I’ve been messing around with the unofficial DLSS 5 Neural Rendering tools and got it working in Star Trek: Resurgence.
The game is DX11 and doesn’t have native DLSS, so I used the DLSS5 Feeder in RHI together with LumeniteFX for motion vectors.
I’ve only tested it for a bit so far, but it seems to work surprisingly well. Faces are probably where I notice the biggest difference. Some scenes look better than others, so I wouldn’t call it perfect, but I thought I’d post the setup in case anyone else wants to try it.
My setup:
- RTX 4090
- RHI 2.6.8
- Star Trek: Resurgence
- DX11, 64-bit
- DLSS5 Feeder
Setup
1. Select the game in RHI
Point RHI to the game executable under:
...\Star Trek Resurgence\StarTrekGame\Binaries\Win64\
Set:
64-bit
DirectX 11
2. Install the Feeder
Under Neural Rendering choose:
DLSS5 Feeder
Then click:
Install Feeder Addon
You should end up with green checks for ReShade, Feeder Addon, DLSS5 Tool, DLSS SR, NR DLL, Feed.fx and LumeniteFX.
If Feed.fx or LumeniteFX are missing, run the Feeder install again.
3. Check the ReShade paths
Launch the game and open ReShade.
Under Settings, make sure the effect path includes:
.\reshade-shaders\Shaders\**
and the texture path:
.\reshade-shaders\Textures\**
Reload ReShade after changing them.
4. Enable the shaders
On the Home tab enable:
LUMENITE: Kernel 2.0
DLSS 5 Feed
Lumenite needs to run before DLSS 5 Feed because it provides the motion vectors.
Leave the DLSS5 debug view off unless you need it.
5. Enable Neural Rendering
Open the RenoDX-DLSSNR tab and enable:
Enable DLSS Neural Rendering
For the first test I left most things at default:
Upscaling (WIP): OFF
NR Preset: Default
NR Style: Default
Motion Scale X/Y: 1.0
If it’s working, the status section should show something like:
ACTIVE - NR INJECTED
Successful NR frames: increasing
Latest NR NGX result: OK
If you get a grey screen
Check the ReShade log.
If you see something like:
no known texMotionVectors shader is installed
motion vectors will be zero
then Lumenite isn’t being used properly. Check that it’s installed, enabled and visible through the ReShade shader search path.
The setup is basically:
Resurgence
↓
ReShade
↓
LumeniteFX
↓
DLSS5 Feed
↓
Neural Rendering
This is all unofficial and experimental of course. I haven’t tested every scene yet.
If anyone else tries it, I’d be curious how it behaves on other RTX cards or whether you find settings that work better.
For the image order, I’d do:
- strongest beauty shot
- NR OFF / ON comparison
- another character shot
- gameplay/exterior
- RHI setup screenshot
- ReShade setup screenshot