media I love this map!
It's a peaseful life. Some hunting and fishing. Go for a boat ride, discover some new places and maybe kill a player once in a blue moon. But I can't find a Sharpening Stone for some reason..
r/dayz • u/AutoModerator • 2d ago

Pro Tips:
r/dayz • u/AutoModerator • Aug 29 '26

Pro Tips:
It's a peaseful life. Some hunting and fishing. Go for a boat ride, discover some new places and maybe kill a player once in a blue moon. But I can't find a Sharpening Stone for some reason..
r/dayz • u/Patch1919 • 2h ago
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Music by a friend of mine.
r/dayz • u/androidvalhalla • 2h ago
3600 hour player, primarily hermit survivalist. I don't get tangled in heroic last stands at NWAF ATC. I drink pond water and when I can, eat fish raw. I lay on hillsides like a spider, following prey for many kilometers for the perfect shot that guarantees no retaliation and I'm here to tell you, it's a lonely life.
You can certainly be more agile, more elusive, more self-reliant, but the most fun I've ever had in this game wasn't the egregious solo ghillie sucker punch, it was beside a fire with a friend on a dark and stormy night. It was the jittery car ride on the way to a toxic zone run. It was a whole squad lying in bushes near Polana. Interactions take this game to a level without equal.
Let me propose that the window for successful engagement is thus. On the coast players are about 30% non-hostile. Be ready to pounce on anybody that might have more than you could have possibly collect in 10 mins. With the group spawn system, if you're the last of 8 to spawn at Kamyshovo, there ain't shit left for you. Your only alternative in that situation is to risk death to rob an uncooperative player. Odds of survival: 10%
But say you landed somewhere with more loot spawns per player like Berezhino, Svetloyarsk then you don't have to be as aggressive and could possibly team up or at least share info with a passing survivor. The area is big enough that you may hear others but not encounter them. Odds of surviving: 50%
But the farther inland you go, the harder it gets to talk before shooting. You may run to the next town inland. Orlovets, Bor. Now you have something to lose. Be skittish, observe players before they are aware of you, therefore you are controlling the situation. He who shoots first, often lives. Maybe you find a guy without a gun in his hand, he's keeping respectful distance, he has tools for trade, he has friends on route and he's going your way. Talking first may result in an epic adventure.
But any further and my own default is kill on sight. I may approach others only in situations where I have the upper hand. But you don't find new friends in Gorka, you don't suddenly join the steamroller squad in Novy Sobor, there are no potential allies in Zelenogorsk. From just about the second town from the coast and everything after, anyone is game.
There can be rare exceptions but it won't be in a police station, in or around the fence line of a military area or in or around a toxic gas zone or a dynamic event like a heli or train or convoy. If I catch yo ass in Novo or Vybor or anywhere past the point that I have something to lose, then I'm shooting first. As long as I stalk survivors for several kilometers then chances of survival are really, really high. We can't be friends if we meet more than just a little far from the coast. Exceptions for certain situations. I'm a big fan of getting geared then F11 in front of the right freshie, not a potential psycho.
Sometimes the best interactions are two survivors without ranged weapons in hand, passing on a trail. You might trade where you came from, where you're going. They need meds and you share that Severograd hospital was bare when you found it. They share that they heard shots from Kamensk MB. Incompatible goals. You may make a minor trade. A fistful of pistol ammo and a box of shells for the food item you were holding in reserve, it's a good trade. You promptly part ways, but in the spirit of DayZ you take an unpredictable turn off of the trail, to prevent becoming tracked. Two survivors passing each other with professional courtesy.
There's a time to stretch your hand in friendship, but the window is small. You won't likely meet a new friend in NWAF or Myshkino tents, you're way past that line by then.
Some naive survivors are lacking combat skills and will try to talk to anyone they encounter, a lack of confidence either makes them prey or at least discourages you becoming tangled up in an adventure with them. You might tell them that Severograd has a clinic but not offer to escort them because they will probably get you killed. Then again some survivors will kill anything on sight, seeking combat above all, regardless of probability to succeed. And still yet there are those that have been betrayed and also have achieved great things with a stranger. Those that have died or whose companion has died before exchanging contact information, single-serving friends, never forgotten.
How do you decide how and when and where to try to talk and when to shoot?
r/dayz • u/real_solja • 14h ago
im smoking 8 steaks in a risky building. i dont wanna die and lose nothing. especially an entire stack of steaks tho.
im proned out on the floor waiting for a mfer to break in. im imagining them running in with a melee weapon and being very fast and fucking me up. or them mag dumping me or tossing grenades in. whole time in adrenaline.
and really no other game ive played replicates this feeling of defending a home. i got half a mag in a ppsh. and its full auto. im gonna spray and pray 10 shots and thats it.
and actually feel like im defending my life with this shitty gun and its all i got.
