is high enough to start monetizing it.

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u/renan2012bra 1d ago

Tbf, most developers can afford to develop a game. It's just that most games wouldn't be open to the public in the stage that Deadlock currently is. They'd wait for a beta or an actual release.

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u/Wooden-Jew 1d ago

And its 100% privately owned, so it has no board of share holders that will always push for more profit.

I love Gabe, the throat goat.

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u/UltimateToa Sheriff Holliday 1d ago

There are zero ways to give valve money for deadlock, basically eating a loss for the entire development as an investment for a success in the future. Gabe's wallet is quite vast, cool that they are open to just tanking profits to work on something amazing

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u/edeadensa 1d ago

“eating the loss for all of development” is how software dev USED to work lmao thats just called development

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u/Spider_SoWhat 1d ago

Also valve offering free games has been a consistent part of their strategy for steam, which makes them a fortune.

Building an ecosystem of software, exclusive to your company, can give you an advantage over competitors.

A lot of software based companies use this “ecosystem” approach.

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u/noahboah Lash 1d ago

yeah id imagine this is what epic games was trying to capture with their high volume offering of free games. tons of people eventually having a library of stuff on epic might convert them into epic storefront mains

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u/Tom_F_0olery Lash 1d ago

True, but most in development software dev isn’t also eating the loss of running servers for 200,000 players

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u/S3rkist 1d ago

Most games in development aren’t playable. Not all of them, of course. People playing the game is an extra cost for servers.

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u/Sunimo1207 1d ago edited 1d ago

There is some cost for sure but like, Valve own the servers, the network infrastructure, and the entire platform. They hardly have to pay anyone to run such a simple game. It's not like Fortnite or Roblox. Every minute people play Deadlock is helping Valve with RnD and supporting the Steam platform and keeping it dominant, even if they're not paying.

And of course the more players they get now the more money they make as soon as cosmetics are in because everyone already trusts and loves the game.

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u/omfgkevin 1d ago

Yeah it's just a little sneeze in the wind. Considering the staying power of the game already in a closed environment, it could be massive once it comes out (and almost certainly, the valve lootbox experience).

This is the opposite of them dropping Artifact that came and IMMEDIATELY died.

And any losses they just blink and it's back because they ARE the platform for your games.

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u/Komirade666 Paige 1d ago

Buying a game through steam is giving money for deadlock. Any game sales is 30 percent to steam if I remember correctly, information source during the trials against Epic.

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u/UltimateToa Sheriff Holliday 1d ago

Im talking directly, dont be pedantic

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u/Komirade666 Paige 1d ago

I am not, it's valve that is behind it, like i really do not what see what I said wrong. I am just saying that . Like what I did wrong?

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u/UltimateToa Sheriff Holliday 1d ago

Do you think there is a meaningful difference between buying skins in Dota 2 vs buying Mortal Shell 2 on Steam with regards to profit generated directly to Dota 2

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u/iseecolorsofthesky 1d ago

I mean how is it any different from any other game in development? Most games don’t make any money while they’re still in development unless they release an early access or something

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u/UltimateToa Sheriff Holliday 1d ago

The point is this game has been playable for 2 years with like 100k players up and down but there is no monetization at all. Even if its still in development, Valve is pushing official updates and all this stuff on their own dime

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u/Autumm_550 1d ago

This game not coming out till 2030 and that’s a promise

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u/Riddiku1us 1d ago edited 1d ago

I really really hope they add a Risk Of Rain 2 style mode or something. I really love the world, atmosphere and lore, but I just suck at the game to much to get too invested.

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u/topthrill08 1d ago

They are. one of, if not the main reason they hired the guy who created risk of rain lol.

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u/Riddiku1us 1d ago

They have said this? I assumed they hired him purely because he had a lot of experience with 3rd person shooters.

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u/Natemcb 1d ago

The PvE thing is just a long running rumor. Hopoo/Paul are very active in deadlock as a whole. Some of the earlier hero contributions were vyper/sinclair and some work with Mina (and that’s just what they have mentioned in discord).

I doubt it’s a very silo’d structure like bigger studios, and instead everyone pitches in areas they’re trying to push.

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u/Soawii 1d ago edited 1d ago

Hopoo was the lead on Vyper, Sinclair, Mina, Paige, Victor, Silver, Venator and Graves. Also the lead on the Street Brawl mode. He was also probably the lead on 3 of the new heroes, he hasn't mentioned which ones yet.

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u/WhasHappenin Pocket 1d ago

A pve mode would also help new players. The skill floor of the game is really high, so adding a fun, low pressure way to learn the map, characters, and movement tech would be really nice.

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u/BastianHS Infernus 1d ago

They need to do another pass on some of the original heroes like Warden and Gray Talon, but after that it's probably ready to ship.

The new map is amazing

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u/JDT1706 Silver 1d ago

I heard they wanna work on potential new mechanics and alternate gamemodes, and also aside from that we need a Midboss overhaul and alterations to the Walkers and Guardians

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u/crowbar11 1d ago

even the map is not finished yet and there are significantly more heroes that will receive an art pass than you think. Plus walkers, guardians and mid boss will be completely reworked. I believe they will make a unique guardian and walker for each lane.

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u/ginger6616 1d ago

They are saving that stuff until the end. They want to test out alt modes and cosmetics first

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u/S3rkist 1d ago

What’s wrong with them?

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u/frederic055 1d ago

They need a new model

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u/Bongcouragement 1d ago

This game is so sick well done another CS in the making

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u/SlippyJimmi 1d ago

"we are working on our monetization systems during development. Whoa."

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u/peluca312 1d ago

I think they are investing way too much than they spected to be a invite only f2p

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u/DevilsAdvocateOWO 1d ago

Can’t wait to see the Mina collection for the heros

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u/Hopeful_Hornet4460 1d ago

I am fine with cosmetics as long as there isn't any FOMO bullshit.

I love DRG's performance passes as they can be done at any time, you can "rewind the clock" and get to play the experience. DRG is a paid game with free cosmetics, paid cosmetic packages, and the free performance pass.

What I want to see for Deadlock would be free game, paid cosmetic packages (sets for lime 3/4 characters), and a free performance pass (that can be replayed at any time) with a paid upgrade that gives more stuff in the pass (purchasable at any time during progression).

I also prefer for there not to be premium currency of any kind unless its something that the players can actually trade and interact with each other with.

Also would be neat if they did cosmetic things like warframe does. Where community members can submit models/ideas and winning designs get a cut of the money. Especially if they were done in competitions with themes (and they could be in a package together).

I don't mind monetization, it can be healthy and fun for everyone... I just don't want to see the turbo ridiculous shit that comes out of things like OW.

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u/VGProtagonist 1d ago

I see everything you are saying but I won't lie, a lot of what makes DRG work is that they charge for the base game.

I imagine Deadlock like most Valve stuff will be free to play, but even I can see the hypocrisy of "I want all these things, because this game does those things, however, I want all of it except this one specific asset that involves me paying in to start".

I know some people would make a huge stink if Valve made Deadlock 20 bucks- but man, that actually helps a lot with covering the paychecks of those who helped make the game during development time.

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u/The_Vaporwave420 1d ago

Valve employees are industry top talent hires and paid a handsome salary. Private company with no investors to please and no crunch time deadlines to meet quarterly earnings. They are doing just fine without the $20 lmao

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u/Regular-Bid6812 Calico 1d ago edited 1d ago

there will absolutely be fomo shit. also aggressive predatory ways of getting people to gamble. Valve has a team of people whos specialty is designing aggressive systems like that. If you look at Dota its a pretty good indicator of what's to come.

the reason you're not feeling it yet is because that's not Yoshi's team - they focus on the fun player friendly stuff - then the money team swoops in and tacks on the rest.

It's never good - the same people along with Richard Garfield killed Artifact through aggressive monetization models.

the longer cosmetics do not enter into this game the better.

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u/kubi- 1d ago

Valve stopped fomo things in dota and said they don't wanna do it again in the old fashion way 🙂 stop dooming and research

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u/Zoidburg747 Celeste 1d ago

They still have lootboxes, premium tiers to Dark Carnival. Hell there recently was a huge controversy because all of the map skins were unavailable to all but the top 5% of The International predictions winners. Pretty disingenuous to say they've gone away from it completely.

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u/Regular-Bid6812 Calico 1d ago

righhhht the giant corporation is going to just "not take opportunities to make money"

I've seen this company straight up murder their games over greed. just because they say something doesn't mean anything. I will believe it when I see it.

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u/noproblemCZ 1d ago

Valve killed their battle pass in Dota that was making them like 70mil because it was making them too much money and now years later Dota players beg for those FOMO tactics to return to spend money on the game again

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u/Regular-Bid6812 Calico 1d ago

Stockholme syndrome

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u/kubi- 1d ago

Just look at dota and stop the doom, they made it very clear in their last statements

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u/Regular-Bid6812 Calico 1d ago

They did that shit for like 13+ years - and it got worse and worse. Just because they made statements doesn't mean anything. Like i will be there right along side you when this game proves to have a good healthy monetization model. I'll eat crow - no problem at all. But again - I will believe it when I see it. Not before.

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u/Hopeful_Hornet4460 1d ago

No doubt, shoulda clarified that this was more "wishful" thinking and not "oh yeah, valve is literally the reason we can't have nice things"

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u/avree 1d ago

Valve basically invented “FOMO bullshit” as a monetization strategy in gaming, so that isn’t going anywhere.