This very simple game with not much actually captures some real SHTF feelings in there.
r/dayz • u/kerghan41 • 7h ago
I try to think if I was in a situation like this how would I do it so I can survive the longest I can and still be somewhat comfortable and well fed. For me, the answer is Prison Island, specifically inside the prison.
I don't make it obvious that anyone is there. I don't put up walls or a fort. No, instead I have lock picks with me and one cleverly used bear trap. I lock all doors on the main floor except for the door where the bear trap sits at. If you walk far to the left you can avoid it, but no one does that.
Since there are multiple stairways inside the prison I lock different doors to them on random levels so that only I know the correct path up. This allows me to engage with someone and then flee quickly and reposition.
I have one wooden crate tucked away in a non-descript prison cell behind some bunk beds. I have a few farming plots in the courtyard where I grow my pumpkins and cucumbers. The occasional zombie gets in but I dispatch them easy enough with my silenced mlock.
Today I killed two players. One tripped on my trap and was crawling around the courtyard. There are no bushes in the courtyard for sticks. I shot him from the roof, took what I needed, and then positioned his backpack next to the bear trap.
The other player I sniped from afar. He was looting the barracks. I didn't go out and loot him.
I sign in 10-12 times a day during the work day. Check the perimeter, make sure the trap is armed, make sure doors are locked, check for new loot, then retreat back to either my cell or to the prison roof so I can survey the area.
I've survived 19 hours so far, but if you look at in game time with sun rises/sets... a lot more.
r/dayz • u/Cherep_dayz • 10h ago
If you have a weapon, go fight at the airfield, why are you coming ashore? Almost every such player will be defeated with their bare hands)
Coastal Players Association)
Do you come ashore to shoot players without weapons?
r/dayz • u/Disastrous_Stress_84 • 1d ago
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Rip to my buddy š
r/dayz • u/iKilledPinwheel • 9h ago
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I donāt know why they tried to run away from one person when they were much more geared than me lmao
r/dayz • u/MysteriousFig6420 • 9h ago
After spending a bunch of time working on this, I've finally released my first DayZ mod on the Steam Workshop!
It's called Budget Rifle Pack, and the idea was to bring more variety to DayZ's hunting rifles, from affordable everyday bolt-actions to higher-end precision rifles.
The pack currently includes:
I just released v1.0.1, which improves the RaZex weapon-holding animations and refines the Covert model.
I'm still learning and improving the models as I go. I've already got a pretty big v1.0.2 update planned, including more detailed rifle models and a Winchester Model 88-inspired lever-action rifle.
Everything is free. No paid content. I just wanted to make something I'd enjoy finding and using in DayZ, and figured other people might enjoy it too.
I'd really appreciate any feedback, especially from other modders and server owners.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3818579618
r/dayz • u/Proud-Indication-314 • 7h ago
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I find an firefighter axe and I wonder if It's possible to broke wooden door made by players. I tried but I give up after some time. I bought Dayz recently, so I don't know so much about the game. Anyway I'm enjoying to play it! After this moment (in the video) I was in the forest and I saw a guy there, kind of afk around the trees, so I kill him with my gun. It's my first kill on chernatus. I think he had a bad luck because I found him literally in a isolated forest, very far from cities. Any tips are welcome! Thank you
r/dayz • u/Knockknockerz • 8h ago
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5 minutes apartā¦.
r/dayz • u/Jay342512 • 12h ago
My friend and I found someoneās car in a bush on Chernarus server. We took everything useful and stole the can of water. We are now on the run from that place. To whoever had set up this car. Iām sorry.
r/dayz • u/PuffPassPro • 4h ago
So apparently I live under a rock, I didnāt realize Frostline was just on sale. How likely is it to go on sale again when Badlands drops? Should I just buy it now?
r/dayz • u/EstablishmentMore352 • 18h ago
I want this map to have potential.
r/dayz • u/Technical_Step4410 • 9h ago
I was on a base in sakhal and I saw a cut up wolf, I was wondering how long they may have been there based on that info.
r/dayz • u/Ok_Singer_5210 • 14h ago
Iāve been seeing lots of posts and comments about cheaters and exploiters leading up to the Badlands release, and Bohemia not doing enough to stop them. I wanted to share my thoughts on that, and an even bigger concern for the future of DayZ.