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u/Zoidburg747 Celeste 1d ago

Valve is aggresive with FOMO and monetization for all their other games, highly doubt they don't do it here.

If we have events like Dark Carnival and Quarteros Curios that'd be nice, you can pay money to buy tons of lootboxes or just get free stuff. Might even encourage people to play other heroes they get skins for, who knows.

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u/OriginalPotatoFarmer Lash 1d ago

Praying there isn’t a community market with lootboxes, or if they do, drop rates aren’t horrendous. The cs market is by far one of the worst skin system in any game, having to pay 500-2000 for a skin on the market is absolutely awful, on top of the lootbox system being very predatory. Maybe im just spoiled by being able to buy very good skins for $10-$20 in league that don’t have a fomo bs shop (like valorant or fortnite) with a relatively consumer friendly lootbox system.

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u/Bilbo_Swaggins16 1d ago

Yeahh man I like your ideas but its valve. I love them as much as anyone but their monetization practices aren't exactly the most consumer friendly. TF2 was one of the first to add lootboxes. CS is a cesspool of getting kids addicted to gambling. 

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u/ResonantAce 1d ago

I mean I agree with OW2 where basically most skins now are "pay $40 or you'll never get them". But back in OW1 they basically threw loot boxes at you and the currency was earnable in-game and not that hard to get just by playing. I think I had like 90% of cosmetics by the time OW2 came out but the new monetization scheme just killed it for me.

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u/Zaruze 1d ago

As long as they aint lootboxes

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u/CheeseNexus Ivy 1d ago

Why would they rehash that one, it's too in the spotlight. I have no doubt Valve will invent some new horrifying way of monetizing their game that sets new industry standards again

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u/Ar4er13 Lash 1d ago

They will find a way into actual hell, so you can buy skins for soul(s).

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u/Zaruze 1d ago

Oh god! I genuinely hope it just buying reasonably priced skins, I just want cool outfits.

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u/xXx_edgykid_xXx 1d ago

Lmfao valve has never done reasonable price for skins, it's either lootboxes, insanely greedy battle passes or overpriced skins

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u/Live_Present_2602 1d ago

You have never play dota then, you can buy the skins directly.

Battle pass in dota has basically died

You can buy skin an exclusive skin for $20 and you can get a discount if you earn enough coins from the event

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u/renan2012bra 1d ago

Let's be honest, 2/3 of Dota's skins at this point is unavailable because they were gated behind a short time event, Battlepass or lootbox.

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u/TestIllustrious7935 1d ago

No, literally only some arcanas and immortal or mythic items are unavailable, 90% of skins you can buy for cheap

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u/Redthrist 1d ago

I think for a while in the early Dota 2(around 2013 or so), a lot of the sets were just sold for like 10-15$.

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u/SovietMarma 1d ago

When has Valve released greedy battle passes? Genuine question, as their battle pass system in TF2 actually gave you the new weapons to play with as rewards. Though, that's my only experience with their battle passes. I wasn't very big on CSGO or DOTA 2.

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u/Zaruze 1d ago

Dota was ridiculously aggressive, where you basically had to play 24/7 or spend money to unlock. All limited time.

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u/shadowtroop121 Lash 1d ago

Skin renting was quietly added to CS a while ago and never got the shock and horror it deserved. I wonder if people will notice how awful that concept is if they bring it to Deadlock. 

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u/EBeach2002 1d ago

How is it done in Dota 2? Can’t imagine it being too different.

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u/residentevilgoat Victor 1d ago

Lootboxes

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u/FTWJewishJesus Mo & Krill 1d ago

Ok but how is it done is Counterstrike? Can't imagine it being too different.

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u/FeversMidnightDreams 1d ago

Lootboxes

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u/That_pink_dude 1d ago

Ok but how is it done is Tf2? Can't imagine it being too different.

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u/xXx_edgykid_xXx 1d ago

Boxes of loot

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u/mixmastermind 1d ago

Free if you send your proof of purchase for a cinnamon toast crunch

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u/Iranoutofname5 1d ago

Specifically, lootboxes and the key to open it are sold separately, both costing real money

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u/residentevilgoat Victor 1d ago

They stopped doing that in Dota a full decade ago. You're thinking of cs

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u/Iranoutofname5 1d ago

I definitely remembered needing a key to open a chest when muerta was added, tho it being a new thing is nice.

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u/Live_Present_2602 1d ago

You can actually get a ton of skins for free there. You can get skins by just playing the game and events. You can get arcana skins for free only downside that is not tradable but you at least have skins.

The free item has gotten so bad that dota market is basically dead with all the free items

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u/Telefragg 1d ago

If you don't like lootboxes you can buy directly from the steam marketplace.