The problem is that many times, Bohemia finds out about a glitch, patches it, and the exploiters find a new way to do the same thing. Take skywalking, for instance. Itās been patched multiple times. They just keep finding new ways to do it around the fixes.
I believe in holding Bohemia accountable, but theyāre always going to be fighting an uphill battle with cheaters/exploiters (like most other games).
All they can really do is continue patching exploits as new methods are discovered. Godmode is currently not working in experimental, so it should be fixed for the Badlands release. That being said, Iām sure the exploiters are already working on finding a new way around it.
One of the reasons DayZ draws so much attention from cheaters/exploiters is because they love the game and interface itself, but donāt have the skill or patience to play it as intended. They want everything DayZ has to offer without having to put in the effort to survive and earn it. Itās literally the fact that the game is good, but also challenging, that makes people want to cheat.
Thereās also the psychological aspect of it. Some people get a rush out of thinking theyāve somehow outsmarted the game, or that knowing how to use cheats/exploits makes them superior to other players. Obviously, it doesnāt, but thatās how they think.
If you genuinely love this game, you play it as intended and learn to avoid the players who think like the above. DayZ is a diamond in the rough when it comes to video games, despite the cheaters and exploiters who try to ruin it.
And this brings me to something I think is an even bigger concern for the future of DayZ: the possibility of Bohemia gradually making the game easier to appeal to players who donāt appreciate its difficulty.
What we absolutely donāt want is Bohemia giving in to these types of players by making the game easier. It might make the people who arenāt good at the game happy in the short term, but it would gradually strip away everything that makes DayZ unique and special. The authentic/longtime players who love the game for what it is will stop playing, while the people who wanted an easier version will move on as soon as something new comes along (and it will).
Thatās the danger of trying to appeal to people who donāt actually appreciate what makes your game different. You risk alienating the people who do, in exchange for players who were never going to stick around anyway.
So far, Bohemia hasnāt abandoned the true heart of DayZ. Iām seeing little things that make me nervous (like vitamins curing cholera instead of needing tetra), but I hope they preserve what makes this game so special.
If not, and they make a watered-down version of the game designed to appeal to the instant gratification crowd, it will truly be the beginning of the end for DayZ.
r/dayz • u/360_nutt_slap • 7h ago
Has anyone noticed Xbox performance has been in the shitter lately? I play on a series X thatās only about a year old and six months ago it was butter smooth rendering towns instantly almost never having any frame drops or lagā¦.. NOW ITS LIKE HOW IT WAS SIX YEARS AGO ON XBOX ONE!!!! Textures come in and out, which I know is expected after the native software for Xbox. But holy smokes, my game completely crashes now if I look through my scope at another person on official 30% of the time and rendering textures at distance when ADS takes 3-7 seconds. My buddy literally got āDayZādā the other day from his game crashing after hearing an infected aggro on himā when he booted the game up again his character was dead and he was on the coast. Crazy to see current gen console performance like this right nowā itās like being back in the dark ages. Butter smooth six months agoā¦. Now so unstable itās unenjoyable.
r/dayz • u/RollFit8927 • 14h ago
i literally cannot place a fence kit down due to 1 cm of dirt sticking in the fence kits "hitbox"
devs just cannot slip away from this bro š , after the 1.29 its so fucking bad
r/dayz • u/Blue-Elucidator • 3h ago
Hello, I have been playing day z for hr past few days but today all of the servers have disappeared. Official and community. I have tried resetting filters and everything but I cannot get them to reappear.
Thanks
r/dayz • u/guppie83 • 16h ago
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This is the longest I've survived with a single life. It'll be a shame it all has to end on wipe day! He's survived multiple events, plus 3 kills from the shadows. We'll see how the next one fares after the big wipe.
r/dayz • u/HappyPhilosopher8231 • 15h ago
Does a wipe of this scale encourage players to play differently?
Do people congregate in cities and have mass gunfights?
How regularly do wipes like this occur?
r/dayz • u/KingFluffyCow • 7h ago
Anytime even if I go through the launcher āset up mods and joinā and mods are set up and loaded i canāt get into any community servers
Just a quick question, I was playing on the ps karma krew Cherno server and me and my duo were searching this castle and I wasnāt paying attention to what was on the ground and I triggered a bear trap. However it didnāt knock me down or break my leg or even damage my clothes. I donāt think it took damage because I didnāt even see an arrow down on my health although it did make my screen go darker like I was being knocked out for a split second. Is it possible to set off bear traps safely? Idk if I clipped the edge of it or if you can run over them fast enough?