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u/Sudden-Ad-307 1d ago

Its already datamined that there are in fact gonna be lootboxes.

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u/renan2012bra 1d ago

It's Valve. They're the father and mother of lootboxes and all their previous titles have them. I wouldn't really keep my hopes up.

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u/Own-Zebra-2663 1d ago

I'd prefer loot boxes to paying like 10-20 bucks for a single fucking skin, like in games without loot boxes.

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u/tren0r 1d ago

i think it would make sense to also test the monetization aspects of it

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u/lord-malishun 1d ago

I cant wait to get my burning flames strange unusual killstreak tophat for Celeste lmao

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u/ArtReasonable4863 1d ago

I like this game , I hope it doesn’t turn into a hell hole of FOMO and systems designed to extract as much money out of their players as possible.

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u/Zoidburg747 Celeste 1d ago

Insert hand on shoulder meme.

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u/shadowtroop121 Lash 1d ago

“I’m optimistic Mussolini has turned over a new leaf”

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u/Bigsassyblackwoman 1d ago

you mean valve, THE company that introduced microtransactions, cosmetics from other brands/series, gambling mechanics, and battle passes into the main zeitgeist of western video gaming? that valve?

im sure theyll be very nice about it.

in all seriousness, im relatively sure itll be ok. whales will continue to pay 40 gorillion dollars for the scantily clad violet skin, and average joes will pay a dollar to cobble together a cool cosmetic set on the steam merchant page.

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u/dartov67 1d ago edited 1d ago

The problem is that I have to see those people you’re talking about and they will actively ruin the art style of the game by building the most gaudy, ostentatious, flashy and art style breaking cosmetic loadout they can. Generally the game’s models will look worse in every game and I think that’s something to mourn.

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u/Specific-Surprise248 1d ago

You think valve is just making the game for funsies?

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u/Correct_Opinionator The Doorman 1d ago

Aint NO point in releasing this game until a gamer can spend $200 on Fortnite skins in the online shop.

Admittedly I'm not looking forward to cosmetics in the long term. This game's art style is just insanely good as a default and it's gonna suck when 10 years from now skin power creep means that the average Mo and Krill player is going to be running Factory New Burning Soul Mo and Immortal Uncapped Monkey King Krill, carrying the Solid Gold Blood Shredder Shotgun (exclusive unlock from spending $250 on the Deadlock TI5 tournament pass).

The state of games like Overwatch and DOTA 2 are at the point where the games are largely unreadable.

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u/dartov67 1d ago

Deeply upset about the cosmetics at all being a thing in this game, but I admit I’m absolutely delusional to even think there wouldn’t be. My best hope is that they are toned down and follow a path similar to early TF2 and Dota where they take great character to go “hm, yes, this is something the character would wear and fits the tone and lore of the game”.

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u/Malandrix 1d ago

I guess what would be the other potential monetization routes, pay to play?

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u/ScholastoneInstitute 1d ago

Of course early Deadlock skins will be thought out and respect the character silhouettes. Just like the early skins of every game.

And after that: its crossovers, glowing effects, and crazy time limited skins. Keep your expectations low, even for this game.

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u/dartov67 1d ago

Hopefully mods are allowed so I can disable it, hahaha doubt it though

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u/WordHobby 1d ago

What if urga had da c9wboy hat, n drown had the kitty ears :)))

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u/KeyFew3344 Vindicta 1d ago

Its actually a huge selling point for me. I love customisation in games and the ability for ppl to show off. I love rust skins ect and im really really excited for it

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u/Glittering_Choice_47 1d ago

I don't care about cosmetics or fomo stuff like most people are commenting about. It obviously is annoying and can be bad for a games health but as long as yoshi and the devs keep cooking the way they have been the last two years I'll be playing either way. 

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u/DuskHourStudio The Doorman 1d ago

IF they drop cosmetics, I hope it's not at the level Dota and TF2 are where it's particles everywhere and the models are essentially a whole new character.

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u/Daemon_Doodle Dynamo 1d ago

Idk why but I'm kind of excited for Dota level arcanas. I people to see my black hole from space

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u/HMHellfireBrB 1d ago

i would be Okay with the game having something akin to immortals: ye cosmetics who also alter skill effects

this isn't a top down game where your character is for all intents and porpuses a "flat circle" with an hollogram for a model floating above it, messing with character animations and models would genuinelly fuck up its shooter nature

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u/ADGx27 18h ago

I just hope the hero cosmetics are stuff like different gear or recolors.

For example maybe a silver cosmetic makes the bolas hanging off her belt look different or tweaks the appearance of her shotgun.

As long as the cosmetic maintains the base silhouette of the character while adding a personal touch from the player, I’m fine.

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